I have been thinking, in order to have a successful world, you need a currency for trading.
Does anyone know the best currency, it should be an item that is extremely rare, and has few uses. The best I culd come up with are slime balls.
Many of my friends are economists. I'm not, but I could pass for one among laymen.
Before long, the world is flooded with extra paper & a loaf of bread costs 20 times what it did when the system started.
So assume you made something else the currency. Why wouldn't you just make a loaf of bread yourself? I mean, the flaw in a Minecraft economy is that fundamentally, I can make anything that can be made. In every single world, the player begins with absolutely nothing, but all you need is three blocks of wood before you're off and running.
This is where it all really falls down. Everyone in Minecraft has the same capabilities. If I want an iron pickaxe, then there's a process: find iron ore, mine it with a stone pickaxe or better, smelt it in the furnace, craft a pair of sticks, and assemble my iron pickaxe on the craft table. And I can do all that with roughly a dozen blocks each of wood and stone. Why would I ever buy one? I can just wander around digging short tunnels at random until I find iron. It's not like there are things I can't do, or things someone else is a lot better at doing. The playing field is too perfectly level. Why would I need someone else to sell me something?
Many of my friends are economists. I'm not, but I could pass for one among laymen.
So assume you made something else the currency. Why wouldn't you just make a loaf of bread yourself? I mean, the flaw in a Minecraft economy is that fundamentally, I can make anything that can be made. In every single world, the player begins with absolutely nothing, but all you need is three blocks of wood before you're off and running.
This is where it all really falls down. Everyone in Minecraft has the same capabilities. If I want an iron pickaxe, then there's a process: find iron ore, mine it with a stone pickaxe or better, smelt it in the furnace, craft a pair of sticks, and assemble my iron pickaxe on the craft table. And I can do all that with roughly a dozen blocks each of wood and stone. Why would I ever buy one? I can just wander around digging short tunnels at random until I find iron. It's not like there are things I can't do, or things someone else is a lot better at doing. The playing field is too perfectly level. Why would I need someone else to sell me something?
Well, suppose you were having trouble finding diamonds? Or enough iron to complete a massive rail system? How about slimes?
What if you wanted to build a ginormous castle/temple/whatever, but didn't really feel like spending 12 hours mining and smelting that much cobblestone? Or going into the Nether for glowstone to build the lights? If you could buy such things instead of having to do all the work yourself, your individual goals are easier to achieve. The seller receives something in return, which he can then trade to someone else to help achieve his or her individual goals.
The PC version uses a number of mods in SMP, many of which include economies. On the server I play PC on, I haven't found ANY diamonds at all. Diamonds sell at spawn for $2000. Pumpkins can be sold to the shop for $55 each, glass for 10, melon slices for 15... I've got a nice punkin' patch and a glass smelting operation going, the proceeds of which I used to purchase diamonds (and a few other hard to find things).
Yes, I have the capability to spend hours upon hours in caves near bedrock, fending off mobs and strip mining for diamonds. Just not the desire.
i'd just do the duplication glitch, get several chestfulls of whatever the currency is, put it underground, surround with obsidian, make it big and dark so a ton of mobs can spawn there and put lava everywhere, that should be enough to intimidate people. for the currency itself, i reccomend either leather, bones, feathers, whatever the currency is it should be easily obtainable so that other players can get it on their own without having to work for you. its also reccomended to make at least 1 chest full of everything in the game so when the trading starts you will be prepared.
...and as more and more of said currency becomes available (since anyone can make it), each unit of currency becomes worth less and less and less... until it is worthless. Kinda like the U.S. Dollar. When I was a kid, I remember being extremely ticked off when a Hershey bar (and they were bigger then) went from 15 cents to 20. How much are they now?
When a currency has no intrinsic value and/or can be easily replicated, it doesn't serve the purpose of money, either in-game or in the real world. Gold is hard to find and useful. Feathers, bone, leather, paper, wood... these can all be grown or mob-grindered. If they're the currency, believe me it won't be long before everyone is up to their eyeballs in them.
A currency system is really kind of unnecessary in the 360 version, honestly, since you've got a max of 8 players in a world at any one time. They can just trade face to face, and know each other (being they have to be friends or friends of friends). On a PC server like Legendarycraft, with 450+ players active at one time and a few thousand registered, a currency system comes in very, very handy... but it's never something that people can replicate themselves.
I skipped a lot of this thread. The application of real life economics to minecraft is fun and all, and I don't know if anyone has mentioned this, but I've actually given this topic a lot of thought lately, and I think the perfect item is the record.
1 - it's difficult, but not impossible to obtain. You could probably have everything you need to get one in 2 minecraft days
2 - if you work hard, you can get a lot of them, but probably not too many
3 - it's a perfect currency item - it's not needed for anything else but putting in the jukebox, you can't craft them, you can find free ones in dungeons.
4 - people not into putting in the work or risk would be willing to part with some of their stuff for them
I skipped a lot of this thread. The application of real life economics to minecraft is fun and all, and I don't know if anyone has mentioned this, but I've actually given this topic a lot of thought lately, and I think the perfect item is the record.
1 - it's difficult, but not impossible to obtain. You could probably have everything you need to get one in 2 minecraft days
2 - if you work hard, you can get a lot o them, but probably not too many
3 - it's a perfect currency item - it's not needed for anything else but putting in the jukebox, you can't craft them, you can find free ones in dungeons.
4 - people not into putting in the work or risk would be willing to part with some of their stuff for them
You can't stack discs. Can you stack discs in later versions than 1.6.6?
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I wouldnt say slimeballs because they are going to be pretty usefull when the 1.7.3 patch comes out. I would say lapis zuli or something like that.. But that wouldnt matter cause when the xbox version catches up to the next PC update there will be trading and the currency would be emeralds..
The server I play on uses SOul Sand, as the Nether is off limits.
Interesting idea. Go to the nether and dig up a chest of netherack, and put it off limits, and use it, but there are problems. 1. How you gonna hand it out? Everyone has to get equal amounts...yes, even you. 2.Someone could break into your portal, you could destroy it but they could rebuild it.
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I have decided on gold. Gold is easy to divide, hard to find, not too hard to find, has a few uses, but moast of the uses are worthless, like gold pickaxe. I will start duplicating and storing ASAP.
P.S.
I am on vacation and I brought my xbox, this means if I don't connect to the internet, I will still have time even after the update. WIN WIN SITUATION!!!
no,no,no not slime balls. u dont want to use something extreamly rare cuz then no one can trade. i would say something kind of hard to find like mossy cobbble stone, iron ingots, or lapiz
I have three times as much lapis as I do diamonds and gold!
The only things I don't have are emeralds. But they're on certain hills and I am using the tutorial world... It's good on top, but bad below... So far I've found just one mob spawner and 3 lava pools. It's been 4 days of mining...
Note: There are no emeralds in the xbox version....
http://www.minecraftforum.net/topic/1244056-currency/page__p__15166281__hl__currency__fromsearch__1#entry15166281
Here is a topic that has a little bit more info:
http://www.minecraftforum.net/topic/1243971-economy-world-ideas/page__p__15164503__hl__currency__fromsearch__1#entry15164503
Many of my friends are economists. I'm not, but I could pass for one among laymen.
So assume you made something else the currency. Why wouldn't you just make a loaf of bread yourself? I mean, the flaw in a Minecraft economy is that fundamentally, I can make anything that can be made. In every single world, the player begins with absolutely nothing, but all you need is three blocks of wood before you're off and running.
This is where it all really falls down. Everyone in Minecraft has the same capabilities. If I want an iron pickaxe, then there's a process: find iron ore, mine it with a stone pickaxe or better, smelt it in the furnace, craft a pair of sticks, and assemble my iron pickaxe on the craft table. And I can do all that with roughly a dozen blocks each of wood and stone. Why would I ever buy one? I can just wander around digging short tunnels at random until I find iron. It's not like there are things I can't do, or things someone else is a lot better at doing. The playing field is too perfectly level. Why would I need someone else to sell me something?
Well, suppose you were having trouble finding diamonds? Or enough iron to complete a massive rail system? How about slimes?
What if you wanted to build a ginormous castle/temple/whatever, but didn't really feel like spending 12 hours mining and smelting that much cobblestone? Or going into the Nether for glowstone to build the lights? If you could buy such things instead of having to do all the work yourself, your individual goals are easier to achieve. The seller receives something in return, which he can then trade to someone else to help achieve his or her individual goals.
The PC version uses a number of mods in SMP, many of which include economies. On the server I play PC on, I haven't found ANY diamonds at all. Diamonds sell at spawn for $2000. Pumpkins can be sold to the shop for $55 each, glass for 10, melon slices for 15... I've got a nice punkin' patch and a glass smelting operation going, the proceeds of which I used to purchase diamonds (and a few other hard to find things).
Yes, I have the capability to spend hours upon hours in caves near bedrock, fending off mobs and strip mining for diamonds. Just not the desire.
...and as more and more of said currency becomes available (since anyone can make it), each unit of currency becomes worth less and less and less... until it is worthless. Kinda like the U.S. Dollar. When I was a kid, I remember being extremely ticked off when a Hershey bar (and they were bigger then) went from 15 cents to 20. How much are they now?
When a currency has no intrinsic value and/or can be easily replicated, it doesn't serve the purpose of money, either in-game or in the real world. Gold is hard to find and useful. Feathers, bone, leather, paper, wood... these can all be grown or mob-grindered. If they're the currency, believe me it won't be long before everyone is up to their eyeballs in them.
A currency system is really kind of unnecessary in the 360 version, honestly, since you've got a max of 8 players in a world at any one time. They can just trade face to face, and know each other (being they have to be friends or friends of friends). On a PC server like Legendarycraft, with 450+ players active at one time and a few thousand registered, a currency system comes in very, very handy... but it's never something that people can replicate themselves.
Thank you. +1 4 U
1 - it's difficult, but not impossible to obtain. You could probably have everything you need to get one in 2 minecraft days
2 - if you work hard, you can get a lot of them, but probably not too many
3 - it's a perfect currency item - it's not needed for anything else but putting in the jukebox, you can't craft them, you can find free ones in dungeons.
4 - people not into putting in the work or risk would be willing to part with some of their stuff for them
This thread bores me.
You can't stack discs. Can you stack discs in later versions than 1.6.6?
Thank you
Interesting idea. Go to the nether and dig up a chest of netherack, and put it off limits, and use it, but there are problems. 1. How you gonna hand it out? Everyone has to get equal amounts...yes, even you. 2.Someone could break into your portal, you could destroy it but they could rebuild it.
I Haz All the Blue ****
P.S.
I am on vacation and I brought my xbox, this means if I don't connect to the internet, I will still have time even after the update. WIN WIN SITUATION!!!