There is way too much misinformation and lack of information on this forum. I am going to try and make that a little better here. Minecraft is currently in 1.6.6. All updates listed below are what is to come after 1.6.6. This is for the people who do not know what the updates include, i.e. people who haven't played the PC version.
VERSION HISTORY: This will show you what is in Minecraft and what is coming to Minecraft. This is for all of those who have not played the PC version so do not know what to expect.
BETA 1.7
Added pistons.
Fixed clay generation.
Flint and Steel or redstone is now required to trigger TNT.
Fences can be stacked.
Added Shears.
Redstone wire now will connect to a repeater.
Shears can be used to pick up leaf blocks.
Shears can be used to shear sheep without hurting them.
Sheep no longer drop wool from being punched, only from being killed when they are unsheared.
New textures for Cobblestone and Brick blocks.
Silverfish skin was added (forBeta 1.8).
The gray textures in the breaking animation have been replaced with opacity.
Squid can now despawn.
Single slabs now use the bottom half of the full block's texture.
Cobweb now requires shears or a sword to be broken properly, and drops 1 string when destroyed.
The bed side texture has been moved in the texture pack file, as well as the cake texture
BETA 1.8 - The Adventure Update
New Mobs.
Enderman
Silverfish
Cave Spiders
New Blocks
Stone Brick
Stone Brick Slabs
Stone Brick Stairs
Brick Slabs and Brick Stairs
Fence Gates
Glass Panes
Iron Bars
Melons
New Creative game mode.
New features in the terrain generator.
Optionally generated structures
NPC Villages
Strongholds
Abandoned Mine Shafts
Ravines
New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
Rivers flowing through/in between biomes.
Ocean Biomes, that are deeper and much more vast than before.
Mountain biome
Swamp
Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
New ocean floor; random mix of sand, dirt, and clay.
Because of this, clay is much more common.
New combat Mechanics.
Hold-to-charge bows.
Critical hits.
Players can parry with a sword by holding Right Mouse
Hostile mobs perform attack animations.
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
New Food System.
There is now a food meter.
Food no longer heals directly but indirectly: if the food meter is above 90%, heals about every 5 seconds.
All food (except Mushroom Stew) are now stackable.
Food takes 1.6 seconds to consume, accompanied with an animation.
5 new food items.
Melon Slices.
Raw Chicken.
Raw Beef.
Cooked Chicken.
Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
A new achievement: "Kill a skeleton with an arrow at 50 meters".
Added Sprinting
Mob changes
Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
Zombies drop Rotten Flesh instead of Feathers.
The snout on pigs now protrude from their head.
Skeletons now hold full-size bows.
Player-to-mob damage decreased by half a heart.
Arrows that hit a mob visually "stick" into the mob rather than just disappear.
Skeleton arrows originate from about their eyes to the bow, instead of above the head.
Animals no longer despawn which makes it possible to capture them.
Shears can now collect Tall Grass and the new Vine
New improved lighting
Day/night cycles no longer require chunk updates and is a smooth transition
The lighting on a block is given a tint based on the most prominent source of light
Redish from Non-sunlight light sources
Blue from Moonlight
Total darkness keeps the same black tint
Sunlight gives the same white tint
Non-sky based light now gives a very subtle 'flicker'.
New texture for Moss Stone to match Cobblestone's.
Improved sunrise and sunset.
Clouds change color during sunrise and sunset to match the sky color.
Horizon, specifically haze changes color more vividly during sunset and sunrise.
New particle effects.
Performing a critical hit on any mob will cause 'sparks' to fly.
Explosion particles are now shockwaves instead of smoke.
Tiny stationary bubble particles can be seen when underwater.
Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
User-placed leaf blocks no longer decay.
Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
Cloud movement syncs with the game's time.
Rain and snow both render faster
Armor bar moved to above hearts, due to food bar.
Both Wooden and Stone pressure plates can now be placed on fences.
Improved chest model with a 3D lock.
Holding the left mouse button with a weapon will now only swing once.
Holding the right mouse button to place blocks is slightly slower than before.
There is more afterwards which I may put up but I'm sure everyone will be content in seeing what these two updates bring. I have removed some things that would not relate to the Xbox Edition such as things about the debug screen. I do not know how or when they will be implemented. I am just putting this here for those who are wondering, confused, or are to lazy to look themselves.
I'm hoping that as well. I'm slightly tired of there being multiple topics about what is and isn't in the game. As well as peoples lack of knowledge of what is in each version. Granted that may not be their fault since a lot of them haven't played the PC version like some of us have here have.
Hopefully if people read this, they will understand that most of what they want is coming.
I dare say this was a fantastic idea, I have the pc version but I don't play it all that often so this was very helpful in showing me when things were added and hopefully what's soon to come on MCXB, I thank thee
I honestly forgot how much content was added in the Adventure Update. Hopefully these updates are rolled out fast, not even an hour into my first 360 map and I've already virtually done everything there is to do.
I honestly forgot how much content was added in the Adventure Update. Hopefully these updates are rolled out fast, not even an hour into my first 360 map and I've already virtually done everything there is to do.
Yeah, I had forgotten just how much of the current PC version of Minecraft came from just 1.8
Once the Xbox version reaches 1.8, the game will be a million times better than it already is.
I can only hope so Btw great thread very helpful. Just hope with the addition to all this upcoming new stuff that the game won't become unplayable because of lag or w/e.
Its really weird being excited for the adventure update again, weird sense of deja vu!
It's actually fun though. We get to experience one of the biggest updates in Minecraft history all over again. I've told my friends, who haven't played the PC version, what's coming in 1.8 and they cannot wait for it.
Once 1.8 hits, I'll play more because it will include most of the things that have become basic in my Minecraft life.
- Added pistons.
- Fixed clay generation.
- Flint and Steel or redstone is now required to trigger TNT.
- Fences can be stacked.
- Added Shears.
- Redstone wire now will connect to a repeater.
- Shears can be used to pick up leaf blocks.
- Shears can be used to shear sheep without hurting them.
- Sheep no longer drop wool from being punched, only from being killed when they are unsheared.
- New textures for Cobblestone and Brick blocks.
- Silverfish skin was added (forBeta 1.8).
- The gray textures in the breaking animation have been replaced with opacity.
- Squid can now despawn.
- Single slabs now use the bottom half of the full block's texture.
- Cobweb now requires shears or a sword to be broken properly, and drops 1 string when destroyed.
- The bed side texture has been moved in the texture pack file, as well as the cake texture
BETA 1.8 - The Adventure Update- New Mobs.
- Enderman
- Silverfish
- Cave Spiders
- New Blocks
- Stone Brick
- Stone Brick Slabs
- Stone Brick Stairs
- Brick Slabs and Brick Stairs
- Fence Gates
- Glass Panes
- Iron Bars
- Melons
- New Creative game mode.
- New features in the terrain generator.
- Optionally generated structures
- NPC Villages
- Strongholds
- Abandoned Mine Shafts
- Ravines
- New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
- Rivers flowing through/in between biomes.
- Ocean Biomes, that are deeper and much more vast than before.
- Mountain biome
- Swamp
- Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
- New ocean floor; random mix of sand, dirt, and clay.
- Because of this, clay is much more common.
- New combat Mechanics.
- Hold-to-charge bows.
- Critical hits.
- Players can parry with a sword by holding Right Mouse
- Hostile mobs perform attack animations.
- Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
- New Food System.
- There is now a food meter.
- Food no longer heals directly but indirectly: if the food meter is above 90%, heals
about every 5 seconds.
- All food (except Mushroom Stew) are now stackable.
- Food takes 1.6 seconds to consume, accompanied with an animation.
- 5 new food items.
- Melon Slices.
- Raw Chicken.
- Raw Beef.
- Cooked Chicken.
- Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
- Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
- New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
- A new achievement: "Kill a skeleton with an arrow at 50 meters".
- Added Sprinting
- Mob changes
- Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
- Zombies drop Rotten Flesh instead of Feathers.
- The snout on pigs now protrude from their head.
- Skeletons now hold full-size bows.
- Player-to-mob damage decreased by half a heart.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Animals no longer despawn which makes it possible to capture them.
- Shears can now collect Tall Grass and the new Vine
- New improved lighting
- Day/night cycles no longer require chunk updates and is a smooth transition
- The lighting on a block is given a tint based on the most prominent source of light
- Redish from Non-sunlight light sources
- Blue from Moonlight
- Total darkness keeps the same black tint
- Sunlight gives the same white tint
- Non-sky based light now gives a very subtle 'flicker'.
- New texture for Moss Stone to match Cobblestone's.
- Improved sunrise and sunset.
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- New particle effects.
- Performing a critical hit on any mob will cause 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- User-placed leaf blocks no longer decay.
- Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
- Cloud movement syncs with the game's time.
- Rain and snow both render faster
- Armor bar moved to above hearts, due to food bar.
- Both Wooden and Stone pressure plates can now be placed on fences.
- Improved chest model with a 3D lock.
- Holding the left mouse button with a weapon will now only swing once.
- Holding the right mouse button to place blocks is slightly slower than before.
There is more afterwards which I may put up but I'm sure everyone will be content in seeing what these two updates bring. I have removed some things that would not relate to the Xbox Edition such as things about the debug screen. I do not know how or when they will be implemented. I am just putting this here for those who are wondering, confused, or are to lazy to look themselves.Now hopefully people read it
Hopefully if people read this, they will understand that most of what they want is coming.
Most new members don't read the stickies or any of the threads though xD
Once the Xbox version reaches 1.8, the game will be a million times better than it already is.
Assuming they fix the bugs that came with the xbox port and not pc.
Once 1.8 hits, I'll play more because it will include most of the things that have become basic in my Minecraft life.