So, as is my usual wont, I start a delve mine in the basement of my current castle. (Not sure if that's the right terminology, but its pretty much a rabbit hole to the bedrock so I can get at the diamonds and so forth).
After a few hours, I start to tire of the labrynith of walls, and getting occasionally bushwhacked by those lovely Creeper ambushes. So, sez I, I will make a large cavernous room. In fact, I'll even make a little "Wonkavator Entrance" tube of glass around the ladder base so I can drop down in and see whats going on before exiting.
Pretty soon it's like a stadium down there, and I'm careful to light it up like the Vegas strip. Keep the monsters away!
So I thought. Boy I thought wrong.
Now, when I come down there, it's like I'm crashing a Minecraft Monster Family Reunion. There's always globs of slimes, battalions of skeletal archers (which is the worst part, since they all open fire simultaneously from 10 directions and drop me down to dead lickety split), and more zombies than the Thriller video. Getting out of my glass kiosk is a royal rumble.
And then, when I finally lay low the foes (after a lot of beatings and pork chop consumption), I go off to mine. But whenever I return to my auditorium, there's another zoo for me to fight through.
I am a newbie at Minecraft. But I thought I had a handle on the monster generation rules (aka Monsters are formed in darkness, or within 14 squares of a monster generator)... but I'm obviously wrong. Because the place is lit up like a tanning booth, and I've never seen a spawner kick out so many so fast.
Is this just a mechanic? If a subterranian room is large, does that foster automatic generation?
Slimes can spawn in any light level, as for the skeletons and zombies the need a light level on 7 or less to spawn. A torch gives a light level of 14 on the spot it’s placed. Then every block away from the torch the light level is decreased by one. So the torch makes a grid around it.
Is the floor lit up? If all the trorches are on the wall then the center will still be dark. Also you have some dark caves above with small openings in monster can fall down from them. Like jwsntn170 said slimes will never stop spawning, but if you make it so the big ones don't fit then the big ones won't be able to spawn.
After a few hours, I start to tire of the labrynith of walls, and getting occasionally bushwhacked by those lovely Creeper ambushes. So, sez I, I will make a large cavernous room. In fact, I'll even make a little "Wonkavator Entrance" tube of glass around the ladder base so I can drop down in and see whats going on before exiting.
Pretty soon it's like a stadium down there, and I'm careful to light it up like the Vegas strip. Keep the monsters away!
So I thought. Boy I thought wrong.
Now, when I come down there, it's like I'm crashing a Minecraft Monster Family Reunion. There's always globs of slimes, battalions of skeletal archers (which is the worst part, since they all open fire simultaneously from 10 directions and drop me down to dead lickety split), and more zombies than the Thriller video. Getting out of my glass kiosk is a royal rumble.
And then, when I finally lay low the foes (after a lot of beatings and pork chop consumption), I go off to mine. But whenever I return to my auditorium, there's another zoo for me to fight through.
I am a newbie at Minecraft. But I thought I had a handle on the monster generation rules (aka Monsters are formed in darkness, or within 14 squares of a monster generator)... but I'm obviously wrong. Because the place is lit up like a tanning booth, and I've never seen a spawner kick out so many so fast.
Is this just a mechanic? If a subterranian room is large, does that foster automatic generation?
This sounds like what I was doing wrong. Thanks folks, I'll fix it up.
On a side note, maybe I could use this idea as an arena once we get the Adventure Pack....