How do you get a void hole? When a dungeon spawns down in the bedrock? Any known seeds that generate this? Or is there a way to destroy bedrock?
All Xbox maps I've played have only two visible bedrock layers (at what we've determined is layer 1 and 2). There could be another solid layer at layer 0, but I've never seen a hole in layer 1 to know if that is true. The only exception I've seen is the tutorial map, that might be what you are thinking of.
I don't play the tutorial map. I might be mistaken, but I thought one of the quarry mines I've made had at least 3 layers of bedrock.
On another forum, and I haven't verified this, someone claimed that digging to bedrock then placing TNT at the highest block you can directly above bedrock will actually cause a hole to the void. I haven't seen it, but people have also reported the old chunk-errors that can happen on network games where they can see to the void - you could count the bedrock layers that way, too. Maybe you can do either of these, or even cause the chunk errors with a modem standby? No idea.
Ya, you stated there were only 3 layers earlier (right?) and we've pretty much confirmed it from those youtube videos.
I think the videos are just random world generation goof-ups. There's some mention about detonating TNT at 127 or whatever, but I don't think I'm going to bother trying that. Maybe there's some overflow error that causes bedrock at 0 to be deleted if TNT goes off at 127? Who knows. I'm not going to go try it.
Also, because the XBox is missing the top 2 layers of Bedrock, any discussion about finding stuff "X layers above bedrock" will not match the PC version.
Not neccessarily. I always assumed "x layers above bedrock" to mean "x layers above the lowest level of bedrock you can dig to". Just because the game is missing a couple of bedrock layers doesn't mean that layer 0 has changed, or that ore generation has changed relative to layer 0.
One more unrelated point regarding X and Z coordinates: strangely, there are TWO zero-blocks in each direction, a positive 0 and a negative 0 (walk to the (0,0) point on the map and you can confirm this). This isn't the way the coordinate plane usually works, so can make for some weird math when you are trying to add or subtract coordinates
I'd noticed this myself a couple of days ago. Are you sure it's actually two blocks? Because when I noticed it, I was in a 1x2 corridor I was digging while trying to get to a slime spawn chunk, and I could step from one corner of the block to the other corner and it went from 0 to -0 about halfway. I figured this was actually a rounding issue. Let me explain.
The centre of the block (might have been the edge of a block) was true zero. When you move from true zero towards true one, you pass through 0.1, 0.2, etc. This gives you a positive zero until you hit 0.5, where it rounds up to one, but is actually still "zero" as far as the base block goes.
Moving in the other direction, you step into the negatives, so -0.1, -0.2, etc. This is actually within block -1, not 0, where block -1 starts at true -1 and finishes at true zero.
So block zero, if I'm correct, is actually half of the real block zero and half of block -1, and becomes "-0" in the display as soon as you step into block -1.
I don't play the tutorial map. I might be mistaken, but I thought one of the quarry mines I've made had at least 3 layers of bedrock.
On another forum, and I haven't verified this, someone claimed that digging to bedrock then placing TNT at the highest block you can directly above bedrock will actually cause a hole to the void. I haven't seen it, but people have also reported the old chunk-errors that can happen on network games where they can see to the void - you could count the bedrock layers that way, too. Maybe you can do either of these, or even cause the chunk errors with a modem standby? No idea.
Ask this fellow: http://www.minecraft...ole-in-bedrock/
Edit:
No idea if this is legit, but look at 2:15 to see at least 3 layers of bedrock.
Here's another at 1:57 with at least 3 layers of bedrock.
Not sure exactly how to duplicate it, there was mention of both TNT and lava pools. Maybe drop a TNT into a lava pool down on the bedrock?
I think the videos are just random world generation goof-ups. There's some mention about detonating TNT at 127 or whatever, but I don't think I'm going to bother trying that. Maybe there's some overflow error that causes bedrock at 0 to be deleted if TNT goes off at 127? Who knows.
Not neccessarily. I always assumed "x layers above bedrock" to mean "x layers above the lowest level of bedrock you can dig to". Just because the game is missing a couple of bedrock layers doesn't mean that layer 0 has changed, or that ore generation has changed relative to layer 0.
I'd noticed this myself a couple of days ago. Are you sure it's actually two blocks? Because when I noticed it, I was in a 1x2 corridor I was digging while trying to get to a slime spawn chunk, and I could step from one corner of the block to the other corner and it went from 0 to -0 about halfway. I figured this was actually a rounding issue. Let me explain.
The centre of the block (might have been the edge of a block) was true zero. When you move from true zero towards true one, you pass through 0.1, 0.2, etc. This gives you a positive zero until you hit 0.5, where it rounds up to one, but is actually still "zero" as far as the base block goes.
Moving in the other direction, you step into the negatives, so -0.1, -0.2, etc. This is actually within block -1, not 0, where block -1 starts at true -1 and finishes at true zero.
So block zero, if I'm correct, is actually half of the real block zero and half of block -1, and becomes "-0" in the display as soon as you step into block -1.
Does that sound correct?