But if you dont feel like doing that or are too lazy, then no one will ever know if they had clay in their unexplored part of their map because they wouldnt have seen anything there. so maybe you should explore your map before thinking there was absolutly no clay in your entire world, and then posting here.
That is because the chunks that have been created as you explore are saved with the game save. Not only that, but all you need to generate an identical starting map is the seed code (which is also saved).
This wasn't nearby. This was the whole upper right hand quarter of the map. It was a curling sandspit with a few islands. I turned off the game (because I lost all my diamond gear) and the last time I saved was two hours back when that was unmapped.
For example, let's say we are adding new dungeons as part of a patch. Some extensive dungeons, several levels and chambers deep. Well what happens when it drops it right on top of a section I've build in as a sublevel to my castle?
But what everyone is talking about is the game changing something in an unexplored part of their map. if the chunks in the map that was unexplored were never loaded because your player had never been to that part of the world, then maybe the game could change something in the chunks for the new update after you explore, which will mean loading the chunks in the area after the update. If the update afects newly generated chunks, and the chunks in your world that you havnt loaded yet are "new" chunks, then the game might be able to add the update to those chunks. Does that make sence?
Im not saying im right, but I think it may be posible if that could happen.And it wouldnt affect the chunks you were in or have built in because you would have to explore and load all the chunks to be able to build in it. so those chunks would alredy be loaded.
But what everyone is talking about is the game changing something in an unexplored part of their map. if the chunks in the map that was unexplored were never loaded because your player had never been to that part of the world, then maybe the game could change something in the chunks for the new update after you explore, which will mean loading the chunks in the area after the update. If the update afects newly generated chunks, and the chunks in your world that you havnt loaded yet are "new" chunks, then the game might be able to add the update to those chunks. Does that make sence?
Im not saying im right, but I think it may be posible if that could happen.
And it wouldnt affect the chunks you were in or have built in because you would have to explore and load all the chunks to be able to build in it. so those chunks would alredy be loaded.
Yes, I think I understand what's being proposed here. Not saying it's not possible. I just think that this would be very hard to do. Almost every single game I've seen that generates everything randomly on a map this size does not make such decisions just-in-time as you explore the world. It's a heck of a lot easier to just create it and spit it out.
For example, let's say we are adding new dungeons as part of a patch. Some extensive dungeons, several levels and chambers deep. Well what happens when it drops it right on top of a section I've build in as a sublevel to my castle?
It's a slippery slope -- once you start modifying worlds we are already using (the actual building blocks of the environments), things are going to go astray. You can't take the second floor out from under a 10 story building, modify it, and slip it back without problems.
Ah, but this is how I "think" it is working. For clay at least. I think, the seed generated my world. There were places that clay was supposed to spawn, but due to the bug, didn't. Since I hadn't gone to every corner of my map yet, once the patch was released, the blocks that were already designated to be clay, but weren't due to the bug, reverted to what they were supposed to be originally.
And in your example, you've already built where the dungeon is being plopped, hence... you've already explored that section of the map and is now saved into memory, so the dungeon wouldn't spawn there... but could, in theory, spawn in a greyed out section of the map. Maybe.
This is all speculation.
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What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Im not saying anything, im simply staeting a posibilty. Im also stateing that I could be wrong, and that someone else might have a different statement. you dont need to get an attitude, or call me a... Doob?
I just want to point out that I'm looking forward to the more complex dungeons and ruins the Adventure Update will provide. So I just wanna say that I will be in no way disappointed if I am wrong here. In fact, I'll be pretty pleased.
Because that means I wont have to start over every time there's an environment expansion.
LOL, yeah, sorry. I was referring to DoobyUK. Waffle's explanation came while I was writing.
You aren't going to see me insult anybody on a message board. I've done it in the past, but I've learned being abusive and name calling never helps a situation. It's best just to leave when it gets like that.
OK, so the seed value determines the values generated by the terrain algorithm in some way. use the same seed - get the same terrain given the same algorithm.
Now, if you change the seed OR the algorithm you will get a different map. IN this case the algorithm has been changed but only very slightly, so that clay is generated correctly, so overall the terrain is the same, but a few blocks of sand become clay or something,
Now, at least in the PC version, the terrain is generated in chunks, using the algorithm and the seed, until you go near a chunk, the terrain isn't created - this means that if you go into an unexplored region after the algorithm has changed, you get the terrain based on the new algorithm.
I know the xbox version isn't infinite, but - at least in the case of the clay - it does look like it is still generating the terrain in chunks as you explore.
Ahhh, ok. Yes, that does make more sense. But I think the Xbox version "cheats" to conserve memory and just pregens. But now I'm totally speculating.
Worlds are random. Even with the new edition, sometimes you will get a world where the clay is hard to find, or maybe even absent.
But I can say without a doubt, to address the OP, that this has indeed been fixed. I've created three worlds in the original game, and I exhaustively searched them and found nothing. I've created six in the new world, and every single one I found clay within minutes of looking. Again, look for where water meets sand and you WILL find it eventually, you dont even need to dig.
I started a new random world. Looked everywhere for clay at sea level - found nothing. Sun went down and I quit. That was enough to satisfy me that I'm not missing anything by not having clay.
Another test I read people doing is to re-spawn your world using the same seed and see if there's now clay. I remember the seed I used so I might try it some day. But it makes no difference because I'm not starting all over again just so I can have brick to build with. I've sunk far too much time and effort into my world to begin all over again. When I finally have to because of an update that won't work with old worlds, it's really gonna be painful.
When I finally have to because of an update that won't work with old worlds, it's really gonna be painful.
Clay is whatever. No idea what the hype for it is.... I'm more worried about running out of glowstone for underground farms and stuff. But anyway....
When the Adventure update shows, starting a new world becomes a lot of fun. You're adventuring - no skyscrapers, no 9 stacks of diamonds, no nothing. It's totally worth it.
A lot of people (both 360 and PC) have "test worlds" or "build worlds" and then also have adventure worlds. Even before creative mode showed up.
It's more fun to put the survival in survival rather than the "ok, let me start this level as Tony Stark......"
Clay did not exist in Dragonia, my old world. I'm quite sure of this. I deleted it, so I can't go back and prove it wasn't added. People on this forum claimed to have found clay in the XBLA version.... but honestly I never did myself. But what I'm struggling with here is the implication the game is altering a world that was already generated. I know I'm saying "that's not how it works," well, I'm not a programmer on this game, so I don't know for sure, admittedly. So let me change that "I sure HOPE that's not how it works." Because if it IS appending existing worlds, that's gonna be a VERY bad idea. Because, again, you are modifying a world that has a game in progress. For example, let's say we are adding new dungeons as part of a patch. Some extensive dungeons, several levels and chambers deep. Well what happens when it drops it right on top of a section I've build in as a sublevel to my castle? It's a slippery slope -- once you start modifying worlds we are already using (the actual building blocks of the environments), things are going to go astray. You can't take the second floor out from under a 10 story building, modify it, and slip it back without problems.
When you create a world it generates a world and layout but the actual blocks do not fully load until you explore the area. When you spawn you will load 128x128 blocks outwards upward and downwards from your position. As you move and explore the map more of the map is loaded and the blocks are then filled in and generated. The PC version does this same exact thing. but for the pc im pretty sure it loads 256x256 blocks from your location. So if someone created a world at the beginning when xbox minecraft came out and only explored a small area from there spawn then all they have to do is branch out to those dark areas and it should spawn clay since its now in the coding.
Clay is whatever. No idea what the hype for it is.... I'm more worried about running out of glowstone for underground farms and stuff. But anyway....
Yeah that's my point, I got caught up in the clay hype but it's still too rare to even bother with.
And def hear ya about the glowstone. I used peaceful mode to clear out the nether of all the glowstone and was very disappointed to realize that's all I'll ever get in that particular world. It's not enough, it's never enough! Still never used the dupe glitch tho, just waiting for creative mode.
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This wasn't nearby. This was the whole upper right hand quarter of the map. It was a curling sandspit with a few islands. I turned off the game (because I lost all my diamond gear) and the last time I saved was two hours back when that was unmapped.
But what everyone is talking about is the game changing something in an unexplored part of their map. if the chunks in the map that was unexplored were never loaded because your player had never been to that part of the world, then maybe the game could change something in the chunks for the new update after you explore, which will mean loading the chunks in the area after the update. If the update afects newly generated chunks, and the chunks in your world that you havnt loaded yet are "new" chunks, then the game might be able to add the update to those chunks. Does that make sence?
Im not saying im right, but I think it may be posible if that could happen.And it wouldnt affect the chunks you were in or have built in because you would have to explore and load all the chunks to be able to build in it. so those chunks would alredy be loaded.
- The world map IS predetermined (ie with the seed and so forth)
- BUT the unexplored areas are noted by the computer and you are hypothesizing it WILL modify such areas the game knows we havent touched yet?
?Yes, I think I understand what's being proposed here. Not saying it's not possible. I just think that this would be very hard to do. Almost every single game I've seen that generates everything randomly on a map this size does not make such decisions just-in-time as you explore the world. It's a heck of a lot easier to just create it and spit it out.
Ah, but this is how I "think" it is working. For clay at least. I think, the seed generated my world. There were places that clay was supposed to spawn, but due to the bug, didn't. Since I hadn't gone to every corner of my map yet, once the patch was released, the blocks that were already designated to be clay, but weren't due to the bug, reverted to what they were supposed to be originally.
And in your example, you've already built where the dungeon is being plopped, hence... you've already explored that section of the map and is now saved into memory, so the dungeon wouldn't spawn there... but could, in theory, spawn in a greyed out section of the map. Maybe.
This is all speculation.
Because that means I wont have to start over every time there's an environment expansion.
LOL, yeah, sorry. I was referring to DoobyUK. Waffle's explanation came while I was writing.
You aren't going to see me insult anybody on a message board. I've done it in the past, but I've learned being abusive and name calling never helps a situation. It's best just to leave when it gets like that.
Ahhh, ok. Yes, that does make more sense. But I think the Xbox version "cheats" to conserve memory and just pregens. But now I'm totally speculating.
Worlds are random. Even with the new edition, sometimes you will get a world where the clay is hard to find, or maybe even absent.
But I can say without a doubt, to address the OP, that this has indeed been fixed. I've created three worlds in the original game, and I exhaustively searched them and found nothing. I've created six in the new world, and every single one I found clay within minutes of looking. Again, look for where water meets sand and you WILL find it eventually, you dont even need to dig.
Another test I read people doing is to re-spawn your world using the same seed and see if there's now clay. I remember the seed I used so I might try it some day. But it makes no difference because I'm not starting all over again just so I can have brick to build with. I've sunk far too much time and effort into my world to begin all over again. When I finally have to because of an update that won't work with old worlds, it's really gonna be painful.
Clay is whatever. No idea what the hype for it is.... I'm more worried about running out of glowstone for underground farms and stuff. But anyway....
When the Adventure update shows, starting a new world becomes a lot of fun. You're adventuring - no skyscrapers, no 9 stacks of diamonds, no nothing. It's totally worth it.
A lot of people (both 360 and PC) have "test worlds" or "build worlds" and then also have adventure worlds. Even before creative mode showed up.
It's more fun to put the survival in survival rather than the "ok, let me start this level as Tony Stark......"
You mean drink a fifth of Bourbon?
.... and make Rhodes find the Diamonds.
Highfive for the joke.
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Curse PremiumWhen you create a world it generates a world and layout but the actual blocks do not fully load until you explore the area. When you spawn you will load 128x128 blocks outwards upward and downwards from your position. As you move and explore the map more of the map is loaded and the blocks are then filled in and generated. The PC version does this same exact thing. but for the pc im pretty sure it loads 256x256 blocks from your location. So if someone created a world at the beginning when xbox minecraft came out and only explored a small area from there spawn then all they have to do is branch out to those dark areas and it should spawn clay since its now in the coding.
Yeah that's my point, I got caught up in the clay hype but it's still too rare to even bother with.
And def hear ya about the glowstone. I used peaceful mode to clear out the nether of all the glowstone and was very disappointed to realize that's all I'll ever get in that particular world. It's not enough, it's never enough!