Are you talking about being able to do this with command blocks? Or for this to be implemented in survival? Because walking around at night, and seeing an Enderman fighting off a zombie or two would be pretty cool.
Throwing potions are rather useless for combat, always end up hitting your feet.
Well you are clearly doing something wrong. I've played on a PvP server, (With kits of course), and I play as the alchemist often. Most of the times I've come out on top were with the Alchemist. (Of course they had a plug-in that made potions stackable to 3, so I didn't run out of room.)
Support. I want to ride into glorious battle on a majestic warhorse brandishing a glowing diamond blade against a horde of creepers with spiders and guardians galloping at my side, set against the glorious Minecraftian sunset in the plains outside of the sole village for miles.
This is like a can't live with it, can't live without it thing. On the one hand, it would be great for mob fights; on the other hand, it would very quickly get annoying if you're trying to do something like put skeletons on the same team as players so they won't attack players: boom, suddenly the skeletons are attacking everything in sight that's not a player. I think instead of this being an inherent thing, there should be an extra data tag (I think it's called that) like SeeFriendlyInvisibles, and it would be called AttackNonTeammates or something like that. That would make the whole thing a lot easier to work with.
50% support, 100% if it can be toggled on and off with something like AttackNonTeammates.
My Brothher Knows My Base Location, But... He Will Just LOVE Finding the Shulkers I'm Hiding In The Dorway... Don't Forget The Skeletons And Witches Chasing Him XD :evil:
But I'll Give Him Teammates Too, A Bunch Of COWS XD
Also Chickens, Pigs, And Mabe A Zombie Or Two? XD :extra_evil:
This is like a can't live with it, can't live without it thing. On the one hand, it would be great for mob fights; on the other hand, it would very quickly get annoying if you're trying to do something like put skeletons on the same team as players so they won't attack players: boom, suddenly the skeletons are attacking everything in sight that's not a player. I think instead of this being an inherent thing, there should be an extra data tag (I think it's called that) like SeeFriendlyInvisibles, and it would be called AttackNonTeammates or something like that. That would make the whole thing a lot easier to work with.
50% support, 100% if it can be toggled on and off with something like AttackNonTeammates.
Are you talking about being able to do this with command blocks? Or for this to be implemented in survival? Because walking around at night, and seeing an Enderman fighting off a zombie or two would be pretty cool.
We have swordsmen, axemen, and archers...
Now summoners. Awesome. Full support.
I'm sure with command blocks that could be made. But that brings some an interesting topic. The ability to summon minions...
Don't forget Alchemists. Everyone always forgets Alchemists...
Throwing potions are rather useless for combat, always end up hitting your feet.
Well you are clearly doing something wrong. I've played on a PvP server, (With kits of course), and I play as the alchemist often. Most of the times I've come out on top were with the Alchemist. (Of course they had a plug-in that made potions stackable to 3, so I didn't run out of room.)
Support. I want to ride into glorious battle on a majestic warhorse brandishing a glowing diamond blade against a horde of creepers with spiders and guardians galloping at my side, set against the glorious Minecraftian sunset in the plains outside of the sole village for miles.
No loafing.
Now mobs don't work together to kill you awesome.
...100% Full Support.
Heard about Shulkers, Already tried it, made a anti-air and a mortar (weapon).
But we NEED this for other mobs.
How about a potion that will summon Zombies on your side? Alchemists and Summoners combined.
They never tried you can make almost anything with coding
Anyways FULL SUPPORT
They did try. Their current AI system does not support it the way they want it to be implemented.
Minecraft-things: http://skylinerw.com
More Minecraft-things: https://sourceblock.net
Guides for command-related features (eventually moving to Source Block): https://github.com/skylinerw/guides
I primarily hang out in the /r/MinecraftCommands discord, where there's a lot of people that help with commands: https://discord.gg/QAFXFtZ
Their corresponding subreddit: https://www.reddit.com/r/MinecraftCommands/
Yeah, why not?
Support.
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This is like a can't live with it, can't live without it thing. On the one hand, it would be great for mob fights; on the other hand, it would very quickly get annoying if you're trying to do something like put skeletons on the same team as players so they won't attack players: boom, suddenly the skeletons are attacking everything in sight that's not a player. I think instead of this being an inherent thing, there should be an extra data tag (I think it's called that) like SeeFriendlyInvisibles, and it would be called AttackNonTeammates or something like that. That would make the whole thing a lot easier to work with.
50% support, 100% if it can be toggled on and off with something like AttackNonTeammates.
I support Custom Game Modes!!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2615274-customizable-game-modes
156% Support!
My Brothher Knows My Base Location, But... He Will Just LOVE Finding the Shulkers I'm Hiding In The Dorway... Don't Forget The Skeletons And Witches Chasing Him XD :evil:
But I'll Give Him Teammates Too, A Bunch Of COWS XD
Also Chickens, Pigs, And Mabe A Zombie Or Two? XD :extra_evil:
good idea:lol:
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I would say that there should be functionality to attack all hostiles that have no team, like EnderStar's AttackNonTeammates idea.
ima support u dude, its good for minigames creation like MOBA.