Usually in Minecraft, people just trade their items for another players items. But if you want a currency, a good one that people usually use is diamonds or gold ingots.
I use a money system comprised of Iron and Gold for my city. Only gold was originally going to be used, but this made it difficult for new entrepreneurs to buy resources for creation of their businesses. Back to the topic, those currencies are then decoded into credits for maximum amenity.
Every form of currency usually ends up failing so I believe the best method is good old fashioned bartering. I mean let's be honest here it all comes down to what you want and what you have to give. If you're really good at finding Diamonds but you can't seem to find any Lapis chances are yuo'll seek out the person that's willing to trade Lapis for Diamonds.
The reason currency doesn't work in Minecraft is because everyone starts out economically equal unlike in the real world where it's customary to seek higher education for a better paying job. Everyone can go out and look for Gold, Diamonds, Lapis, or whatever your currency may be but not everyone can go out and become a qualified Lawyer.
1. It's rare
2. it's otherwize useless besides blue dye
3. There is no way to mass produde it. (besides obv duplication exploit)-rolls eyes-
4. Would allow Lapiz blocks to be a more prestigious possesion.
Reasons agains Slime balls
1. It's only rare if you haven't a slime chunk.
2. Players can just farm it once slimes are found. (always will be in the same location)
3 It's slime... like eww.
But that's just my oppinion feel free to disagree.
Interesting idea. Go to the nether and dig up a chest of netherack, and put it off limits, and use it, but there are problems. 1. How you gonna hand it out? Everyone has to get equal amounts...yes, even you. 2.Someone could break into your portal, you could destroy it but they could rebuild it.
Well we give everyone 20, we trust our members, and we trust our members to not be ass holes, besides you have the same problem with EVERY material.
Every form of currency usually ends up failing so I believe the best method is good old fashioned bartering. I mean let's be honest here it all comes down to what you want and what you have to give. If you're really good at finding Diamonds but you can't seem to find any Lapis chances are yuo'll seek out the person that's willing to trade Lapis for Diamonds.
The reason currency doesn't work in Minecraft is because everyone starts out economically equal unlike in the real world where it's customary to seek higher education for a better paying job. Everyone can go out and look for Gold, Diamonds, Lapis, or whatever your currency may be but not everyone can go out and become a qualified Lawyer.
If all you want to do is insult the topic manager, than why bother. Get out of my topic...
Well we give everyone 20, we trust our members, and we trust our members to not be ass holes, besides you have the same problem with EVERY material.
Insted of giving a starting amount, I will have a General Store. I will run it, and I will have a bluebook value for all items. They bring an item, sell it, get money. No cheating them out either, I sell it for the same price they sold it for.
If all you want to do is insult the topic manager, than why bother. Get out of my topic...
When did I ever insult you? I was simply stating currency is flawed especially if you try to implement it into a game like Minecraft. I mean if you really wanted to create a little community inside your world you could just let everyone open up a shop instead of having just one everyone goes to. Everyone could store the items they have to trade in these "shops" and then players could exchange items based on what they have and need...It would probably work way better than any "currency" just sayin...
how about colored wool as currency. and not the typical white, black, brown, grey, light grey. but any 2+ color wool (IE: CYAN= blue+green PINK=red+white). then atleast you can break your currency down to dollars and cents, its readily available to anyone, and you'll have wool for pixel art
When did I ever insult you? I was simply stating currency is flawed especially if you try to implement it into a game like Minecraft. I mean if you really wanted to create a little community inside your world you could just let everyone open up a shop instead of having just one everyone goes to. Everyone could store the items they have to trade in these "shops" and then players could exchange items based on what they have and need...It would probably work way better than any "currency" just sayin...
I will let eavryone have a store, but the place where you can sell your stuff for a standard price, is the General store.
And you insulted me by bottom line saying my idea is crap.
The only currency is what ever the person wants at that time if you came to me and i needed wool at the moment and you didnt have any no trade even if you had gold if i dont need it at the time why would i trade you for it. Say i was digging a pit and you had TNT and i didnt i would trade you what ever you wanted or set up a deal on first dibs on any gold or diamonds i find when finish
"Trading" (with villagers) is coming to the PC. You don't really need a "currency" as you're not buying anything, like at a store. You're "bartering" with villagers- trading one thing valued at "this" for other things valued at "that". All you need is something to give a "value" to what your trading compared to what you're trading for. In the case of the PC, it's the upcoming "emeralds".
No, you won't buy things with emeralds. More like trading 5 bows worth 2 emeralds each for 1 diamond pickaxe worth 10 emeralds.
2 Words : XBOX VERSION!!! Also knows as PC Beta 1.6.6
10 Coal = 1 Iron Ingot
10 Iron Ingots = 1 Redstone
10 Redstone = 1 Lapis Lazuli
10 Lapis Lazuli = 1 Gold Ingot
10 Gold Ingots = 1 Diamond
10 Diamonds = 1 Emerald (if we are on PC).
I suggest a version of this. This particular list is very broken (1 lapis ore block drops 5 or so lapis lazulis and that would be worth 500 iron ingots or 5,000 coal?).
Pick 5 or 6 different ores to be your currency and assign each a value. Think of them as different coins or denominations. Maybe:
Then your "official" businesses (your hardware store) would deal in these 7 ores only. Players could still trade amongst themselves in anything (I'll give you x leather for y feathers) but the true currency of the land is these particular 7 ores and each is this particular value relative to each other.
In the above example, a player could get a diamond pickaxe (3 diamond = 3,000) for just under 12 stacks of cobblestone. That's a lot (a diamond pickaxe shouldn't be cheap) but not an impossible amount (I got lots more than that dirilling down to bedrock).
The nice thing is the "owner" of that store (presumably the server admin) would get a ton of cobblestone for explanding the city walls and/or other building projects instead of getting a stack of useless emeralds. Each of these items has a valuable immediate use instead of just existing to get something else (like money).
I suggest a version of this. This particular list is very broken (1 lapis ore block drops 5 or so lapis lazulis and that would be worth 500 iron ingots or 5,000 coal?).
Pick 5 or 6 different ores to be your currency and assign each a value. Think of them as different coins or denominations. Maybe:
Then your "official" businesses (your hardware store) would deal in these 7 ores only. Players could still trade amongst themselves in anything (I'll give you x leather for y feathers) but the true currency of the land is these particular 7 ores and each is this particular value relative to each other.
In the above example, a player could get a diamond pickaxe (3 diamond = 3,000) for just under 12 stacks of cobblestone. That's a lot (a diamond pickaxe shouldn't be cheap) but not an impossible amount (I got lots more than that dirilling down to bedrock).
The nice thing is the "owner" of that store (presumably the server admin) would get a ton of cobblestone for explanding the city walls and/or other building projects instead of getting a stack of useless emeralds. Each of these items has a valuable immediate use instead of just existing to get something else (like money).
This seems like a perfect currency system bar wood. Wood seems like way to much of a hassle to collect and has more uses then every other item in the game maybe up its price to 10.
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This is the basic system:
When an Iron/Gold Block is made, 1/10 extra credit(s) will be given for marketing and convenience purposes.
Every form of currency usually ends up failing so I believe the best method is good old fashioned bartering. I mean let's be honest here it all comes down to what you want and what you have to give. If you're really good at finding Diamonds but you can't seem to find any Lapis chances are yuo'll seek out the person that's willing to trade Lapis for Diamonds.
The reason currency doesn't work in Minecraft is because everyone starts out economically equal unlike in the real world where it's customary to seek higher education for a better paying job. Everyone can go out and look for Gold, Diamonds, Lapis, or whatever your currency may be but not everyone can go out and become a qualified Lawyer.
Reasons:
1. It's rare
2. it's otherwize useless besides blue dye
3. There is no way to mass produde it. (besides obv duplication exploit)-rolls eyes-
4. Would allow Lapiz blocks to be a more prestigious possesion.
Reasons agains Slime balls
1. It's only rare if you haven't a slime chunk.
2. Players can just farm it once slimes are found. (always will be in the same location)
3 It's slime... like eww.
But that's just my oppinion feel free to disagree.
If it dies it will be your fault... SO CLICK IT!
If all you want to do is insult the topic manager, than why bother. Get out of my topic...
Insted of giving a starting amount, I will have a General Store. I will run it, and I will have a bluebook value for all items. They bring an item, sell it, get money. No cheating them out either, I sell it for the same price they sold it for.
And I like your location... Very misterious o_0
When did I ever insult you? I was simply stating currency is flawed especially if you try to implement it into a game like Minecraft. I mean if you really wanted to create a little community inside your world you could just let everyone open up a shop instead of having just one everyone goes to. Everyone could store the items they have to trade in these "shops" and then players could exchange items based on what they have and need...It would probably work way better than any "currency" just sayin...
I will let eavryone have a store, but the place where you can sell your stuff for a standard price, is the General store.
And you insulted me by bottom line saying my idea is crap.
I am using gold
I am using goldSorry, I accidentally double taped post.
I like it. I may also use this.
2 Words : XBOX VERSION!!! Also knows as PC Beta 1.6.6
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Curse PremiumI suggest a version of this. This particular list is very broken (1 lapis ore block drops 5 or so lapis lazulis and that would be worth 500 iron ingots or 5,000 coal?).
Pick 5 or 6 different ores to be your currency and assign each a value. Think of them as different coins or denominations. Maybe:
Wood = 1
Cobblestone = 1
Coal = 10
Redstone = 25
Iron = 50
Gold = 50
Diamond = 250
Then your "official" businesses (your hardware store) would deal in these 7 ores only. Players could still trade amongst themselves in anything (I'll give you x leather for y feathers) but the true currency of the land is these particular 7 ores and each is this particular value relative to each other.
In the above example, a player could get a diamond pickaxe (3 diamond = 3,000) for just under 12 stacks of cobblestone. That's a lot (a diamond pickaxe shouldn't be cheap) but not an impossible amount (I got lots more than that dirilling down to bedrock).
The nice thing is the "owner" of that store (presumably the server admin) would get a ton of cobblestone for explanding the city walls and/or other building projects instead of getting a stack of useless emeralds. Each of these items has a valuable immediate use instead of just existing to get something else (like money).
This seems like a perfect currency system bar wood. Wood seems like way to much of a hassle to collect and has more uses then every other item in the game maybe up its price to 10.