...as if your pistons' timing is slightly off even though you know for a fact you've done everything right? My redstone repeaters are set to the correct delay, my circuitry is beyond amazing, and I've even managed to conceal it all very nicely. But I still feel like the timing is just slightly off. Even one of my friends agrees with me. This happening to anybody other than me?
does anyone feel like it cant be fixed because its different coding so its not gonna be the same
I'm not so sure about that. I have a lot of faith in 4JStudios. They've successfully ported several games and they've made a few of their own. They're good coders. I'd more or less rather like to know what's causing this, and I do hope a fix is on the horizon. For both this and the slight frame rate lag I've been experiencing. I know it might take a little time, but I do have faith.
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It sucks! I waited for a long time for pistons, and I can't even get my 2x2 spiral door to work. How many pistons dose the tutorials self building brige use?
Yeah, I'm having trouble with them. Sometimes they work, sometimes not :/
Edit: did anyone else watch the Achievement Hunter video about the update?
They made a door with 6 cobblestone blocks, and six pistons placed redstone wire a space in front, and then a torch under on both sides, and then used pressure plates on top of two blocks, I've tried recreating this, but I can't get the pressure plates to work with pistons.
This game wont be EXACTLY the same as the PC version. Mojang made the PC version, and 4J is making the XBLA version. Mojang has nothing to do with the game except own the title.
Yeah, I'm having trouble with them. Sometimes they work, sometimes not :/
Edit: did anyone else watch the Achievement Hunter video about the update?
They made a door with 6 cobblestone blocks, and six pistons placed redstone wire a space in front, and then a torch under on both sides, and then used pressure plates on top of two blocks, I've tried recreating this, but I can't get the pressure plates to work with pistons.
i saw the video and did the same thing mines came out ok.
I'm not so sure about that. I have a lot of faith in 4JStudios. They've successfully ported several games and they've made a few of their own. They're good coders. I'd more or less rather like to know what's causing this, and I do hope a fix is on the horizon. For both this and the slight frame rate lag I've been experiencing. I know it might take a little time, but I do have faith.
Would you like to try re-coding a game originally made for PC to be playable on Xbox 360? Try that and let us know how that goes. Every game has it's bugs, dude. Including but not limited to: Halo (all of them), Call of Duty (all of them), Battlefield (all of them).
So, next time... have some common sense. Do us all a favor an banish your own soul outta my damn thread. Geez. I hate dumb people.
Even the timing of older RS builds is off now,my old drawbridge.(classic t flip flop and trap doors)
Yeah, I'm starting to think that redstone in general is a little off-balance. Not even my obsidian generator (I followed a tut by DJ and Riggaz on YouTube) works the way it should.
Really haven't had any trouble other then the odd frame rate drop when doing something foolish with pistons or haven't kept up with the slime.
I think with some tweaking the pistons could use a bit of animation love.
Obsidian gen still works Though I'm now very hard press to waste redstone like that... It is convenient if its always set up.
The only issue I have, and this most likely me, the passive mobs are... acting odd. They come up to me more, get in the way, nose around with what I'm doing. Perhaps it's the big flatland, and experimenting with redstone/pistons out in the open rather then building enclosures... Silly.
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Seatbelts are not as confining as Wheelchairs. Buckle up.
I think with some tweaking the pistons could use a bit of animation love.
Obsidian gen still works Though I'm now very hard press to waste redstone like that... It is convenient if its always set up.
I agree with you. They could look a look/act a bit smoother.
Care if I add you on Xbox to see if you can help figure out what's going on with my obsidian generator?
I agree about the passive mobs. They seem more agressive lol, they love to push you off cliffs if you arent watching them. On the plus side, they seem happy to jump up into my walled lava pit and take a lava bath. Poof mob gone.
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I'm not so sure about that. I have a lot of faith in 4JStudios. They've successfully ported several games and they've made a few of their own. They're good coders. I'd more or less rather like to know what's causing this, and I do hope a fix is on the horizon. For both this and the slight frame rate lag I've been experiencing. I know it might take a little time, but I do have faith.
They are.
But they are also not.
Edit: did anyone else watch the Achievement Hunter video about the update?
They made a door with 6 cobblestone blocks, and six pistons placed redstone wire a space in front, and then a torch under on both sides, and then used pressure plates on top of two blocks, I've tried recreating this, but I can't get the pressure plates to work with pistons.
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Good coders? ROFL cool story.
Would you like to try re-coding a game originally made for PC to be playable on Xbox 360? Try that and let us know how that goes. Every game has it's bugs, dude. Including but not limited to: Halo (all of them), Call of Duty (all of them), Battlefield (all of them).
So, next time... have some common sense. Do us all a favor an banish your own soul outta my damn thread. Geez. I hate dumb people.
Well, that's good, I spent so much time on it, and still couldn't get it to work.
Yeah, I'm starting to think that redstone in general is a little off-balance. Not even my obsidian generator (I followed a tut by DJ and Riggaz on YouTube) works the way it should.
Have`nt tried one in Xbox version,heh maybe I`ll do that today.
I think with some tweaking the pistons could use a bit of animation love.
Obsidian gen still works Though I'm now very hard press to waste redstone like that... It is convenient if its always set up.
The only issue I have, and this most likely me, the passive mobs are... acting odd. They come up to me more, get in the way, nose around with what I'm doing. Perhaps it's the big flatland, and experimenting with redstone/pistons out in the open rather then building enclosures... Silly.
I agree with you. They could look a look/act a bit smoother.
Care if I add you on Xbox to see if you can help figure out what's going on with my obsidian generator?