Here's another world size Idea. I know... let the dead-horse beating ensue.
From what I've read, the limiters seem to be (possibly):
Save Game size
Multiplayer memory contraints.
Here's my idea. Didn't see it, but it is heavily influenced by what I've read so far.
Each "world" will have 'n' Maps. When you start the World, you spawn on Map_0 which is your "Origin Map". If you craft a map, then you can clip it to the N, S, E or W border of the "Origin" map. If you clip a Map to the North border of your Origin Map, then the north border opens and you can cross (showing up on the southern border of Map_1). Also, when you cross to a new Map, all the players in the game come with you.
How I envision this implemented is really just multiple saves. If I call my world Dan, then what would really happen is it would create Dan_Map_0. When I got the resources to craft a new map, that would create Dan_Map_1. If I clipped Map_1 to the North border of Map_0, then when I reached the north edge of Map_0, my progress would save, and Dan_Map_1 would load (a new savegame). The load process would pop you out of the game for a few seconds similar to what Nether warp or save game does.
So as not to surprise the user on warp, perhaps a "portal film" or special "border-block" could be used. This idea is VERY similar to the world-portal idea mentioned in another thread. I think the key difference is tying this to crafting of new Maps, and the misfortune of guest being "warped" into a new map if the game-host crosses a border.
This also borrows the Map_x idea from the PC version. In the PC version your maps are actually labeled (or used to be) Map_0, Map_1 and so forth. When I'm mapping, I usually ad-hear to this kind of "clipping" in PC (or used to) by making sure of where I am when I go off map, and where I am when when I craft new maps.
Anyway... definitely (in my opinion) would solve both problems.
Save Game size - Each map is it's own (hidden) Save file, when you load a world you load the save file map you were last on.
Multiplayer memory constraints. - The fact that when the host warps, the other players warp solves this, only one map is loaded at a time. Perhaps there are more elegant ways to do this, like a guest leaving the map will just download the new map to him making him Map_x_host until the others arrive on that particular map...
Everytime I see a topic about how to expand map size I always think "Wouldn't they have done it in the first place if they could have?"
They have their reasons for limiting the world size the way they did. They've also said that they are looking at ways to expand the map size but make no promises that it will ever actually happen.
Ya. I think something along the lines of, "I could cure cancer. I mean, you just take the cancerous cells out, right? Easy."
Yes, but I think the discussion helps others on the forum to contemplate the limitations of the console, and as for 4J. I say give them a million suggestions, and let them sort it out. You never know what kooky idea might actually fuel a good idea. Most good ideas are seeded by others.
Feedback I've seen is that they (4J) plan to do catch-up first, then add stuff like new features. I would consider world expansion a new feature.
Yeah, I've seen that too. However, no one knows if the worlds can be expanded. It just seems like a bunch of people are coming up with ideas and getting really excited about something that is really uncertain.
Plus, a lot of ideas people have come up with have just been out there. Like the guy who tried suggesting using your PC as the server and connecting to it fom your Xbox. Microsoft would probably never allow that.
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From what I've read, the limiters seem to be (possibly):
- Save Game size
- Multiplayer memory contraints.
Here's my idea. Didn't see it, but it is heavily influenced by what I've read so far.Each "world" will have 'n' Maps. When you start the World, you spawn on Map_0 which is your "Origin Map". If you craft a map, then you can clip it to the N, S, E or W border of the "Origin" map. If you clip a Map to the North border of your Origin Map, then the north border opens and you can cross (showing up on the southern border of Map_1). Also, when you cross to a new Map, all the players in the game come with you.
How I envision this implemented is really just multiple saves. If I call my world Dan, then what would really happen is it would create Dan_Map_0. When I got the resources to craft a new map, that would create Dan_Map_1. If I clipped Map_1 to the North border of Map_0, then when I reached the north edge of Map_0, my progress would save, and Dan_Map_1 would load (a new savegame). The load process would pop you out of the game for a few seconds similar to what Nether warp or save game does.
So as not to surprise the user on warp, perhaps a "portal film" or special "border-block" could be used. This idea is VERY similar to the world-portal idea mentioned in another thread. I think the key difference is tying this to crafting of new Maps, and the misfortune of guest being "warped" into a new map if the game-host crosses a border.
This also borrows the Map_x idea from the PC version. In the PC version your maps are actually labeled (or used to be) Map_0, Map_1 and so forth. When I'm mapping, I usually ad-hear to this kind of "clipping" in PC (or used to) by making sure of where I am when I go off map, and where I am when when I craft new maps.
Anyway... definitely (in my opinion) would solve both problems.
-Dan
They have their reasons for limiting the world size the way they did. They've also said that they are looking at ways to expand the map size but make no promises that it will ever actually happen.
Ya. I think something along the lines of, "I could cure cancer. I mean, you just take the cancerous cells out, right? Easy."
Feedback I've seen is that they (4J) plan to do catch-up first, then add stuff like new features. I would consider world expansion a new feature.
Yes, but I think the discussion helps others on the forum to contemplate the limitations of the console, and as for 4J. I say give them a million suggestions, and let them sort it out. You never know what kooky idea might actually fuel a good idea. Most good ideas are seeded by others.
-Dan
Plus, a lot of ideas people have come up with have just been out there. Like the guy who tried suggesting using your PC as the server and connecting to it fom your Xbox. Microsoft would probably never allow that.