Before Minecraft Beta 1.8, hunting was basically a part of the game. The farm mobs would respawn and despawn, and you didn't have to farm them. I prefer that to the farming we have now, although I don't think that it should be any easier than it. For a long time I have wanted that to be back in the game, so I've spent a long time coming up with a good system for it. Below is that system.
Hunting requires new mobs that have the ability to despawn and respawn. I've settled on four mobs. Two are large, Two are small. So let's get started on explaining the mobs!
Deer
Hello Deer
Deer are the large mob that provides the most food.
They drop 3-5 Raw Venison, as well as 0-3 sticks, and 1-2 Deer Hides.
They have 18 health, which is 9 hearts.
They spawn in the same biomes as cows. They spawn as often as endermen, and in the same group size, except at day, not night.
They can see 32 blocks away, twice as far as most mobs. When you, an arrow, or a hunting spear is within that range, they will run. They can sprint like ocelots, and jump 2 blocks in the air. It takes 2 hits with an arrow to kill them, which means one arrow will have to be used after the Deer is panicked. Since the deer runs away from you in a relatively straight line, this doesn't take too much skill, but still can be difficult. Traps can also be used.
Pheasants (No, not Peasants. The bird. You know the one)
Pheasants are the small mob that provides the most food.
They drop 1-2 Raw Pheasant, as well as 1-4 feathers.
They have 8 health, which is 4 hearts.
They spawn in the same biomes as chickens. They spawn the same amount as creepers, and in the same group size, except at day, not night.
They can see 16 blocks away, the same as most mobs. When you, an arrow, or a hunting spear is within that range, they will fly away. They fly away slowly for 30 seconds, and unless you have good aim, you've lost the pheasant. Unlike the deer, these are very hard to scare into traps, as they can fly, and don't go in a straight line. On the other hand, even an arrow can one-hit a Pheasant, so it's not too hard to get it's drops.
Armadillo
BOO!
Armadillos are the small mob that provides more utility drops than meat.
They drop 0-2 Raw Armadillo, as well as 1-3 Armadillo Shell Fragments.
They have 10 health, which is 5 hearts.
They spawn in the same biomes as pigs. They spawn the same amount as creepers, and in the same group size, except at day, not night.
They can see 16 blocks away, the same as most mobs. When you, an arrow, or a hunting spear is within that range, they will go into a ball. The ball is indestructible except by the void, creative mode, and by lava. When the objects are no longer nearby, it goes out of it's ball. Chances are, it'll have despawned by then. Only spears can one hit an Armadillo, so you will need to be careful to throw them close enough to them to hit, but far enough away so that they don't go into a ball.
Unlike the other 3 mobs, this one can be tamed. When you are holding a Spider Eye, Armadillos will not go into their shell. Feeding them 1-5 Spider Eyes will tame them. When an Armadillo is following you it will look normal, but when sitting it will go in it's shell, where it can't be damaged. A tamed Armadillo has a pretty good use. It can distract a hostile mob you haven't hit yet, and go in it's shell. This means that if you are surrounded by hostile mobs, then one can be distracted by every Armadillo you own. This ability does not work on creepers because otherwise they would explode. Once a mob has been hit, it cannot be distracted. Tamed armadillos have no drops.
Bear
Nope, not a Teddy.
Bears are the large mob that provides more utility drops than meat.
They drop 0-2 Raw Bear, as well as 0-2 bear claws and 1-3 Bear hides.
They have 30 health, which is 15 hearts.
They spawn in the same biomes as Sheep. They spawn the same amount as witches, except at day, not night.
They can see 16 blocks away, the same as most mobs. When an arrow, or a hunting spear is within that range, they will become hostile. They also become hostile to whatever hurts them, or gets within 2 blocks of it. It's attack is super powerful, and can one shot even a person in full diamond armour. Enchantments, and potions can save you. The animation of it's attack is it rearing up on it's hind legs and stomping you. Bows are slower to use and do less damage than a thrown Hunting spear, so they are not recommended. Swords require you to get very close to the bear, and will likely get you killed. Spears are good because they can 4 hit it.
Now that we have them out of the way, Items and blocks! Deer
Raw Venison heals 3 hunger points, which is 1.5 full meat things.
Once cooked into Cooked Venison, it heals 8 hunger points, which is 4 full meat things.
1 Deer Hide can be crafted into 2 leather.
Pheasant
Raw Pheasant heals 2 hunger points, which is one full meat thing, but it has a 20% chance of giving a hunger effect for 20 seconds.
Once cooked into Cooked Pheasant, it heals 6 hunger points, which is 3 full meat things.
Armadillo
Raw Armadillo heals 2 hunger points, which is one full meat thing.
Once cooked into Cooked Armadillo, it heals 4 hunger points, which is 2 full meat things.
Armadillo Shell Fragments have a variety of uses.
Four of them in a square create 2 Shell Blocks. This block is as quick as stone to mine, but is as blast resistant as obsidian.
Eight of them around a chest make an Armoured Chest. It too is completely blast resistant.
Armadillo shells can be used in brewing to make Resistance potions.
Bear
Raw Bear heals 3 hunger points, which is 1.5 full meat things.
Once cooked into Cooked Bear, it heals 7 hunger points, which is 3.5 full meat things.
1 Bear Hide can be crafted into 2 leather.
Bear claws have a variety of uses.
Can be crafted into climbing claws, spike blocks, and spiked boots.
Climbing claws allow you to climb walls like a spider, except very slowly (a third of the spider's speed) They are crafted with 8 bear claws around 1 iron. They only function when held in the hand. You can press shift to stay still on the wall, but you still have to hold the claws. Every second on a wall reduces one of it's 400(ish) durability.
Spiked boots allow you to toggle falling of blocks. If you press shift once, falling off blocks is disabled. You still go at normal walking speed. To re enable it, press shift again. They are crafted with 6 bear claws at the bottom, with iron boots in the top center. If you want to fall of an edge with them still enabled, then jumping off it will still work, just not walking of it. Every second standing somewhere where you would normally fall off costs 1 of it's 200(ish) durability. They also give you the same defense as iron boots.
Spike blocks can only face upwards. They double the fall damage you would normally take when you land on the block below them. Like Tall grass, you can walk through them.
Other
Hunting spears are as powerful as a stone sword when used as melee, and have no durability. They have the same range as swords. When thrown, they do 8 damage points, which is four full hearts, to whatever they hit. The pull back time is half of bows, but when thrown they are a bit less accurate. They also do more Knockback. Unlike arrows, they cannot be picked up off the ground, and are a one time use. They are crafted with 2 sticks on an angle with flint on the end.
So, that's it, although I probably forgot some stuff. Point out anything I need to add. I have more images coming, including crafting recipe images.
Thank you for reading my suggestion. If you don't like it, don't just say: "No support" Give me a reason like: "I don't like the trees, No Support." So that I can improve the suggestion. This also applies to Partial Support, and if you want, Full Support too.
Question... Have you actually been playing before Beta 1.8? It kinda annoys me when people say they have played "since alpha".
Also, nobody will bother to go after these mods if they already have farms, so its kinda pointless.
NO Support
Since Alpha? I actually started playing mid 2010. Which off memory was infdev.
This is just as, if not more rewarding than farms. Late game, this would probably be a much better alternative to farms. Many of these mobs also have useful utility drops.
It's a neat Idea and would be useful for certain adventure maps and roleplaying server.. but like others have said, its doubtful that people will bother to go after these mods if they already have farms.. or can make farms.
Take the deer for example: you've mentioned that a player "needs good skills to kill them" for only 2-5 food items. Give me 15 mins and I can set up a semiautomatic cow farm that gives me way more food for my time investment. It sounds like the best I might get is special armadillo shell blocks and claw boots.. In which case the effort to make an armadillo shell block seems a tad to high for most players to bother with it, and the claw items could simply require a one time bear hunt.
For it to be worth the effort of hunting you need to have some sort of feature that makes them worth the time. One potential option would be to add more potions to vanilla minecraft (potentially taking inspiration from the MCMMO expanded Concoctions - http://mcmmo.wikia.com/wiki/Alchemy). This would make hunting deers similar to hunting ghasts. A pain to do, but worth your while because you can get portion ingredients.
Examples:
- Deers could drop gallbladders which could be used to create a Potion of Nausea
- Pheasants could drop gizzards which could be used to create a Potion of Saturation
- Armadillos could drop salivary glands which could be used to create a Potion of Blindness or shell fragments which could be used to create a Potion of Absorption
- Bears could drop hearts which could be used to create a Potion of Resistance or claws which could be used to create a Potion of Decay
If we want to incentivize hunting then these could rare drops, similar to how Rabbit's Feet work in 1.8 (you still get the food items, hide, etc. and a chance at a potion ingredient). As rare drops, these have a 2.5% chance of occurring and a 5.5% with looting 3. For an added level of complexity: Spear hunting could increase the drop rates (15% to 25% depending on if it is used as a melee or projectile weapon).
I'll think of some things to add to the other mobs.
In my opinion the more you add the more it becomes an idea for a mod, rather than vanilla Minecraft. If you keep things relatively simple there is a better chance of it being implemented and there is a better chance that players will utilize it. Having additional animals with slightly different mechanics to encourage hunting and add new potions to the game has a decent balance of simplicity and innovation. Your additional ideas (new blocks, armour, etc.) could be added with mods, or explored in a future update.
Whats more, "hunting" could form the basis for an update theme (we've had the "bountiful update" in the past, 1.9 will likely be deemed the "combat update"). A "Harvest Update" would be a great opportunity to add additional crops (like corn), herbs, plants, and animals. Pairing it with hunting mechanics gives the developers something to work on without having to add tones of additional items to the game.
Good idea, but as long as it sticks to the style of Minecraft. We wouldn't want Minecraft to turn into some bloody, violent hunting game. Otherwise, support.
The best way to improve the suggestion without making it more complex would be to make hunting easier, rather than more rewarding I guess.
The problem with making it too simple is that having it that simple completely removes it's purpose, so I'm going to keep the items about where they are now.
Not sure about the new crops thing. I'll do the above thing first, and then if needed I can add that.
Good idea, but as long as it sticks to the style of Minecraft. We wouldn't want Minecraft to turn into some bloody, violent hunting game. Otherwise, support.
Deer, bears and pheasants I can sort of understand (indeed, I do like the idea of deer greatly!), but armadillos? That just seems a bit out of the blue, especially as there aren't any major populations of people who eat the animal. Surely for resistance potions, deer antlers (instead of sticks) could be used?
Deer, bears and pheasants I can sort of understand (indeed, I do like the idea of deer greatly!), but armadillos? That just seems a bit out of the blue, especially as there aren't any major populations of people who eat the animal. Surely for resistance potions, deer antlers (instead of sticks) could be used?
I was reading through lots of lists about this sort of stuff, and yeah, Armadillo wasn't the most common one, but it still makes an interesting mob.
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
what I mean't was that you have one chance to hit the armadillo and if you fail it curls up in its indestructable ball,
PS. I would like if the bear was not SO OP so that in one attack it does not kill you like think about it, your just looking for a dear and all the sudden a bear murders you instantly
Before Minecraft Beta 1.8, hunting was basically a part of the game. The farm mobs would respawn and despawn, and you didn't have to farm them. I prefer that to the farming we have now, although I don't think that it should be any easier than it. For a long time I have wanted that to be back in the game, so I've spent a long time coming up with a good system for it. Below is that system.
Hunting requires new mobs that have the ability to despawn and respawn. I've settled on four mobs. Two are large, Two are small. So let's get started on explaining the mobs!
Deer
Hello Deer
Deer are the large mob that provides the most food.
They drop 3-5 Raw Venison, as well as 0-3 sticks, and 1-2 Deer Hides.
They have 18 health, which is 9 hearts.
They spawn in the same biomes as cows. They spawn as often as endermen, and in the same group size, except at day, not night.
They can see 32 blocks away, twice as far as most mobs. When you, an arrow, or a hunting spear is within that range, they will run. They can sprint like ocelots, and jump 2 blocks in the air. It takes 2 hits with an arrow to kill them, which means one arrow will have to be used after the Deer is panicked. Since the deer runs away from you in a relatively straight line, this doesn't take too much skill, but still can be difficult. Traps can also be used.
Pheasants (No, not Peasants. The bird. You know the one)
Pheasants are the small mob that provides the most food.
They drop 1-2 Raw Pheasant, as well as 1-4 feathers.
They have 8 health, which is 4 hearts.
They spawn in the same biomes as chickens. They spawn the same amount as creepers, and in the same group size, except at day, not night.
They can see 16 blocks away, the same as most mobs. When you, an arrow, or a hunting spear is within that range, they will fly away. They fly away slowly for 30 seconds, and unless you have good aim, you've lost the pheasant. Unlike the deer, these are very hard to scare into traps, as they can fly, and don't go in a straight line. On the other hand, even an arrow can one-hit a Pheasant, so it's not too hard to get it's drops.
Armadillo
Armadillos are the small mob that provides more utility drops than meat.
They drop 0-2 Raw Armadillo, as well as 1-3 Armadillo Shell Fragments.
They have 10 health, which is 5 hearts.
They spawn in the same biomes as pigs. They spawn the same amount as creepers, and in the same group size, except at day, not night.
They can see 16 blocks away, the same as most mobs. When you, an arrow, or a hunting spear is within that range, they will go into a ball. The ball is indestructible except by the void, creative mode, and by lava. When the objects are no longer nearby, it goes out of it's ball. Chances are, it'll have despawned by then. Only spears can one hit an Armadillo, so you will need to be careful to throw them close enough to them to hit, but far enough away so that they don't go into a ball.
Unlike the other 3 mobs, this one can be tamed. When you are holding a Spider Eye, Armadillos will not go into their shell. Feeding them 1-5 Spider Eyes will tame them. When an Armadillo is following you it will look normal, but when sitting it will go in it's shell, where it can't be damaged. A tamed Armadillo has a pretty good use. It can distract a hostile mob you haven't hit yet, and go in it's shell. This means that if you are surrounded by hostile mobs, then one can be distracted by every Armadillo you own. This ability does not work on creepers because otherwise they would explode. Once a mob has been hit, it cannot be distracted. Tamed armadillos have no drops.
Bear
Bears are the large mob that provides more utility drops than meat.
They drop 0-2 Raw Bear, as well as 0-2 bear claws and 1-3 Bear hides.
They have 30 health, which is 15 hearts.
They spawn in the same biomes as Sheep. They spawn the same amount as witches, except at day, not night.
They can see 16 blocks away, the same as most mobs. When an arrow, or a hunting spear is within that range, they will become hostile. They also become hostile to whatever hurts them, or gets within 2 blocks of it. It's attack is super powerful, and can one shot even a person in full diamond armour. Enchantments, and potions can save you. The animation of it's attack is it rearing up on it's hind legs and stomping you. Bows are slower to use and do less damage than a thrown Hunting spear, so they are not recommended. Swords require you to get very close to the bear, and will likely get you killed. Spears are good because they can 4 hit it.
Now that we have them out of the way, Items and blocks!
Deer
Raw Venison heals 3 hunger points, which is 1.5 full meat things.
Once cooked into Cooked Venison, it heals 8 hunger points, which is 4 full meat things.
1 Deer Hide can be crafted into 2 leather.
Pheasant
Raw Pheasant heals 2 hunger points, which is one full meat thing, but it has a 20% chance of giving a hunger effect for 20 seconds.
Once cooked into Cooked Pheasant, it heals 6 hunger points, which is 3 full meat things.
Armadillo
Raw Armadillo heals 2 hunger points, which is one full meat thing.
Once cooked into Cooked Armadillo, it heals 4 hunger points, which is 2 full meat things.
Armadillo Shell Fragments have a variety of uses.
Four of them in a square create 2 Shell Blocks. This block is as quick as stone to mine, but is as blast resistant as obsidian.
Eight of them around a chest make an Armoured Chest. It too is completely blast resistant.
Armadillo shells can be used in brewing to make Resistance potions.
Bear
Raw Bear heals 3 hunger points, which is 1.5 full meat things.
Once cooked into Cooked Bear, it heals 7 hunger points, which is 3.5 full meat things.
1 Bear Hide can be crafted into 2 leather.
Bear claws have a variety of uses.
Can be crafted into climbing claws, spike blocks, and spiked boots.
Climbing claws allow you to climb walls like a spider, except very slowly (a third of the spider's speed) They are crafted with 8 bear claws around 1 iron. They only function when held in the hand. You can press shift to stay still on the wall, but you still have to hold the claws. Every second on a wall reduces one of it's 400(ish) durability.
Spiked boots allow you to toggle falling of blocks. If you press shift once, falling off blocks is disabled. You still go at normal walking speed. To re enable it, press shift again. They are crafted with 6 bear claws at the bottom, with iron boots in the top center. If you want to fall of an edge with them still enabled, then jumping off it will still work, just not walking of it. Every second standing somewhere where you would normally fall off costs 1 of it's 200(ish) durability. They also give you the same defense as iron boots.
Spike blocks can only face upwards. They double the fall damage you would normally take when you land on the block below them. Like Tall grass, you can walk through them.
Other
Hunting spears are as powerful as a stone sword when used as melee, and have no durability. They have the same range as swords. When thrown, they do 8 damage points, which is four full hearts, to whatever they hit. The pull back time is half of bows, but when thrown they are a bit less accurate. They also do more Knockback. Unlike arrows, they cannot be picked up off the ground, and are a one time use. They are crafted with 2 sticks on an angle with flint on the end.
So, that's it, although I probably forgot some stuff. Point out anything I need to add. I have more images coming, including crafting recipe images.
Thank you for reading my suggestion. If you don't like it, don't just say: "No support" Give me a reason like: "I don't like the trees, No Support." So that I can improve the suggestion. This also applies to Partial Support, and if you want, Full Support too.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Question... Have you actually been playing before Beta 1.8? It kinda annoys me when people say they have played "since alpha".
Also, nobody will bother to go after these mods if they already have farms, so its kinda pointless.
NO Support
I like it
the deer idea is mostly perfect, except it's model feels too dark. Maybe different shades of brown?
I like the pheasant 100%
I like the armadillo 100%
and I mostly like the bear, except that your description didn't mention if it got hostile near swords or not.
One more thing is that armadillo chest sounds wired. I like armoured chest better
If you fix the bear description, and change the chest name, then 100%.
For now, 95% SUPPORT
My signature is broken. I am currently fixing it
You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
Since Alpha? I actually started playing mid 2010. Which off memory was infdev.
This is just as, if not more rewarding than farms. Late game, this would probably be a much better alternative to farms. Many of these mobs also have useful utility drops.
The deer is based on the red deer.
What do you mean by the bear description?
I have a new account called "Mushroomsock" now, so please do not send me PMs.
It's a neat Idea and would be useful for certain adventure maps and roleplaying server.. but like others have said, its doubtful that people will bother to go after these mods if they already have farms.. or can make farms.
Take the deer for example: you've mentioned that a player "needs good skills to kill them" for only 2-5 food items. Give me 15 mins and I can set up a semiautomatic cow farm that gives me way more food for my time investment. It sounds like the best I might get is special armadillo shell blocks and claw boots.. In which case the effort to make an armadillo shell block seems a tad to high for most players to bother with it, and the claw items could simply require a one time bear hunt.
For it to be worth the effort of hunting you need to have some sort of feature that makes them worth the time. One potential option would be to add more potions to vanilla minecraft (potentially taking inspiration from the MCMMO expanded Concoctions - http://mcmmo.wikia.com/wiki/Alchemy). This would make hunting deers similar to hunting ghasts. A pain to do, but worth your while because you can get portion ingredients.
Examples:
- Deers could drop gallbladders which could be used to create a Potion of Nausea
- Pheasants could drop gizzards which could be used to create a Potion of Saturation
- Armadillos could drop salivary glands which could be used to create a Potion of Blindness or shell fragments which could be used to create a Potion of Absorption
- Bears could drop hearts which could be used to create a Potion of Resistance or claws which could be used to create a Potion of Decay
If we want to incentivize hunting then these could rare drops, similar to how Rabbit's Feet work in 1.8 (you still get the food items, hide, etc. and a chance at a potion ingredient). As rare drops, these have a 2.5% chance of occurring and a 5.5% with looting 3. For an added level of complexity: Spear hunting could increase the drop rates (15% to 25% depending on if it is used as a melee or projectile weapon).
I'm adding something to the Armadillo that will make it as useful as it needs to be.
I'll think of some things to add to the other mobs.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
In my opinion the more you add the more it becomes an idea for a mod, rather than vanilla Minecraft. If you keep things relatively simple there is a better chance of it being implemented and there is a better chance that players will utilize it. Having additional animals with slightly different mechanics to encourage hunting and add new potions to the game has a decent balance of simplicity and innovation. Your additional ideas (new blocks, armour, etc.) could be added with mods, or explored in a future update.
Whats more, "hunting" could form the basis for an update theme (we've had the "bountiful update" in the past, 1.9 will likely be deemed the "combat update"). A "Harvest Update" would be a great opportunity to add additional crops (like corn), herbs, plants, and animals. Pairing it with hunting mechanics gives the developers something to work on without having to add tones of additional items to the game.
Examples of plants/crops/herbs:
- Enhanced Botany: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1285926-1-4-6-forge-toomanyplants-15-new-plants-19-new
- Coffee and Tea: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2139261-richards-coffee-and-tea-mod-thanks-for-over-10k
- Corn, Rice & Cucumbers: http://www.curse.com/mc-mods/minecraft/222753-corn-mod
- Vineyards: http://www.curse.com/bukkit-plugins/minecraft/vineyards
- Tomato: http://divinerpg.wikia.com/wiki/Tomato
- Stew Cooking: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278445-1-5-2-smp-bukkit-mo-food-and-crops-boil-food-in
Good idea, but as long as it sticks to the style of Minecraft. We wouldn't want Minecraft to turn into some bloody, violent hunting game. Otherwise, support.
>> Implying I have a signature
The best way to improve the suggestion without making it more complex would be to make hunting easier, rather than more rewarding I guess.
The problem with making it too simple is that having it that simple completely removes it's purpose, so I'm going to keep the items about where they are now.
Not sure about the new crops thing. I'll do the above thing first, and then if needed I can add that.
Not sure where you got the idea I wanted that
Thanks for the support!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Deer, bears and pheasants I can sort of understand (indeed, I do like the idea of deer greatly!), but armadillos? That just seems a bit out of the blue, especially as there aren't any major populations of people who eat the animal. Surely for resistance potions, deer antlers (instead of sticks) could be used?
I was reading through lots of lists about this sort of stuff, and yeah, Armadillo wasn't the most common one, but it still makes an interesting mob.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I've only ever seen white tailed deer before, so ok
And the bear description is that you mentioned it gets hostile near bows and spears, but didn't mention swords
My signature is broken. I am currently fixing it
You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
Honestly,this is a good idea, the only problem I have is how powerful bears are and that armadillos are so hard to get, other then that FULL SUPPORT.
It isn't meant to get angry near swords.
Bears are meant to be that powerful, because otherwise you could just go in with a sword, which isn't meant to happen.
Armadillos aren't hard to get. All you have to do is hit them with a hunting spear throw once and you win.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
what I mean't was that you have one chance to hit the armadillo and if you fail it curls up in its indestructable ball,
PS. I would like if the bear was not SO OP so that in one attack it does not kill you like think about it, your just looking for a dear and all the sudden a bear murders you instantly