The “Every Biome Gets at Least 1 New Mob” Suggestion
Version 1.8.0
Last updated September 1st
Some Stuff About This Suggestion
The goal of this thread is to give every biome at least 1 new mob. Every time that I make new mobs, I'll update the thread
Hey! You guys! See that little green button with the white arrow in the bottom left of the post? Well, if you support this idea, Press that button! That's right! Press random little green buttons!
Also, if you've guys noticed that I've passed a checkpoint, but haven't marked it off, notify me! If you guys would like any mobs added, ask me, and I'll try to fit them in
I am dividing the mobs into {danger} and {asthetic}. {Asthetic} mobs make the game more fun, but {danger} mobs actually add a danger to their biomes
Savanna
A little something about the savanna:
(The savanna section includes the m variant)
(There is a x/16 chance any mob will spawn in the savanna: zebras are 3/16, gazelles are 4/16, baboons are 2, lions are 1, and there is a 6/16 chance that one of the other passive mobs (cows, horses, e.t.c) will spawn)
Zebras {Asthetic}. The wild horse:
Appearance
-looks like a white horse with black stripes
Stats
-20-40 health, 28 is average
-Jumps 2-6 blocks, average is 4
-Runs 8-18 blocks/second, average is 13
Spawning
-Spawns in Savana biome only
-Spawns in herds of 3-7
-3/16 chance for a herd of zebras to spawn
Behaviour
-Zebras will always try to keep 3 other zebras in a 6 block radius of themselves at all times
-Zebras will always keep at least 10 blocks away from hostile mobs, neutral mobs, or the player
-The whole herd will run when 1 is attacked
-They will sometimes herd with gazelles if their numbers are low
-At the start of the day, there is a 1/6 chance that all the zebras in a chunk will become hungry. Every zebra must then go eat one of the following: 1 wheat, 2 tall grass, or 1 leaf block
Taming
The taming method is not yet decided. It will probably be one of the below
-Trap the zebra so it can’t run, then feed it
-Try many more times than it would take to tame a horse
-Wear yellow leather armour (camoflauge)
-12 health
-can jump 2 blocks
-walks player speed
-sprints slightly less than ocelot speed
Spawning
-spawns in herds of 5-8
-spawns in savannah and savannah M
Behaviour
-A gazelle will always try to keep 4 other gazelles within 6 blocks of itself
-Always keep at least 10 blocks away from neutrals, hostiles, and players
-When one gazelle is attacked, the whole herd will run
-If there are low amounts of gazelles, they will herd with zebras
-At the start of every day, there is a 1/3 chance that every gazelle in a chunk will become hungry. A gazelle must than eat 1 tall grass or 1 wheat to become no longer hungry
Drops
-leather (0-2)
-raw gazelle venison (0-2)
Breeding
-give two gazelles tall grass, and they will breed like most mobs do.
Baboon {Asthetic}. The gang:
Appearance
-Baboons are 7/10 of a block tall
-They look like a male baboon
Health
-They have 8 health
Spawning
-Baboons have a 2/16 chance to spawn in troops of 5-8
Behaviour
-Baboons walk together in troops and always keep at least 2 other baboons within an 8 block radius of themselves
-At the start of every day, there is a 1/9 chance that every baboon in a chunk will become hungry. These baboons must then go eat 3 crops, 1 chicken, or 1/3 of a baby gazelle (3 baboons must gang up on the gazelle), in that order.
-Baboons avoid lions
Attacks
-Baboons are neutral
-If a something attacks a baboon they will:
-run away (if there are 0-2 other baboons)
-Fight back (If there are 3+ other baboons)
-Baboons swipe their hands to attack, dealing 1.5 hearts of damage.
Movement
-Baboons run on all four feet
-They run at the same speed that the player does
-Baboons can climb logs and cobble stone
-Baboons can climb fences 1 or 2 blocks high, but not 3 or more
-Baboons can swim
Babies
-Babies will never fight mobs. They will only flee
Special
-Baboons can see 32 blocks
Drops
-??? (Baboons are an imprtant part of the savanna food chain, being the middle ground, but I need a drop. I was think monkey fingers, which would give you a potion of arborealism, which would let you climb logs, leaves, and planks)
Lion {Asthetic}. The predator of the savannah:
Appearance
-A 1.5 block tall male lion
Health
-30 (15 hearts)
Spawning
-Lions have a 1/16 chance to spawn in prides of 1-4
Behaviour
-A lion will always try to keep one other lion within 16 blocks of it
-If a player comes within a 8 block radius of a lion, the lion will face them, and growl for 3 seconds. If the player is still in the 8 block radius after 3 seconds, then all lions that can see the growling lion will attack
-When a non-player non-lion mob walks within a 8 block radius of a lion, they will growl but not attack (when the lion isn’t hungry)
-At the start of the day, there is a 1/12 chance that all lions in a chunk will become hungry. The lions must kill 1 prey mob for every 3 lions in the chunk (prey items: Zebra, Gazelle, Horse, Pig, Sheep, Baboon, 2 chickens, 2 rabbits)
-Lions prefer prey in the above order: for example if there was a gazelle and a baboon together, the lions would go for the gazelle
Attack
-Lions attack by swiping their paw to deal 6 damage
Movement
-Lions walk and sprint at the same speeds as the player
-Lions will swim if they must, but prefer shallow water
Babies
-Baby lions don’t have manes
-Baby lions will “play fight” by jumping on each other and running in circles
-They also won’t hunt or fight
Drops
-(rare) Lion’s mane (0-1)
Savanna items
-Raw gazelle venison (food) (1 shank)
-Cooked gazelle venison (food) (2 shanks)
-Lion’s mane (used to make potion of camouflage)
-Potion of camouflage (potion) (Lvl 1 adds 1 to the player’s camouflage score, and lvl 2 adds 2)
Camouflage
-Every player now has a hidden “camouflage score”. This camouflage score would affect from how far away a mob can see them. For every level of camouflage score added, mobs' visibility to them would decrease by 1
-Every biome would have their own corresponding colour of dye. When wearing leather armour with that colour of dye in that biome, your camouflage score would increase by one for every piece of armour
-If you use multiple different colours of dyes in your armour, than only the one used the most counts
-If you use an equal amount of 2 different colours of dyes in your armour, you'd get camouflage bonuses from both
-You can brew a lions mane into an awkward potion to get a hidden potion, which adds 1 lvl of camouflage for a lvl 1 potion, and 2 for a lvl 2.
-Hidden potions would be light grey
-List of biomes and their dye colour:
-Red: Mesa, Nether
-Orange: Savana
-Yellow: Beach, Desert
-Lime: Plains, Sunflower plains, Birch forest
-Green: Forest, flower forest, swamp, Jungle
-Light blue: Ice spikes, Frozen ocean
-Cyan
-Blue: River, Ocean, Deep ocean
-Purple
-Magenta
-Pink
-White: Frozen river, ice plains, Cold beach, cold taiga, Taiga
-Light gray: Mushroom island
-Gray: Extreme hills, Stone beach
-Black: End
-Brown: Mega taiga, Roofed forest,
Jungle
A little something about the jungle
The jungle biome section will include jungle, jungle edge, and their m varients
Okapi {Asthetic}. The jungle zebra:
Appearance:
A 2 block tall okapi
Spawning:
Spawns in Jungle edge biome
Stats:
-has14 hearts
-has the same speed as a cow
Behaviour:
-Will eat ferns on their own, similar to sheep with grass
-Usually wanders around
-Will flee from leopards if they come within 16 blocks. (Vertical)
Sight:
-The okapi ahs a 16 block sight range, like most mobs, but only occasionally looks up.
-The okapi's sight range is 4 blocks tall (1 block above it, 1 block below it, and it's own height)
Drops:
-The okapi will drop 1-5 leather
-I have thought of making the okapi drop 1 okapi leather, or tough leather, which can be crafted into 4 leather, but not vice versa. Okapi leather could also be made into 'tough leather armour', which would have the same stats as chain mail armour, but not be dyable (basically a way to get chainmail armour in vanilla)
More info coming soon
Leopards {Asthetic}. Danger from above!:
Appearance:
-A two block tall and 3 block long leopard (This is bigger than the lion!)
Health:
-30 (15 hearts)
Spawning:
-Spawns in jungle biomes
-Spawns in jungle M biomes
-Rarely spawns in jungle edge biomes
-Rarely spawns in jungle edge M biomes
Behaviour:
-The leopard will prowl around the forest looking for prey
-The leopard will occasionally climb trees (only can climb log blocks)
-When the leopard sees a prey mob they will:
-a) Climb a tree, than jump on the prey
-b) Stalk towards the prey slowly, than jump on it
-After jumping on prey, they will continue swiping at it
-Leopards will only attack a player if they see it sprinting. If so, they will attack the player like it would any other mob
Attacks:
-The leopard has 2 attacks: Jumping/pouncing, and clawing
-Jumping/pouncing deals 5 hearts of damage, but they generally only use it when sneaking up on a mob
-Clawing deals 3 hearts, and has the recharge time of a sword
Prey mobs:
-The leopard will eat these mobs:
-Chickens
-Rabbits
-Pigs
-Sheep
-Okapi
More to come soon.
Stingray {Danger}. An underwater trap:
The stingray will be moved to the 'ocean' section later
Appearance
A 1 pixel tall Stingray, that takes up about 1 block of space. The barb on it's tail and it's eyes are black, and it's underside is a pale cream colour. The top of it's body will look like sand, gravel, dirt, or clay. It can not change what block it looks like once it has spawned. The block it resembles is dependent on which block it spawns on
Stats
-6 hearts
-Swims at wolf speed
-Barely ever moves. Only moves when fleeing danger
Spawning
-A stingray will spawn in a water block, with a sand, gravel, clay, or dirt block directly below it
-A stingray will only spawn in jungle biomes (rare) and ocean biomes (rare)
-The stingray will not spawn in deep ocean or frozen ocean
Attack
-Will only attack when a player goes through a block within a 1 block range of the stingray (imagine a 3x3x3 grid)
-Will swim away after attacking
-Attacks by touching the player with it's tail
-Attack does 2 hearts of damage
-Attack also gives poison 2 for 30 seconds
Behaviour
-The stingray will stay on one block for 30 seconds to 15 minutes
-The stingray will always attempt to stop on the block it resembles when swimming away
Drops
-(Rare) Stingray barb
Stingray Barb
-The stingray barb is a weapon dropped by the stingray
-The barb has the reload time of a hoe (In 1.9)
-The stingray barb deals 1 heart of damage
-The stingray barb gives poison 2 for 15 seconds to anything it hits
-The stingray barb has 16 uses
A little change to sight
Right now, the moment a player enters a 16 block range of most mobs, they instantly notice them. I propose changing this so that it is only in their sight range. To counter this, some mobs would have a higher natural FOV.
Acheivments Involved With This Suggestion
EX:
Achievment name
(Requirement)
{Prerequisite}
Animals!
(See an animal)
{Getting wood}
Even better than a normal horse!
(find a zebra)
{Animals!}
That's not a zebra...
(find an okapi)
{Even better than a normal horse!}
Supporter List, Changelog, Checkpoints, Special Thanks, and Banner
A little something about dates
When I write dates, I use this format:
(dd/mm/yy)
If I add an 'A' like this:
(dd/mm/yy A)
Then that means I don't know the actual date, and am assuming that it is the date mentioned.
Thanks!
Special thanks
This is a list for people that I think need a special thanks for helping me with this suggestion, and what they did to help:
V1.0.1 (04/08/15) added some spoilers, and updated the checkpoints
V1.0.2 (04/08/15) Fixed up more spoilers, updated checkpoints
V1.0.3 (04/08/15) Fixed even more spoilers, added dates for changelog, supports, and Checkpoints
V1.0.4 (04/08/15) Fixed some spoilers again.
V1.0.5 (04/08/15) Messed around with the title and headlines, and added something about the jungle
V1.0.6 (04/08/15) Fixed some more spoilers and some strikethroughs
V1.0.7 (04/08/15) I added "a little something about the savanna", and fixed some spoilers
V1.0.8 (04/08/15) I fixed another spoiler
V1.0.9 (04/08/15) Fixed some dates, spacing, and headings
V1.0.10 (04/08/15) Changed the version history a bit. Found a glitch. Working on it
V1.0.11 (04/08/15) Fixed the changelog glitch, added some people onto the supporter list, and asked you guys to press that little green button
V1.0.12 (04/8/15) Spoilers broke again. Fixed 'em. Also updated the views checkpoint
V1.1.0 (04/008/15) Updated checkpoints. Remade the camouflage section
V1.1.1 (5/08/15) Updated some spacing
V1.1.2 (50/8/15) Finished updated the spacing from V1.1.1
V1.1.3 (6/08/15) Changed the colour if some words
V1.1.4 (6/08/15) Added a little something about the jungle
V1.1.5 (6/08/15) Fixed a bold glitch from V1.1.4, and a colouring glitch from V1.1.3
V1.1.6 (8/08/15) Fixed a capitilazation glitch in the changelog, and updated the supporters and goals. The colour fixes from V1.1.3 and V1.1.5 aren't working.
V1.1.7 (8/08/15) Fixed some dates from V1.1.6
V1.1.8 (8/08/15) Edited the view checkpoints
V1.1.9 (12/08/15) Updated the checkpoints and supporters list. Mentioned the leopard
V1.2.0 (12/08/15) Added the achievments section, added more stuff to the beginning of the page
V1.2.1 (12/08/15) Fixed a spoiler mistake
V1.2.2 (13/08/15) Added another achievment
V1.3.0 (18/08/15) Expanded on okapis and leopards, mentioned stingrays. Added {Danger} and {Asthetic}
V1.3.1 (18/08/15) Added 'A little something about dates' and updated the supporter list.
V1.4.0 (18/08/15) Added the 'Special thanks' list. Fixed a typo.
V1.4.1 (18/08/15) (all) The spoilers broke. Attempted to fix them
V1.4.2 (25/08/15) Generally made the thread easier to read
V1.5.0 (25/08/15) Finished the stingray, and added the stingray barb
V1.5.1 (25/08/15) Slightly edited the something in the stingray section
V1.5.2 (25/08/15) Attempted to change the colour of some words
V1.6.0 (25/08/15) Pretty much finished okapis
V1.6.1 (30/08/15) Added the 'Current version' and 'Last updated' at the top of the page, started fixing a spoiler, updated checkpoints
V1.6.2 (30/08/15) Continued fixing a MASSIVE spoiler error
V1.6.3 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.4 (30/08/15) Continued to fix the 'MASSIVE spoiler error', fixed some updates
V1.6.5 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.6 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.7 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.8 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.9 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.10 (30/08/15) Finished fixing the 'MASSIVE spoiler error'
V1.6.11 (30/08/15) Fixed the formatting from the 'MASSIVE spoiler error'
V1.7.0 (30/08/15) Reformatted alot of the suggestion
V1.7.1 (30/08/15) Reformatted some more of the suggestion.
V1.7.2 (30/08/15) Fixed some formatting, updated some dates and the supporter list
V1.7.3 (30/08/15) Updated supporter list, added in the Banner (kind of)
V1.7.4 (30/08/15) Added the banner
V1.7.5 (30/08/15) Fixed a bracket, broke the banner...
V1.7.6 (30/08/15) I fixed some support stuff.
V1.7.7 (30/08/15) I changed the title slightly to get more views
V1.7.8 (1/09/15) I changed the title slightly, and fixed a spacing error
V1.8.0 (1/09/15) Added much more to the leopard, added little captions to all the animals
Well, I guess it sounds like a nice idea, altough it seems like there's gonna need to be put a lot of work into making new, unique mobs, except they are gonna be reskins of already existing ones. Which they sound like they're gonna be.
Half Support
I never heard that there was going to be new reskins. What can I do to turn you into a full support?
Well I must say I'm impressed with how well you set this up. On topic however, I don't really agree. Many mobs that would make sense for some of Minecraft's more vague biomes likely wouldn't go with the game itself. Also I don't think Minecraft really needs that amount of mobs, especially when considering how many biomes there are.
Sorry, No Support
Rollback Post to RevisionRollBack
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Well I must say I'm impressed with how well you set this up. On topic however, I don't really agree. Many mobs that would make sense for some of Minecraft's more vague biomes likely wouldn't go with the game itself. Also I don't think Minecraft really needs that amount of mobs, especially when considering how many biomes there are.
Sorry, No Support
Firstly, thank you.
Second, could you say which mobs you think don't fit?
3rd, even if minecraft doesn't NEED new mobs, is there anything wrong with them? No. Minecraft didn't NEED creepers, yet we have them
Finally, what could I do to get your support?
Reminder to self: I got 100+ views on 4/8/15. Update the checkpoint to 500. Second, rewrite the camouflage section. It makes no sense. That will be V1.1.0
Second, could you say which mobs you think don't fit?
3rd, even if minecraft doesn't NEED new mobs, is there anything wrong with them? No. Minecraft didn't NEED creepers, yet we have them
Finally, what could I do to get your support?
It's not really the mobs you have right now, as much as mobs in the future. I'm trying to say that, some biomes will happen to only go with very specific types of mobs, and that those specific types in general have a high likelyhood of at least some not going with the game itself. As an example, I don't think we need zebras, they're basically just horses. However I do kind of like them, just as a variation to horses. That'd be a cool suggestion all on it's own. But back on topic It's not that Minecraft doesn't need new mobs, it's that it doesn't need that many mobs in general, new or old. There's a LOT of biomes, and with multiple new mobs for each of them, the game will be stuffed. And really a big concern is that this will section the game off into separate parts, which would in truth make the extra mobs not as much of a bad thing, but I don't like the idea of having specific mobs only in specific places. I just don't. Sorry. But I like how dedicated you are, nice effort trying to get me on your side. (also sorry for rambling)
Rollback Post to RevisionRollBack
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
It's not really the mobs you have right now, as much as mobs in the future. I'm trying to say that, some biomes will happen to only go with very specific types of mobs, and that those specific types in general have a high likelyhood of at least some not going with the game itself. As an example, I don't think we need zebras, they're basically just horses. However I do kind of like them, just as a variation to horses. That'd be a cool suggestion all on it's own. But back on topic It's not that Minecraft doesn't need new mobs, it's that it doesn't need that many mobs in general, new or old. There's a LOT of biomes, and with multiple new mobs for each of them, the game will be stuffed. And really a big concern is that this will section the game off into separate parts, which would in truth make the extra mobs not as much of a bad thing, but I don't like the idea of having specific mobs only in specific places. I just don't. Sorry. But I like how dedicated you are, nice effort trying to get me on your side. (also sorry for rambling)
One thing is that some mobs would spawn in multiple biomes, but they'd have one main one. Like bears
Some Stuff About This Suggestion
Hey! You guys! See that little green button with the white arrow in the bottom left of the post? Well, if you support this idea, Press that button! That's right! Press random little green buttons!
Also, if you've guys noticed that I've passed a checkpoint, but haven't marked it off, notify me! If you guys would like any mobs added, ask me, and I'll try to fit them in
I am dividing the mobs into {danger} and {asthetic}. {Asthetic} mobs make the game more fun, but {danger} mobs actually add a danger to their biomes
Savanna
A little something about the savanna:
(There is a x/16 chance any mob will spawn in the savanna: zebras are 3/16, gazelles are 4/16, baboons are 2, lions are 1, and there is a 6/16 chance that one of the other passive mobs (cows, horses, e.t.c) will spawn)
Zebras {Asthetic}. The wild horse:
Appearance
-looks like a white horse with black stripes
Stats
-20-40 health, 28 is average
-Jumps 2-6 blocks, average is 4
-Runs 8-18 blocks/second, average is 13
Spawning
-Spawns in Savana biome only
-Spawns in herds of 3-7
-3/16 chance for a herd of zebras to spawn
Behaviour
-Zebras will always try to keep 3 other zebras in a 6 block radius of themselves at all times
-Zebras will always keep at least 10 blocks away from hostile mobs, neutral mobs, or the player
-The whole herd will run when 1 is attacked
-They will sometimes herd with gazelles if their numbers are low
-At the start of the day, there is a 1/6 chance that all the zebras in a chunk will become hungry. Every zebra must then go eat one of the following: 1 wheat, 2 tall grass, or 1 leaf block
Taming
The taming method is not yet decided. It will probably be one of the below
-Trap the zebra so it can’t run, then feed it
-Try many more times than it would take to tame a horse
-Wear yellow leather armour (camoflauge)
Drops
Leather (0-2)
Saddle (If equipped)
Horse armour (If equipped)
Breeding
-Can only be bred with golden apples
-zebras will only breed with a horse or a donkey if it can’t see any zebras (16 block radius)
Zorse {Asthetic}. More horse, less zebra:
Appearance
-A zorse will have the base colour of it’s horse parent, and the stripes from it’s zebra parent
Drops
-Same drops as a horse
Stats
-They will have the stats of their horse parent
-with +2 hearts
-with +1 max jump
-with +2 max blocks per second
Behaviour
-Behaves like a horse
Breeding
-Cannot be bred
Zonkey {Asthetic}. Almost a Quagga:
Appearance
-A zonkey will look like a donkey with stripes
Drops
-Same drops as a donkey
Stats
-They will have the stats of their donkey parent
-with +1 hearts
-with +.5 max jump
-with +1 max blocks per second
Behaviour
-Behaves like a donkey
Breeding
-Cannot be bred
Gazelle {Asthetic}. -insert funnyish caption here-:
Appearance
-Looks like a thomson’s gazelle
-shoulder is about 6/10 of a block
Stats
-12 health
-can jump 2 blocks
-walks player speed
-sprints slightly less than ocelot speed
Spawning
-spawns in herds of 5-8
-spawns in savannah and savannah M
Behaviour
-A gazelle will always try to keep 4 other gazelles within 6 blocks of itself
-Always keep at least 10 blocks away from neutrals, hostiles, and players
-When one gazelle is attacked, the whole herd will run
-If there are low amounts of gazelles, they will herd with zebras
-At the start of every day, there is a 1/3 chance that every gazelle in a chunk will become hungry. A gazelle must than eat 1 tall grass or 1 wheat to become no longer hungry
Drops
-leather (0-2)
-raw gazelle venison (0-2)
Breeding
-give two gazelles tall grass, and they will breed like most mobs do.
Baboon {Asthetic}. The gang:
Appearance
-Baboons are 7/10 of a block tall
-They look like a male baboon
Health
-They have 8 health
Spawning
-Baboons have a 2/16 chance to spawn in troops of 5-8
Behaviour
-Baboons walk together in troops and always keep at least 2 other baboons within an 8 block radius of themselves
-At the start of every day, there is a 1/9 chance that every baboon in a chunk will become hungry. These baboons must then go eat 3 crops, 1 chicken, or 1/3 of a baby gazelle (3 baboons must gang up on the gazelle), in that order.
-Baboons avoid lions
Attacks
-Baboons are neutral
-If a something attacks a baboon they will:
-run away (if there are 0-2 other baboons)
-Fight back (If there are 3+ other baboons)
-Baboons swipe their hands to attack, dealing 1.5 hearts of damage.
Movement
-Baboons run on all four feet
-They run at the same speed that the player does
-Baboons can climb logs and cobble stone
-Baboons can climb fences 1 or 2 blocks high, but not 3 or more
-Baboons can swim
Babies
-Babies will never fight mobs. They will only flee
Special
-Baboons can see 32 blocks
Drops
-??? (Baboons are an imprtant part of the savanna food chain, being the middle ground, but I need a drop. I was think monkey fingers, which would give you a potion of arborealism, which would let you climb logs, leaves, and planks)
Lion {Asthetic}. The predator of the savannah:
Appearance
-A 1.5 block tall male lion
Health
-30 (15 hearts)
Spawning
-Lions have a 1/16 chance to spawn in prides of 1-4
Behaviour
-A lion will always try to keep one other lion within 16 blocks of it
-If a player comes within a 8 block radius of a lion, the lion will face them, and growl for 3 seconds. If the player is still in the 8 block radius after 3 seconds, then all lions that can see the growling lion will attack
-When a non-player non-lion mob walks within a 8 block radius of a lion, they will growl but not attack (when the lion isn’t hungry)
-At the start of the day, there is a 1/12 chance that all lions in a chunk will become hungry. The lions must kill 1 prey mob for every 3 lions in the chunk (prey items: Zebra, Gazelle, Horse, Pig, Sheep, Baboon, 2 chickens, 2 rabbits)
-Lions prefer prey in the above order: for example if there was a gazelle and a baboon together, the lions would go for the gazelle
Attack
-Lions attack by swiping their paw to deal 6 damage
Movement
-Lions walk and sprint at the same speeds as the player
-Lions will swim if they must, but prefer shallow water
Babies
-Baby lions don’t have manes
-Baby lions will “play fight” by jumping on each other and running in circles
-They also won’t hunt or fight
Drops
-(rare) Lion’s mane (0-1)
Savanna items
-Raw gazelle venison (food) (1 shank)
-Cooked gazelle venison (food) (2 shanks)
-Lion’s mane (used to make potion of camouflage)
-Potion of camouflage (potion) (Lvl 1 adds 1 to the player’s camouflage score, and lvl 2 adds 2)
Camouflage
-Every player now has a hidden “camouflage score”. This camouflage score would affect from how far away a mob can see them. For every level of camouflage score added, mobs' visibility to them would decrease by 1
-Every biome would have their own corresponding colour of dye. When wearing leather armour with that colour of dye in that biome, your camouflage score would increase by one for every piece of armour
-If you use multiple different colours of dyes in your armour, than only the one used the most counts
-If you use an equal amount of 2 different colours of dyes in your armour, you'd get camouflage bonuses from both
-You can brew a lions mane into an awkward potion to get a hidden potion, which adds 1 lvl of camouflage for a lvl 1 potion, and 2 for a lvl 2.
-Hidden potions would be light grey
-List of biomes and their dye colour:
-Red: Mesa, Nether
-Orange: Savana
-Yellow: Beach, Desert
-Lime: Plains, Sunflower plains, Birch forest
-Green: Forest, flower forest, swamp, Jungle
-Light blue: Ice spikes, Frozen ocean
-Cyan
-Blue: River, Ocean, Deep ocean
-Purple
-Magenta
-Pink
-White: Frozen river, ice plains, Cold beach, cold taiga, Taiga
-Light gray: Mushroom island
-Gray: Extreme hills, Stone beach
-Black: End
-Brown: Mega taiga, Roofed forest,
Jungle
A little something about the jungle
Okapi {Asthetic}. The jungle zebra:
Appearance:
A 2 block tall okapi
Spawning:
Spawns in Jungle edge biome
Stats:
-has14 hearts
-has the same speed as a cow
Behaviour:
-Will eat ferns on their own, similar to sheep with grass
-Usually wanders around
-Will flee from leopards if they come within 16 blocks. (Vertical)
Sight:
-The okapi ahs a 16 block sight range, like most mobs, but only occasionally looks up.
-The okapi's sight range is 4 blocks tall (1 block above it, 1 block below it, and it's own height)
Drops:
-The okapi will drop 1-5 leather
-I have thought of making the okapi drop 1 okapi leather, or tough leather, which can be crafted into 4 leather, but not vice versa. Okapi leather could also be made into 'tough leather armour', which would have the same stats as chain mail armour, but not be dyable (basically a way to get chainmail armour in vanilla)
More info coming soon
Leopards {Asthetic}. Danger from above!:
-A two block tall and 3 block long leopard (This is bigger than the lion!)
Health:
-30 (15 hearts)
Spawning:
-Spawns in jungle biomes
-Spawns in jungle M biomes
-Rarely spawns in jungle edge biomes
-Rarely spawns in jungle edge M biomes
Behaviour:
-The leopard will prowl around the forest looking for prey
-The leopard will occasionally climb trees (only can climb log blocks)
-When the leopard sees a prey mob they will:
-a) Climb a tree, than jump on the prey
-b) Stalk towards the prey slowly, than jump on it
-After jumping on prey, they will continue swiping at it
-Leopards will only attack a player if they see it sprinting. If so, they will attack the player like it would any other mob
Attacks:
-The leopard has 2 attacks: Jumping/pouncing, and clawing
-Jumping/pouncing deals 5 hearts of damage, but they generally only use it when sneaking up on a mob
-Clawing deals 3 hearts, and has the recharge time of a sword
Prey mobs:
-The leopard will eat these mobs:
-Chickens
-Rabbits
-Pigs
-Sheep
-Okapi
More to come soon.
Stingray {Danger}. An underwater trap:
The stingray will be moved to the 'ocean' section later
Appearance
A 1 pixel tall Stingray, that takes up about 1 block of space. The barb on it's tail and it's eyes are black, and it's underside is a pale cream colour. The top of it's body will look like sand, gravel, dirt, or clay. It can not change what block it looks like once it has spawned. The block it resembles is dependent on which block it spawns on
Stats
-6 hearts
-Swims at wolf speed
-Barely ever moves. Only moves when fleeing danger
Spawning
-A stingray will spawn in a water block, with a sand, gravel, clay, or dirt block directly below it
-A stingray will only spawn in jungle biomes (rare) and ocean biomes (rare)
-The stingray will not spawn in deep ocean or frozen ocean
Attack
-Will only attack when a player goes through a block within a 1 block range of the stingray (imagine a 3x3x3 grid)
-Will swim away after attacking
-Attacks by touching the player with it's tail
-Attack does 2 hearts of damage
-Attack also gives poison 2 for 30 seconds
Behaviour
-The stingray will stay on one block for 30 seconds to 15 minutes
-The stingray will always attempt to stop on the block it resembles when swimming away
Drops
-(Rare) Stingray barb
Stingray Barb
-The stingray barb is a weapon dropped by the stingray
-The barb has the reload time of a hoe (In 1.9)
-The stingray barb deals 1 heart of damage
-The stingray barb gives poison 2 for 15 seconds to anything it hits
-The stingray barb has 16 uses
A little change to sight
Right now, the moment a player enters a 16 block range of most mobs, they instantly notice them. I propose changing this so that it is only in their sight range. To counter this, some mobs would have a higher natural FOV.
Acheivments Involved With This Suggestion
Achievment name
(Requirement)
{Prerequisite}
Animals!
(See an animal)
{Getting wood}
Even better than a normal horse!
(find a zebra)
{Animals!}
That's not a zebra...
(find an okapi)
{Even better than a normal horse!}
Supporter List, Changelog, Checkpoints, Special Thanks, and Banner
A little something about dates
When I write dates, I use this format:
(dd/mm/yy)
If I add an 'A' like this:
(dd/mm/yy A)
Then that means I don't know the actual date, and am assuming that it is the date mentioned.
Thanks!
Special thanks
This is a list for people that I think need a special thanks for helping me with this suggestion, and what they did to help:
ThemDiamondsSwag (Added:18/8/15):
-Helped with mob ideas
-Made the banner
-Kept me working on this suggestion
Supporter list
goldenfetus (4/8/15)
Courtney788 (4/8/15)
Badaspig (6/8/15)
Promit (6/8/15)
ImLuigiDoesMC (6/8/15)
Cobaltmage (6/8/15)
FenbiChan (6/8/15)
Littleman7 (6/8/15)
Hex_27 (8/8/15)
ThemDiamondsSwag (9/8/15)
Genlems5Ever (10/8/15)
Fortanono (10/8/15)
Pengu11 (10/8/15)
_Furnace_ (12/8/15)
Eracles7 (14/8/15)
Sunnyd_ftw (29/8/15)
Banner
EDIT: It is not working. I don't exactly know how to use a banner
Checkpoints
View checkpoints
1view(4/8/15)5 views(4/8/15)10 views(4/8/15)20 views(4/8/15)50 views(4/8/15)100 views(4/8/15)500 views(8/8/15)1000 views(14/8/15 A)2000 views
Support checkpoints
1
support(4/8/15)5 supports(6/8/15)10 supports(9/8/15)15 supports(12/8/15)20 supports
Post checkpoints
1 post(4/8/15)5 posts(4/8/15)10 posts(4/8/15)20 posts(4/8/15)50 posts(7/8/15)100 posts(26/8/15)500 posts
Changelog
V1.0.0 (04/08/15) added Camouflage, zebras, zonkeys, zorses, baboons, lions, and gazelles
V1.0.1 (04/08/15) added some spoilers, and updated the checkpoints
V1.0.2 (04/08/15) Fixed up more spoilers, updated checkpoints
V1.0.3 (04/08/15) Fixed even more spoilers, added dates for changelog, supports, and Checkpoints
V1.0.4 (04/08/15) Fixed some spoilers again.
V1.0.5 (04/08/15) Messed around with the title and headlines, and added something about the jungle
V1.0.6 (04/08/15) Fixed some more spoilers and some strikethroughs
V1.0.7 (04/08/15) I added "a little something about the savanna", and fixed some spoilers
V1.0.8 (04/08/15) I fixed another spoiler
V1.0.9 (04/08/15) Fixed some dates, spacing, and headings
V1.0.10 (04/08/15) Changed the version history a bit. Found a glitch. Working on it
V1.0.11 (04/08/15) Fixed the changelog glitch, added some people onto the supporter list, and asked you guys to press that little green button
V1.0.12 (04/8/15) Spoilers broke again. Fixed 'em. Also updated the views checkpoint
V1.1.0 (04/008/15) Updated checkpoints. Remade the camouflage section
V1.1.1 (5/08/15) Updated some spacing
V1.1.2 (50/8/15) Finished updated the spacing from V1.1.1
V1.1.3 (6/08/15) Changed the colour if some words
V1.1.4 (6/08/15) Added a little something about the jungle
V1.1.5 (6/08/15) Fixed a bold glitch from V1.1.4, and a colouring glitch from V1.1.3
V1.1.6 (8/08/15) Fixed a capitilazation glitch in the changelog, and updated the supporters and goals. The colour fixes from V1.1.3 and V1.1.5 aren't working.
V1.1.7 (8/08/15) Fixed some dates from V1.1.6
V1.1.8 (8/08/15) Edited the view checkpoints
V1.1.9 (12/08/15) Updated the checkpoints and supporters list. Mentioned the leopard
V1.2.0 (12/08/15) Added the achievments section, added more stuff to the beginning of the page
V1.2.1 (12/08/15) Fixed a spoiler mistake
V1.2.2 (13/08/15) Added another achievment
V1.3.0 (18/08/15) Expanded on okapis and leopards, mentioned stingrays. Added {Danger} and {Asthetic}
V1.3.1 (18/08/15) Added 'A little something about dates' and updated the supporter list.
V1.4.0 (18/08/15) Added the 'Special thanks' list. Fixed a typo.
V1.4.1 (18/08/15) (all) The spoilers broke. Attempted to fix them
V1.4.2 (25/08/15) Generally made the thread easier to read
V1.5.0 (25/08/15) Finished the stingray, and added the stingray barb
V1.5.1 (25/08/15) Slightly edited the something in the stingray section
V1.5.2 (25/08/15) Attempted to change the colour of some words
V1.6.0 (25/08/15) Pretty much finished okapis
V1.6.1 (30/08/15) Added the 'Current version' and 'Last updated' at the top of the page, started fixing a spoiler, updated checkpoints
V1.6.2 (30/08/15) Continued fixing a MASSIVE spoiler error
V1.6.3 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.4 (30/08/15) Continued to fix the 'MASSIVE spoiler error', fixed some updates
V1.6.5 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.6 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.7 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.8 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.9 (30/08/15) Continued to fix the 'MASSIVE spoiler error'
V1.6.10 (30/08/15) Finished fixing the 'MASSIVE spoiler error'
V1.6.11 (30/08/15) Fixed the formatting from the 'MASSIVE spoiler error'
V1.7.0 (30/08/15) Reformatted alot of the suggestion
V1.7.1 (30/08/15) Reformatted some more of the suggestion.
V1.7.2 (30/08/15) Fixed some formatting, updated some dates and the supporter list
V1.7.3 (30/08/15) Updated supporter list, added in the Banner (kind of)
V1.7.4 (30/08/15) Added the banner
V1.7.5 (30/08/15) Fixed a bracket, broke the banner...
V1.7.6 (30/08/15) I fixed some support stuff.
V1.7.7 (30/08/15) I changed the title slightly to get more views
V1.7.8 (1/09/15) I changed the title slightly, and fixed a spacing error
V1.8.0 (1/09/15) Added much more to the leopard, added little captions to all the animals
My signature is broken. I am currently fixing it
You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
I think this would be an awesome addition.
Support
I am commenting to so that if I ever have to extend my thread to a second post, I can post it here.
My signature is broken. I am currently fixing it
You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
Thanks! First support
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You can support my suggestions at:
Kiwi birds: -The link broke-
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Pirates: -The link broke-
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I never heard that there was going to be new reskins. What can I do to turn you into a full support?
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You can support my suggestions at:
Kiwi birds: -The link broke-
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Good idea, but then think how there's like birch forest hills M, and weird biomes like that so that could be hard.
So.. How do I sign my device?
Havent played this game in 1 year... so much new stuff...
The camouflage section is screwed up. I'll fix it soon
My signature is broken. I am currently fixing it
You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
Where is the download?
Because if there is I'll reviewing on my YouTube.
So.. How do I sign my device?
Havent played this game in 1 year... so much new stuff...
this is a suggestion. Not a mod
My signature is broken. I am currently fixing it
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Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
Yes, you can ride and use zorses and zonkeys the same way as horses and donkeys
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I was just assuming for the camouflage that any M variant would be the same as their normal counterpart
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The food chain does
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Well I must say I'm impressed with how well you set this up. On topic however, I don't really agree. Many mobs that would make sense for some of Minecraft's more vague biomes likely wouldn't go with the game itself. Also I don't think Minecraft really needs that amount of mobs, especially when considering how many biomes there are.
Sorry, No Support
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Stuff I support:
Click here to get Rick-Rolled. No seriously
Firstly, thank you.
Second, could you say which mobs you think don't fit?
3rd, even if minecraft doesn't NEED new mobs, is there anything wrong with them? No. Minecraft didn't NEED creepers, yet we have them
Finally, what could I do to get your support?
Reminder to self: I got 100+ views on 4/8/15. Update the checkpoint to 500. Second, rewrite the camouflage section. It makes no sense. That will be V1.1.0
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You can support my suggestions at:
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It's not really the mobs you have right now, as much as mobs in the future. I'm trying to say that, some biomes will happen to only go with very specific types of mobs, and that those specific types in general have a high likelyhood of at least some not going with the game itself. As an example, I don't think we need zebras, they're basically just horses. However I do kind of like them, just as a variation to horses. That'd be a cool suggestion all on it's own. But back on topic It's not that Minecraft doesn't need new mobs, it's that it doesn't need that many mobs in general, new or old. There's a LOT of biomes, and with multiple new mobs for each of them, the game will be stuffed. And really a big concern is that this will section the game off into separate parts, which would in truth make the extra mobs not as much of a bad thing, but I don't like the idea of having specific mobs only in specific places. I just don't. Sorry. But I like how dedicated you are, nice effort trying to get me on your side. (also sorry for rambling)
Even though my Join date is in 2014, I tried the demo on 8/30/2012, and bought the game two days later on 9/1/2012. So hipster
Stuff I support:
Click here to get Rick-Rolled. No seriously
How about bears for forest biomes?
Ohhh I'm dumb XD.
So.. How do I sign my device?
Havent played this game in 1 year... so much new stuff...
One thing is that some mobs would spawn in multiple biomes, but they'd have one main one. Like bears
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I'll probably add bears eventually, but right now they're redundant
btw, do you support?
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You can support my suggestions at:
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its ok. Common mistake. One thing however, is how did you find this thread if you weren't looking in suggestions?
also, do you support this as an addition to vanilla minecraft?
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