Make a hoe and start a farm. I rarely use anything beyond bread. I absolutely despise the hunger system.
There are much better foods than bread; for example, I eat baked potatoes, which are far better since you get an average of 1.5 per crop (minus replanting) as opposed to requiring three wheat to make one bread; even in 1.8 (which "nerfed" them to restore as much hunger as bread) they are still 4.5 times better in terms of food value from the same size farm, and I use a Fortune III pickaxe to harvest them, making them 9 times better, or 10.8 since I'm still playing on 1.6.4 (three stacks from a tiny 8x8 farm; I spend maybe a couple minutes out of 24 hours of playtime harvesting food; half a stack is also enough for me to explore enough caves to use 1,000 torches, kill 200-300 mobs, and mine 3,000+ ore (including enough coal to cook another 16,000 potatoes; of course, you can even use planks, 6 items per log used, without having to mine); I also often only eat because I am down to one hunger bar left, so I don't need to eat often due to saturation being maxed out. Feeding wheat to cows and killing them with a Looting sword (plus Fire Aspect for no cooking required) is also probably even better, in 1.8 or otherwise, if somewhat more involved (need to grow and harvest wheat, then feed cows, wait 20 minutes, then repeat).
In fact, a while ago for fun I decided to see how much I could do without eating anything since spawning - I was able to get a stack of iron and even 5 diamonds in a cave and still had two hunger bars left (at which I just had to kill a few sheep; of course, I was in 1.8 with buggy mob spawning/AI and very small cave systems (the Wiki calls the vast cave systems present before 1.7 "monster nests" for good reason) so I only encountered a single skeleton which was too confused to shoot me).
In other words, I see nothing at all wrong with the hunger system if I can get that many resources on so little food obtained for so little effort (without automated farms), considering that you can carry multiple stacks, and many people say that stackable food is overpowered and should be removed). The old system also had food act like potions of healing, I believe with no eating animation either so you could instantly heal, unstackable food not being a big issue give the above.
Of course, the first thing I always make is a wooden pickaxe - and never bother making anything else besides swords and hoes out of wood as stone tools are twice as fast, the biggest single upgrade you can make (iron is three times faster and diamond is four times faster, so you have to skip a tier to double the speed again), although 1.6.4 requires that you make a wooden sword and hoe in order to get the achievements, but those are more useful.
There are much better foods than bread; for example, I eat baked potatoes, which are far better since you get an average of 1.5 per crop (minus replanting) as opposed to requiring three wheat to make one bread; even in 1.8 (which "nerfed" them to restore as much hunger as bread) they are still 4.5 times better in terms of food value from the same size farm, and I use a Fortune III pickaxe to harvest them, making them 9 times better, or 10.8 since I'm still playing on 1.6.4 (three stacks from a tiny 8x8 farm; I spend maybe a couple minutes out of 24 hours of playtime harvesting food; half a stack is also enough for me to explore enough caves to use 1,000 torches, kill 200-300 mobs, and mine 3,000+ ore (including enough coal to cook another 16,000 potatoes; of course, you can even use planks, 6 items per log used, without having to mine); I also often only eat because I am down to one hunger bar left, so I don't need to eat often due to saturation being maxed out. Feeding wheat to cows and killing them with a Looting sword (plus Fire Aspect for no cooking required) is also probably even better, in 1.8 or otherwise, if somewhat more involved (need to grow and harvest wheat, then feed cows, wait 20 minutes, then repeat).
In fact, a while ago for fun I decided to see how much I could do without eating anything since spawning - I was able to get a stack of iron and even 5 diamonds in a cave and still had two hunger bars left (at which I just had to kill a few sheep; of course, I was in 1.8 with buggy mob spawning/AI and very small cave systems (the Wiki calls the vast cave systems present before 1.7 "monster nests" for good reason) so I only encountered a single skeleton which was too confused to shoot me).
In other words, I see nothing at all wrong with the hunger system if I can get that many resources on so little food obtained for so little effort (without automated farms), considering that you can carry multiple stacks, and many people say that stackable food is overpowered and should be removed). The old system also had food act like potions of healing, I believe with no eating animation either so you could instantly heal, unstackable food not being a big issue give the above.
Of course, the first thing I always make is a wooden pickaxe - and never bother making anything else besides swords and hoes out of wood as stone tools are twice as fast, the biggest single upgrade you can make (iron is three times faster and diamond is four times faster, so you have to skip a tier to double the speed again), although 1.6.4 requires that you make a wooden sword and hoe in order to get the achievements, but those are more useful.
Pumpkin pie master race.
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PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
Why would somebody prefer pumpkin pie? Sure, it restores as much hunger as a steak but has terrible saturation; in fact the total hunger+saturation they give is only as much as the saturation alone from a steak. They are also more complicated to make than most other foods, except cake and rabbit stew, requiring chicken, sugarcane, and pumpkin farms (you also might as well eat chicken instead, which is better overall).
The ultimate food of course is golden carrots as they restore more saturation than any other food and nearly the most hunger+saturation overall (the relatively low hunger restored means you don't lose as much if you eat before your hunger drops down enough to avoid wastage, making them a good food in situations where you need to frequently eat to heal).
Also, I thought this was an interesting look on how long food lasts; mind that I haven't eaten every one of those with perhaps a thousand in chests at various bases; I could also be eating golden carrots and easily get enough gold for them (of course, 99.99999% of players don't play like I do, but a gold farm would easily meet the needs):
That's not what I do I make a shelter first then a ax and pic
I used to, then I realized that I could just dig a hole 3 blocks deep in the ground and use one of the blocks to cover over my head to keep me out of harms way for a night (assuming I didn't start in an all sand environment).
So, now it's always the wooden pic as many others do so that I can quickly move on to stone tools, then iron etc. I usually don't even bother with the stone or wood ax as it's so easy to break up trees, so I wait until I have some extra iron or diamond to make an ax
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The first item I usually craft, excluding planks, sticks, or the workbench is a wooden pickaxe, but that only gets like three uses before I go ahead and craft a stone pickaxe.
That's my point. Hunger is pointless. Its not difficult to get food, and more "advanced" foods beyond bread are completely unnecessary. I have never died once from hunger, and I find it extremely annoying to have to stop everything every few minutes just to ear a damn bread. Its annoying micromanagement that has added nothing to the game.
Getting more than enough bread to last you forever is hardly an issue, and since its possible to make a completely automated farm from planting to bread baking, it just compounds my annoyance with the hunger system. Food is so easy to get, there is hardly a reason to even let your health get under 4 pips. It just annoys the hell out of me. It serves no purpose in the game. It doesn't add challange, complexity, depth, nothing.
Why would somebody prefer pumpkin pie? Sure, it restores as much hunger as a steak but has terrible saturation; in fact the total hunger+saturation they give is only as much as the saturation alone from a steak. They are also more complicated to make than most other foods, except cake and rabbit stew, requiring chicken, sugarcane, and pumpkin farms (you also might as well eat chicken instead, which is better overall).
The ultimate food of course is golden carrots as they restore more saturation than any other food and nearly the most hunger+saturation overall (the relatively low hunger restored means you don't lose as much if you eat before your hunger drops down enough to avoid wastage, making them a good food in situations where you need to frequently eat to heal).
Also, I thought this was an interesting look on how long food lasts; mind that I haven't eaten every one of those with perhaps a thousand in chests at various bases; I could also be eating golden carrots and easily get enough gold for them (of course, 99.99999% of players don't play like I do, but a gold farm would easily meet the needs):
Because it's yummy. And it's almost Thanksgiving time.
Why do you do anything in Minecraft? If you're playing Minecraft, and your goal is to everything strictly as they are intended, then you're not playing it right. No matter how much logic, reasoning and factual sources you use, Minecraft will always be about doing whatever you feel like doing. For example, I just recently build a large Christmas tree in my survival world that I will most likely tear down right after New Years. Why did I build the tree if it isn't accomplishing anything or increasing productivity? The answer to that: because I wanted to.
Same goes for life. Many people think that strict productivity and accomplishing things is what life is all about. But my job isn't to sit here and preach to you a bunch of life lessons.
Now please, enjoy a picture of a slice of delicious pumpkin pie.
The game would be too overpowered without it. It is a good balancer.
Only if they kept instant healing. But before hunger, food did not stack, so I fail to see how it would be over powered.
I would actually prefer a heal over time effect with different strengths and duration for different foods. So something like bread can be used for general healing, and the more advanced foods for the intense fights or dire situations.
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Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
That's my point. Hunger is pointless. Its not difficult to get food, and more "advanced" foods beyond bread are completely unnecessary.
I quite agree- food is pretty much a joke in its current form, when it could be tweaked to add so much more to the game. Make it an actual part of survival instead of a micromanagement problem.
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A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
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Only if they kept instant healing. But before hunger, food did not stack, so I fail to see how it would be over powered.
I would actually prefer a heal over time effect with different strengths and duration for different foods. So something like bread can be used for general healing, and the more advanced foods for the intense fights or dire situations.
So then all foods would practically be like different strength golden apples. Which, let me remind you, is famous for being overpowered and overused in PvP combat.
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PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
The game would be too overpowered without it. It is a good balancer.
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
If not make a pick or an Axe!!!
There are much better foods than bread; for example, I eat baked potatoes, which are far better since you get an average of 1.5 per crop (minus replanting) as opposed to requiring three wheat to make one bread; even in 1.8 (which "nerfed" them to restore as much hunger as bread) they are still 4.5 times better in terms of food value from the same size farm, and I use a Fortune III pickaxe to harvest them, making them 9 times better, or 10.8 since I'm still playing on 1.6.4 (three stacks from a tiny 8x8 farm; I spend maybe a couple minutes out of 24 hours of playtime harvesting food; half a stack is also enough for me to explore enough caves to use 1,000 torches, kill 200-300 mobs, and mine 3,000+ ore (including enough coal to cook another 16,000 potatoes; of course, you can even use planks, 6 items per log used, without having to mine); I also often only eat because I am down to one hunger bar left, so I don't need to eat often due to saturation being maxed out. Feeding wheat to cows and killing them with a Looting sword (plus Fire Aspect for no cooking required) is also probably even better, in 1.8 or otherwise, if somewhat more involved (need to grow and harvest wheat, then feed cows, wait 20 minutes, then repeat).
In fact, a while ago for fun I decided to see how much I could do without eating anything since spawning - I was able to get a stack of iron and even 5 diamonds in a cave and still had two hunger bars left (at which I just had to kill a few sheep; of course, I was in 1.8 with buggy mob spawning/AI and very small cave systems (the Wiki calls the vast cave systems present before 1.7 "monster nests" for good reason) so I only encountered a single skeleton which was too confused to shoot me).
In other words, I see nothing at all wrong with the hunger system if I can get that many resources on so little food obtained for so little effort (without automated farms), considering that you can carry multiple stacks, and many people say that stackable food is overpowered and should be removed). The old system also had food act like potions of healing, I believe with no eating animation either so you could instantly heal, unstackable food not being a big issue give the above.
Of course, the first thing I always make is a wooden pickaxe - and never bother making anything else besides swords and hoes out of wood as stone tools are twice as fast, the biggest single upgrade you can make (iron is three times faster and diamond is four times faster, so you have to skip a tier to double the speed again), although 1.6.4 requires that you make a wooden sword and hoe in order to get the achievements, but those are more useful.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Pumpkin pie master race.
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
Why would somebody prefer pumpkin pie? Sure, it restores as much hunger as a steak but has terrible saturation; in fact the total hunger+saturation they give is only as much as the saturation alone from a steak. They are also more complicated to make than most other foods, except cake and rabbit stew, requiring chicken, sugarcane, and pumpkin farms (you also might as well eat chicken instead, which is better overall).
The ultimate food of course is golden carrots as they restore more saturation than any other food and nearly the most hunger+saturation overall (the relatively low hunger restored means you don't lose as much if you eat before your hunger drops down enough to avoid wastage, making them a good food in situations where you need to frequently eat to heal).
Also, I thought this was an interesting look on how long food lasts; mind that I haven't eaten every one of those with perhaps a thousand in chests at various bases; I could also be eating golden carrots and easily get enough gold for them (of course, 99.99999% of players don't play like I do, but a gold farm would easily meet the needs):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I used to, then I realized that I could just dig a hole 3 blocks deep in the ground and use one of the blocks to cover over my head to keep me out of harms way for a night (assuming I didn't start in an all sand environment).
So, now it's always the wooden pic as many others do so that I can quickly move on to stone tools, then iron etc. I usually don't even bother with the stone or wood ax as it's so easy to break up trees, so I wait until I have some extra iron or diamond to make an ax
That's my point. Hunger is pointless. Its not difficult to get food, and more "advanced" foods beyond bread are completely unnecessary. I have never died once from hunger, and I find it extremely annoying to have to stop everything every few minutes just to ear a damn bread. Its annoying micromanagement that has added nothing to the game.
Getting more than enough bread to last you forever is hardly an issue, and since its possible to make a completely automated farm from planting to bread baking, it just compounds my annoyance with the hunger system. Food is so easy to get, there is hardly a reason to even let your health get under 4 pips. It just annoys the hell out of me. It serves no purpose in the game. It doesn't add challange, complexity, depth, nothing.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Because it's yummy. And it's almost Thanksgiving time.
Why do you do anything in Minecraft? If you're playing Minecraft, and your goal is to everything strictly as they are intended, then you're not playing it right. No matter how much logic, reasoning and factual sources you use, Minecraft will always be about doing whatever you feel like doing. For example, I just recently build a large Christmas tree in my survival world that I will most likely tear down right after New Years. Why did I build the tree if it isn't accomplishing anything or increasing productivity? The answer to that: because I wanted to.
Same goes for life. Many people think that strict productivity and accomplishing things is what life is all about. But my job isn't to sit here and preach to you a bunch of life lessons.
Now please, enjoy a picture of a slice of delicious pumpkin pie.
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional
I'd make the stone pickaxe then the furnace and then maybe the stone tools, but hey, to each their own.
Also, could you use the quote button next time? It confuses less people then replying to a post at the top of the page.
AKA: OwenConner
Don't be surprised if one day I take over the front page of the Forum Games, and then disappear for months at a time. It happens.
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I was going to put a list of words of wisdom here, but I think I'll put this here instead
Only if they kept instant healing. But before hunger, food did not stack, so I fail to see how it would be over powered.
I would actually prefer a heal over time effect with different strengths and duration for different foods. So something like bread can be used for general healing, and the more advanced foods for the intense fights or dire situations.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Think DANGEROUSLY Live EXTRAORDINARILY Click here to learn how to reason
I quite agree- food is pretty much a joke in its current form, when it could be tweaked to add so much more to the game. Make it an actual part of survival instead of a micromanagement problem.
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
Click on this spoiler to see mods and ideas that I support!
So then all foods would practically be like different strength golden apples. Which, let me remind you, is famous for being overpowered and overused in PvP combat.
PC specs: Intel Core 2 Duo e8500 @ 3.16ghz / XFX Radeon HD 6670 2GB DDR3 / 6GB 1666MHz DDR3 RAM / Windows 7 Professional