I'm pretty sure we're both just on completely different pages on this discussion. I completely agree with the idea that "this should be a mod" is a valid argument, but my original point is that "This is already in a mod" is a commonly recurring argument that should be addressed.
Oh, no, it's already been addressed. But not by me, but by a group of users with credible power to do something about it (moderators and admins).
I'm pretty sure we're both just on completely different pages on this discussion. I completely agree with the idea that "this should be a mod" is a valid argument, but my original point is that "This is already in a mod" is a commonly recurring argument that should be addressed.
It's against the rules though. This thread puts the rules on the pedestal. It says, to paraphrase, "FOLLOW THE RULES OVER THIS GUIDE THEY'RE MORE IMPORTANT". This is about how to criticise well, it operates under the assumption you've read the rules. Regurgitating the rules here is not useful, because if somebody hasn't read the rules you can be sure they aren't reading this.
Rollback Post to RevisionRollBack
Formerly Gamelord. Pixelmon Server Owner. Server IP: pixelmonprisma.mc-server.net | Server Discord:https://discord.gg/HkK855b
I totally concur. I wrote a mod for the purpose of explaining that the capability to execute files recursively with rotation. It's in a mod It's useful in a mod but the scripting capability should be in minecraft to script commands from files. Updated for 1.9.4 Forge is CommandRunnerMod.
It's in a mod so that it can be in Vanilla Minecraft.
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
DNE - Do Not Engage
As it says, sometimes the best move is to not make one. A victory, if one can be achieved is Pyrrhic or hollow. Sometimes it is hopeless, sometimes it's just a lost cause. A key tool for a critic is knowing when a situation needs to be avoided and when one needs to be addressed.
Do not engage means that you don't even respond to the situation. While the situation can be resolved; it'd be better to let someone better equipped (like a mod) do so instead.
DNE is fully preventative as well. If you are already entrenched in a conversation you're losing, throwing a DNE doesn't really help. Bailing from a conversation and throwing a late DNE is probably the best approach, but that alone leaves a lot of extra problems and baggage; such as lost respect from other posters and a view of cowardice from your opponents as they seek the answers you are now unable to give.
If another poster or mod has advice for positive conclusions to these situations; please respond below and let me know and I'll do my best to collect into FTC OP. Thanks!
Sometimes you're not talking about a new item or a new weapon, but rather a new gameplay mechanic.
Say sliding or stabbing while blocking, etc. The point is, someone at some point (because indignant pessimism is the only safe stance on these forums and because I believe in the power of the law of truly large numbers (see Murphy's Law)) will eventually say "doesn't fit". Full stop.
So the question comes? Are they correct? Wall jumping certainly doesn't sound like it would fit, does it?... To answer that. They are dead wrong.
How do I know? Because they set themselves up for failure. There is nothing backing up their statement. With enough time I can create a convincing statement that does prove it fits. I literally can take any angle I want to prove them wrong; anyone can.
So step 1) QUALIFY YOUR STATEMENT. Use supporting details to determine why charging a bow without an arrow doesn't fit (within the game world); describe how there are better variants and options available to OP.
Also 2) This is a suggestion forum (last I checked, and am constantly reminded of every time I see a poorly defended suggestion with "be nice, this is a suggestion") which means gameplay mechanics have not been explored in game. Of course it doesn't fit. If it did, it would be in the game. Or would it? Is that double jump really a no-sale?
In a parallel universe where sliding was part and parcel to the game, someone(s) probably explain in exacerbated length how Minecraft would be less of an experience if sliding were taken away. It's a fallacy. It's bad because fear of the unknown. It's bad because of bandwagonning. It's bad because of... Fill in the blank.
The point is that unless someone mods Minecraft with that functionality, it's impossible to say whether a mechanic would fit or not. Those who have worked with the mechanic have an obvious bias FOR the mechanic's vanilla inclusion (I mean, duh). Basically, unless you download and test a mod with the described mechanic; you absolutely cannot use this criticism as you do not have a frame of reference to work from and that means you cannot form supporting details to back it up.
1) If you modded the mechanic - you have full rights to criticize a suggestion as you know the implementation; just be aware that you are naturally biased toward the inclusion of the suggestion.
2) If you used a mod with the mechanic - you have full rights to criticize a suggestion as you have useful and real feedback; chances are since you tried it; you are also inclined toward it.
3) if you have not modded or used a mod with the mechanic - do not use this criticism.
Sometimes you're not talking about a new item or a new weapon, but rather a new gameplay mechanic.
Say sliding or stabbing while blocking, etc. The point is, someone at some point (because indignant pessimism is the only safe stance on these forums and because I believe in the power of the law of truly large numbers (see Murphy's Law)) will eventually say "doesn't fit". Full stop.
So the question comes? Are they correct? Wall jumping certainly doesn't sound like it would fit, does it?... To answer that. They are dead wrong.
How do I know? Because they set themselves up for failure. There is nothing backing up their statement. With enough time I can create a convincing statement that does prove it fits. I literally can take any angle I want to prove them wrong; anyone can.
So step 1) QUALIFY YOUR STATEMENT. Use supporting details to determine why charging a bow without an arrow doesn't fit (within the game world); describe how there are better variants and options available to OP.
Also 2) This is a suggestion forum (last I checked, and am constantly reminded of every time I see a poorly defended suggestion with "be nice, this is a suggestion") which means gameplay mechanics have not been explored in game. Of course it doesn't fit. If it did, it would be in the game. Or would it? Is that double jump really a no-sale?
In a parallel universe where sliding was part and parcel to the game, someone(s) probably explain in exacerbated length how Minecraft would be less of an experience if sliding were taken away. It's a fallacy. It's bad because fear of the unknown. It's bad because of bandwagonning. It's bad because of... Fill in the blank.
The point is that unless someone mods Minecraft with that functionality, it's impossible to say whether a mechanic would fit or not. Those who have worked with the mechanic have an obvious bias FOR the mechanic's vanilla inclusion (I mean, duh). Basically, unless you download and test a mod with the described mechanic; you absolutely cannot use this criticism as you do not have a frame of reference to work from and that means you cannot form supporting details to back it up.
1) If you modded the mechanic - you have full rights to criticize a suggestion as you know the implementation; just be aware that you are naturally biased toward the inclusion of the suggestion.
2) If you used a mod with the mechanic - you have full rights to criticize a suggestion as you have useful and real feedback; chances are since you tried it; you are also inclined toward it.
3) if you have not modded or used a mod with the mechanic - do not use this criticism.
Thank you.
I would also say : If you modded the concept (mechanic), be as honest as possible. Good, bad, laguments, and the ugly. Your implementation may not be perfect, and you may not have thought through everything. If you used an implementation, be aware that it may not be perfect. Don't let a mod get in the way of what you think is a good idea.
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
Excellent points Botjoe. Yeah, modders aren't infallable either; but they can provide a window to gameplay features that wouldn't otherwise exist. They are a major determinant on whether something can or can not fit.
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
I'm wondering if this could use a section about trying to avoid just vomiting up stuff from the "Please read this before making a suggestion" thread. While I think that thread is very good overall (especially after it was retooled and updated), I see far too many people who use that thread as the basis of their criticism, even though it is supposed to be for the person making the suggestion to read.
What is worse is when they don't even form their opinion and instead treat that thread as the bible or an infallible codex of what is or is not a good idea. Just saying "The suggestion guide says this is bad" or saying "this is one of the commonly debunked (what does that mean by the way, considering a suggestion is not a myth or rumor and cannot be 'debunked') ideas on suggestion guide" is about the most useless of criticism that you can give.
Pointing people into the direction of the guide can and has done good. But that should be a single line at the end of a well thought out criticism that uses your own opinion on the idea, not just checking it against a list of things that some other thread said is good or bad and saying "4 out of 5 things were mentioned somewhere else as bad, so this must be bad". The issue is that a lot of this is covered elsewhere in the guide and may not warrant an individual section.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Ah, yeah, I'm not against that either. People have done the same thing with FTC. I love that you all think so highly of this guide; but I advise that it can only supplement; but it cannot be the exclusive basis of criticism.
It's all about reading and understanding the post and then responding according to what's presented; not based off of what some other situation-blind dork wrote.
Ah, yeah, I'm not against that either. People have done the same thing with FTC. I love that you all think so highly of this guide; but I advise that it can only supplement; but it cannot be the exclusive basis of criticism.
It's all about reading and understanding the post and then responding according to what's presented; not based off of what some other situation-blind dork wrote.
I agree, both are good but they should never be treated like rules or something that needs to be followed. I would go so far as to say the absolute worst part of the Suggestions section is not the vague/redundant threads, occasional troll accounts, or just the silly ideas. I would say the worst part of the section is the group of people who sometimes act like the point of the section is just to tear down other people's ideas. I've done it myself which is one of the reasons I don't post as much anymore (plus 70 hour work weeks, yay). But unfortunately nothing can really be done about that. No rules are being broken.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Something I've been thinking about recently: "It will never be in the game," or "It's a generally disliked suggestion." The latter is fine to point out, but both aren't helpful towards improving the suggestion. As a critic, you really have no authority over what can and can't be in the game. Every time you critique a suggestion, it should be done with a fresh and unbiased-as-possible mindset, critiquing this suggestion and not your idea of the general suggestion as a whole. For example, if someone posts a thirst thread, don't just say "Thirst will never be in the game! It's generally disliked!" and move on. If the suggestion is identical to another failed suggestion, point them toward the failed suggestion so they can see what's wrong with it. If the suggester has put thought into it, and it is different and more detailed than other suggestions, then tell the suggester what's wrong with his suggestion, not the general idea. You get what I mean?
The first one is simple gate keeping; there is no pool of authority you could possibly pull from to enforce such a thing.
The second one isn't a criticism: Is it generally disliked? So? Who cares? Others' opinions of the suggestion has no true bearing on the suggestion. The suggestion should influence the "general acceptance", not vice versa.
If a garbage suggestion is Toilets McKillwithfire, stating overall acceptability does nothing. I mean that in the purest sense. If the suggestion is garbage, telling them that it's generally disliked is blindingly obvious and redundant. If the suggestion is reasonable; then pointing out that it's generally disliked does nothing as well; as it's obviously not disliked in this case (considering that it's reasonable and all).
I guess the problem with "generally disliked suggestion" is that you have not added anything of substance to your criticism. (IE. You haven't added a criticism to your criticism.)
Yep. I think that's what he was talking about, how they aren't good criticisms overall.
Which reminds me that Gamelord was wrong (or not wrong, but the possibility was), my Herobrine thread didn't get locked immediately because that second criticism was not used for it. Is there a way to tag Game?
Rollback Post to RevisionRollBack
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
Which reminds me that Gamelord was wrong (or not wrong, but the possibility was),
Whiiich also makes me realize that I worded it horribly. The idea was that the idea that it would get locked immediately was wrong, which you wanted to find out. Or something like that.
Rollback Post to RevisionRollBack
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
There is an adage that's been around for a while, you get more flies with honey than with vinegar. That is, you get more reception by positively reacting to a situation instead of throwing the failures into the person's face.
Where does this lead in the scope of criticism? For the Critics has always been meant as a tool that someone could use to improve their own responses. It was never meant to change who someone was; but only as a way to keep them from getting banned. With that in mind, I don't want to preach or patronize here; but point out ways to improve the overall atmosphere of the suggestions forum.
I will say, though, that in my experience; there are multiple ways to say the same thing; there are also multiple ways to read into a single message. This has been discussed in length before; but the big point here is that diction plays a huge role in how you're received. Now, should you change your style from a snarky and flippant jokester? Again, this thread is not about making that call. Should you stop being a jerk and raining on everyone? On a personal note, could you? On a non-editorial note, not the call of FTC.
NICE
The first part is important, having to deny a suggestion is NOT being negative. Sometimes a suggestion just needs serious work and a suggester needs to know this. Telling the suggester that his suggestion has problems is not trolling, and it's not "being mean/hating", it's doing your job. In many cases, being honest is more "nice" than playing up bad for anything other than bad.
DEFINELY
With that said; a big help would be hunting definite nouns to the brink of extinction. "Everyone, no one, always, every day, anyone." You are A (singular, non-plural) critic. You are not Doug Walker or Jon Lovitz and cannot call yourself THE critic. You have a single voice and a single viewpoint; and you absolutely CANNOT know what everyone, no one, or anyone do(es). You don't know what happens every day, always, etc. For me, it's difficult to plan anything more than a month in advance for things I do have planned. Even planning a week ahead is capricious. With that said; drop definite nouns and you'll look a lot less arrogant.
I BEFORE WE
Riding the train of personal perspective; when you respond to a criticism, try to avoid falling into the trap of "a lot of people X"; instead speak only from your perspective, "I do X" or "I think X". It doesn't matter what a lot of people think; I doubt you made an account and posted here just to repeat what a lot of people believe. Pretty sure you came here to post what you believe. Stating "a lot of people", "we", "some", "commonly", etc. may be useful for context; but if it's the primary conveyance of your suggestion, then it creates distance between you and the person you're talking to; as though you're raising your walls against them. Indirect means distance; don't say "This is a generally disliked suggestion", say "I dislike suggestions like these".
Also, unless you are my wife, you do not speak for me ;).
INNOCENT
I understand. I've been there. I know this better than I know Minecraft... Sometimes you try your hardest to be nice. You try to uplift the 445th post about herobrine you've come across with reasons you dislike the suggestion. You're doing your best to be positive, put a good spin on it; and explain yourself and before you can finish cycling through tabs you are greeted with "YOU'RE A TROLL! STOP POSTING HERE!" by the person you're trying to help. SMH...
In some cases, you have done all you can to help someone out. The best option here is just to drop from the thread. Your ministrations are being met with hostility; OP has just made it very clear he doesn't want your help. Press back, wish him well on his thread (in your head); and go about your life to the next thread.
UPSELLING
Sweet, you see a thread. You post in it, you add supporting details; there is nothing the OP can do now except read and understand what's written. You're done!
But, you go back to it a bit later and you re-read what you wrote and you feel like a bit of a jerk... It happens. Upselling is a nice remedy to that problem. Just because you have to dash someone's hopes and dreams doesn't mean you can't give 'em some of your own, right? Upselling in this case is suggesting compromises to OP to help him improve his chances with others. Even if you don't like the suggestion, you can still do good by suggesting what you know another critic would like that would be a shoe-in for the thread.
Maybe the OP will do so many radical changes within the scope of the thread that you'll visit it again and not recognize it and will love it instead? Hey, stranger things have happened, right? In a worst case, while you have killed one suggestion, you have given the OP some fuel to brush himself off and try again; or maybe continue the thread all the better? They don't have to take the advice; but they will have to respect that it's been given.
This one will continue. If anyone has more things they'd like to add, feel free to reply below.
This is an appendix to FTC, don't expect to see it in the main body, but I'll try to get it linked there so that it can be continued.
What about the criticism "But what about servers!?" Minecraft, along with most other games, are balanced around singleplayer and/or small groups of friends playing together at the same time. Balancing around servers is pretty difficult if not impossible, since many have plugins and players have different skill levels and different playtime and equipment on the server. So often I see people say "No Support" to a suggestion because "then advanced players can slaughter the newbs with it!" Really though, is that a valid criticism? Servers may be big and popular, but they're not the main game, despite what many people seem to think.
Oh, no, it's already been addressed. But not by me, but by a group of users with credible power to do something about it (moderators and admins).
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
It's against the rules though. This thread puts the rules on the pedestal. It says, to paraphrase, "FOLLOW THE RULES OVER THIS GUIDE THEY'RE MORE IMPORTANT". This is about how to criticise well, it operates under the assumption you've read the rules. Regurgitating the rules here is not useful, because if somebody hasn't read the rules you can be sure they aren't reading this.
I totally concur. I wrote a mod for the purpose of explaining that the capability to execute files recursively with rotation. It's in a mod It's useful in a mod but the scripting capability should be in minecraft to script commands from files. Updated for 1.9.4 Forge is CommandRunnerMod.
It's in a mod so that it can be in Vanilla Minecraft.
Writes the CommandRunnerMod which gives the executefile command to read commands from a file. http://mods.curse.com/mc-mods/minecraft/246088-commandrunnermod
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
UPDATED
duties of a citic
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
DNE - Do Not Engage
As it says, sometimes the best move is to not make one. A victory, if one can be achieved is Pyrrhic or hollow. Sometimes it is hopeless, sometimes it's just a lost cause. A key tool for a critic is knowing when a situation needs to be avoided and when one needs to be addressed.
Do not engage means that you don't even respond to the situation. While the situation can be resolved; it'd be better to let someone better equipped (like a mod) do so instead.
DNE is fully preventative as well. If you are already entrenched in a conversation you're losing, throwing a DNE doesn't really help. Bailing from a conversation and throwing a late DNE is probably the best approach, but that alone leaves a lot of extra problems and baggage; such as lost respect from other posters and a view of cowardice from your opponents as they seek the answers you are now unable to give.
If another poster or mod has advice for positive conclusions to these situations; please respond below and let me know and I'll do my best to collect into FTC OP. Thanks!
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
A applaud you
Will it fit? - Gameplay Mechanic Edition
Sometimes you're not talking about a new item or a new weapon, but rather a new gameplay mechanic.
Say sliding or stabbing while blocking, etc. The point is, someone at some point (because indignant pessimism is the only safe stance on these forums and because I believe in the power of the law of truly large numbers (see Murphy's Law)) will eventually say "doesn't fit". Full stop.
So the question comes? Are they correct? Wall jumping certainly doesn't sound like it would fit, does it?... To answer that. They are dead wrong.
How do I know? Because they set themselves up for failure. There is nothing backing up their statement. With enough time I can create a convincing statement that does prove it fits. I literally can take any angle I want to prove them wrong; anyone can.
So step 1) QUALIFY YOUR STATEMENT. Use supporting details to determine why charging a bow without an arrow doesn't fit (within the game world); describe how there are better variants and options available to OP.
Also 2) This is a suggestion forum (last I checked, and am constantly reminded of every time I see a poorly defended suggestion with "be nice, this is a suggestion") which means gameplay mechanics have not been explored in game. Of course it doesn't fit. If it did, it would be in the game. Or would it? Is that double jump really a no-sale?
In a parallel universe where sliding was part and parcel to the game, someone(s) probably explain in exacerbated length how Minecraft would be less of an experience if sliding were taken away. It's a fallacy. It's bad because fear of the unknown. It's bad because of bandwagonning. It's bad because of... Fill in the blank.
The point is that unless someone mods Minecraft with that functionality, it's impossible to say whether a mechanic would fit or not. Those who have worked with the mechanic have an obvious bias FOR the mechanic's vanilla inclusion (I mean, duh). Basically, unless you download and test a mod with the described mechanic; you absolutely cannot use this criticism as you do not have a frame of reference to work from and that means you cannot form supporting details to back it up.
1) If you modded the mechanic - you have full rights to criticize a suggestion as you know the implementation; just be aware that you are naturally biased toward the inclusion of the suggestion.
2) If you used a mod with the mechanic - you have full rights to criticize a suggestion as you have useful and real feedback; chances are since you tried it; you are also inclined toward it.
3) if you have not modded or used a mod with the mechanic - do not use this criticism.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Thank you.
I would also say : If you modded the concept (mechanic), be as honest as possible. Good, bad, laguments, and the ugly. Your implementation may not be perfect, and you may not have thought through everything. If you used an implementation, be aware that it may not be perfect. Don't let a mod get in the way of what you think is a good idea.
Writes the CommandRunnerMod which gives the executefile command to read commands from a file. http://mods.curse.com/mc-mods/minecraft/246088-commandrunnermod
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
Excellent points Botjoe. Yeah, modders aren't infallable either; but they can provide a window to gameplay features that wouldn't otherwise exist. They are a major determinant on whether something can or can not fit.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
Thanks. send me a 16 color map of your avatar logo BTW, and I'll use executefile mod to make a stained glass structure block you can place.
Writes the CommandRunnerMod which gives the executefile command to read commands from a file. http://mods.curse.com/mc-mods/minecraft/246088-commandrunnermod
Largest file loaded is 90K commands from a command_block.
Lasted Updated Aug 7 2016 ... 1.9 to 1.10.2 Also the BlockDumpMod gives blockdump command which writes blocks to a text file as execute setblock commands or gives a report.
I'm wondering if this could use a section about trying to avoid just vomiting up stuff from the "Please read this before making a suggestion" thread. While I think that thread is very good overall (especially after it was retooled and updated), I see far too many people who use that thread as the basis of their criticism, even though it is supposed to be for the person making the suggestion to read.
What is worse is when they don't even form their opinion and instead treat that thread as the bible or an infallible codex of what is or is not a good idea. Just saying "The suggestion guide says this is bad" or saying "this is one of the commonly debunked (what does that mean by the way, considering a suggestion is not a myth or rumor and cannot be 'debunked') ideas on suggestion guide" is about the most useless of criticism that you can give.
Pointing people into the direction of the guide can and has done good. But that should be a single line at the end of a well thought out criticism that uses your own opinion on the idea, not just checking it against a list of things that some other thread said is good or bad and saying "4 out of 5 things were mentioned somewhere else as bad, so this must be bad". The issue is that a lot of this is covered elsewhere in the guide and may not warrant an individual section.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Ah, yeah, I'm not against that either. People have done the same thing with FTC. I love that you all think so highly of this guide; but I advise that it can only supplement; but it cannot be the exclusive basis of criticism.
It's all about reading and understanding the post and then responding according to what's presented; not based off of what some other situation-blind dork wrote.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I agree, both are good but they should never be treated like rules or something that needs to be followed. I would go so far as to say the absolute worst part of the Suggestions section is not the vague/redundant threads, occasional troll accounts, or just the silly ideas. I would say the worst part of the section is the group of people who sometimes act like the point of the section is just to tear down other people's ideas. I've done it myself which is one of the reasons I don't post as much anymore (plus 70 hour work weeks, yay). But unfortunately nothing can really be done about that. No rules are being broken.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I might make a section specifically on negativity. It actually is a really bad issue, and FTC fails to properly address it.
Thanks for bringing it up, I'll start working on a draft as I get time.
EDIT: It turns out "as I get time" doesn't mean tomorrow or the day after. Busy busy busy. Sorry all.
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Something I've been thinking about recently: "It will never be in the game," or "It's a generally disliked suggestion." The latter is fine to point out, but both aren't helpful towards improving the suggestion. As a critic, you really have no authority over what can and can't be in the game. Every time you critique a suggestion, it should be done with a fresh and unbiased-as-possible mindset, critiquing this suggestion and not your idea of the general suggestion as a whole. For example, if someone posts a thirst thread, don't just say "Thirst will never be in the game! It's generally disliked!" and move on. If the suggestion is identical to another failed suggestion, point them toward the failed suggestion so they can see what's wrong with it. If the suggester has put thought into it, and it is different and more detailed than other suggestions, then tell the suggester what's wrong with his suggestion, not the general idea. You get what I mean?
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Actually... Neither are good criticisms.
The first one is simple gate keeping; there is no pool of authority you could possibly pull from to enforce such a thing.
The second one isn't a criticism: Is it generally disliked? So? Who cares? Others' opinions of the suggestion has no true bearing on the suggestion. The suggestion should influence the "general acceptance", not vice versa.
If a garbage suggestion is Toilets McKillwithfire, stating overall acceptability does nothing. I mean that in the purest sense. If the suggestion is garbage, telling them that it's generally disliked is blindingly obvious and redundant. If the suggestion is reasonable; then pointing out that it's generally disliked does nothing as well; as it's obviously not disliked in this case (considering that it's reasonable and all).
I guess the problem with "generally disliked suggestion" is that you have not added anything of substance to your criticism. (IE. You haven't added a criticism to your criticism.)
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Yep. I think that's what he was talking about, how they aren't good criticisms overall.
Which reminds me that Gamelord was wrong (or not wrong, but the possibility was), my Herobrine thread didn't get locked immediately because that second criticism was not used for it. Is there a way to tag Game?
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Don't believe so Book, but luckily for you, I'm subbed to this thread.
I don't recall saying it would be locked immediately. Rather, I wanted to find out if it would.
Which is why I said thiisss
Whiiich also makes me realize that I worded it horribly. The idea was that the idea that it would get locked immediately was wrong, which you wanted to find out. Or something like that.
The Wyrm Watches. The Wyrm knows. The Wyrm reads. The Wyrm Animates too! Check me out at the WyrmWorks Channel on Youtube!
You should join Brazil on the Total War Minecraft server - 167.114.100.168:43841! Includes many Minecraft Forum members including myself, Selene011, Genius_idiot, Gamelord, and more!
FTC APPENDIX
NEGATIVITY (Nice Guides Finish Last)
There is an adage that's been around for a while, you get more flies with honey than with vinegar. That is, you get more reception by positively reacting to a situation instead of throwing the failures into the person's face.
Where does this lead in the scope of criticism? For the Critics has always been meant as a tool that someone could use to improve their own responses. It was never meant to change who someone was; but only as a way to keep them from getting banned. With that in mind, I don't want to preach or patronize here; but point out ways to improve the overall atmosphere of the suggestions forum.
I will say, though, that in my experience; there are multiple ways to say the same thing; there are also multiple ways to read into a single message. This has been discussed in length before; but the big point here is that diction plays a huge role in how you're received. Now, should you change your style from a snarky and flippant jokester? Again, this thread is not about making that call. Should you stop being a jerk and raining on everyone? On a personal note, could you? On a non-editorial note, not the call of FTC.
NICE
DEFINELY
I BEFORE WE
Also, unless you are my wife, you do not speak for me ;).
INNOCENT
In some cases, you have done all you can to help someone out. The best option here is just to drop from the thread. Your ministrations are being met with hostility; OP has just made it very clear he doesn't want your help. Press back, wish him well on his thread (in your head); and go about your life to the next thread.
UPSELLING
But, you go back to it a bit later and you re-read what you wrote and you feel like a bit of a jerk... It happens. Upselling is a nice remedy to that problem. Just because you have to dash someone's hopes and dreams doesn't mean you can't give 'em some of your own, right? Upselling in this case is suggesting compromises to OP to help him improve his chances with others. Even if you don't like the suggestion, you can still do good by suggesting what you know another critic would like that would be a shoe-in for the thread.
Maybe the OP will do so many radical changes within the scope of the thread that you'll visit it again and not recognize it and will love it instead? Hey, stranger things have happened, right? In a worst case, while you have killed one suggestion, you have given the OP some fuel to brush himself off and try again; or maybe continue the thread all the better? They don't have to take the advice; but they will have to respect that it's been given.
This one will continue. If anyone has more things they'd like to add, feel free to reply below.
This is an appendix to FTC, don't expect to see it in the main body, but I'll try to get it linked there so that it can be continued.
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What about the criticism "But what about servers!?" Minecraft, along with most other games, are balanced around singleplayer and/or small groups of friends playing together at the same time. Balancing around servers is pretty difficult if not impossible, since many have plugins and players have different skill levels and different playtime and equipment on the server. So often I see people say "No Support" to a suggestion because "then advanced players can slaughter the newbs with it!" Really though, is that a valid criticism? Servers may be big and popular, but they're not the main game, despite what many people seem to think.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com