More than likely! It's due to constraints on resources, the 360 has 512mb's total Ram, 32mb's is allocated for party chat, guide & so on, the rest is shared between Games & what ever else.
The map size has nothing to do with file sizes, due to HDD & USB pens being cheep so buy, XBLA have a 2GB size limit now & save files I'm not aware of any limit.
On my PC Minecraft I have huge maps & yet there still only 50 + mb's (huge in my eyes)
In the end I'm happy with the size, it's 1000x1000x127 so plenty of space to explore & mine.
You may also want to note that this is aimed at the casual gamer on Xbox, not the PC fan base.
I think a lot of people in this topic are forgetting that the world gen is different from beta 1.6 to what it is now. I've seen a good range of biomes in the world I started with. Even managed to get lost.
The only issue I see with it is if you're been playing the world for a really long time. You won't be able to go on an epic adventure to a new area. Or if you need clay.
Once they bring it on par with release 1.0 I would expect the world size to get larger because the biomes are larger.
Needs to be at least 4 map sizes. I'm sure the Xbox can run the game with a bigger map. The graphics aren't that demanding and only what the player is looking at will be rendered. Thus anything behind the player will not be.
Game runs better on 360 than PC anyways and i'v got 4GB ram, ati 4850 and a quad core... -.-
I think they should have enabled a map size feature. Allow the player to have a small, medium, or large size map with small being like 1024 x 1024, medium being twice that and large being three times that. Perhaps it could be done differently then even that but I wish they would have had world size changes so that casuals could have that small map and adventures/mega builders could have that big map.
I think they should have enabled a map size feature. Allow the player to have a small, medium, or large size map with small being like 1024 x 1024, medium being twice that and large being three times that. Perhaps it could be done differently then even that but I wish they would have had world size changes so that casuals could have that small map and adventures/mega builders could have that big map.
so 1 map for small, 4 maps for medium, and 9 maps for large? maybe even like 1/4 a map for a tiny map?
I don't have a x box but i fully agree with the map size being way too small. A world the size of a map is nearly 1k x 1k blocks. To fully see what that's like i took MC beta 1.7.3 and created a map with a glass border. Amazingly using the seed xbox i spawned at X:0 / Z:0.
After roaming around world to cover 1 map I can say that the map this size is too small. Your supposed to be able to play with up to 8 players. Watch the Mindcrack UHC with 12 players. a 2k x 2k map was too small. They could see each other at the start. Half the size the map and take out 4 players you get xbox. If your doing a pvp kind thing like UHC you would first have to run off to get away from each other but would almost immediately find each other while mining for goodies.
Take the price 20$ with these limits. NOT WORTH IT. Maybe if and when they make the worlds larger. Then it will be worth it.
I have a single core pc that has less power than the xbox and it plays MC just fine with the exception of the snapshots. So I think the xbox would be good with far larger worlds.
This could also be the same as minecraft was in indev. The worlds limits could go completely away and catch up to the PC version and you will have no borders.
The limit is probably to be able to have splitscreen capacity, maybe have an option at world creation to disable splitscreen for that map, for the ability to have a larger world?
As I see it, given the old version number it looks like:
Mojang just sold the Minecraft brand for XBLA.
M$ sent the source material (up to date at the time) to some random third party to port it.
Those didn't bother to follow the versions. Probably inserted too much code of their own that the updates cannot be retrofit into theirs.
It has been the same issue with other games such as Kingdom of Amalur demo, it couldn't follow the actual "gold version" of the game... At least the Amalur developpers had enough balls to admit it.
Sadly this XBLA version of the game will die in it's current state, probably sooner than later.
Well, the thing is, its on Xbox, and Xbox only has one ram in the system, so it won't be able to increase to that much. but they are trying there best im guessing..
My 2 cents on the world size (This is all speculation of course).
Technically, I'm sure it's very feasible to create a bigger world size. We see this in many sandbox open world games.
I don't believe the reason they haven't made a larger world is too support the arcade Xbox console that doesn't have a hard drive. If that were the case you would just have a check in the code to see if the user had a hard drive for expanded worlds. If they didn't then Minecraft could set the size to 1024 x 1024.
I believe it's a hardware and software limitation. The Xbox version of Minecraft is a code conversion from Java to some (I'm guessing) C based programming language, and it has to be very accurate in it's translation of the game (or the people will rebel). Where Notch had Java as a memory manager and could allocate 2GB for minecraft alone if needed, the Xbox version has 256 MB of on board memory available. Notch would never imagine having so little memory to work with when developing this game and coded according to how much memory he did have (much more than 256mb). Yet 4J has to consider 256mb as a real limitation.
Now you're thinking that other games easily have worlds that are larger than Minecraft's world and you're right. But the difference is that those games were not ports from a different platform. 4J has the job of porting the game from PC to Xbox and if they were to add functionality (and complex functionality at that) to allow never ending worlds the code base would significantly deviate from the Java code base. Add to the fact that the users of this game expect, no, demand updates that mirror the original PC game and you have the problem of porting the game, but not being allowed to modify the code to where you can't port future updates of the original game. This is where the problem lies.
To make an analogy. It's like an artist painting a picture on this huge piece of paper. Then another artist has to create the same picture by looking at the first picture and repainting it. They can't photocopy it because the paper they want to paint it on will not support photocopies. They have to use a different set of brushes and paints to repaint the picture. Plus, the size of the paper is much smaller than that of the original. The second artist normally adds another piece of paper if the size of the picture needs to be bigger, but they can't do that in this case because the first artist is not done painting the original picture and the second artist will need to paint the new parts as well. If they use another piece of paper to make the picture the drawings will not line up properly. So they are stuck with this little picture trying to recreate the original picture that is constantly changing.
This is the task that has been given to 4J studios and if you think it's easy then you're really wrong. As a programmer I know what kind of problems code conversion can have. If you take in the fact that it's to a different hardware platform, it's easy to see that this development group has their hands full. At some point 4J might figure out how to expand the world, but I don't see it happening before the Xbox Minecraft code has stopped adding updates from the original PC Minecraft.
Needs to be at least 4 map sizes. I'm sure the Xbox can run the game with a bigger map. The graphics aren't that demanding and only what the player is looking at will be rendered. Thus anything behind the player will not be.
Game runs better on 360 than PC anyways and i'v got 4GB ram, ati 4850 and a quad core... -.-
You don't exactly have the best things to run minecraft PC-wise.
My 2 cents on the world size (This is all speculation of course).
Technically, I'm sure it's very feasible to create a bigger world size. We see this in many sandbox open world games.
I don't believe the reason they haven't made a larger world is too support the arcade Xbox console that doesn't have a hard drive. If that were the case you would just have a check in the code to see if the user had a hard drive for expanded worlds. If they didn't then Minecraft could set the size to 1024 x 1024.
I believe it's a hardware and software limitation. The Xbox version of Minecraft is a code conversion from Java to some (I'm guessing) C based programming language, and it has to be very accurate in it's translation of the game (or the people will rebel). Where Notch had Java as a memory manager and could allocate 2GB for minecraft alone if needed, the Xbox version has 256 MB of on board memory available. Notch would never imagine having so little memory to work with when developing this game and coded according to how much memory he did have (much more than 256mb). Yet 4J has to consider 256mb as a real limitation.
Now you're thinking that other games easily have worlds that are larger than Minecraft's world and you're right. But the difference is that those games were not ports from a different platform. 4J has the job of porting the game from PC to Xbox and if they were to add functionality (and complex functionality at that) to allow never ending worlds the code base would significantly deviate from the Java code base. Add to the fact that the users of this game expect, no, demand updates that mirror the original PC game and you have the problem of porting the game, but not being allowed to modify the code to where you can't port future updates of the original game. This is where the problem lies.
To make an analogy. It's like an artist painting a picture on this huge piece of paper. Then another artist has to create the same picture by looking at the first picture and repainting it. They can't photocopy it because the paper they want to paint it on will not support photocopies. They have to use a different set of brushes and paints to repaint the picture. Plus, the size of the paper is much smaller than that of the original. The second artist normally adds another piece of paper if the size of the picture needs to be bigger, but they can't do that in this case because the first artist is not done painting the original picture and the second artist will need to paint the new parts as well. If they use another piece of paper to make the picture the drawings will not line up properly. So they are stuck with this little picture trying to recreate the original picture that is constantly changing.
This is the task that has been given to 4J studios and if you think it's easy then you're really wrong. As a programmer I know what kind of problems code conversion can have. If you take in the fact that it's to a different hardware platform, it's easy to see that this development group has their hands full. At some point 4J might figure out how to expand the world, but I don't see it happening before the Xbox Minecraft code has stopped adding updates from the original PC Minecraft.
Just my thoughts. Feel free to disagree.
Thanks for the feedback but think about it this, Minecraft only renders a small section of the world at any given point, and the xbox is no different, so it is not being limited by hardware. Minecraft is actually being ported I think. Also other games have infinite worlds too, and Minecraft worlds don't exactly take up a lot of memory either. Also I they said that they will add most of the features from the PC version, but about a year behind.
Honestly I don't see the problem... The only time you would EVER need more space than a map can give you, is when you have technic installed, and using EVERY single industrial mod out there... There's no way you will ever use an entire maps worth of space in a vanilla game. The only problem I see with the map size, is biome generation. The thing with PC, is if your spawn isn't the biome your looking for, just move onto another. But with a single map, you can't always get that perfect spot. That's really the only issue I see, and that can be fixed by loading a new world.
Honestly I don't see the problem... The only time you would EVER need more space than a map can give you, is when you have technic installed, and using EVERY single industrial mod out there... There's no way you will ever use an entire maps worth of space in a vanilla game. The only problem I see with the map size, is biome generation. The thing with PC, is if your spawn isn't the biome your looking for, just move onto another. But with a single map, you can't always get that perfect spot. That's really the only issue I see, and that can be fixed by loading a new world.
Other issues include caving, the world mostly being water, if you dont get a good map there are some biome exclusive blocks that you can't get. For example, my world generated about 75% water and only forest. I can't get dark wood or pinewood or cacti.
to be honest im just dissapointed already in the way mojang have handled things.. no answers at all,
no offence but right now the world size makes u question the price it really does. wheres the deceny to even give us answers from the guys working behind the game? all we want to know is whether the limit will be increased in future, but we dont even get our questions ackowleged. i think thats rude actually and makes me glad i didnt actually buy the game yet,
i dont doubt that minecraft is a very fun game but i cant spend $20 on it if the current limit is gonna stay that way for good, because in time that limit will ruin the gameplay for the majority of players because its basically putting an end to the games never-eneding factor
to all you people who love this game, just think about the long term. ur empires all coming together, things are going great, then blam, the end of the map hits you, you've used all your resources, and thats it. its over. what a great way to encourage us to keep on playing huh. answers from the guys behind the game would make anyone happy, so why cant they end all this speculation and give us some? all i want to know is some official word whether the limit is getting increased in the future and lets be honest, if its meant to be catching up with the PC version eventually, the only way that can even BE possible if the limit IS increased...
Let's be realistic here. You can't really blame Mojang and expect answers from them since the main dev. team for xbla mc is 4J Studios who are for some reason extremely shut mouthed even when it comes to sales numbers, in fact they didn't even tell Notch so don't expect them to answer our questions.
And as for world size the main thing is 4J is probably working on making the worlds bigger but they don't want the game to lag because of it, afterall the game is supposed to run super smooth and be user-friendly
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
... Okay, maybe that's not a good reason on my part, but hey, it would be awesome.
The map size has nothing to do with file sizes, due to HDD & USB pens being cheep so buy, XBLA have a 2GB size limit now & save files I'm not aware of any limit.
On my PC Minecraft I have huge maps & yet there still only 50 + mb's (huge in my eyes)
In the end I'm happy with the size, it's 1000x1000x127 so plenty of space to explore & mine.
You may also want to note that this is aimed at the casual gamer on Xbox, not the PC fan base.
The only issue I see with it is if you're been playing the world for a really long time. You won't be able to go on an epic adventure to a new area. Or if you need clay.
Once they bring it on par with release 1.0 I would expect the world size to get larger because the biomes are larger.
Actually that is one of my problems, my world is about 50-80% water of what I have explored so far
Game runs better on 360 than PC anyways and i'v got 4GB ram, ati 4850 and a quad core... -.-
so 1 map for small, 4 maps for medium, and 9 maps for large? maybe even like 1/4 a map for a tiny map?
After roaming around world to cover 1 map I can say that the map this size is too small. Your supposed to be able to play with up to 8 players. Watch the Mindcrack UHC with 12 players. a 2k x 2k map was too small. They could see each other at the start. Half the size the map and take out 4 players you get xbox. If your doing a pvp kind thing like UHC you would first have to run off to get away from each other but would almost immediately find each other while mining for goodies.
Take the price 20$ with these limits. NOT WORTH IT. Maybe if and when they make the worlds larger. Then it will be worth it.
I have a single core pc that has less power than the xbox and it plays MC just fine with the exception of the snapshots. So I think the xbox would be good with far larger worlds.
This could also be the same as minecraft was in indev. The worlds limits could go completely away and catch up to the PC version and you will have no borders.
Mojang just sold the Minecraft brand for XBLA.
M$ sent the source material (up to date at the time) to some random third party to port it.
Those didn't bother to follow the versions. Probably inserted too much code of their own that the updates cannot be retrofit into theirs.
It has been the same issue with other games such as Kingdom of Amalur demo, it couldn't follow the actual "gold version" of the game... At least the Amalur developpers had enough balls to admit it.
Sadly this XBLA version of the game will die in it's current state, probably sooner than later.
Technically, I'm sure it's very feasible to create a bigger world size. We see this in many sandbox open world games.
I don't believe the reason they haven't made a larger world is too support the arcade Xbox console that doesn't have a hard drive. If that were the case you would just have a check in the code to see if the user had a hard drive for expanded worlds. If they didn't then Minecraft could set the size to 1024 x 1024.
I believe it's a hardware and software limitation. The Xbox version of Minecraft is a code conversion from Java to some (I'm guessing) C based programming language, and it has to be very accurate in it's translation of the game (or the people will rebel). Where Notch had Java as a memory manager and could allocate 2GB for minecraft alone if needed, the Xbox version has 256 MB of on board memory available. Notch would never imagine having so little memory to work with when developing this game and coded according to how much memory he did have (much more than 256mb). Yet 4J has to consider 256mb as a real limitation.
Now you're thinking that other games easily have worlds that are larger than Minecraft's world and you're right. But the difference is that those games were not ports from a different platform. 4J has the job of porting the game from PC to Xbox and if they were to add functionality (and complex functionality at that) to allow never ending worlds the code base would significantly deviate from the Java code base. Add to the fact that the users of this game expect, no, demand updates that mirror the original PC game and you have the problem of porting the game, but not being allowed to modify the code to where you can't port future updates of the original game. This is where the problem lies.
To make an analogy. It's like an artist painting a picture on this huge piece of paper. Then another artist has to create the same picture by looking at the first picture and repainting it. They can't photocopy it because the paper they want to paint it on will not support photocopies. They have to use a different set of brushes and paints to repaint the picture. Plus, the size of the paper is much smaller than that of the original. The second artist normally adds another piece of paper if the size of the picture needs to be bigger, but they can't do that in this case because the first artist is not done painting the original picture and the second artist will need to paint the new parts as well. If they use another piece of paper to make the picture the drawings will not line up properly. So they are stuck with this little picture trying to recreate the original picture that is constantly changing.
This is the task that has been given to 4J studios and if you think it's easy then you're really wrong. As a programmer I know what kind of problems code conversion can have. If you take in the fact that it's to a different hardware platform, it's easy to see that this development group has their hands full. At some point 4J might figure out how to expand the world, but I don't see it happening before the Xbox Minecraft code has stopped adding updates from the original PC Minecraft.
Just my thoughts. Feel free to disagree.
You don't exactly have the best things to run minecraft PC-wise.
Thanks for the feedback but think about it this, Minecraft only renders a small section of the world at any given point, and the xbox is no different, so it is not being limited by hardware. Minecraft is actually being ported I think. Also other games have infinite worlds too, and Minecraft worlds don't exactly take up a lot of memory either. Also I they said that they will add most of the features from the PC version, but about a year behind.
the xbow only has like 512MB RAM.......
Other issues include caving, the world mostly being water, if you dont get a good map there are some biome exclusive blocks that you can't get. For example, my world generated about 75% water and only forest. I can't get dark wood or pinewood or cacti.
Let's be realistic here. You can't really blame Mojang and expect answers from them since the main dev. team for xbla mc is 4J Studios who are for some reason extremely shut mouthed even when it comes to sales numbers, in fact they didn't even tell Notch so don't expect them to answer our questions.
And as for world size the main thing is 4J is probably working on making the worlds bigger but they don't want the game to lag because of it, afterall the game is supposed to run super smooth and be user-friendly