Yes - the easiest thing to do is use a powered rail. When they aren't actively being powered they will act as brakes for the carts - on really steep drops or fast tracks you'll need several to stop the cart.
One thing you can do is put a powered rail on a slight incline like this \_
The cart should zip up the incline and stop on the powered rail. Put a button on the wall next to it - the rider can press the button and they will be sent in the opposite direction (down the incline). Be careful about leaving it on - you can be ramped *up* the incline. It's not the worst idea to put a block up there.
Yes - the easiest thing to do is use a powered rail. When they aren't actively being powered they will act as brakes for the carts - on really steep drops or fast tracks you'll need several to stop the cart.
One thing you can do is put a powered rail on a slight incline like this \_
The cart should zip up the incline and stop on the powered rail. Put a button on the wall next to it - the rider can press the button and they will be sent in the opposite direction (down the incline). Be careful about leaving it on - you can be ramped *up* the incline. It's not the worst idea to put a block up there.
Ok. Can you explain how to "wire" the button? I know how to use redstone and a redstone torch to power the rail, but how do you wire in the button?
If you already know how to use torches then buttons are pretty much the same. Place the button where would normally place a torch within view of the player. When you press it, the powered track should light up.
In the example shape \_ you can place the button above and to one side of the block where the powered rail is inclined. The player should be able to see it to click it from the cart.
For a fun feature, you can add torches and sound blocks to tell you where the cart is. I'd show you mine, but screenshots would really not be useful.
Anyway, set a detector rail down every so often. On one side, put a noteblock. On the other, put a block with a redstone torch on it. The torch should go out when the cart passes over the rail.
Now run redstone to another torch on top/to the side of/whatever your rail. Run redstone wire to this torch - the first torch should be "on" when the cart isn't on the rail while the other is "off". When the cart rolls over, they should swap. You should be able to see from a distance the torch blinking to tell you exactly where the cart is - the noteblocks are optional but fun noise making additions.
Be careful where you set the detector rails - they will trigger powered rails. You can make one-way tracks using detector rails set up near powered rails. In one direction, the cart will hit the detector rail to light up the powered rail sending the cart forward. If the cart is going the opposite direction the powered rail shouldn't light and instead cause it to stop (depending on how fast the cart is going, you might need several powered rails).
There's a ton of fun stuff to do with train tracks like above. Check out the wiki or some videos.
One thing you can do is put a powered rail on a slight incline like this \_
The cart should zip up the incline and stop on the powered rail. Put a button on the wall next to it - the rider can press the button and they will be sent in the opposite direction (down the incline). Be careful about leaving it on - you can be ramped *up* the incline. It's not the worst idea to put a block up there.
Ok. Can you explain how to "wire" the button? I know how to use redstone and a redstone torch to power the rail, but how do you wire in the button?
In the example shape \_ you can place the button above and to one side of the block where the powered rail is inclined. The player should be able to see it to click it from the cart.
While we're talking about railing, why do I have no trouble at all flying through my track with the current setup, but my chest/furnace crates stop?
Me: Facepalm
The lighter "empty" carts will require more powered track to move the same distance.
Good luck with steam carts - mine just clip into random things. :\
Cool! I"ll probably roll w/ 6 myself as I intend to use the chest cars to transport supplies to and from the mines. Thanks!
Anyway, set a detector rail down every so often. On one side, put a noteblock. On the other, put a block with a redstone torch on it. The torch should go out when the cart passes over the rail.
Now run redstone to another torch on top/to the side of/whatever your rail. Run redstone wire to this torch - the first torch should be "on" when the cart isn't on the rail while the other is "off". When the cart rolls over, they should swap. You should be able to see from a distance the torch blinking to tell you exactly where the cart is - the noteblocks are optional but fun noise making additions.
Be careful where you set the detector rails - they will trigger powered rails. You can make one-way tracks using detector rails set up near powered rails. In one direction, the cart will hit the detector rail to light up the powered rail sending the cart forward. If the cart is going the opposite direction the powered rail shouldn't light and instead cause it to stop (depending on how fast the cart is going, you might need several powered rails).
There's a ton of fun stuff to do with train tracks like above. Check out the wiki or some videos.