So i wanted to build a slime farm in survival mode. Ive tried to find a slimechunk by using http://chunkbase.com/apps/slime-finder and build a flat area of 16 x 16 on the hight level 5, 11 and 16. both floor 11 and 16 only have 1 block down until the next floor starts. Ive tried to lighten up the place a bit and much, but it still doesnt spawn slimes.
What are the criterias?
and some1 know an easy video or can tell me what to do?
The seed is 3997687732852212597 and the coordinates ive chosen is x = 568 and y = -714. The plan was to convert the area of the 3 slimechunks to slimefarm-area, but since one of the chunks doesnt spawn slimes, im trying to figure out that before i continue. So, Can anyone help me?
1. Try to make sure all areas within 128 blocks (of where you are waiting from) are either cave-free or completely lit up to keep other mobs from spawning. Slimes have a lower chance of spawning than most other mobs, and if there is any space nearby within 128 blocks of where you wait for them to spawn that other mobs can spawn in, that will decrease the chances for slimes, possibly significantly.
2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.
I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
Just do a little research for yourself. Go to your search engine of choice and type in "Minecraft Slime Farm"... dozens of videos and tutorials to look at.
They will tell you all you need to know about spawning pad separation and slime grinders (various types). I quite like the cactus slime grinder at the moment.
Just remember that you'll need to be at least 24 blocks away from the spawn pads for slimes to spawn and no more that 128 (or they despawn almost instantly). Unlike other mobs, slimes will continue to move even if you are more than 32 blocks away (I think), but their movement has been changed in 1.8 so that they will occasionally change direction. Previously, they would just bounce off in the same direction until they hit something, then pick a new random direction. That made slime farms easier, as you could guarentee that the slimes would jump off the edge (they also do not take fall height into account, i.e. they will happily jump off a 20 block high platform, whereas other mobs will not).
Thanks for the reply Ive actually done a lot of research before i posted the thread, but asked for as much as i could to figure out what i did wrong. Ive actually made several different slime farmes (from videoes on YT) whereas the slimechunks are based on what http://chunkbase.com/apps/slime-finder says. But i found out that it gives me different maps (or at least where the slime chunks are). Ive tried to do the /seed command in-game and copied that and pasted in into the website (the website = chunkbase), ive tried dropping the level.dat onto the seed-area of the website. When dropping the level.dat of the world, it gives me different maps as well, which is pretty weird in my opinion.
So just curious, is there anything i might be doing wrong? is it another way i could find slimechunks easily? and in a video about how to find slime chunks, he had the F3 stats in the screen, and the far bottom stats on the left side was saying "Slimes : No/Yes". what do i need to do to get that?
I use Amidst. It's pretty easy to tell if you used the right seed, because if it's not right, you'll easily be able to see on the map that that's not your world. It can be a bit difficult to pin point exact coordinates of where the chunk is, so here is the method I use: I try to estimate where the center of the chunk is, and go there in game. in the F3 screen, there is a line that has numbers about the chunk. I'm assuming they are x, y, and z within the chunk, because the first and third numbers vary between 0 and 15. Using that, I mark the chunk out from 0 x 0 to 0 x 15 to 15 x 15 to 15 x 0, then back to 0 x 0 (the middle number doesn't matter for finding the chunk boundaries). Within those boundaries is the actual chunk.
Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
Just do a little research for yourself. Go to your search engine of choice and type in "Minecraft Slime Farm"... dozens of videos and tutorials to look at.
Note that slime farms from before 1.8 will be broken if they depend on slimes not despawning when less than 128 blocks away or on slimes not swimming.
I suspect a lot of the complaints about slimes being "brokenly" less common in 1.8 are due to people not realizing they now despawn like other mobs when more than 32 blocks away.
Note that slime farms from before 1.8 will be broken if they depend on slimes not despawning when less than 128 blocks away or on slimes not swimming.
I suspect a lot of the complaints about slimes being "brokenly" less common in 1.8 are due to people not realizing they now despawn like other mobs when more than 32 blocks away.
My math says it should be 22.5 slimes per hour per chunk surface (16x16 spawning pad) assuming you don't lose any to despawning.
But that math would be correct only if they appeared in packs of 4 like other mobs; I suspect they don't.
New figure: 5.6 slimes per hour per chunk surface, then (assuming slimes spawn as singles not as 4-packs.)
And of course you could lose slimes to hostile mob cap and easily enough to despawning as anomie_x points out.
(Math: 20 spawn attempts per chunk per second, 1/50 of spawn attempts are slimes, 1/256 of those successful (for a particular chunk surface), 20/50/256 = 0.0015625 slime spawns per second per chunk surface, * 3600 = 5.625 slimes per chunk surface per hour.)
But that math would be correct only if they appeared in packs of 4 like other mobs; I suspect they don't.
They do. The base overworld chance is that 100/515 pack-spawn attempts will be a pack of four slimes. In jungles, this is lowered to 100/517 (due to the chance of spawning Ocelots), and in swamps it's 100/516 to spawn a pack of four slimes and 1/516 to spawn a lone slime.
Then, of course, there's the fact that 90% of individual slime spawn attempts below Y=40 will fail.
What are the criterias?
and some1 know an easy video or can tell me what to do?
The seed is 3997687732852212597 and the coordinates ive chosen is x = 568 and y = -714. The plan was to convert the area of the 3 slimechunks to slimefarm-area, but since one of the chunks doesnt spawn slimes, im trying to figure out that before i continue. So, Can anyone help me?
2. Where you wait for them to spawn (doesn't have to be long, mobs should spawn within a few seconds, but maybe wait a minute or two to check) needs to be more than 24 blocks and less than 128 blocks from your slime farm.
I began building a slime farm this weekend, and ran into the same issue. I wasn't getting any spawns at first, so I doubted the slime chunk map I was using, and was reluctant to much more time and effort into the farm until I was sure. Eventually though, I did get a spawn, and went ahead and worked on the farm. I still need to clear out/light up the surrounding area, but I'm getting a few spawns, so I know my chunk is good.
They will tell you all you need to know about spawning pad separation and slime grinders (various types). I quite like the cactus slime grinder at the moment.
Just remember that you'll need to be at least 24 blocks away from the spawn pads for slimes to spawn and no more that 128 (or they despawn almost instantly). Unlike other mobs, slimes will continue to move even if you are more than 32 blocks away (I think), but their movement has been changed in 1.8 so that they will occasionally change direction. Previously, they would just bounce off in the same direction until they hit something, then pick a new random direction. That made slime farms easier, as you could guarentee that the slimes would jump off the edge (they also do not take fall height into account, i.e. they will happily jump off a 20 block high platform, whereas other mobs will not).
So just curious, is there anything i might be doing wrong? is it another way i could find slimechunks easily? and in a video about how to find slime chunks, he had the F3 stats in the screen, and the far bottom stats on the left side was saying "Slimes : No/Yes". what do i need to do to get that?
much appreciated
Using the method above, of finding what appears to be the center of the chunk, the chunk coords might be 4 x 12 or 5 x 6, or something like that (or even 7 x 8 if your estimate of center is really good). marking the boundaries like I mentioned should show you the exact chunk location. Again, comparing the map in Amidst with what you see in the world should tell you for sure whether you have the seed right, or not.
Note that slime farms from before 1.8 will be broken if they depend on slimes not despawning when less than 128 blocks away or on slimes not swimming.
I suspect a lot of the complaints about slimes being "brokenly" less common in 1.8 are due to people not realizing they now despawn like other mobs when more than 32 blocks away.
My math says it should be 22.5 slimes per hour per chunk surface (16x16 spawning pad) assuming you don't lose any to despawning.
But that math would be correct only if they appeared in packs of 4 like other mobs; I suspect they don't.
New figure: 5.6 slimes per hour per chunk surface, then (assuming slimes spawn as singles not as 4-packs.)
And of course you could lose slimes to hostile mob cap and easily enough to despawning as anomie_x points out.
(Math: 20 spawn attempts per chunk per second, 1/50 of spawn attempts are slimes, 1/256 of those successful (for a particular chunk surface), 20/50/256 = 0.0015625 slime spawns per second per chunk surface, * 3600 = 5.625 slimes per chunk surface per hour.)
They do. The base overworld chance is that 100/515 pack-spawn attempts will be a pack of four slimes. In jungles, this is lowered to 100/517 (due to the chance of spawning Ocelots), and in swamps it's 100/516 to spawn a pack of four slimes and 1/516 to spawn a lone slime.
Then, of course, there's the fact that 90% of individual slime spawn attempts below Y=40 will fail.
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