The Auto Equipping Enchantment: automatically equips and it also over rules binding (but it only auto equips when picked up!!!)
3)
Auto smelting: automatically smelts all items (when you mine wood you will get charcoal, when you mine iron you get ingots,etc)
4)
Potion enchantments: you can use an anvil to combine potions with other potions and with armor and with books (and when you equip the armor it will give you that effect when you press the 'R' key... BUT the potion will wear out and you have to wait for it to recharge(you have to wait 5 times the length of the effect(EX:you have an effect that lasts for 22 seconds but it takes 1 minute and 50 seconds to recharge).
5)
Binding II and III: Binding II Will keep your stuff on even when you pick up a auto equipping item. Binding III will keep your armor on even when you die (but it uses up one third of remaining durability)
6)
The incineration curse:all items within a 4 block radius will be destroyed applies when holding or wearing the item with the curse also applies when mobs are holding items with it.(gains an additional 2 blocks on the radius per level)
7)
curse of weight:opposite effect of feather falling
Other Enchanting Ideas
1)
You can unenchant all items: so if you have a bunch of useless gold armor you can put a book in the first slot of the anvil and the armor in the second, and you will get a book with the enchantments of the armor (it will use up exp)
2)
You can select the enchants that you want but it's really expensive: so for every level 1 enchantment it's 10 exp for every level 2 it's 20 exp, etc.
3)
Enchant Have a durability: and you can combine items with the armor to increase the durability of the enchantment (ex:you can combine your sword with sharpness with a lot of spider eyes and you can send it from sharpness I to dullness II)(level I enchants take have 20 durability, level II enchants have 40 durability, level III enchants have 80 durability,etc... and spider eyes give -5 durability, sugar give 2 durability, etc...) that way when you get a bad enchant you can make it better.
Sharpness ----> Dullness
Fortune ----> Silk Touch
Protection ----> Unprotection
Etc.
4)
you can multiple protection enchants: you can have protection and fire protection BUT it has to add up to IV MAXIMUM so you can have protection II and fire protection II but you can't have protection III and fire protection II (it adds up to V so it wont work)
Please post your Ideas and I will update this thread with them
Really everything here is either OP or unrealistic, so I can't offer support. However, the dullness enchantment (which should actually be called a curse btw) seems reasonable that they would add this to go along with the binding and vanishing curses.
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Untrue most of these are curse enchants that would be rare and ender pearls are equally as op, also
featherwight- decreased attack time delay
cures of heart- randomly overrides controlled on a rare chance 1-15 minutes usually around the 7 mark, causing you to kill the nearest mob or player with swiftness blindness and stength that disappears instantly after
cusre of lead falling and wight opposite effect of featherweight and feather falling
can you please give me some examples? and some ideas for improvement? it would make my job a lot easier and i'm really sorry i couldn't respond earlier
Really everything here is either OP or unrealistic, so I can't offer support. However, the dullness enchantment (which should actually be called a curse btw) seems reasonable that they would add this to go along with the binding and vanishing curses.
can you please give me some examples? and some ideas for improvement? it would make my job a lot easier and i'm really sorry i couldn't respond earlier
Potion Enchantments - This one is really random. Mixing potions just cheats around the fact that you can't stack them, which is done for balance. Why would an anvil be used for mixing potions..?
Binding II/III - Again, this is another "cheat-around" mechanic. I could just kill myself if I'm lost in the Nether and respawn with my sword. Almost like I teleported by using lava...
Incineration - I would throw this away faster than any man could think.
Unenchanting - Too much potential to be overpowered, especially since you can bank up enchantments and slap them on that diamond armor...
Select Enchant - Just because this is expensive doesn't mean it's perfectly balanced out. I'm just gonna mine quartz all day until I have enough.
Enchant Durability - Why would anyone in their right mind curse their own stuff? There's no point making a curse better since the curses don't need to be there at all. Yes, I know the binding curse already exists.
Multiple Protection - Not the worst thing, but that's still a bit too much protection.
The "None of them" option in the poll is one-sided.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Enchant Durability - Why would anyone in their right mind curse their own stuff? There's no point making a curse better since the curses don't need to be there at all. Yes, I know the binding curse already exists.
the point of the curses are so that you wont always get good stuff when you enchant things
the point of the curses are so that you wont always get good stuff when you enchant things
Yeeeeaah that's kind of the whole point in enchanting stuff altogether -_____-
You spend (hard?) earned XP to get good stuff. Not spend what you gathered all day to maybe get something good. I don't go to burger king and spend money on a burger that has a 1-in-6 chance of being rotten squirrel meat to "add balance". It's the same thing with potions.
The new enchantments:
1)
The dullness Curse: opposite of sharpness
2)
The Auto Equipping Enchantment: automatically equips and it also over rules binding (but it only auto equips when picked up!!!)
3)
Auto smelting: automatically smelts all items (when you mine wood you will get charcoal, when you mine iron you get ingots,etc)
4)
Potion enchantments: you can use an anvil to combine potions with other potions and with armor and with books (and when you equip the armor it will give you that effect when you press the 'R' key... BUT the potion will wear out and you have to wait for it to recharge(you have to wait 5 times the length of the effect(EX:you have an effect that lasts for 22 seconds but it takes 1 minute and 50 seconds to recharge).
5)
Binding II and III: Binding II Will keep your stuff on even when you pick up a auto equipping item. Binding III will keep your armor on even when you die (but it uses up one third of remaining durability)
6)
The incineration curse:all items within a 4 block radius will be destroyed applies when holding or wearing the item with the curse also applies when mobs are holding items with it.(gains an additional 2 blocks on the radius per level)
7)
curse of weight:opposite effect of feather falling
Other Enchanting Ideas
1)
You can unenchant all items: so if you have a bunch of useless gold armor you can put a book in the first slot of the anvil and the armor in the second, and you will get a book with the enchantments of the armor (it will use up exp)
2)
You can select the enchants that you want but it's really expensive: so for every level 1 enchantment it's 10 exp for every level 2 it's 20 exp, etc.
3)
Enchant Have a durability: and you can combine items with the armor to increase the durability of the enchantment (ex:you can combine your sword with sharpness with a lot of spider eyes and you can send it from sharpness I to dullness II)(level I enchants take have 20 durability, level II enchants have 40 durability, level III enchants have 80 durability,etc... and spider eyes give -5 durability, sugar give 2 durability, etc...) that way when you get a bad enchant you can make it better.
Sharpness ----> Dullness
Fortune ----> Silk Touch
Protection ----> Unprotection
Etc.
4)
you can multiple protection enchants: you can have protection and fire protection BUT it has to add up to IV MAXIMUM so you can have protection II and fire protection II but you can't have protection III and fire protection II (it adds up to V so it wont work)
Please post your Ideas and I will update this thread with them
~solo
Really everything here is either OP or unrealistic, so I can't offer support. However, the dullness enchantment (which should actually be called a curse btw) seems reasonable that they would add this to go along with the binding and vanishing curses.
Not enough information! As rkpkid1997 said, too overpowered.
Nope
(This kinda looks like a wishlist, but I'm not sure)
I am sorry to hear that. It took me a long time to get back to you but I think I have balanced them out
You advice is always appreciated, I would appreciate if you checked it out
~solonovamax
Untrue most of these are curse enchants that would be rare and ender pearls are equally as op, also
featherwight- decreased attack time delay
cures of heart- randomly overrides controlled on a rare chance 1-15 minutes usually around the 7 mark, causing you to kill the nearest mob or player with swiftness blindness and stength that disappears instantly after
cusre of lead falling and wight opposite effect of featherweight and feather falling
I did have a very big post here, but it vanished. I'll just say that none of these will be very helpful and balanced at the same time.
No support.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
can you please give me some examples? and some ideas for improvement? it would make my job a lot easier and i'm really sorry i couldn't respond earlier
~solo
can you please give me some examples? and some ideas for improvement? it would make my job a lot easier and i'm really sorry i couldn't respond earlier
~solo
You didn't need to put those in spoilers -___-
That just creates pointless clicking for us...
Dullness - Time to throw that sword away.
Auto Equipping - I don't get this one.
Auto Smelting - Ruins the point of furnaces.
Potion Enchantments - This one is really random. Mixing potions just cheats around the fact that you can't stack them, which is done for balance. Why would an anvil be used for mixing potions..?
Binding II/III - Again, this is another "cheat-around" mechanic. I could just kill myself if I'm lost in the Nether and respawn with my sword. Almost like I teleported by using lava...
Incineration - I would throw this away faster than any man could think.
Unenchanting - Too much potential to be overpowered, especially since you can bank up enchantments and slap them on that diamond armor...
Select Enchant - Just because this is expensive doesn't mean it's perfectly balanced out. I'm just gonna mine quartz all day until I have enough.
Enchant Durability - Why would anyone in their right mind curse their own stuff? There's no point making a curse better since the curses don't need to be there at all. Yes, I know the binding curse already exists.
Multiple Protection - Not the worst thing, but that's still a bit too much protection.
The "None of them" option in the poll is one-sided.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
the point of the curses are so that you wont always get good stuff when you enchant things
Yeeeeaah that's kind of the whole point in enchanting stuff altogether -_____-
You spend (hard?) earned XP to get good stuff. Not spend what you gathered all day to maybe get something good. I don't go to burger king and spend money on a burger that has a 1-in-6 chance of being rotten squirrel meat to "add balance". It's the same thing with potions.