The Meaning of Life, the Universe, and Everything.
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Hyderabad
Join Date:
6/21/2016
Posts:
55
Member Details
Introduction
Minecarts, right now, are almost useless. They are slow. Their only use is to transport items. You can travel about 5 times faster than a minecart on a boat on ice. Why, Mojang? No updates to Minecarts? Here are my ideas for improvement in Minecarts.
The Hook and Coaches
The first improvement is not directly related to speed, but here we can have a new recipie called the 'Hook'. It is crafted with 5 iron nuggets in a reverse U shape. This will let you connect 2 or more minecarts to create a 'train'. Each additional coach decreases the speed of minecart by 20%. (The speed will be 80% after 2nd coach, 64% after the 3rd coach and so on.) However, if a burning furnace coach is added at the front or back, the speed of a minecart will be increased by 10% per coach (not compounded, so if there are 2 furnace carts, the speed will be increased by 20% and not 21%, and if there are 3 the speed is 30% more.) Furnace carts don't count for speed decreasing.
Also, coaches containing chests decrease the speed by 20%, plus 0.64% per stack of 64 items (or 1 tool) added into it.
Down slant movement
When a minecart is moving in a downward slant, its speed increases by 25% each second it is on a slope. Example, if a minecart going at 10 m/s goes down a slope, the speed changes to 12.5 m/s after 1 second (or 10*root 2 or 14.142 blocks), 16.25 m/s after another second (or 12.5*root 2 or 17.665 blocks after the first 14.142 blocks) and so on.
There is absolutely no speed limit for downward track movement. However, if you are going more than 20 m/s and crash onto the ground when the slope ends, you will receive the damage equvivalent to your speed in m/s minus 20, multiplied by 5 half hearts. So if you hit the ground when going at 22.8 m/s, you will get damaged by 2.8*4 or 11.2 (rounded of to 11) half hearts or 5.5 hearts. If there are any furnace carts, they explode, equalent to the amount of fuel in it. It will create an explosion of 0.01 times the strength of 1 TNT for every 10 seconds worth of fuel in the cart. (I.e for every coal, the explosion will be 0.08 of TNT, or with 12 coal in the cart, the explosion will be equal to 0.96 times the power on TNT.
The speed can easily be reduced with powered rails which are turned off.
Also, minecarts always load 2 chunks within them when moving without the player.
Up slant movement
With each second, the speed decreases by 25%, similar to above, except it decreases.
E.g. When a minecart is moving at the speed of 10 m/s, and the cart starts to move uphill, the speed decreases to 7.5 m/s after (10*root 2 or 14.142 blocks), then to 5.825 m/s after (7.5*root 2) blocks. (Even though I'm calculating the speed difference every second, the computer calculates it every tick. However, the difference it too little.) Also if the cart ends up too fast when the slope ends, (more than 20 m/s), the cart may fly a couple to 10 blocks into the air, and when it hits a wall or the ground it will cause damage and/or explode.
Powered Rails changes
Powered rails increase your speed by 2.5 m/s per second on the rail. If you are going at 2.5 m/s:
Your speed changes to:
5 m/s after 2.5 powered rails
7.5 m/s after 7.5 p.rails
10 m/s after 15 p.rails
12.5 m/s after 25 p.rails
15 m/s after 37.5 p.rails
17.5 m/s after 55 p.rails and so on. (As you increase your speed, it becomes exponentially harder, if you dont understand the math above).
They also decelerate you by 1 m/s per powered rail turned off. (If you are going at a very high speed, like 50 m/s, it would take long (30 blocks of p.rails) to come to a speed which doesnt cause a crash)
Regular rails decelerate you by 0.5% per second on rails.
If you are going more than 20 m/s on a turning you will crash and cause damage. This includes elevation changes. So, you need to decelerate a bit before turnings. Or else, we could add turning rails (similar to railcraft mod), which, by the length of turning, lets you have more speed support. (you need 2 squared of 4 block long turning for going 40 m/s or 9 block long one for 60 m/s and so on.)
Speed limit
There is no speed limit. It only depends on your computer's FPS. If you have optifine (and several million tons of in-game gold to make powered rails), you could reach a speed of even 400 m/s (it wont take time to load chunks in optifine). However, we may limit it to 64 m/s for vanilla so that chunks have time to load. Or even 32 m/s for lower end computers and 128 m/s for higher end ones.
Heavy rails (optional to add?)
If these are added, the speed limit for regular and powered rails is 16 m/s. These rails, crafted with 6 powered rails and 3 redstone blocks, will give you FIVE heavy rails, only powerable by redstone blocks. These will let you go faster probably to 32m/s. There are also regular rail versions of this, crafted with 8 regular rails and 1 redstone dust, which lets you go 32 m/s and only have 0.25% deceleration per second. The powered rail varient will give you an acceleration of 5 m/s per second instead of 2.5 m/s.
And we can even add heavier version of this, crafted using same recipie, but instead of powered rail and regular rail, we use heavy powered rail and heavy regular rail. So these powered ones have acceleration of 10 m/s per second, but require 3 redstone blocks to power only THREE of these rails. Their max speed is 64 m/s, and deceleration for regular rails is 0.1% per second.
CONCLUSION
So, here is the end. Please reply. Constructive criticism will also be appreciated. '''This will be buggy" shouldnt be the reason if this shouldn't be added to the game.
I like most of this suggestion, but there really should be a terminal velocity for the mine carts. At the moment, it sounds like you can reach really unreasonable speeds that can have negative effects on the game, and give players with better hardware the option to travel faster. Minecraft is only capable of so much, and it's usually a bad idea to give certain players restricted movement.
I like most of this suggestion, but there really should be a terminal velocity for the mine carts. At the moment, it sounds like you can reach really unreasonable speeds that can have negative effects on the game, and give players with better hardware the option to travel faster. Minecraft is only capable of so much, and it's usually a bad idea to give certain players restricted movement.
As i mentioned, we could have a terminal velocity of 64 m/s, however it would cost a lot.
According to my idea, it would require you to get around 800 powered rails to reach this speed: (Speeds before 75 powered rails are given above)
Powered rail 75: 20 m/s (72 km/h)
Powered rail 95: 22.5 m/s (81 km/h)
Powered rail 117.5 : 25 m/s (90 km/h)
Powered rail 142.5: 27.5 m/s (99 km/h)
Powered rail 170 : 30 m/s (108 km/h)
Powered rail 200: 32.5 m/s (117 km/h)
Powered rail 232.5 : 35 m/s (126 km/h)
PR 267.5: 37.5 m/s (135 km/h)
PR 305 : 40 m/s (144 km/h)
PR 345: 42.5 m/s (153 km/h)
PR 387.5: 45 m/s (162 km/h)
PR 432.5: 47.5 m/s (171 km/h)
PR 480 : 50 m/s (180 km/h)
PR 530: 52.5 m/s (189 km/h)
PR 582.5: 55 m/s (198 km/h)
PR 637.5: 57.5 m/s (207 km/h)
PR 695: 60 m/s (216 km/h)
PR 755: 62.5 m/s (225 km/h)
PR *800*: 64 m/s (234.6 km/h, max speed suggested)
Introduction
Minecarts, right now, are almost useless. They are slow. Their only use is to transport items. You can travel about 5 times faster than a minecart on a boat on ice. Why, Mojang? No updates to Minecarts? Here are my ideas for improvement in Minecarts.
The Hook and Coaches
The first improvement is not directly related to speed, but here we can have a new recipie called the 'Hook'. It is crafted with 5 iron nuggets in a reverse U shape. This will let you connect 2 or more minecarts to create a 'train'. Each additional coach decreases the speed of minecart by 20%. (The speed will be 80% after 2nd coach, 64% after the 3rd coach and so on.) However, if a burning furnace coach is added at the front or back, the speed of a minecart will be increased by 10% per coach (not compounded, so if there are 2 furnace carts, the speed will be increased by 20% and not 21%, and if there are 3 the speed is 30% more.) Furnace carts don't count for speed decreasing.
Also, coaches containing chests decrease the speed by 20%, plus 0.64% per stack of 64 items (or 1 tool) added into it.
Down slant movement
When a minecart is moving in a downward slant, its speed increases by 25% each second it is on a slope. Example, if a minecart going at 10 m/s goes down a slope, the speed changes to 12.5 m/s after 1 second (or 10*root 2 or 14.142 blocks), 16.25 m/s after another second (or 12.5*root 2 or 17.665 blocks after the first 14.142 blocks) and so on.
There is absolutely no speed limit for downward track movement. However, if you are going more than 20 m/s and crash onto the ground when the slope ends, you will receive the damage equvivalent to your speed in m/s minus 20, multiplied by 5 half hearts. So if you hit the ground when going at 22.8 m/s, you will get damaged by 2.8*4 or 11.2 (rounded of to 11) half hearts or 5.5 hearts. If there are any furnace carts, they explode, equalent to the amount of fuel in it. It will create an explosion of 0.01 times the strength of 1 TNT for every 10 seconds worth of fuel in the cart. (I.e for every coal, the explosion will be 0.08 of TNT, or with 12 coal in the cart, the explosion will be equal to 0.96 times the power on TNT.
The speed can easily be reduced with powered rails which are turned off.
Also, minecarts always load 2 chunks within them when moving without the player.
Up slant movement
With each second, the speed decreases by 25%, similar to above, except it decreases.
E.g. When a minecart is moving at the speed of 10 m/s, and the cart starts to move uphill, the speed decreases to 7.5 m/s after (10*root 2 or 14.142 blocks), then to 5.825 m/s after (7.5*root 2) blocks. (Even though I'm calculating the speed difference every second, the computer calculates it every tick. However, the difference it too little.) Also if the cart ends up too fast when the slope ends, (more than 20 m/s), the cart may fly a couple to 10 blocks into the air, and when it hits a wall or the ground it will cause damage and/or explode.
Powered Rails changes
Powered rails increase your speed by 2.5 m/s per second on the rail. If you are going at 2.5 m/s:
Your speed changes to:
5 m/s after 2.5 powered rails
7.5 m/s after 7.5 p.rails
10 m/s after 15 p.rails
12.5 m/s after 25 p.rails
15 m/s after 37.5 p.rails
17.5 m/s after 55 p.rails and so on. (As you increase your speed, it becomes exponentially harder, if you dont understand the math above).
They also decelerate you by 1 m/s per powered rail turned off. (If you are going at a very high speed, like 50 m/s, it would take long (30 blocks of p.rails) to come to a speed which doesnt cause a crash)
Regular rails decelerate you by 0.5% per second on rails.
If you are going more than 20 m/s on a turning you will crash and cause damage. This includes elevation changes. So, you need to decelerate a bit before turnings. Or else, we could add turning rails (similar to railcraft mod), which, by the length of turning, lets you have more speed support. (you need 2 squared of 4 block long turning for going 40 m/s or 9 block long one for 60 m/s and so on.)
Speed limit
There is no speed limit. It only depends on your computer's FPS. If you have optifine (and several million tons of in-game gold to make powered rails), you could reach a speed of even 400 m/s (it wont take time to load chunks in optifine). However, we may limit it to 64 m/s for vanilla so that chunks have time to load. Or even 32 m/s for lower end computers and 128 m/s for higher end ones.
Heavy rails (optional to add?)
If these are added, the speed limit for regular and powered rails is 16 m/s. These rails, crafted with 6 powered rails and 3 redstone blocks, will give you FIVE heavy rails, only powerable by redstone blocks. These will let you go faster probably to 32m/s. There are also regular rail versions of this, crafted with 8 regular rails and 1 redstone dust, which lets you go 32 m/s and only have 0.25% deceleration per second. The powered rail varient will give you an acceleration of 5 m/s per second instead of 2.5 m/s.
And we can even add heavier version of this, crafted using same recipie, but instead of powered rail and regular rail, we use heavy powered rail and heavy regular rail. So these powered ones have acceleration of 10 m/s per second, but require 3 redstone blocks to power only THREE of these rails. Their max speed is 64 m/s, and deceleration for regular rails is 0.1% per second.
CONCLUSION
So, here is the end. Please reply. Constructive criticism will also be appreciated. '''This will be buggy" shouldnt be the reason if this shouldn't be added to the game.
Check out my suggestions!
Improved mine carts speed: http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2847927-improvement-in-minecart-speed
*Reserved*
Check out my suggestions!
Improved mine carts speed: http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2847927-improvement-in-minecart-speed
Support. I would very much appreciate minecarts having a way to be hooked together.
Check out my suggestions! Here is one of them:
I like most of this suggestion, but there really should be a terminal velocity for the mine carts. At the moment, it sounds like you can reach really unreasonable speeds that can have negative effects on the game, and give players with better hardware the option to travel faster. Minecraft is only capable of so much, and it's usually a bad idea to give certain players restricted movement.
As i mentioned, we could have a terminal velocity of 64 m/s, however it would cost a lot.
According to my idea, it would require you to get around 800 powered rails to reach this speed: (Speeds before 75 powered rails are given above)
Powered rail 75: 20 m/s (72 km/h)
Powered rail 95: 22.5 m/s (81 km/h)
Powered rail 117.5 : 25 m/s (90 km/h)
Powered rail 142.5: 27.5 m/s (99 km/h)
Powered rail 170 : 30 m/s (108 km/h)
Powered rail 200: 32.5 m/s (117 km/h)
Powered rail 232.5 : 35 m/s (126 km/h)
PR 267.5: 37.5 m/s (135 km/h)
PR 305 : 40 m/s (144 km/h)
PR 345: 42.5 m/s (153 km/h)
PR 387.5: 45 m/s (162 km/h)
PR 432.5: 47.5 m/s (171 km/h)
PR 480 : 50 m/s (180 km/h)
PR 530: 52.5 m/s (189 km/h)
PR 582.5: 55 m/s (198 km/h)
PR 637.5: 57.5 m/s (207 km/h)
PR 695: 60 m/s (216 km/h)
PR 755: 62.5 m/s (225 km/h)
PR *800*: 64 m/s (234.6 km/h, max speed suggested)
Check out my suggestions!
Improved mine carts speed: http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2847927-improvement-in-minecart-speed
Thanks!
Check out my suggestions!
Improved mine carts speed: http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2847927-improvement-in-minecart-speed