This is awesome. i wasn't really that excited about the update(didn't know what I'd do w/pistons) as I was for 1.8 but now because of that I can't wait to mess around w/my rail system!!! Thank you very much
This is awesome. i wasn't really that excited about the update(didn't know what I'd do w/pistons) as I was for 1.8 but now because of that I can't wait to mess around w/my rail system!!! Thank you very much
Is there a way to disable the charge as a security measure? Say that you're going out into the wilderness to grab some supplies, players are on your server and you want to somehow "lock" the door while you're away...can you just place a redstone torch nearby to disable to pre-made ones somehow? It's kind of how you inverted the charge in the earlier steps.
Nice tutorial mustache.
A great way to "lock" a setup like this is to use a sticky piston to slide a block into, and out of, the circuit (the redstone wiring). I can't do pics but maybe mustache can show it - you can cut and restore a circuit by placing a single block at the place where redstone makes a vertical drop onto a lower block. Use a piston to slide a block in and out of this spot, and you can "lock" the circuit in an unpowered state (basically by intentionally cutting the wire or the circuit until you return and restore it). Obviously put this new piston on a separate circuit and control it from a remote location.
Oh god, redstone is so complicated but so fun... and especially so with mechanical pistons!! Two more hours. Just TWO.
A great way to "lock" a setup like this is to use a sticky piston to slide a block into, and out of, the circuit (the redstone wiring). I can't do pics but maybe mustache can show it - you can cut and restore a circuit by placing a single block at the place where redstone makes a vertical drop onto a lower block. Use a piston to slide a block in and out of this spot, and you can "lock" the circuit in an unpowered state. Obviously put this new piston on a separate circuit and control it from a remote location.
Thanks for reminding me about that. Using that, I could make the piston door lockable.
This is awesome. i wasn't really that excited about the update(didn't know what I'd do w/pistons) as I was for 1.8 but now because of that I can't wait to mess around w/my rail system!!! Thank you very much
Oh yeah, pistons and rail networks is an exciting combo. Especially when coupled with a few fancy piston elevators since my rail network is elevated.
My experiments will be with switching, from track to track. The rail pieces specifically do not break (like a painting will, for instance) when the block it is attached to is moved... provided, mind you, that the new position of the track connects it to other track (I think I have that correct, never played on PC, just read a lot). I think you can also use a piston to shove a minecart with player in it from one track to a parallel track without any upset. Who knows... WE WILL... IN TWO HOURS.
Is there a way to disable the charge as a security measure? Say that you're going out into the wilderness to grab some supplies, players are on your server and you want to somehow "lock" the door while you're away...can you just place a redstone torch nearby to disable to pre-made ones somehow? It's kind of how you inverted the charge in the earlier steps.
Im thinking you could make an and gate, and have a hidden lever somewhere. just hit the lever when you want to lock/unlock the door.
Not sure if it's been asked yet but can you do this with levers? People always use pressure plates but zombies, chickens etc can activate a pressure plate so I ask could you try and make an eye level one lever on the outside and to close it, there is a lever inside so you can shut the down behind you and later on perhaps open it from the inside as well thanks
Not sure if it's been asked yet but can you do this with levers? People always use pressure plates but zombies, chickens etc can activate a pressure plate so I ask could you try and make an eye level one lever on the outside and to close it, there is a lever inside so you can shut the down behind you and later on perhaps open it from the inside as well thanks
I had already had one of these made and just haven't added it yet. I guess I'll do that now.
Ohhhhh, thank you for this! I will have to give it a go. I wasn't so sure what to do with pistons either so this is a great help!
Rollback Post to RevisionRollBack
I am a Minecraft tourist. I am currently unavailable under the XBoxLIVE ID listed here but can be found under ZombieL0C0. If you see me online playing Minecraft, send a message and I will gladly take a stroll through your world.
To post a comment, please login or register a new account.
You're welcome. I tried to make it as simple as possible seeing as how Redstone stuff usually isn't simple.
Thank you sir. it is very much appreciated
This is awesome. i wasn't really that excited about the update(didn't know what I'd do w/pistons) as I was for 1.8 but now because of that I can't wait to mess around w/my rail system!!! Thank you very much
Nice tutorial mustache.
A great way to "lock" a setup like this is to use a sticky piston to slide a block into, and out of, the circuit (the redstone wiring). I can't do pics but maybe mustache can show it - you can cut and restore a circuit by placing a single block at the place where redstone makes a vertical drop onto a lower block. Use a piston to slide a block in and out of this spot, and you can "lock" the circuit in an unpowered state (basically by intentionally cutting the wire or the circuit until you return and restore it). Obviously put this new piston on a separate circuit and control it from a remote location.
Oh god, redstone is so complicated but so fun... and especially so with mechanical pistons!! Two more hours. Just TWO.
Oh yeah, pistons and rail networks is an exciting combo. Especially when coupled with a few fancy piston elevators since my rail network is elevated.
My experiments will be with switching, from track to track. The rail pieces specifically do not break (like a painting will, for instance) when the block it is attached to is moved... provided, mind you, that the new position of the track connects it to other track (I think I have that correct, never played on PC, just read a lot). I think you can also use a piston to shove a minecart with player in it from one track to a parallel track without any upset. Who knows... WE WILL... IN TWO HOURS.
I'll probably add it later, but for now, I'm gonna play Minecraft.
Sometimes videos are a bit better (and easier) but you pulled it off!
I tried to make the pictures easy to follow and I'm glad it worked.
I had already had one of these made and just haven't added it yet. I guess I'll do that now.