Alright so i never played pc but i watched alot of minecraft i mean a lot!! I wanted to start up a economic system. On total miner forge coins were currency. i want to do the same thing where people work they get paid theres taxes so on. I didn't know if i should use Iron ingots. It isnt hard to find so idk. I do not like creative. That's why i need your guy's help
I have my doubts. This is the 360 minecraft forum after all. 360 version doesnt even have matchmaking for people without friends who play.
I would use gold. It has only one practical use (powered rails) and is fairly rare. While it is renewable getting it requires effort to find and kill pig-men.
The issue with things like Iron is people want to use it, but if they do, they wont have "money" to trade with.
Paper or Cacti are infinitly renewable, and thus inflation will set in fast.
While gold is renewable, it isnt very easily so.
Another option is Lapis Lazuli, which isnt renewable but seems to have a more haphazard distribushion than gold.
The fact that both of these are harder to get than iron means people can barter at first and then the currency will become more popular as more of it is found, and the things like iron and coal get used up for large projects.
Iron ingots. It's a GOOD thing that it has many uses, that's what makes it valuable. The more rare or useful an item is, the higher it's worth and a natural free market will develop to determine how much everything is worth in relation to each other.
It's also good to use something as a currency that's not too rare. If the average person who plays not-nonstop has 15 gold ingots, it will be hard for to put a price on things. If the average person has 100 iron ingots, then things can be more easily split into prices of 5, 10, 20 etc.
Iron ingots. It's a GOOD thing that it has many uses, that's what makes it valuable. The more rare or useful an item is, the higher it's worth and a natural free market will develop to determine how much everything is worth in relation to each other.
It's also good to use something as a currency that's not too rare. If the average person who plays not-nonstop has 15 gold ingots, it will be hard for to put a price on things. If the average person has 100 iron ingots, then things can be more easily split into prices of 5, 10, 20 etc.
An object with uses is exactly what modern economies AVOID.
They use little disks of cheap metal, paper fabric, or slips of plastic. None of them have real value beyond what governments assign them. You dont build with the little slips of paper and plastic. The Lapis Lazuli suggestion fits this idea best. It has no non-decorative uses and each block you break gives you several units. Gold is almost too rare to use (unless you reserve currency for large transactions) but Lapis is, by virtue of dropping several bits of dust, much more abundant, without being everywhere.
An object with uses is exactly what modern economies AVOID.
They use little disks of cheap metal, paper fabric, or slips of plastic. None of them have real value beyond what governments assign them. You dont build with the little slips of paper and plastic. The Lapis Lazuli suggestion fits this idea best. It has no non-decorative uses and each block you break gives you several units. Gold is almost too rare to use (unless you reserve currency for large transactions) but Lapis is, by virtue of dropping several bits of dust, much more abundant, without being everywhere.
Agreed but if the person were to decide with Iron Ingots, could they not also trade the iron item they crafted with Iron Ingots? i.e. Iron Chestplate for 25 Leather?
Yes modern economies use fiat (read: worthless) currency, and it's a big problem. Things always go back to their intrinsic value, and paper has almost no intrinsic value. That's why Europe and the US are in a debt crisis; when you can print your money endlessly, it loses it's value. Sure you could use sugar or dirt as currency in minecraft, but a helmet that cost 5 dirt will quickly cost 250 dirt as the currency becomes too abundant. Inflation 101.
If you used Lapis Lazuli, what's to make anyone agree that it's worth what you say it's worth? You would have to force people to recognize it's value and try to do price fixing (doesn't work in communism, won't work in minecraft). You gotta let the free market do its thing.
Yes modern economies use fiat (read: worthless) currency, and it's a big problem. Things always go back to their intrinsic value, and paper has almost no intrinsic value. That's why Europe and the US are in a debt crisis; when you can print your money endlessly, it loses it's value. Sure you could use sugar or dirt as currency in minecraft, but a helmet that cost 5 dirt will quickly cost 250 dirt as the currency becomes too abundant. Inflation 101.
If you used Lapis Lazuli, what's to make anyone agree that it's worth what you say it's worth? You would have to force people to recognize it's value and try to do price fixing (doesn't work in communism, won't work in minecraft). You gotta let the free market do its thing.
Well price fixing has worked at least one. The German Economic Miracle after the Nazi's seized power and before WWII. What they did wouldnt work if Germany hadnt greatly limited its worldwide trade at that time, but its not like the different MC hosts can carry items to each other.
While I agree that Iron works, it isnt Currency. It's just a standard for a barter system.
Human currency doesnt usually have value. In ancient times seashells and large stones were used. You fix the value of the object, and people trade it for goods. I imagine that if the ancient people of the world could manage it, a game with only 8 people on at a time could as well.
For minecraft, i actually advocate using a barter system, and not trying any price fixing. The system will balance itself.
If your going to designate a currency, i advise that you dont over-complicate things by using practical objects.
For instance, if a server trying to build a community, with people assigned different tasks (a common tactic in city building) were to implement Iron as a currency then the guy whos supposed to build a railroad is SOL. If this was a barter system he would be ok but as it stands, Iron (being the cash) is the one thing he cannot buy. So he has to mine it all himself or rely on hand-outs. And then he has to 'spend' it building his rails. The farmer on the other hand is wealthy be default. He doesnt actually need any iron for anything so he can stockpile his to buy luxary goods or other rare things.
I will admit there are probably ways around this, and it isnt neccisarily a bad thing to have "poor" players and "rich" players. Your comment about how paper money is a problem, bobby, puts you at odds with the stated goal of the OP. He wanted wages and taxes. You dont even seem to want currency (of which i think Lapis is still the closest aproximation to modern paper money. Worthless without people agreeing on a value and not overly rare.) because, if you suggest iron and a free market, you might as well not impose anything on the players and let bartering decide. It would avoid the problem I noted above and everything would have a value determined only and absolutly by the supply and demand.
A fine idea, but hard to implement fixed wages and taxes for.
Price fixing can work for a short amount of time, but always at swordpoint and only temporarily. If you tell me that iron is worth 5 coins while dirt is worth 20 coins, no one will ever sell iron and there will be shortages. This happens any time there are price fixes.
I agree that barter is the way to go, but I think iron can be currency because it's stackable, moderately rare, and useful. If I want to sell you my diamond and you only have a sticky piston, it can be difficult to make the exchange. Throw in X amount of iron as change and it could work out.
I'm envisioning this system as autonomous people trading at arms length. If you have a group of people that are building a town together, then that's a different story and you would just pool your resources as necessary. Or tax the crap out of everyone else and subsidize the railroad industry!! That's why infrastructure is mostly a government job, who's going to build all that expensive stuff with their own money?
I like the idea of using iron, as well as certain other resources. Have you ever played Metro 2033? Metro is a post apocalyptic game set in the metro stations of Russia. You have pre war bullets, which are more efficient than post war bullets. They also serve as a form of currency. As you progress through the game, you find opportunities to trade these bullets. You can buy equipment, weapons, and exchange any kind of ammo for another kind (i.e rifle bullets, shotgun shells, etc). The utilization of the ammo makes players experience a tough choice in decision. That's of either kicking butt with it, or selling it away for different, possibly more useful gear.
You can sell resources that are obtainable in the world, but the rarity of each increases the value of its conversion rate in iron. You can have 10 (well, on second note maybe 25) leather equal one iron. Maybe you can add lapis lazuli, gold, diamond, or even wood in, and make your own conversion rates in iron. Iron would be the main currency, but you can collect cheaper material and build your way up to your own supply of iron. Finding diamond would be a jackpot in iron, or you save the diamond for its own uses.
Everything would start with swinging your fists at cows and trees.
I have my doubts. This is the 360 minecraft forum after all. 360 version doesnt even have matchmaking for people without friends who play.
I would use gold. It has only one practical use (powered rails) and is fairly rare. While it is renewable getting it requires effort to find and kill pig-men.
The issue with things like Iron is people want to use it, but if they do, they wont have "money" to trade with.
Paper or Cacti are infinitly renewable, and thus inflation will set in fast.
While gold is renewable, it isnt very easily so.
Another option is Lapis Lazuli, which isnt renewable but seems to have a more haphazard distribushion than gold.
The fact that both of these are harder to get than iron means people can barter at first and then the currency will become more popular as more of it is found, and the things like iron and coal get used up for large projects.
It's also good to use something as a currency that's not too rare. If the average person who plays not-nonstop has 15 gold ingots, it will be hard for to put a price on things. If the average person has 100 iron ingots, then things can be more easily split into prices of 5, 10, 20 etc.
An object with uses is exactly what modern economies AVOID.
They use little disks of cheap metal, paper fabric, or slips of plastic. None of them have real value beyond what governments assign them. You dont build with the little slips of paper and plastic. The Lapis Lazuli suggestion fits this idea best. It has no non-decorative uses and each block you break gives you several units. Gold is almost too rare to use (unless you reserve currency for large transactions) but Lapis is, by virtue of dropping several bits of dust, much more abundant, without being everywhere.
Agreed
If you used Lapis Lazuli, what's to make anyone agree that it's worth what you say it's worth? You would have to force people to recognize it's value and try to do price fixing (doesn't work in communism, won't work in minecraft). You gotta let the free market do its thing.
Well price fixing has worked at least one. The German Economic Miracle after the Nazi's seized power and before WWII. What they did wouldnt work if Germany hadnt greatly limited its worldwide trade at that time, but its not like the different MC hosts can carry items to each other.
While I agree that Iron works, it isnt Currency. It's just a standard for a barter system.
Human currency doesnt usually have value. In ancient times seashells and large stones were used. You fix the value of the object, and people trade it for goods. I imagine that if the ancient people of the world could manage it, a game with only 8 people on at a time could as well.
For minecraft, i actually advocate using a barter system, and not trying any price fixing. The system will balance itself.
If your going to designate a currency, i advise that you dont over-complicate things by using practical objects.
For instance, if a server trying to build a community, with people assigned different tasks (a common tactic in city building) were to implement Iron as a currency then the guy whos supposed to build a railroad is SOL. If this was a barter system he would be ok but as it stands, Iron (being the cash) is the one thing he cannot buy. So he has to mine it all himself or rely on hand-outs. And then he has to 'spend' it building his rails. The farmer on the other hand is wealthy be default. He doesnt actually need any iron for anything so he can stockpile his to buy luxary goods or other rare things.
I will admit there are probably ways around this, and it isnt neccisarily a bad thing to have "poor" players and "rich" players. Your comment about how paper money is a problem, bobby, puts you at odds with the stated goal of the OP. He wanted wages and taxes. You dont even seem to want currency (of which i think Lapis is still the closest aproximation to modern paper money. Worthless without people agreeing on a value and not overly rare.) because, if you suggest iron and a free market, you might as well not impose anything on the players and let bartering decide. It would avoid the problem I noted above and everything would have a value determined only and absolutly by the supply and demand.
A fine idea, but hard to implement fixed wages and taxes for.
I agree that barter is the way to go, but I think iron can be currency because it's stackable, moderately rare, and useful. If I want to sell you my diamond and you only have a sticky piston, it can be difficult to make the exchange. Throw in X amount of iron as change and it could work out.
I'm envisioning this system as autonomous people trading at arms length. If you have a group of people that are building a town together, then that's a different story and you would just pool your resources as necessary. Or tax the crap out of everyone else and subsidize the railroad industry!! That's why infrastructure is mostly a government job, who's going to build all that expensive stuff with their own money?
Total Miner IS a clone of Minecraft. The gameplay may not be the same, but the core elements are derived from it.
You can sell resources that are obtainable in the world, but the rarity of each increases the value of its conversion rate in iron. You can have 10 (well, on second note maybe 25) leather equal one iron. Maybe you can add lapis lazuli, gold, diamond, or even wood in, and make your own conversion rates in iron. Iron would be the main currency, but you can collect cheaper material and build your way up to your own supply of iron. Finding diamond would be a jackpot in iron, or you save the diamond for its own uses.
Everything would start with swinging your fists at cows and trees.