So, I was playing around with Redstone last night and I gained a good understanding of how circuits work. It wasn't exactly straightforward in any of the guides I read or saw.. It took me awhile to figure out that Redstone Torches only go out when power is flowing into the block they are attatched to.. Anyway, I tried my hand at making a gun inside a mine I was exploring since baddies tend to wander through there and ambush me, and also for future use. It.. sorta worked... but not the way I intended. As of right now, I have two dispensers that fire twice each. Once when the plate is stepped on and again as the plate resets.
Problems-v
1. I cannot seem to make a constant power flow between lit and unlit Restone Torches which is activated by the Plate and stops after a set amount of time. It seems to fluctuate on its own accord and then just burns itself out and won't work again for awhile. Once it does work again, it just goes nuts burning itself out. Now, this is supposed to happen without an Output and an Input which activates it, but even with those it still does this. During the previous problem, the Dispenser activates randomly and with no discernable pattern. Basically, I'm not sure how to create a good repeating pattern that is activated via buttons, switches, or plates without burning out my torches. (My current design does NOT have these crazy fluctuations, but they're very easy to recreate)
2. The Pressure Plate sometimes has no effect or, upon turning it on, just creates a crazy pattern like above which burns out the torches. (See comment in parenthesis above).
What I want this thing to do-v
1. When the pressure plate is stepped on I want it to fire a volley of arrows that is enough to kill an enemy (5 hits). One Redstone Repeater should accomplish this, but I'm not sure where that would fit into my circuit. It doesn't have to be EXACTLY 5 Arrows, as three volleys from each Dispenser will work fine.
2. One that disables said circuit temporarily so that I can step on the Pressure Plate without being filleted by arrows. 1.8 seconds should be enough (Button [10 Ticks] + Repeater [4 Ticks] x2).
Anyway, here is the diagram-v
The Redstone Torches are ALWAYS off and only the 3 pieces of Redstone Wire in the top left corner of Layer 1 are active when off. If this is confusing, I can create a layer by layer one. Problem is, lots of blocks on top of torches and then redstone on that creates issue in the illustrations. Please note that all the Redstone Torches are attatched to the side south side of the blocks in the above diagram.
I'm pretty versed in electronics... So the tipical way to do it is hook a relay up to pulsing power and once the switch is ushe it would link the pulser to the despenser, but since we don't have pistions theres no way off the top of my head to make a relay. But you can do this... Make a 5 timer/pulser and hook it to the signal input for an and gate, then take your pressure plate and hook it to the other signal input on the and gate. Then wire the signal output to the dispenser. As long as something stands on the pressure plate arrows will shoot.
I'm sure there is a better system but it will take me a bit of time to tinker with some redstone to find a better solution. I'll get back to you.
I'm pretty versed in electronics... So the tipical way to do it is hook a relay up to pulsing power and once the switch is ushe it would link the pulser to the despenser, but since we don't have pistions theres no way off the top of my head to make a relay. But you can do this... Make a 5 timer/pulser and hook it to the signal input for an and gate, then take your pressure plate and hook it to the other signal input on the and gate. Then wire the signal output to the dispenser. As long as something stands on the pressure plate arrows will shoot.
I'm sure there is a better system but it will take me a bit of time to tinker with some redstone to find a better solution. I'll get back to you.
GT: Darkforcelegend
Thanks for the reply! I will create my design and a diagram once I test it out. I'm going to do this on a seperate file I made for playing around with Redstone.
I made a room with single block walkway surounded by lava on the floors and walls, behind the walls are 6 dispensers each, when a pressure plate is stepped on all 12 fire at once, i've managed to find a way to be able to turn it off so i wouldn't be shot into the lava, i am also able cause it to shoot till its out of arrows, though it required 4 repeaters.
I am not very familiar with this so most of what you say goes over my head. Lol. I just know the basic stuff in the Redstone Circuits guide on Minecraft Wiki.
I successfully built one in my test world using only an AND Gate and a Repeater Clock. I'll upload a diagram in a bit to show you how it works! Only issue is the Clock doesn't turn off till around 3 shots after the pressure plate is stepped off of.
When the switch is off the gun functions as normal and when it is on the pressure plate can be stepped on without anything happening. When stepped on, the gun fires every 2 Ticks (Redstone Repeater) and stops firing 6 Ticks or so after the Pressure Plate is stepped off of (Not sure why it takes so long).
I would like a "death room" at the front of my building with all the walls being dispensers
3 on top of 3 on the left and 3 on top of 3 on the right
with two on either side of each door and a single switch in the center of the floor. then when the mob comes in the room after me and I'm safely inside the house, I can engage the 'on/off' switch and then wait for them to step to their doom.
Ok bud... Tested it out last night and found a good reliable system. You can also control the fire rate. Let's see if I can explain this...
Go to the wiki and look up "repeater clock" use design A. This is a good design to modify. You can add RS repeaters to decrease the fire rate and make it more stable.
So take the output of the clock and wire it to the input of an AND gate. Then get a STONE pressure plate and wire it to the other input on the AND gate. Then wire the output to the dispenser, and wa la! If you want the ability to turn it off completely then you can modify the AND gate to accept 3 inputs to wire in a lever.
This system seems very reliable, and easy to modify. Have fun!
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Problems-v
1. I cannot seem to make a constant power flow between lit and unlit Restone Torches which is activated by the Plate and stops after a set amount of time. It seems to fluctuate on its own accord and then just burns itself out and won't work again for awhile. Once it does work again, it just goes nuts burning itself out. Now, this is supposed to happen without an Output and an Input which activates it, but even with those it still does this. During the previous problem, the Dispenser activates randomly and with no discernable pattern. Basically, I'm not sure how to create a good repeating pattern that is activated via buttons, switches, or plates without burning out my torches. (My current design does NOT have these crazy fluctuations, but they're very easy to recreate)
2. The Pressure Plate sometimes has no effect or, upon turning it on, just creates a crazy pattern like above which burns out the torches. (See comment in parenthesis above).
What I want this thing to do-v
1. When the pressure plate is stepped on I want it to fire a volley of arrows that is enough to kill an enemy (5 hits). One Redstone Repeater should accomplish this, but I'm not sure where that would fit into my circuit. It doesn't have to be EXACTLY 5 Arrows, as three volleys from each Dispenser will work fine.
2. One that disables said circuit temporarily so that I can step on the Pressure Plate without being filleted by arrows. 1.8 seconds should be enough (Button [10 Ticks] + Repeater [4 Ticks] x2).
Anyway, here is the diagram-v
The Redstone Torches are ALWAYS off and only the 3 pieces of Redstone Wire in the top left corner of Layer 1 are active when off. If this is confusing, I can create a layer by layer one. Problem is, lots of blocks on top of torches and then redstone on that creates issue in the illustrations. Please note that all the Redstone Torches are attatched to the side south side of the blocks in the above diagram.
I'm pretty versed in electronics... So the tipical way to do it is hook a relay up to pulsing power and once the switch is ushe it would link the pulser to the despenser, but since we don't have pistions theres no way off the top of my head to make a relay. But you can do this... Make a 5 timer/pulser and hook it to the signal input for an and gate, then take your pressure plate and hook it to the other signal input on the and gate. Then wire the signal output to the dispenser. As long as something stands on the pressure plate arrows will shoot.
I'm sure there is a better system but it will take me a bit of time to tinker with some redstone to find a better solution. I'll get back to you.
GT: Darkforcelegend
Thanks for the reply! I will create my design and a diagram once I test it out. I'm going to do this on a seperate file I made for playing around with Redstone.
When the switch is off the gun functions as normal and when it is on the pressure plate can be stepped on without anything happening. When stepped on, the gun fires every 2 Ticks (Redstone Repeater) and stops firing 6 Ticks or so after the Pressure Plate is stepped off of (Not sure why it takes so long).
5 clock pulsar is one input going into the AND gate, the second is an "on/off" switch inside the house.
the out goes to the dispensers.
But for some reason the dispensers won't work... :/
3 on top of 3 on the left and 3 on top of 3 on the right
with two on either side of each door and a single switch in the center of the floor. then when the mob comes in the room after me and I'm safely inside the house, I can engage the 'on/off' switch and then wait for them to step to their doom.
I have yet to make this work :/
Go to the wiki and look up "repeater clock" use design A. This is a good design to modify. You can add RS repeaters to decrease the fire rate and make it more stable.
So take the output of the clock and wire it to the input of an AND gate. Then get a STONE pressure plate and wire it to the other input on the AND gate. Then wire the output to the dispenser, and wa la! If you want the ability to turn it off completely then you can modify the AND gate to accept 3 inputs to wire in a lever.
This system seems very reliable, and easy to modify. Have fun!