If not for the dispenser glitch, I believe 'On A Rail' would require the mining of over 2500 iron. That would not be easy at all. Once the glitch is patched people are going to really struggle to get that achievement honestly, unless they join pre-patch servers.
If not for the dispenser glitch, I believe 'On A Rail' would require the mining of over 2500 iron. That would not be easy at all. Once the glitch is patched people are going to really struggle to get that achievement honestly, unless they join pre-patch servers.
Hardly but good to know you glitched to get your achievement. For the record, you need 500 rails minimum to get the achievement (no powered are required). Each batch of rails requires 6 iron ingots to craft but provides 16 rail segments. This means you need 192 iron ingots, not even close to 2,500.
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KingNieto
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They are realy easy. Ive got all the achievements the 3rd day the game was out. I know they were the same as the pc ones but i think they shouldve added ones that required more work to be put in them.
Looking at these achievements, it seemed that they were way too easy to earn.
As someone who had never played Minecraft before, I found the achievements to make a great introduction to what I could do in the game. I'm down to "When Pigs Fly" and "On A Rail," and I took some time to get "Leader of the Pack," but all the rest were basically an incentivised "hey, try this."
I felt like the purpose of the achievements was to get me to play enough of the game that I would find it near-impossible not to continue playing. To demonstrate whether this was a game I would like, which it most certainly is.
Other games are doing something else with the achievements, like for example you mention Left 4 Dead. Another common use of achievements is to force people into playing online with other people, instead of holing up and playing solo all the time. But I felt like Minecraft's achievements did an excellent job of leading me through just enough things to make a solid introduction and spark my imagination for what could be done.
What they should do is cut all the achievements in half in terms of Gamer Score and add a few more back up to 400.
Like: Kill 1 of every monster. I also liked the "Minecraft month" and "Minecraft year" thing. Kill a creeper with a skelly arrow. Place over 5000 blocks. Mine over 5000 blocks.
These and others would be really nice to have, you could tell who knew something about minecraft and who knew were the X button was but not much else.
These achievments seem more to be something to encourage gamers to do something they normally wouldn't do (such as catching a fish and eating it, or traveling 500m in a minecart). I think the achievments suit the game itself. They are easy and simply because Minecraft is more of a casual game, sure harder achievments suit games like GoW or Halo but this is Minecraft, a simple game doesn't need annoying achievments that I have to really go out of my way to get.
These achievments seem more to be something to encourage gamers to do something they normally wouldn't do (such as catching a fish and eating it, or traveling 500m in a minecart). I think the achievments suit the game itself. They are easy and simply because Minecraft is more of a casual game, sure harder achievments suit games like GoW or Halo but this is Minecraft, a simple game doesn't need annoying achievments that I have to really go out of my way to get.
The thing is there are quite a few people that want some hard achievements.
No one said you had to go out of your way to get them. If the hard core people want them then i say have em! The not so hard core people don't have to do a thing to get them.
As someone who had never played Minecraft before, I found the achievements to make a great introduction to what I could do in the game. I'm down to "When Pigs Fly" and "On A Rail," and I took some time to get "Leader of the Pack," but all the rest were basically an incentivised "hey, try this."
I felt like the purpose of the achievements was to get me to play enough of the game that I would find it near-impossible not to continue playing. To demonstrate whether this was a game I would like, which it most certainly is.
Other games are doing something else with the achievements, like for example you mention Left 4 Dead. Another common use of achievements is to force people into playing online with other people, instead of holing up and playing solo all the time. But I felt like Minecraft's achievements did an excellent job of leading me through just enough things to make a solid introduction and spark my imagination for what could be done.
That's a pretty interesting statement. Although im sure there was tons of MC vets that bought the game, I bet there was probably even more newer players so in a way it helps to understand why they picked these.
To all you people saying that minecraft is "free" gamerscore.... SCREW YOU
THIS GAME IS $20 WORTH OF GAMERSCORE
But, anyway.....
I would have liked to see less of the "open your inventory" type throw-away acheivements (Getting Wood should have been the extent of that category) and more long-term acheivements.
Some of my ideas include:
Rainbow Rider: Dye a wool block of each color.
Ledgendary Miner: Mined 50,000 blocks.
Ledgendary Contractor: Placed 50,000 blocks.
Base Jumper: Fell 20 blocks during one jump.
King of the Hill: Punched an enemy, causing them to die to falling damage.
Have Fun Picking That UP: Placed 100 obsidian blocks.
Boom Goes The Dynomite: Set off a 100 TNT explosion.
I don't want harder acheivements but I do want MORE acheivements. Maybe something like "Craft each of every item" or "Become fully armored" or something like that.
I don't see any reason why anyone would be playing MineCraft XB360 for the achievements at all.
In fact I know no one who does. Reason being - MineCraft isn't about completion of a game it's about expanding and building your area from your imagination. Why should we have to spend some stupid amount of time to get these 100%s when we should be working on our sexy little worlds ;D
I imagine we're going to get more/harder achievements as we get updates. I think the current set of achievements we have now are nice, it's good to ease all the new people who've never played minecraft before into the game, give them an idea of the types of things they can do, and we get more complex achievements (presumably) in time.
That said, my gripe with the current achievements is that they seem to really give way more gamerscore than they should for the effort. I mean, 40 points for riding on a minecart is a bit excessive. bt really, that's more nitpicky than anything.
I'm kinda on the middle of the fence, or whatever the term is. I don't really care about gamerscore at all, but its still cool. I recently hit the 3000 mark and that made me feel good. It made me feel even better hearing one of my friends say "Congrats on 3000g!". But no matter how you slice it, its still just a number. I noticed that most games have more achievements for single player games. I know theres plenty of games with multiplayer acheivements, but not as many as single player. My point in this being, people who always play Multiplayer seem to have lower gamerscore. I find that your gamerscore doen't represent how good a gamer you are, its (as I said before) just a number.
I'm half in, half out on this topic. I admit that most of the achievements came a little to easy. BUT!!!!!!!! I hate games that are crowded with achievements to have to be completed in online play. Most games I play are littered with achievements I'll never get because I have no desire to subject my gameplay time to the idiot masses.
I swear, I dont understand it. Why should I have to play with some jerks with the mental power of a ten year just to complete a quest? Being a HALO fan, I can't even begin to tell you how my online experiences have been ruined by KIDS who cuss like sailors cause their mom can't hear them, and I swear I want to kick a cute, little puppy every time I hear the word NOOB!!!!!
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If you play on difficulty "peaceful" then probably so, but if a gamer is bothered by easy achievements on peaceful, they why did they start the game on that difficulty level. Try hitting the achievements on difficulty=hard.
Secondly, if someone uses a tutorial, or special seed to get an achievement, isn't that a bit of a spoiler. Like my first point, if someone is after hard achievements, then why would they actively look for a spoiler to make it easy?
Thirdly, if this thread is a snapshot in time... then the achievements at launch are super easy compared to what they have in store. Finding and killing an Ender-dragon is far from easy on difficulty=hardcore, and arguably impossible. I've never seen it done. All youtube videos of it are clearly at the lower difficulty level or with PC-version mods applied. I realize that "hardcore" difficulty and Ender-dragon achievements are not in the May 9th version, but they are probably on the road map.
Exciting for some people to have a different number (gamer points) it can often show through achievements that some players like to get them all.
I still don't have some of the Minecraft achievements as I don't wish to have pet dogs, so for me it is a matter of how I wish to play the game, not how many points I can get to change the number next to my gamer tag.
Easy to get the ones in Microsofts xbox 360 version of Minecraft, but for me it's more fun to kill to wolf and keep the bone.
Befreind the wolf and then kill him..?
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If it dies it will be your fault... SO CLICK IT!
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Hardly but good to know you glitched to get your achievement. For the record, you need 500 rails minimum to get the achievement (no powered are required). Each batch of rails requires 6 iron ingots to craft but provides 16 rail segments. This means you need 192 iron ingots, not even close to 2,500.
As someone who had never played Minecraft before, I found the achievements to make a great introduction to what I could do in the game. I'm down to "When Pigs Fly" and "On A Rail," and I took some time to get "Leader of the Pack," but all the rest were basically an incentivised "hey, try this."
I felt like the purpose of the achievements was to get me to play enough of the game that I would find it near-impossible not to continue playing. To demonstrate whether this was a game I would like, which it most certainly is.
Other games are doing something else with the achievements, like for example you mention Left 4 Dead. Another common use of achievements is to force people into playing online with other people, instead of holing up and playing solo all the time. But I felt like Minecraft's achievements did an excellent job of leading me through just enough things to make a solid introduction and spark my imagination for what could be done.
Like: Kill 1 of every monster. I also liked the "Minecraft month" and "Minecraft year" thing. Kill a creeper with a skelly arrow. Place over 5000 blocks. Mine over 5000 blocks.
These and others would be really nice to have, you could tell who knew something about minecraft and who knew were the X button was but not much else.
These achievments seem more to be something to encourage gamers to do something they normally wouldn't do (such as catching a fish and eating it, or traveling 500m in a minecart). I think the achievments suit the game itself. They are easy and simply because Minecraft is more of a casual game, sure harder achievments suit games like GoW or Halo but this is Minecraft, a simple game doesn't need annoying achievments that I have to really go out of my way to get.
The thing is there are quite a few people that want some hard achievements.
No one said you had to go out of your way to get them. If the hard core people want them then i say have em! The not so hard core people don't have to do a thing to get them.
That's a pretty interesting statement. Although im sure there was tons of MC vets that bought the game, I bet there was probably even more newer players so in a way it helps to understand why they picked these.
THIS GAME IS $20 WORTH OF GAMERSCORE
But, anyway.....
I would have liked to see less of the "open your inventory" type throw-away acheivements (Getting Wood should have been the extent of that category) and more long-term acheivements.
Some of my ideas include:
Rainbow Rider: Dye a wool block of each color.
Ledgendary Miner: Mined 50,000 blocks.
Ledgendary Contractor: Placed 50,000 blocks.
Base Jumper: Fell 20 blocks during one jump.
King of the Hill: Punched an enemy, causing them to die to falling damage.
Have Fun Picking That UP: Placed 100 obsidian blocks.
Boom Goes The Dynomite: Set off a 100 TNT explosion.
Your Own Medicine: Kill a creeper using TNT.
Just a few of my ideas.
If it dies it will be your fault... SO CLICK IT!
In fact I know no one who does. Reason being - MineCraft isn't about completion of a game it's about expanding and building your area from your imagination. Why should we have to spend some stupid amount of time to get these 100%s when we should be working on our sexy little worlds ;D
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Retired StaffThat said, my gripe with the current achievements is that they seem to really give way more gamerscore than they should for the effort. I mean, 40 points for riding on a minecart is a bit excessive. bt really, that's more nitpicky than anything.
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Lol 3000? I have 45,000 and i dont try for em
I swear, I dont understand it. Why should I have to play with some jerks with the mental power of a ten year just to complete a quest? Being a HALO fan, I can't even begin to tell you how my online experiences have been ruined by KIDS who cuss like sailors cause their mom can't hear them, and I swear I want to kick a cute, little puppy every time I hear the word NOOB!!!!!
If you play on difficulty "peaceful" then probably so, but if a gamer is bothered by easy achievements on peaceful, they why did they start the game on that difficulty level. Try hitting the achievements on difficulty=hard.
Secondly, if someone uses a tutorial, or special seed to get an achievement, isn't that a bit of a spoiler. Like my first point, if someone is after hard achievements, then why would they actively look for a spoiler to make it easy?
Thirdly, if this thread is a snapshot in time... then the achievements at launch are super easy compared to what they have in store. Finding and killing an Ender-dragon is far from easy on difficulty=hardcore, and arguably impossible. I've never seen it done. All youtube videos of it are clearly at the lower difficulty level or with PC-version mods applied. I realize that "hardcore" difficulty and Ender-dragon achievements are not in the May 9th version, but they are probably on the road map.
-Dan
Befreind the wolf and then kill him..?
If it dies it will be your fault... SO CLICK IT!