A discussion while playing Multiplayer with my friend Brad....
Me: "You know, we can't interact with each other in the game. That's weak."
Brad: "Whatdyamean?"
Me: "Well, all we can do is hit each other. There's no more interaction between our characters."
Brad: "Well we affect each other's environment. That's even better."
I thought he was being a smartass but I found out that I just needed to be more creative with my thinking. So my group came up with some fun variations on multiplayer...
MINER-HUNTER-BUILDER: Three players, and each day we work in shifts for the three titular rows, rotating. We build a castle together.
DIAMOND JUBILEE: Several players get together on a new world, and at the spawn point, we build a nice little wall with a hole in the middle. Then we immediately scatter. First person to fill the hole in the middle wins! Oh, and the block must be a block of diamonds. Very competitive, with some bushwhacking and robbery along the way.
DUKEDOM: Four players. Everyone gets one corner of the map. We play for four hours, and the fifth hour we meet in the first quarter and everyone shows what they've built in the time alotted. As my friends are local, the winner was treated to free beer when we met up at the bar (winner was based on volume, creativitiy, etc). We also did a version of this where we all built ships.
DUNGEON: This was one I didn't think would work out, but it actually was pretty fun. Four of my friends logged onto a world my friend Greg created, who wasn't playing (well he was there but afk). He built a huge multi-level dungeon, nice and dark. Naturally it was filled with monsters. He also put a puzzle in the game, where you found in six pieces (signs). And the first person to solve the riddle won the game. He engineered some traps for the dungeon, but they were actually pretty easy to avoid (ie one where you had to dig, only to fall into lava.... I just mined at an angle on solid ground). But this was pretty cool.
Me: "You know, we can't interact with each other in the game. That's weak."
Brad: "Whatdyamean?"
Me: "Well, all we can do is hit each other. There's no more interaction between our characters."
Brad: "Well we affect each other's environment. That's even better."
I thought he was being a smartass but I found out that I just needed to be more creative with my thinking. So my group came up with some fun variations on multiplayer...
MINER-HUNTER-BUILDER: Three players, and each day we work in shifts for the three titular rows, rotating. We build a castle together.
DIAMOND JUBILEE: Several players get together on a new world, and at the spawn point, we build a nice little wall with a hole in the middle. Then we immediately scatter. First person to fill the hole in the middle wins! Oh, and the block must be a block of diamonds.
DUKEDOM: Four players. Everyone gets one corner of the map. We play for four hours, and the fifth hour we meet in the first quarter and everyone shows what they've built in the time alotted. As my friends are local, the winner was treated to free beer when we met up at the bar (winner was based on volume, creativitiy, etc). We also did a version of this where we all built ships.
DUNGEON: This was one I didn't think would work out, but it actually was pretty fun. Four of my friends logged onto a world my friend Greg created, who wasn't playing (well he was there but afk). He built a huge multi-level dungeon, nice and dark. Naturally it was filled with monsters. He also put a puzzle in the game, where you found in six pieces (signs). And the first person to solve the riddle won the game. He engineered some traps for the dungeon, but they were actually pretty easy to avoid (ie one where you had to dig, only to fall into lava.... I just mined at an angle on solid ground). But this was pretty cool.