I made a couple of Redstone clocks and no surprise, eventually they either burn out or the lines get stuck in live mode. Nothing new I know. I started making resets for these clocks so I don't have to dig to get at the setups and this works 70% of the time.
Some times I have to break the Redstone to reset(dig). Ack! Like a cave man.
So I am curious, with the onset of pistons, are piston based clocks more reliable or the same? Since it's often the Redstone line itself that gets stuck in the on position will they have the same problem?
I'm also thinking my resets could be better since I can break the live Redstone connection with a moving block rather then sending power thru Redstone.(no more digging)
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Sorry man, not everyone here knows what Redstone Clocks are. Can you explain? I know about Pistons, but they are in the PC version, so can you explain?
Sorry man, not everyone here knows what Redstone Clocks are. Can you explain? I know about Pistons, but they are in the PC version, so can you explain?
A redstone clock is a circuit that connects to itself to create a closed loop (usually with a set number of repeaters to select the desired delay). This circuit causes an infinite pulse.
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My term might be wrong. A pulsed that repeats. Redtorch on a block that supplies a repeater that supplies back to the original red torched block. Repeater set to 3 or four makes me a crude and simple clock.
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Seatbelts are not as confining as Wheelchairs. Buckle up.
My term might be wrong. A pulsed that repeats. Redtorch on a block that supplies a repeater that supplies back to the original red torched block. Repeater set to 3 or four makes me a crude and simple clock.
If you take the torches out of the equation and just make your clock with redstone and repeaters, it will be more reliable. Also, the faster the clock speed, the less stable to circuit. How fast of a pulse do you need?
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Right now I just want a pulse, timing isn't a problem.
So your saying if I just use a button to charge my line instead of a torch my redstone loop will be more reliable?
(rushes off to tear up red)
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Seatbelts are not as confining as Wheelchairs. Buckle up.
Right now I just want a pulse, timing isn't a problem.
So your saying if I just use a button to charge my line instead of a torch my redstone loop will be more reliable?
(rushes off to tear up red)
I would recommend that you start it with a torch and then just quickly remove the torch before the pulse makes a full cycle.
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Tried a bunch of different combos. Haven't seen how long the loop will last yet(looks good so far,at 15min mark) but on reloading the map the repeaters randomly stay on killing the loop(stays on). I have to remove the end loop repeater, and run a charge to power everything down. Replace repeater and charge it back up. Loop restarts. Still have to dig.
I'll just assume this is part of saving with looping circuits going. On reload, some just get stuck on. Piston clocks will probably do the same. And even if they didn't somewhere down the line a repeater will be stuck "on".
At least I learned what kinda reset to make when pistons do come. Have a block(end loop) move out of the circuit and charge start block. Should reset everything down the line.
The other thing I learned is where to add some fences. A creeper joined in my circuit room on a reload. Awesome.
If you make a 5-clock(5 sets of torches/blocks) is the lowest stable clock you can have. I have a 5-clock and a 7-clock running on my map and i have never had either get stuck on. I have had a problem with repeaters getting stuck on though.
*EDIT*
i forgot to note that if you have a circuit that turns on and loops forever like a clock system, you can use a piston attached to a button to kill the circuit and start it over again with a pulse from the same button if you wire it properly.
Unfortunately, not only do pistons not help with the broken redstone circuits that get segments "stuck on"....
...they make it friggin' worse!
Just like redstone, pistons get "stuck" extended sometimes. At least when the redstone gets stuck, you can sometimes reset it with a pulse. Jammed pistons nearly always have to be broken. YMMV and such.
These are good things to know. Pistons get stuck extended. Hmmm... yes that would be worse then chipping redstone.
Thanks for all the tips. Adds to the "this piston goes here... this one there" plans.
So much time making a slime farm and a fancy collector to make an endless supply of sticky pistons, not enough time experimenting with the Redstone. Or mining it.
Rollback Post to RevisionRollBack
Seatbelts are not as confining as Wheelchairs. Buckle up.
Some times I have to break the Redstone to reset(dig). Ack! Like a cave man.
So I am curious, with the onset of pistons, are piston based clocks more reliable or the same? Since it's often the Redstone line itself that gets stuck in the on position will they have the same problem?
I'm also thinking my resets could be better since I can break the live Redstone connection with a moving block rather then sending power thru Redstone.(no more digging)
A redstone clock is a circuit that connects to itself to create a closed loop (usually with a set number of repeaters to select the desired delay). This circuit causes an infinite pulse.
If you take the torches out of the equation and just make your clock with redstone and repeaters, it will be more reliable. Also, the faster the clock speed, the less stable to circuit. How fast of a pulse do you need?
So your saying if I just use a button to charge my line instead of a torch my redstone loop will be more reliable?
(rushes off to tear up red)
I would recommend that you start it with a torch and then just quickly remove the torch before the pulse makes a full cycle.
I'll just assume this is part of saving with looping circuits going. On reload, some just get stuck on. Piston clocks will probably do the same. And even if they didn't somewhere down the line a repeater will be stuck "on".
At least I learned what kinda reset to make when pistons do come. Have a block(end loop) move out of the circuit and charge start block. Should reset everything down the line.
The other thing I learned is where to add some fences. A creeper joined in my circuit room on a reload. Awesome.
*EDIT*
i forgot to note that if you have a circuit that turns on and loops forever like a clock system, you can use a piston attached to a button to kill the circuit and start it over again with a pulse from the same button if you wire it properly.
...they make it friggin' worse!
Just like redstone, pistons get "stuck" extended sometimes. At least when the redstone gets stuck, you can sometimes reset it with a pulse. Jammed pistons nearly always have to be broken. YMMV and such.
Thanks for all the tips. Adds to the "this piston goes here... this one there" plans.
So much time making a slime farm and a fancy collector to make an endless supply of sticky pistons, not enough time experimenting with the Redstone. Or mining it.