i spent over 4 hours right now looking for clay i went one the edge around the hole map codent find any clay then on sand and i still cant find clay the update said it be was i just dont want to start a new world i built soo much and i dont want to restart to a new world any advice where i can find clay i look all over still cant find any piece of clay they should make a compass that tracks clay or a thingy where it say how much clay you have in your world.
wrong, lets say you only explored 10% of a current pre-patch world, the other unexplored 90% would include clay, as the world generates itself as you discover it on the map.
No, you are wrong. MCX360 worlds generate 100% of the world when the world is created.
Minecraft is neither fish nor fowl (erm it has both in them heehee). It doesn't work like most Xbox Patches because you are dealing with not a linear game process but construction sets where the game occurs.
The fact of the matter is this: when your Minecraft world is generated, it's generated. Nothing is going to be added to it. It's like when you buy a new car, and a month later they add a new feature to the same model. They can't interfere with what you have now because its your car now.
When you are looking a Minecraft updates, you need to think of them in two categories: World and Game changes.
World changes are going to be affecting the makeup of the world. This will be things like adding clay, adding the ruins, or adding changes to the dungeons. There's a lot of exciting things coming down the pike that are going to make the world features exciting, but the bottom line is, you will have to create a new world to take advantage of them. And clay generation is a prime example. What if you built a castle of sand? Now half of it is clay and screws you up. I'm guessing the logic here is that they dont want to go back and edit a game already in progress because it could affect what you are doing with it.
Game changes are things that area going to be applied everywhere. Usually anything not environment related. The pigmen fix, or when they include experience, or pistons, those are all going to be available to existing worlds because they do not affect the physical makeup of the world itself at the time of patching.
Is true, I searched Glacier seed which I've had since release, but sadly no Clay.
Had to start a new world and loose everything I've done.
Hope this isn't the case for new patches.
Bugs should be fixed in existing worlds, but other updates aren't applied since worlds are fully generated when you create them. Do you have any friends to play with? Starting a new world can be a lot more fun if you work with people you know.
Even though clay spawning has been fixed, it's still pretty rare. Once it hits 1.8.2 and 1.2.3, clay becomes much more common, especially in the new Swamp biome.
PRO TIP: Search the very edge/border of your worlds. Clay spawns near water, the edge of the worlds are water. I've found at least 5-8 stacks of clay this way.
The first thing I did was seek out the clay on the new world. I was sure it was there before I even built a stone hut. This is probably what I am going to do with World fixes like this from here on in.
Clay should be very easy to find. You should never have to dig for it. Just look for where beach meets water, and you should find some within 10 minutes. If not, start over. The new worlds I've created have had an abundance.
Clay should be very easy to find. You should never have to dig for it. Just look for where beach meets water, and you should find some within 10 minutes. If not, start over. The new worlds I've created have had an abundance.
This.
What the heck is it with you people and clay? Seriously? Stone/cobblestone has the same properties....
I found a bunch of clay in my old world in an unexplored region after the patch. So... some people commenting in here are wrong.
Rollback Post to RevisionRollBack
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
I found a bunch of clay in my old world in an unexplored region after the patch. So... some people commenting in here are wrong.
Entirely possible that it was always there. Clay wasn't absent in the first version -- just very, very, very rare and missing on most (but not all) maps.
Entirely possible that it was always there. Clay wasn't absent in the first version -- just very, very, very rare and missing on most (but not all) maps.
From what I understand of the glitch in 1.6.6, it was ONLY found when the x-axis equalled the z-axis, right? Well, if you had clicked on the link I posted, you'd have read that I had that whole diagonal line explored prior to the update and no clay. The picture I posted in that thread also showed lots of clay... too much for a 1.6.6 map. If only the map had actually been shown in the screenshot you would have also seen that the coordinates were WAY off from the diagonal line where the clay was supposed to have spawned.
So... either my map was glitched to cancel out the no-clay glitch from the beginning and the clay always existed there, or unexplored areas of your map can generate updated content.
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
So... either my map was glitched to cancel out the no-clay glitch from the beginning and the clay always existed there, or unexplored areas of your map can generate updated content.
At the end of the day, there's no point in being persistent in stating that your game works completely opposite to the way 4J has stated it works. If you want to verify with 4J that old maps work completely opposite to the way they have publicly stated they work, maybe you should start a new thread and maybe 4J can tell us what possibly happened.
Until then, the Earth orbits the Sun and not the other way 'round.
Edit: Wow, I just re-read that and it totally sounds much more @#$!holey than intended. I don't really mean it that way, but I'm not sure how to say what I said without it coming across like that. :\
Edit: Wow, I just re-read that and it totally sounds much more @#$!holey than intended. I don't really mean it that way, but I'm not sure how to say what I said without it coming across like that. :\
That's fine. I'm used to far worse than that having frequented MANY forums (especially GameFAQs).
And I am aware that according to 4J's previous posts, clay should not exist in my world. And yet... it does. Not sure what else to say.
Rollback Post to RevisionRollBack
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
So... either my map was glitched to cancel out the no-clay glitch from the beginning and the clay always existed there, or unexplored areas of your map can generate updated content.
I really doubt its generating the world on the fly, not a world this small. But hey, we can prove it real easy. Spawn a new map. Save the game, explore around and take a screen shot. Reload and see if the maps coincide. I've done something similar and they matched.
To truly test it someone will have to delete the update and use a seed. Explore the map fully and count how much clay you find. Then restart the seed and don't explore anything. Install update and finish exploring the map. Count how many clay they find.
I'm interested in doing this myself but if anyone wants to do this along side me it would help with the results.
To truly test it someone will have to delete the update and use a seed. Explore the map fully and count how much clay you find. Then restart the seed and don't explore anything. Install update and finish exploring the map. Count how many clay they find.
I'm interested in doing this myself but if anyone wants to do this along side me it would help with the results.
Hmmm... I actually have a much earlier version of my world saved to a memory stick. If I have time, some day I'll delete the update and go to where I found the clay and see if it is there.
Rollback Post to RevisionRollBack
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Clay did not exist in Dragonia, my old world. I'm quite sure of this. I deleted it, so I can't go back and prove it wasn't added. People on this forum claimed to have found clay in the XBLA version.... but honestly I never did myself.
But what I'm struggling with here is the implication the game is altering a world that was already generated. I know I'm saying "that's not how it works," well, I'm not a programmer on this game, so I don't know for sure, admittedly. So let me change that "I sure HOPE that's not how it works."
Because if it IS appending existing worlds, that's gonna be a VERY bad idea. Because, again, you are modifying a world that has a game in progress.
For example, let's say we are adding new dungeons as part of a patch. Some extensive dungeons, several levels and chambers deep. Well what happens when it drops it right on top of a section I've build in as a sublevel to my castle?
It's a slippery slope -- once you start modifying worlds we are already using (the actual building blocks of the environments), things are going to go astray. You can't take the second floor out from under a 10 story building, modify it, and slip it back without problems.
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No, you are wrong. MCX360 worlds generate 100% of the world when the world is created.
The fact of the matter is this: when your Minecraft world is generated, it's generated. Nothing is going to be added to it. It's like when you buy a new car, and a month later they add a new feature to the same model. They can't interfere with what you have now because its your car now.
When you are looking a Minecraft updates, you need to think of them in two categories: World and Game changes.
World changes are going to be affecting the makeup of the world. This will be things like adding clay, adding the ruins, or adding changes to the dungeons. There's a lot of exciting things coming down the pike that are going to make the world features exciting, but the bottom line is, you will have to create a new world to take advantage of them. And clay generation is a prime example. What if you built a castle of sand? Now half of it is clay and screws you up. I'm guessing the logic here is that they dont want to go back and edit a game already in progress because it could affect what you are doing with it.
Game changes are things that area going to be applied everywhere. Usually anything not environment related. The pigmen fix, or when they include experience, or pistons, those are all going to be available to existing worlds because they do not affect the physical makeup of the world itself at the time of patching.
Bugs should be fixed in existing worlds, but other updates aren't applied since worlds are fully generated when you create them. Do you have any friends to play with? Starting a new world can be a lot more fun if you work with people you know.
Correct. No game I've ever heard of creates the world on the fly. When it comes out of the oven, it's finished.
PRO TIP: Search the very edge/border of your worlds. Clay spawns near water, the edge of the worlds are water. I've found at least 5-8 stacks of clay this way.
Clay should be very easy to find. You should never have to dig for it. Just look for where beach meets water, and you should find some within 10 minutes. If not, start over. The new worlds I've created have had an abundance.
This.
What the heck is it with you people and clay? Seriously? Stone/cobblestone has the same properties....
Entirely possible that it was always there. Clay wasn't absent in the first version -- just very, very, very rare and missing on most (but not all) maps.
What about MC PC?
From what I understand of the glitch in 1.6.6, it was ONLY found when the x-axis equalled the z-axis, right? Well, if you had clicked on the link I posted, you'd have read that I had that whole diagonal line explored prior to the update and no clay. The picture I posted in that thread also showed lots of clay... too much for a 1.6.6 map. If only the map had actually been shown in the screenshot you would have also seen that the coordinates were WAY off from the diagonal line where the clay was supposed to have spawned.
So... either my map was glitched to cancel out the no-clay glitch from the beginning and the clay always existed there, or unexplored areas of your map can generate updated content.
At the end of the day, there's no point in being persistent in stating that your game works completely opposite to the way 4J has stated it works. If you want to verify with 4J that old maps work completely opposite to the way they have publicly stated they work, maybe you should start a new thread and maybe 4J can tell us what possibly happened.
Until then, the Earth orbits the Sun and not the other way 'round.
Edit: Wow, I just re-read that and it totally sounds much more @#$!holey than intended. I don't really mean it that way, but I'm not sure how to say what I said without it coming across like that. :\
That's fine. I'm used to far worse than that having frequented MANY forums (especially GameFAQs).
And I am aware that according to 4J's previous posts, clay should not exist in my world. And yet... it does. Not sure what else to say.
I really doubt its generating the world on the fly, not a world this small. But hey, we can prove it real easy. Spawn a new map. Save the game, explore around and take a screen shot. Reload and see if the maps coincide. I've done something similar and they matched.
I'm interested in doing this myself but if anyone wants to do this along side me it would help with the results.
Hmmm... I actually have a much earlier version of my world saved to a memory stick. If I have time, some day I'll delete the update and go to where I found the clay and see if it is there.
But what I'm struggling with here is the implication the game is altering a world that was already generated. I know I'm saying "that's not how it works," well, I'm not a programmer on this game, so I don't know for sure, admittedly. So let me change that "I sure HOPE that's not how it works."
Because if it IS appending existing worlds, that's gonna be a VERY bad idea. Because, again, you are modifying a world that has a game in progress.
For example, let's say we are adding new dungeons as part of a patch. Some extensive dungeons, several levels and chambers deep. Well what happens when it drops it right on top of a section I've build in as a sublevel to my castle?
It's a slippery slope -- once you start modifying worlds we are already using (the actual building blocks of the environments), things are going to go astray. You can't take the second floor out from under a 10 story building, modify it, and slip it back without problems.