I had this idea a wile back ago. The idea is that you can make an improved crafting table. The idea is that you can make improve tools, armor, and also the elytra. (this is just my personal opinion) The elytra is an object that goes in the chest slot in place of a major piece of armor leaving a player exposed to too much potential damage from a mob or another player. I honestly think that it should be at least craft-able through the improved crafting table and used like an upgrade piece kind of like the upgrades in tinker's construct. the improved armor is a base leather armor set that you can add individual armor plates made from other materials either for ornamental or protection purposes and actually stands out a little from the (still visible) leather armor (kind of like the ironman armor, just in blocky Minecraft style).
This could use a ton more detail. Crafting recipes, stats, the whole shebang. It isn't an awful idea but it needs more details. It is hard to like the end result when how to get there is what makes the idea good or bad.
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I'm not entirely sure how to depict this but essentially with the improved armor, you can completely customize it. As a revision, the base leather armor just looks like leather armor when on the player but the leather used is studded. Iron ingots in the corners and leather in the center for studded leather. the armor can either be customized in the upgrade table (talked about later) or when worn, you have a new tab that allows you to add individual armor plates (shoulder guards, pectoral guards, back guards, as well as armor that extends the entire length of the arm, plates for upper leg, knee, and lower leg, helmet plate with visor) <- what is in the () as an example and the ability to put an emblem on the armor as well. the idea for the elytra is to make it so that you have to make each of the individual components, the individual wings and harness, and it should be an upgrade for the chest piece, not a replacement for chest piece. now to talk upgrades. The upgrades would be implementable by way of an upgrade table, separate to the improved crafting table, and would be created using 8 iron blocks around a normal crafting table. The interface for the upgrade table would change depending on what is in it. For the feet, pistons for added jump height, and slime blocks for reduced fall damage. For the legs, redstone block for faster running speed, and a magma cream for resistance to burning. For chest, a diamond for extra durability, redstone dust for increased attack speed and damage. Finally the helmet, add a new plant in for this one, sea weed for underwater breathing, and glowstone for night vision. Improved weapons and tools would be modular as well. a separate craftable tool head or blade, tool handles made from wood, stone, iron, gold, or diamond, and a craftable sheathe, peaceable on the back or at the side for quick access by pressing the tab button. Essentially, everything, from weapons and tools to armor, made in the improved crafting table is made using separate components.
You should add explosive arrows it will be really fun
Anyway, the idea makes no sense. From what you've given us, the new craft table acts like an anvil? We can upgrade stuff without the need of a new crafting table.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Anyway, the idea makes no sense. From what you've given us, the new craft table acts like an anvil? We can upgrade stuff without the need of a new crafting table.
It sounds like an alternative to the enchanting system to me. Which seems unneeded because... well, we have the enchanting system.
I love the concept of being able to either upgrade gear with 'magic' or doing physical upgrades and not being able to use said magic, but I want a different game focused on that. Not for it to be added in to a game that really doesn't need it.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Yes, you are correct. However, enchantment tables are WAY to random, and there is not a selection list. I just wanted to see something added that would give people something to add progress. Regardless, a new armor build and craftable elytra would be nice.
Enchantment tables have gotten far less random recently, and function just fine as is -- perhaps too well, if you have a really good mob farm. There is, actually, a selection list, and you can make that list bigger if you use pistons to move around the bookshelves around your table. Not that it matters anyway, since you can just enchant a bunch of books and select that way, and still have books to spare for other purposes.
It seems to me the only real motive for adding this new table is to craft elytra and attach them to armor, which seems to me to be a fundamental misunderstanding of what elytra are. They're intended as end-game items, rewards for those who have done everything else already. They provide the player with a ridiculous boost to travel speed, and allow ease of movement in otherwise dangerous locations. What you're suggesting removes the two tradeoffs that keep them from being entirely unbalanced. Elytra are rare items, meaning you can't just make them whenever you feel like it, and they take up your chest slot, so you have to choose between the armor bonus of your chestplate and the movement bonus of your elytra. Those aren't inconveniences; they're balancing factors. Without them, elytra would be an overpowered mess.
Yes, you are correct. However, enchantment tables are WAY to random, and there is not a selection list. I just wanted to see something added that would give people something to add progress. Regardless, a new armor build and craftable elytra would be nice.
Enchantment tables are meant to be random. That's balance, not some programming mistake.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
However, the elytra is not a jetpack. You still have to CLIMB something and jump off. It's a glorified parachute. Put it this way: you've just killed the dragon, made your way to where the elytra is held, equipped it, and headed back. As soon as you get back, it's dark. You get shot by a skeleton or hit by a creeper, the elytra takes the place of the enchanted diamond chest plate you just took off, and the force of the blast, or the arrow knocks you into either a ravine with lava at the bottom so you lose the one thing you spent so long to get, or a lava pit. I would understand if it was a supper powered one hit kill weapon, but a piece of equipment that offers no actual protection and someone can easily kill themselves if they don't know what they are doing, it seems like a big oversight. Just my opinion.
if they don't know what they are doing, it seems like a big oversight. Just my opinion.
Regardless of what your opinion is, it's not an oversight...
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Oh come on, Protection III (not even IV) on only 2 out of Helmet, Leggings, and Boots, diamond armor, and voilà, you're nigh invulnerable already. If you believe that "not having the armor chestplate slot able to contain an actual piece of armor" will "make the player strongly at risk of dieing", then you suck big time my friend ! Just how do you play, when a zombie attacks you, you let it strike you 35 times before starting to thinkthat maybe you should react and do something ? Night falls, and you constantly forget to just eat a simple piece of food ? Because when you have diamond armor (even 100% non-enchanted), natural regeneration is often fast enough to directly cancel ALL damage done to you. Especially by weak mobs like zombies and skeletons. So yeah if you play that badly, you deserve to die.
This is like saying more food sources should be added, because we are "at risk" of starving. While in fact right on Day 1 of play we can't HELP but reach stone sword and already kill a few of the TONS of animals wandering around and thus super-easily get over a month-long supply of food. So, er, not really ok ? Basically the same thing happens with your reasoning here, we're NOT at risk of dieing at that game stage. So your argument is 100%
void and nil. Even with iron armor we're already pretty much unkillable by the normal mobs. So learn to use real arguments.
Learn what "game balance" means. Even -and maybe especially for- end game items. No support.
Yes, you are correct. However, enchantment tables are WAY to random, and there is not a selection list. I just wanted to see something added that would give people something to add progress. Regardless, a new armor build and craftable elytra would be nice.
Enchantment tables actually do let you know what enchantments you're placing.
I had this idea a wile back ago. The idea is that you can make an improved crafting table. The idea is that you can make improve tools, armor, and also the elytra. (this is just my personal opinion) The elytra is an object that goes in the chest slot in place of a major piece of armor leaving a player exposed to too much potential damage from a mob or another player. I honestly think that it should be at least craft-able through the improved crafting table and used like an upgrade piece kind of like the upgrades in tinker's construct. the improved armor is a base leather armor set that you can add individual armor plates made from other materials either for ornamental or protection purposes and actually stands out a little from the (still visible) leather armor (kind of like the ironman armor, just in blocky Minecraft style).
This could use a ton more detail. Crafting recipes, stats, the whole shebang. It isn't an awful idea but it needs more details. It is hard to like the end result when how to get there is what makes the idea good or bad.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I'm not entirely sure how to depict this but essentially with the improved armor, you can completely customize it. As a revision, the base leather armor just looks like leather armor when on the player but the leather used is studded. Iron ingots in the corners and leather in the center for studded leather. the armor can either be customized in the upgrade table (talked about later) or when worn, you have a new tab that allows you to add individual armor plates (shoulder guards, pectoral guards, back guards, as well as armor that extends the entire length of the arm, plates for upper leg, knee, and lower leg, helmet plate with visor) <- what is in the () as an example and the ability to put an emblem on the armor as well. the idea for the elytra is to make it so that you have to make each of the individual components, the individual wings and harness, and it should be an upgrade for the chest piece, not a replacement for chest piece. now to talk upgrades. The upgrades would be implementable by way of an upgrade table, separate to the improved crafting table, and would be created using 8 iron blocks around a normal crafting table. The interface for the upgrade table would change depending on what is in it. For the feet, pistons for added jump height, and slime blocks for reduced fall damage. For the legs, redstone block for faster running speed, and a magma cream for resistance to burning. For chest, a diamond for extra durability, redstone dust for increased attack speed and damage. Finally the helmet, add a new plant in for this one, sea weed for underwater breathing, and glowstone for night vision. Improved weapons and tools would be modular as well. a separate craftable tool head or blade, tool handles made from wood, stone, iron, gold, or diamond, and a craftable sheathe, peaceable on the back or at the side for quick access by pressing the tab button. Essentially, everything, from weapons and tools to armor, made in the improved crafting table is made using separate components.
Anyway, the idea makes no sense. From what you've given us, the new craft table acts like an anvil? We can upgrade stuff without the need of a new crafting table.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
It sounds like an alternative to the enchanting system to me. Which seems unneeded because... well, we have the enchanting system.
I love the concept of being able to either upgrade gear with 'magic' or doing physical upgrades and not being able to use said magic, but I want a different game focused on that. Not for it to be added in to a game that really doesn't need it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
This would be more of a mod than an item added to Minecraft itself. Also enchantment tables and anvil already do things like this anyway.
Sorry but No Support
Listen to C418's album "One"
https://www.youtube.com/watch?v=wYNAZz86DVo&list=PLA3c7DWaVs-G8r1lsYr57G8K16EBWNajR&index=1
Yeah, improved crafting tables would be pretty cool.
Yes, you are correct. However, enchantment tables are WAY to random, and there is not a selection list. I just wanted to see something added that would give people something to add progress. Regardless, a new armor build and craftable elytra would be nice.
Enchantment tables have gotten far less random recently, and function just fine as is -- perhaps too well, if you have a really good mob farm. There is, actually, a selection list, and you can make that list bigger if you use pistons to move around the bookshelves around your table. Not that it matters anyway, since you can just enchant a bunch of books and select that way, and still have books to spare for other purposes.
It seems to me the only real motive for adding this new table is to craft elytra and attach them to armor, which seems to me to be a fundamental misunderstanding of what elytra are. They're intended as end-game items, rewards for those who have done everything else already. They provide the player with a ridiculous boost to travel speed, and allow ease of movement in otherwise dangerous locations. What you're suggesting removes the two tradeoffs that keep them from being entirely unbalanced. Elytra are rare items, meaning you can't just make them whenever you feel like it, and they take up your chest slot, so you have to choose between the armor bonus of your chestplate and the movement bonus of your elytra. Those aren't inconveniences; they're balancing factors. Without them, elytra would be an overpowered mess.
I support this, this, and this. And this now. Also this.
Enchantment tables are meant to be random. That's balance, not some programming mistake.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
However, the elytra is not a jetpack. You still have to CLIMB something and jump off. It's a glorified parachute. Put it this way: you've just killed the dragon, made your way to where the elytra is held, equipped it, and headed back. As soon as you get back, it's dark. You get shot by a skeleton or hit by a creeper, the elytra takes the place of the enchanted diamond chest plate you just took off, and the force of the blast, or the arrow knocks you into either a ravine with lava at the bottom so you lose the one thing you spent so long to get, or a lava pit. I would understand if it was a supper powered one hit kill weapon, but a piece of equipment that offers no actual protection and someone can easily kill themselves if they don't know what they are doing, it seems like a big oversight. Just my opinion.
Regardless of what your opinion is, it's not an oversight...
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Oh come on, Protection III (not even IV) on only 2 out of Helmet, Leggings, and Boots, diamond armor, and voilà, you're nigh invulnerable already. If you believe that "not having the armor chestplate slot able to contain an actual piece of armor" will "make the player strongly at risk of dieing", then you suck big time my friend ! Just how do you play, when a zombie attacks you, you let it strike you 35 times before starting to thinkthat maybe you should react and do something ? Night falls, and you constantly forget to just eat a simple piece of food ? Because when you have diamond armor (even 100% non-enchanted), natural regeneration is often fast enough to directly cancel ALL damage done to you. Especially by weak mobs like zombies and skeletons. So yeah if you play that badly, you deserve to die.
This is like saying more food sources should be added, because we are "at risk" of starving. While in fact right on Day 1 of play we can't HELP but reach stone sword and already kill a few of the TONS of animals wandering around and thus super-easily get over a month-long supply of food. So, er, not really ok ? Basically the same thing happens with your reasoning here, we're NOT at risk of dieing at that game stage. So your argument is 100%
void and nil. Even with iron armor we're already pretty much unkillable by the normal mobs. So learn to use real arguments.
Learn what "game balance" means. Even -and maybe especially for- end game items. No support.
Enchantment tables actually do let you know what enchantments you're placing.
No, explosive arrows are not in any platform of Minecraft.
Explosive arrows were going to be added to Minecraft during development, but the idea was scraped while it was being developed
Listen to C418's album "One"
https://www.youtube.com/watch?v=wYNAZz86DVo&list=PLA3c7DWaVs-G8r1lsYr57G8K16EBWNajR&index=1