My guess, and totally a guess, is that they limited it so when updates come out they can expand that and then you will able to find the stuff that has been added, such as villages and strongholds.
Why I think this. obviously the worlds just can't be as big as the PC, its just not feasible, so if they limit how far you can explore then those chunks can be updated with new information. Of course this is complete speculation, but it is funny because when the update for Total miner comes out the worlds will be exponentially bigger than MC levels. As of this moment their cubic volume is the same.
I suspect it is a hard drive issue. I know for FortressCraft the world size is limited due to slow access to the map file limiting performance. It stands to reason that the performance limits would be the same for Minecraft map loading.
I suspect it is a hard drive issue. I know for FortressCraft the world size is limited due to slow access to the map file limiting performance. It stands to reason that the performance limits would be the same for Minecraft map loading.
You are comparing apples to snow mobiles though. This is an arcade game is is not limited on space the same way an Xbox Indie Game is.
I think it has something to do with the splitscreen aspect of the game. When you are playing 4 player split screen it seems to be rendering the world 4 different times at once. If it is rendering it 4 times theres alot to get around to get larger worlds to work with this. Still though I would like to see larger single player worlds.
You are comparing apples to snow mobiles though. This is an arcade game is is not limited on space the same way an Xbox Indie Game is.
It has nothing to do with space, it has everything to do with data access within the framework of the disk API. Poor data management in the API slows everything down which would be the same for Arcade and XBLIG.
If it is a Hard Drive thing then what the fuzzles?
Or is it just something else....?
Why I think this. obviously the worlds just can't be as big as the PC, its just not feasible, so if they limit how far you can explore then those chunks can be updated with new information. Of course this is complete speculation, but it is funny because when the update for Total miner comes out the worlds will be exponentially bigger than MC levels. As of this moment their cubic volume is the same.
It has nothing to do with space, it has everything to do with data access within the framework of the disk API. Poor data management in the API slows everything down which would be the same for Arcade and XBLIG.