Well, I think it is a stupid idea to have them. Well, I think it they should have put:
*Added the ability to smelt iron tools and armor back into ingots.
Why? Because it be so much easier. So just try to imagine, you found some diamonds in the mine and crafted some boots. And in the mine, you iron pickaxe broke and you only had enough diamonds to make boots so, if you could just smelt tools and armor into ingots, you could just smelt the old boots into ingots for a new pickaxe! And I also think they should add the ability for all armor and tools (except leather, wood and chain). So, thats just my opinion.
I agree that currently smelting tools into nuggets is a waste but smelting it into ingots would make it easily exploitable. Also, you didn't specify how many ingots it would give so I assume it's one ingot per item. With that assumption, you could smelt your zero durability shovel for a full durability one with the cheap cost of some fuel and two sticks.
IMO, it should scale based on how much materials required to craft it. E.g. ninth of total cost, third of total cost, etc.
I agree that currently smelting tools into nuggets is a waste but smelting it into ingots would make it easily exploitable. Also, you didn't specify how many ingots it would give so I assume it's one ingot per item. With that assumption, you could smelt your zero durability shovel for a full durability one with the cheap cost of some fuel and two sticks.
IMO, it should scale based on how much materials required to craft it. E.g. ninth of total cost, third of total cost, etc.
The developers wanted iron nuggets so i cant complain
I don't see your logic here?
Anyway, I always hated the idea of iron nuggets because it cheaply copied a unique thing that gold had. But at the same time it makes some flicker of sense. Items to ingots sounds too exploitable.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Anyway, I always hated the idea of iron nuggets because it cheaply copied a unique thing that gold had. But at the same time it makes some flicker of sense. Items to ingots sounds too exploitable.
Since gold nuggets were added, many people asked for iron ones. Many mods add those; but they also added uses for them, where vanilla MC puts them to be useless items.
Since gold nuggets were added, many people asked for iron ones. Many mods add those; but they also added uses for them, where vanilla MC puts them to be useless items.
Gold nuggets can be turned into ingots, and maybe firework stars.
That's it.
I was surprised about iron nuggets too, but it seems like a fair trade- use that pickaxe over 200 times, smelt it and get back a little something. Getting back an ingot would be too overpowered, because shovels.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Gold nuggets can be turned into ingots, and maybe firework stars.
That's it.
I was surprised about iron nuggets too, but it seems like a fair trade- use that pickaxe over 200 times, smelt it and get back a little something. Getting back an ingot would be too overpowered, because shovels.
I think it should be a nugget per ingot used to craft it, and five for horse armor. One nugget is too few, and a full ingot is way to much, especially in the aforementioned use of shovels.
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The Lockheed SR-71 Blackbird would be able to cross the entire Minecraft world in just shy of 17 hours.
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Nuggets should simply be able to be obtained in larger amounts and get some uses. Gold Nuggets are useful buth because some recipes need them, and because Zombie Pigmen drop it, so Iron Nuggets need something similar in order to be useful.
I could imagine a prorated system based on remaining durability and to do this in any straightforward manner you would need something much smaller than ingots, hence nuggets.
As mentioned above, 9 nuggets to an ingot so a pick costs 27 nuggets or about 1 per 4% and a chestpiece takes 8 ingots or 72 nuggets so 1 for each 1% seems reasonable.
Terrible idea, because then you could just reset the durability of said item when re-crafting it via smelting.
In other words, once I get a diamond pick and it reaches a durability of "one use left", I can just smelt it back down into three diamonds to craft yet another diamond pickax with a durability of "brand spanking new", and the process repeats, yada yada yada. Hopefully you get the point.
It should be based on craft cost and durability imo.
R=9*C*D*0.75
Return = 9 (to convert Cost from Ingot value to Nugget value) * Cost to make Item * Durability Percentage * 0.75 (25% penalty as additional cost)
So an Chest armor is 8 Ingots and say you smelt it at 50% Durability.
R = 9*8*0.5*0.75
R = 72*0.5*0.75
R = 36*0.75
R = 27
So you get 27 Nuggets, or 3 Ingots back
I like that.
Of course the end calculated number would have to round up or round down in most cases in order to be a whole number, because there can be no such thing as 3.14159265359 Ingots in Minecraft ;3
Ok, so you might know
How they added iron nuggets in 1.11.2?
Well, I think it is a stupid idea to have them. Well, I think it they should have put:
*Added the ability to smelt iron tools and armor back into ingots.
Why? Because it be so much easier. So just try to imagine, you found some diamonds in the mine and crafted some boots. And in the mine, you iron pickaxe broke and you only had enough diamonds to make boots so, if you could just smelt tools and armor into ingots, you could just smelt the old boots into ingots for a new pickaxe! And I also think they should add the ability for all armor and tools (except leather, wood and chain). So, thats just my opinion.
The developers wanted iron nuggets so i cant complain
I agree that currently smelting tools into nuggets is a waste but smelting it into ingots would make it easily exploitable. Also, you didn't specify how many ingots it would give so I assume it's one ingot per item. With that assumption, you could smelt your zero durability shovel for a full durability one with the cheap cost of some fuel and two sticks.
IMO, it should scale based on how much materials required to craft it. E.g. ninth of total cost, third of total cost, etc.
1 ingot per iron item, and 3 for horse armor?
I don't see your logic here?
Anyway, I always hated the idea of iron nuggets because it cheaply copied a unique thing that gold had. But at the same time it makes some flicker of sense. Items to ingots sounds too exploitable.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Since gold nuggets were added, many people asked for iron ones. Many mods add those; but they also added uses for them, where vanilla MC puts them to be useless items.
Gold nuggets can be turned into ingots, and maybe firework stars.
That's it.
I was surprised about iron nuggets too, but it seems like a fair trade- use that pickaxe over 200 times, smelt it and get back a little something. Getting back an ingot would be too overpowered, because shovels.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yeah, so perhaps getting 4 nuggets by shovel?
I think it should be a nugget per ingot used to craft it, and five for horse armor. One nugget is too few, and a full ingot is way to much, especially in the aforementioned use of shovels.
The Lockheed SR-71 Blackbird would be able to cross the entire Minecraft world in just shy of 17 hours.
It should be based on craft cost and durability imo.
R=9*C*D*0.75
Return = 9 (to convert Cost from Ingot value to Nugget value) * Cost to make Item * Durability Percentage * 0.75 (25% penalty as additional cost)
So an Chest armor is 8 Ingots and say you smelt it at 50% Durability.
R = 9*8*0.5*0.75
R = 72*0.5*0.75
R = 36*0.75
R = 27
So you get 27 Nuggets, or 3 Ingots back
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Inferior villager currency?
I could imagine a prorated system based on remaining durability and to do this in any straightforward manner you would need something much smaller than ingots, hence nuggets.
As mentioned above, 9 nuggets to an ingot so a pick costs 27 nuggets or about 1 per 4% and a chestpiece takes 8 ingots or 72 nuggets so 1 for each 1% seems reasonable.
Learn something new each day
Terrible idea, because then you could just reset the durability of said item when re-crafting it via smelting.
In other words, once I get a diamond pick and it reaches a durability of "one use left", I can just smelt it back down into three diamonds to craft yet another diamond pickax with a durability of "brand spanking new", and the process repeats, yada yada yada. Hopefully you get the point.
I like that.
Of course the end calculated number would have to round up or round down in most cases in order to be a whole number, because there can be no such thing as 3.14159265359 Ingots in Minecraft ;3
BA