The Combat Update laid the groundwork for what is, in my opinion, a really great beginning for a combat overhaul. I do feel, however, that there are areas that can be expanded upon and new gateways to explore in combat.
Stamina
The stamina bar would NOT be a new feature, but rather a visualization of your cool down between weapon swings in the corner of the GUI. This will be important for charged attacks that I will be detailing further down in this post.
Melee
Shields
The most obvious suggestion for shields is adding the classic tiers of wood, gold, stone, iron, and diamond, but that is not the focus of this part of the suggestion. Instead I want to look at adding two additional kinds of shields.
Bouncy Shields
Crafting a shield together with a slime ball will give a bouncy shield, which would replace the current deflect effect the shield carries. Splash potions, snowballs, eggs and arrows that hit the shield will now bounce off and be returned to sender. Fireballs will burn off the slime and turn the shield back into a normal shield, though, so be careful.
Spiked Shields
Crafting a shield together with a cactus will give a spiked shield, which damages mobs or players when they come into contact with the shield while you block with it.
In addition to these new kinds of shields, I want to look at giving shields their own enchantment: Sturdiness. The Sturdiness enchantment resists against Knockback. A Sturdiness II enchantment will withhold against a Knockback II and only knock back the player holding the shield by as much as the normal Knockback rate on a hit.
Gauntlets
Gauntlets would be a new type of armor that belong in a new armor slot, the hand slot. Gauntlets add 1 armor point for all tiers. The gauntlets would fully protect the arms and upgrade unarmed hits:
Leather: 2
Gold: 3
Chain: 3
Iron: 5
Diamond: 6
In addition to upgrading unarmed hits, right-clicking with the gauntlets would allow the ability to pull around mobs and players, rapidly draining the stamina bar. This would allow pulling players off ledges, pushing hostile mobs back, and pulling passive mobs into pens or out of danger. Gauntlets can be enchanted with any of the usual armor enchantments, along with Fire Aspect and Knockback.
Ranged
Slings
Slings are a new item that allows for the rapid fire-rate bows used to have. Slings would draw upon throwable items as ammo. Throwable items would still be able to be thrown without a sling, but a sling would add a damage rate and knockback.
The throwables as they stand are snowballs, eggs, ender pearls and fire charges. None of these items do damage on their own. In addition to these four items, I would recommend that slime balls, bricks and a new item called pellets are added to this list.
Snowballs wouldn't change that much; they still wouldn't do damage and in fact would no longer do damage to armor, but would actually be used for supporting other players by putting out fires/players on fire. Shooting snowballs from a sling increases the knockback of snowballs.
Eggs would do 1 point of damage when fired out of a sling. Beyond that they would not change.
Ender pearls would do no damage when fired from a sling, but if they hit an opponent it will teleport them within 8 blocks of their original point, much like eating a chorus fruit.
Fire charges would do 1 point of damage and give a fire effect to the opponent. Beyond that they would not change.
Slime balls would do 1 point of damage and would ricochet off targets and blocks once.
Bricks would do 4 points of damage and would not be shot as far.
Pellets would be crafted from flint (1 flint = 4 pellets). Pellets would do 2 points of damage and shoot the fastest out of any of the other items. These are the primary ammo type for the sling.
The downside to the sling is that all of its ammo (including bricks) would only stack at a maximum of 16, and ammo would not be recoverable. They're also meant for a close-range attack, not able to shoot as far as a bow.
Charged attacks
Holding the right-click with a full stamina bar would allow the execution of a charged attack. Note that being hit while charging an attack will drain the stamina bar entirely and your weapon will take a hit to its durability.
The sword's charged attack is a beheading move that increases the damage of the attack and if the enemy is killed in the shot, a head is guaranteed.
The axe's charged attack is an armor break that destroys or halves the durability of a piece of your enemy's armor that your axe comes in contact with.
The shield's charged attack is a stun that paralyzes the opponent for a split-second, allowing a quick attempt at gaining the upper-hand. This move is only executable when the shield is held in the main hand.
The gauntlet's charged attack is a fist of fury that knocks back the opponent several blocks.
Conclusion
So there we have my proposal of how combat could be improved. I will expand and tweak the suggestion as feedback comes in. Thanks!
I like this idea since it will enhance the user's gameplay when PVP'ing or doing battle in survival mode. Since this will be the new feature, everyone will enjoy it with their new weapons above set.
Here is the katana specifications which will I let you know:
Stamina - Gonna say "nah" to that one. I don't think players need to see another bar on the screen.
Katanas - New weapons like this usually don't see any good light. They just come out to be extra sprites with worked around stats. Why wouldn't they be able to have Smite or Bane of Arthropods? The game's damage immunity makes dual-wielding weapons pointless.
Shields - I do actually like the shields, but the spikes one just copies the Thorns enchantment in a small way, though it's still not a terrible idea.
Gauntlets - I would shoot up Mojang's headquarters 9 times over if they ever added anything that allows the ability to just grab players and control their movement. No, no and no.
Charged Attacks - Can't complain too much on this one. Straightforward and balanced.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Gauntlets - I would shoot up Mojang's headquarters 9 times over if they ever added anything that allows the ability to just grab players and control their movement. No, no and no.
I should clarify: The gauntlets would not let you control another player's movement: the other player would still be able to move, but if taken by surprise then the attacker would be able to influence their moving.
If you've played Left 4 Dead 2 and are familiar with the Jockey, think of something similar to that except the person being pulled around would have way more control.
If you've played Left 4 Dead 2 and are familiar with the Jockey, think of something similar to that except the person being pulled around would have way more control.
Wow, that's actually worse than what I thought it was. I would honestly hate to have some joker lead me into a ravine.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Minecraft is a building based game. The whole reason it was created was to make it different from all the combat games out there. The new combat system has sort of ruined this, but not completely. However, I noticed that you said it was the start of a major combat overhaul. I think a few of the ideas are neat, but you need to think about what would happen if this was added: lots of players who have been playing minecraft for a long time (pre 1.8) would stop playing because they would say this update ruined Minecraft. Minecraft, ever since it was first created in 2009, was created as a fun building game where you could do just about anything. It was never supposed to be about hard combat unlike all the other games that were out. Of course, now the game has started to turn into every other game, and an update like this would kill Minecraft once and for all. If you want a complicated combat game, go find another one.
Minecraft is a building based game. The whole reason it was created was to make it different from all the combat games out there. The new combat system has sort of ruined this, but not completely. However, I noticed that you said it was the start of a major combat overhaul. I think a few of the ideas are neat, but you need to think about what would happen if this was added: lots of players who have been playing minecraft for a long time (pre 1.8) would stop playing because they would say this update ruined Minecraft. Minecraft, ever since it was first created in 2009, was created as a fun building game where you could do just about anything. It was never supposed to be about hard combat unlike all the other games that were out. Of course, now the game has started to turn into every other game, and an update like this would kill Minecraft once and for all. If you want a complicated combat game, go find another one.
No support.
I'm not looking for a more complicated combat system, I'm looking for a combat system that expands upon things already established in the game.
Minecraft, to me, is summarized best in three parts (though I cannot recall who came up with this summarization):
Mine: it's your world, you do as you please.
Mine: the game revolves around mining for resources.
Craft: the game revolves around crafting new things with these new materials.
I want Minecraft to be a Sandbox game, a game about options. I want the game to have options to advance some of what has already been established in the realm of combat, whether combat against mob or another user. I also want the game to have options for tons of other things, but those things aren't what the thread is about. I definitely do not want Minecraft to become a combat-oriented game, I just want it to fully explore what it's set up for itself, ya dig?
Introduction
The Combat Update laid the groundwork for what is, in my opinion, a really great beginning for a combat overhaul. I do feel, however, that there are areas that can be expanded upon and new gateways to explore in combat.
Stamina
The stamina bar would NOT be a new feature, but rather a visualization of your cool down between weapon swings in the corner of the GUI. This will be important for charged attacks that I will be detailing further down in this post.
Melee
Ranged
Charged attacks
Holding the right-click with a full stamina bar would allow the execution of a charged attack. Note that being hit while charging an attack will drain the stamina bar entirely and your weapon will take a hit to its durability.
Conclusion
So there we have my proposal of how combat could be improved. I will expand and tweak the suggestion as feedback comes in. Thanks!
I like this idea since it will enhance the user's gameplay when PVP'ing or doing battle in survival mode. Since this will be the new feature, everyone will enjoy it with their new weapons above set.
Here is the katana specifications which will I let you know:
-Katana (attack damage: +9, durability: 2500)
Support
Stamina - Gonna say "nah" to that one. I don't think players need to see another bar on the screen.
Katanas - New weapons like this usually don't see any good light. They just come out to be extra sprites with worked around stats. Why wouldn't they be able to have Smite or Bane of Arthropods? The game's damage immunity makes dual-wielding weapons pointless.
Shields - I do actually like the shields, but the spikes one just copies the Thorns enchantment in a small way, though it's still not a terrible idea.
Gauntlets - I would shoot up Mojang's headquarters 9 times over if they ever added anything that allows the ability to just grab players and control their movement. No, no and no.
Charged Attacks - Can't complain too much on this one. Straightforward and balanced.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I should clarify: The gauntlets would not let you control another player's movement: the other player would still be able to move, but if taken by surprise then the attacker would be able to influence their moving.
If you've played Left 4 Dead 2 and are familiar with the Jockey, think of something similar to that except the person being pulled around would have way more control.
Wow, that's actually worse than what I thought it was. I would honestly hate to have some joker lead me into a ravine.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I've edited the initial post a little bit based off of Cerroz's feedback and added a ranged weapon section. Thanks!
Minecraft is a building based game. The whole reason it was created was to make it different from all the combat games out there. The new combat system has sort of ruined this, but not completely. However, I noticed that you said it was the start of a major combat overhaul. I think a few of the ideas are neat, but you need to think about what would happen if this was added: lots of players who have been playing minecraft for a long time (pre 1.8) would stop playing because they would say this update ruined Minecraft. Minecraft, ever since it was first created in 2009, was created as a fun building game where you could do just about anything. It was never supposed to be about hard combat unlike all the other games that were out. Of course, now the game has started to turn into every other game, and an update like this would kill Minecraft once and for all. If you want a complicated combat game, go find another one.
No support.
I'm not looking for a more complicated combat system, I'm looking for a combat system that expands upon things already established in the game.
Minecraft, to me, is summarized best in three parts (though I cannot recall who came up with this summarization):
Mine: it's your world, you do as you please.
Mine: the game revolves around mining for resources.
Craft: the game revolves around crafting new things with these new materials.
I want Minecraft to be a Sandbox game, a game about options. I want the game to have options to advance some of what has already been established in the realm of combat, whether combat against mob or another user. I also want the game to have options for tons of other things, but those things aren't what the thread is about. I definitely do not want Minecraft to become a combat-oriented game, I just want it to fully explore what it's set up for itself, ya dig?