Being on a console means that some renditions of Minecraft vary from the official version on PC. That being said, I've heard of ways to transport items from farms to storage, but how would I go about doing long distance? For example, I plan to make an Emerald farm in the Mansion about 300+ blocks away from base. My suggestion was to link it to a hopper/dropper system that transports the items through the Nether (1 Block in Nether = 8 Blocks in Overworld, hence 8x the distance) and back to my storage sorter system.
Yet, I've heard you have to be in the Nether for items to load, is this the case with far-away farms?
I'd love a suggestion as to other methods of long-distance item transportation.
P.S. I'm new to the forums, so if I derped up and put this in the wrong thread, feel free to correct me!
Sending items through multiple dimensions requires a player to load both dimensions. Its not like java where you can chunkload the nether and leave to the overworld and still have loaded nether chunks, they unload 15 seconds after the player leaves the dimension no matter what.
To send items 300 blocks in the overworld would require a minecart track or ice stream and a chunkloading grid to keep the chunks the items are in entity processing. This can be accomplished exactly the same way as vanilla java with hoppers on chunk borders, and the chunkloading rules are the same as well, you need a 5 x 5 area of loaded chunks to get one entity processing chunk in the middle.
Ok, so I understand that hoppers can be used to load chunks- problem being (Aside from needing a TON of iron) is that I lack the details on finding chunk borders, specifically on console. The former of two problems is easily solved with my WIP iron farm, but the second still confuses me.
Note: I'm aware a chunk is 16x16 (X by Z), but how would I find the exact border on the left or right? My guess is to divide the coordinates by 16, and if I get a whole number then it's a new chunk, otherwise it's an old chunk.
To find chunk borders you can divide by 16, in negative coords you have to adjust because 0 is one (hope that makes sense). For example if you start at 0,0 the corners of the first negative chunk are 0,0 , 0,-15, -15,0 , -15,-15
Will has tutorials for 16 and 32 village farms on his channel and my iron farm thread shows how to build 32 and 64 village farms. They have to be built above y70 because of a bug, but they work great. Will's farms are cheaper to build than mine because he used a better way to open sky access on the door housings, but his sky access system can be easily adapted to my designs to make it much cheaper to build (if you decide you want a 64 farm).
I should also mention that all of these iron farm designs will be totally broken when better together drops for the switch. Currently there are no working chained iron farms for bedrock edition (to my knowledge). The village mehanics are completely different.