Just a journal-style thread for me to show off the progress that I'm slowly making on my current survival world. I can't take screenshots directly off of the PS3 but I will try my best to capture decent pictures with my phone camera.
I had a very old survival world (pre-1.5 I think) and still had a large, unexplored portion of the map. Today, I loaded it up and went to explore the remaining areas, and came across something quite interesting...
Apologies for the bad quality. I actually have quite a few old worlds with unexplored chunks and, sure enough, this same thing occurs. Seems like the current world-gen overwrites aren't as subtle as they used to be, and what used to code for a swamp before version 1.22 now codes for snowy hills. Not complaining, because it looks pretty cool, IMO.
Aside from that, I'm now in my new survival world, and have just got done walling in a desert village. I'm doing my best to protect and breed these villagers, as I'm betting on this being the only village (or worse, the only generated overworld structure) on the entire map.
Today I have expanded the walls of the NPC village so that I can build a new base there, as well as a mine, reed/sugarcane farm, and my Nether portal. The entire reason I walled up in the first place was to protect from zombie sieges, although I'm not even sure if siege events are present in the console versions. Edit: I've just learned that zombie sieges will occur regardless of walls. No matter - at least the number of stray hostile mobs has significantly decreased.
In any case, I've found that this is indeed the only village that I've got on this map, so I suppose it's worth protecting/expanding.
This is the track that connects my first base to the walled-in village. To give you an idea of the distance, my first base is located just right of the center of the south edge of the map. The village is located on the far south-west corner.
The front entrance (where the acacia planks are) actually serves no purpose other than some aesthetic, as it is boarded up. I enter/exit the village through the the rails, opening a piston door and allowing access once I pass over the detector rail. This works the same when exiting the village as well.
My house is located at the far back (with the stone slab roof) and faces the left wall. In front of it is a one-way iron door that takes me to the reed farm. I know it's hard to see due to the image size, so here are labels:
Edit: Renamed the thread title to "[PS3] Daib's World." This section of the forum seems to be more about bug reporting and player-finding than general discussion nowadays, but I would still like to have thread to show off my world, and hopefully receive some comments along the way. Thanks.
For the time being, I stopped playing on the world I've been posting about here and have gone back to my first [PS3] world (almost 3 years old at this point).
Before I get in to that, something rather bad happened in my newer world, particularly with my walled-in NPC village mentioned above. It seems I was mistaken in my belief that just because I'm deep underground, hostile mobs will not spawn on the surface and terrorize my village. It took me a few days, but I began to notice a steady decrease - and eventual disappearance - of villager noises. This prompted me to search all around, and, sure enough, every single villager was gone.
I had no reason to stay there anymore, so I left. I removed all of the villages' lights as a sort-of memorial - life was not here:
I moved to far-east side of the map, and built a pretty neat fort. It's not complete yet, so I won't go in to much detail:
Also, interestingly enough, while crossing the map to take these pictures, I came across this:
A fire. One that was more widespread than the picture reveals. This forest is in the bottom-most center of the map - the halfway point between the lifeless village and my new fort - and I rarely come down here. In addition, there are no lava lakes in the area. I'm guessing it's either a very strange bug, or a lava lake obscured by over-hanging dirt.
That's all there is to say about that world. Now, in my next post I'll be giving a tour of my first PS3 world that I will be playing on for a while. It's built-up quite a bit, and reflects our (there were 3 of us on it at its peak) inexperience and ambitions. I think it'll be worth showing off.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.
A year ago, the PS3 version of Minecraft went through a phase where worlds would either not save properly, corrupt, or both. This issue corrupted bothworlds I mentioned in the previous post.
I started a new world at the end of December, and finally being up to date with content features is welcomed (World 1 was from December 2013 - before even potatoes/carrots - and World 2 was created just after the addition of roofed forests).
I've been playing on this world pretty consistently for about two weeks now, and have a little settlement built in the center of the map.
I use the farm as the "center," noting everything to the left of it (from this point of view) as the "North Side," and everything to the right the "South Side."
On the north side, there isn't much to talk about. I've a railroad track leading from my base to a small dock. It's arguably so little distance between it and the base that minecart tracks weren't necessary, but I'm lazy and those little treks add up over time. The dock features two slots for parking boats.
Next to the dock is a village that is no longer populated. Upon moving to this area, the village was not my priority, but I still wanted to keep its residents alive. I waited until night time, let them go in to their houses, ensured that the doors were closed, and blocked off the doors with cobblestone blocks. Apparently, I don't have a solid grasp on villager mechanics - even being sealed away with cobblestone, they died. Wouldn't be the first time (this happened to me in the previous post/world also). I'm not too devastated, there's another village not too far, but I have the ugly remnants to look at for now.
The south side is where most of the business happens. My base consists of the single-story work room (crafting bench, furnaces) in the front, connected to a two-story storage area/bedroom behind it. The small cobblestone building to the left of it is the staircase that leads down to my mine: a room located at ~Y10 connected to a strip mine as well as the passage to the stronghold. Directly behind the Nether portal and atop the hill is the AFK fish farm, behind the house are two iterations of a cobblestone generator as well as a pen in which I plan to collect one of every ride-able mob in the game. On the far right side of the image you'll notice a sugarcane farm, and, in the very back-center, a small cacti farm.
Here's a view from the other side of the base. The single door on the right leads to a small, fenced-in area where I'll keep my wolves (need them for an achievement, anyway...). The minecart track on my crosshair leads in to a cave, and down to a skeleton dungeon. I've modified the dungeon extensively, creating a 7x7 (I believe) quarry that drops ~25 blocks directly beneath the spawner. The goal here was this: I could sit at the bottom of the quarry and simply collect the drops/whatever from the skeletons as they fell to their deaths. I'm not having much luck getting many skeletons to spawn, though, so I probably need to take a look at some tutorials. I probably should have looked at many tutorials - village(r) mechanics, XP grinders, cobblestone generators, etc - to save myself many failed attempts, but I just find it satisfying to figure out things on my own. ¯\_(ツ)_/¯
Finally, here's an image of the full map. I'm located exactly where the crosshair is. I appreciate that there is a desert to the south, and wintery plains to the north, as I've not had much luck getting both on a single world before. In the top left, you'll notice the brown smudge - that's a woodland mansion. A very interesting one, at that. It generated in such a way that it's basically cut in half, leaving many rooms/chambers exposed to the outside, and, consequently, Evokers and Vindicators roaming the surrounding forest/plains, though they don't stray too far from the mansion. I'll be sure to have pictures of it when I decide to go there, as I don't think too many of us have come across this...or maybe bisected woodland mansions are more common than I'm thinking.
Currently, I'm in the process of cleaning out a pretty large ravine complex (three intersecting ravines near bedrock level). After that, I plan on either taking on the woodland mansion, or expanding my little settlement some more.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.
A lot has changed in the world since last time I've posted about it. I played on it in bursts from January-February and then through Summer of 2018, with breaks in between. I've come back to it recently, and decided to show how much it's grown.
There's a lot going on here, so I'll just list off all the things in my settlement:
Main Base. A simple two-story house. Not a looker. Downstairs: Primary work area (crafting bench, furnaces etc), most of my storage, brewing station with "built-in" unlimited water source, fenced-in area for dogs, basement, cacti-powered trash hole. Upstairs: bed, storage for valuables, semi-auto food cooker/storage system.
Nearby Skeleton Spawner. Nearby is no exaggeration, it's literally in the cave to the immediate right of my house. It's so close that right out front I have a minecart track that takes me to it, which you might be able to make out.
Egg Farm. Basically just a name-tagged chicken trapped in a cage with a hopper. This was super important to me early on, but since I've got all the arrows I could ever need, a bow with Infinity, and 27 stacks of eggs, I don't really rely on it anymore, like, at all. Maybe I'll let the chicken go.
Nether Portal. Self explanatory.
Farm District. Where you see the Chorus growing is where I keep most of my farm's. There's of course Chorus, but in the larger building behind it I grow melons, pumpkins, potatoes, wheat, and carrots. Potatoes take up the overwhelming majority of space in there now, whereas before it was mostly wheat. Behind that larger building is a smaller annex where I grow beets.
Dock. Behind the farm buildings is the dock. Early on this didn't get much use, until I started expanding more and building things in places across that body of water.
Random Yes/No Machine. On the bottom left, you'll see some redstone. To the right of that is a staircase that goes a few blocks underground to a Yes/No machine I've built in to a shallow cave. It's basically a random number generator that returns a 3-bit output. If the output is even or zero, the answer is yes. If it's odd, no. Serves me no purpose, but I thought it was cool at the time nonetheless.
Sugarcane Farm. Pretty easy to identify this one - it's at the bottom. This is small but I've never needed more sugarcane than what I get out of this.
Cacti Farm. Super small. Only gives me 6 cacti per harvest, but I never found myself needing more than that.
Cobblestone Generator 1.0. This was made way early on, before I even had a nether portal, so it operated using a clock. It got the job done, but wasn't the most efficient.
Cobblestone Generator 2.0. This one was built once I had gone to the nether and could craft an observer block. Better in every way. Nowadays I spend most of my time mining/caving, so I end up with so much cobblestone that neither of these two generators are really needed anymore.
AFK Fish Farm. Having this so early was clutch. Most of my enchantments came from books received through this, my primary food source was fish for a very long time because I'd come out with so much. I was hitting level 40+ before I ever had more than one diamond tool, so accessing even better enchantments and combining the ones I already had provided me a massive boost. I've read that the aquatic update broke many AFK fish farm designs. It either didn't break this particular design, or the new water mechanics weren't implemented in their entirety on PS3, because I tested it before posting this and it still works fine. That said, I have pretty godly enchantments on everything now, and I have a ridiculous abundance of potatoes that have replaced fish as my primary food source, and I can get more levels in less time by just resetting the End and killing the dragon again, so I don't really need this anymore either.
Mob Pen (Front). In the front I plan to keep one of every ride-able mob in the game. So far I've got two llamas and a pig.
Mob Pen (Back). I planned to breed animals and keep them in the back half. Never really got around to it, and honestly don't see the point now.
Item Sorter. The huge cobblestone rectangle to the left of the white beacon. Sorts in to five categories: Coal, Iron, Gold, Diamond, and then everything else that isn't Cobblestone. Was built as a proof of concept really, I never used it for anything beyond testing it out.
Semi-Automatic Harvester Thing. Just behind the item sorter is a multi-story wheat farm. With the flick of a lever, some pistons rise up, water flows, and all the wheat is harvested. The wheat, along with the seeds, are then thrown in to rows of hoppers. I don't rely on it or anything. It, like the item sorter, was a proof of concept. However, also like the item sorter, I'd like to incorporate it a more delicately designed version in to massive, decked out successor to my house someday.
Food Storage Building. The weird shaped building near the bottom right (with stone slabs on the roof) is where I will eventually store my excess food. I have so much of it, I'd like to walk in to a building and have it all there, organized by type, so it isn't taking up space in my house. It'll kinda be like a big, pointless fridge or pantry. I keep four stacks of potatoes on me at all times, so it's not like I'll go there too often, or that the time it takes to get from the house to the storage building will ultimately matter.
Cocoa Farm. Near the center of the image you may be able to make out the cocoa farm. A path runs through it. It's super small, but I can't imagine needing much. There's no jungle on this map, and I didn't come across any in Dungeon chests (I don't think they can be found that way anymore, though), so I did have to cheat. I gave myself some jungle tree saplings, a few jungle logs, and 8 cocoa beans. In my defense - this is the first time, I had already platinum'd this world, "beat the game," and established myself quite nicely, and I couldn't help that I didn't get a jungle biome. I have sort of an honor system though - if I have to cheat, I sacrifice something. In this case, I threw away 16 diamonds in exchange for all that.
Primary Beacon (Purple) and Secondary Beacon (White). Most of the expansion of my settlement took place in one direction - east. Didn't feel like moving my first beacon (purple) and its area of effect cut off once I got to the food sorter/wheat harvester area (what I call the "Experiments district"), so I grinded out some wither skulls and built another, smaller beacon, so that this area of my settlement could receive bonuses as well.
Guest House (incomplete). The unfinished building just below the white beacon will be a guest house. I plan on having friends join this world and should they not want to build a house of their own, they'll have this well-equipped guest house to use instead.
Minecart system. I don't have a hub or anything where all of my various tracks meet. Instead I just have small stations (consists of a stone pillar, powered rail, and a button) scattered around, and quite a few of them.
#1. Takes me to the aforementioned skeleton spawner.
#2. Takes me to the dock.
#3. Takes me to my mini-base in the mountains, where I have my emerald mine.
#4. Takes me to my stronghold.
#5. A shortcut line that goes from my house, to the white beacon, so I can get back to that area quickly if I don't feel like walking.
#6. A 500 meter track that I needed for one of the trophies.
That's pretty much all there is to talk about regarding my settlement. I used to have a rather fortified nether as well - which is where I always put my nether wart farms and enchanting rooms - but I reset my nether because I noticed a huge decrease in the spawning of hostile mobs. Resetting it seemed to fixed the issue, which I needed done so I could farm wither skeletons for skulls. Lost all that I had built down there though, so I'm in the process of reconstructing that.
I don't have anything noteworthy built in the End either. I don't like to waste space, and to not build anything cool or useful in the End/Nether feels like waste to me, so eventually I'll do something with the End as well.
On to my map:
Once the underground/caves around and beneath my main base had been stripped of just about everything, I had to go elsewhere to mine to avoid running in to already-explored caves and whatnot. This is why there are so many Secondary Bases. I'll go over all the points here:
Main Base. See previous bullet list.
Stronghold. Self explanatory.
Emerald Mine. A small base built in to the side of a mountain which goes down to a mine. Located in a Hills biome of course, so I can find emeralds. An interesting quirk of this place is that the base is built right next to an above-ground spider spawner.
First House. Self explanatory. Wasn't really much of a house, it was kinda underground with a natural moat.
Secondary Base 1. A birch wood cabin with its own little farm. I put effort in to the construction of this one, as I planned to be stationed here for a long time, hence the inclusion of a small farm. It's built on the water and has its own dock, giving the dock back at my main base some use.
Secondary Base 2. Another cabin (spruce). No farm this time, but behind the cabin is a cave I found that's pretty much a straight-down pit to Redstone level, opening up in to a massive cave system. This was the "mine" for this base. It too had effort put in to it, as I planned to stay here a while.
Secondary Base 3. This one is just an underground base built in to the foundation of a woodland mansion. No real amenities beyond a bed, furnaces, crafting bench, mine, etc.
Secondary Base 4. A small fort built in to a hill.
Secondary Base 5. Just a staircase that goes down to Y11 with a checkpoint for furnaces, crafting, storage. Not even a bed. Hardly passes as a base.
Base 1 was built super early on, probably before I went to the Nether. I actually stayed here for quite a while. Base 2 and 3 were built a while after that, but I didn't really stay at either of them for longer than a few game days. Base 4 and 5 were built very recently, within the past couple weeks. They were each inhabited for only a few days. Base 1 was the only one I properly "lived" at for a while.
Wither Battleground. This is where both of my wither fights took place. Absolutely destroyed the land. I thought this was far away enough from my main base that there was no danger, but I had some close calls with stray projectiles. This is also where I'll host all of my future wither battles, for tradition. Maybe I'll post a picture because this war-torn desert is quite a sight to see.
I've done just about all there is to do. So what's next? Well, I don't have a water temple in this world, so that's out. Nor do i have any of the new structures brought with the aquatic update. I do want to find a fossil, and I'd like to utilize potions more (but don't really see the need to). In addition, I plan to reconstruct the fortifications I had in my nether, continue the expansion of my settlement in all directions, re-slay the dragon and clear the end city, and settle what I've marked as "Next Area of Interest."
This is the last corner of my map that I believe is truly untouched, with fresh caves, ore veins, and all. Everywhere else I've rung pretty dry, in terms of caves at the very least, as well as the Y4-Y15 layers (where I always make my branch mines). Beyond walking around to uncover the map, I've never done anything here, so I've flattened a rather large area and plan to build a proper home, where I will live for a while, eventually connecting it to my main base. Of course the main goal is to take full advantage of the untapped underground. My plan is to not return home until I have a stack of each valuable ore's block - 64 iron blocks, 64 gold blocks, 64 diamond blocks (this one may not be possible). And of course tons and tons of coal, lapis, and redstone.
I'll post again once my new base is built and I'm all moved in.
Rollback Post to RevisionRollBack
I'm gonna buy a cheap bouquet before it dies on the display.