Yeah they are too easy...to be honest I still have two left but I'm not an achievement hunter usually unless the achievements are fun and don't ask for rediculous tedious tasks that are obviously something the developers through in just for the heck of it. I like well thought out achievements that add longevity to the game.
With all that said, if I was really trying I could have them all knocked out too soon to call them challenging that's for sure. The last two are a few you actually have to try for and I haven't yet but I like those.
I really don't see any achievements that could be done that people would find hard. Maybe "open a door from 20 blocks away using redstone", "survive 1 hr in nether on hard"? Sound hard at first but to an experienced player it is easy. What needs to happen is when 1.8 comes out add more achievements. You want to know an easy achievement? Cod games give you points for starting the game, in fact many games do this. At least its not buy a skin pack and get 30 points. Minecraft is a simple game with simple achievements and thats it.
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"If it already has been done then it can be done again" or
"If its a mod its possible to be a feature"
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Herobrine exists because we let him exist.
With all that said, if I was really trying I could have them all knocked out too soon to call them challenging that's for sure. The last two are a few you actually have to try for and I haven't yet but I like those.
I think so too, but i still think they still had too many giveaway achievements, half can be gotten in about 5 minutes for sure.
"If its a mod its possible to be a feature"