What do you mean by inverted slimes? Please build up on your suggestion and add more detail, because no discussion or proper response can be given if we don't know what you're suggesting.
What's the actual the suggestion? Because most of us have no idea what the OP is talking about.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
You can stack mobs using commands and NBT tags (specifically, the Riding: tag). This stacks mobs on top of each other, but the height at which they attach is fixed.
A common workaround is adding invisible slimes inbetween them, since you can easily change their size using an other NBT tag (Size:). This used to work both up (with a positive size tag) or down (with a negative size tag), but apparently the negative sizes to move mobs down doesn't work anymore.
@MCByte_: Did you find any release note that confirms the removal of this feature? I never heard of this being removed. And if you don't find any confirmation, make sure that the command syntax is correct (by spawning visible slimes with a positive size that doesn't spawn naturally, like 20), since if you wrote the size tag incorrectly or in a different case the size will be random. Also iirc visible slimes with a negative size render as if they were size 0, so be sure to try them out in a stack of mobs.
Regardless of the slimes feature being removed or not, I would love to see an NBT tag that can be used to alter the height at which an entity rides an other entity, so I SUPPORT!
You can stack mobs using commands and NBT tags (specifically, the Riding: tag). This stacks mobs on top of each other, but the height at which they attach is fixed.
A common workaround is adding invisible slimes inbetween them, since you can easily change their size using an other NBT tag (Size:). This used to work both up (with a positive size tag) or down (with a negative size tag), but apparently the negative sizes to move mobs down doesn't work anymore.
@MCByte_: Did you find any release note that confirms the removal of this feature? I never heard of this being removed. And if you don't find any confirmation, make sure that the command syntax is correct (by spawning visible slimes with a positive size that doesn't spawn naturally, like 20), since if you wrote the size tag incorrectly or in a different case the size will be random. Also iirc visible slimes with a negative size render as if they were size 0, so be sure to try them out in a stack of mobs.
Regardless of the slimes feature being removed or not, I would love to see an NBT tag that can be used to alter the height at which an entity rides an other entity, so I SUPPORT!
Here is a ticket where it says that they were removed and any negative size value is set to 0
This makes sense. There could be something that would tell how high the riding entity should be. When set to negative number, it would act like there was an invisible inverted slime between these entities.
There's a problem with inverted slimes. They stay here altrough all other entities are already killed. There should be a variable gap instead.
I heard about inverted slimes a year ago
then a week ago I thought of a good use for inverted slimes
but they were removed from minecraft
so can there be an new nbt tag like {Riding:} that would be used to stack mobs downwards?
PanJouda suggested that there be a variable that would affect where the entity would be stacked relative to the entity its riding
like {Riding:#}
and negative numbers would stack the entity downwards
Explanation:
so about a year ago there was this nbt tag you could use with slimes in the /summon command
the tag was {Size:}, this determined the size of the summoned slime
now there was a bug discovered that if you imputed a negative value in that {Size:} tag, it would summon the slime upside down
No its not like nametagging it Dinnerbone upside down
The slime became upside down relative to the ground
if you summoned this "inverted slime" with a mob stacked on it. the mob would stack according to the inverted slime
this allowed the creation of unique mobs like this
It was removed doe ;-;
https://bugs.mojang.com/browse/MC-44628
What I am asking is either add back inverted slimes, or add a new nbt tag for a similar result
Please read the rules before posting. This suggestion is vague and it has shallow info, meaning that proper discussion can't be said.
Questions that need to be added.
- What are inverted slimes? (Thanks Broccoli_Monkey)
- How fast are they?
- Do the behave exactly like a slime, only you can ride it?
- If there is, how do you control it?
- What are it's drops?
If you don't answer these questions, a moderator might lock your thread.
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What do you mean by inverted slimes? Please build up on your suggestion and add more detail, because no discussion or proper response can be given if we don't know what you're suggesting.
I don't actually fully understand what you mean.
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Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
I actually like this suggestion.
What's the actual the suggestion? Because most of us have no idea what the OP is talking about.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
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I think he means this:
You can stack mobs using commands and NBT tags (specifically, the Riding: tag). This stacks mobs on top of each other, but the height at which they attach is fixed.
A common workaround is adding invisible slimes inbetween them, since you can easily change their size using an other NBT tag (Size:). This used to work both up (with a positive size tag) or down (with a negative size tag), but apparently the negative sizes to move mobs down doesn't work anymore.
@MCByte_: Did you find any release note that confirms the removal of this feature? I never heard of this being removed. And if you don't find any confirmation, make sure that the command syntax is correct (by spawning visible slimes with a positive size that doesn't spawn naturally, like 20), since if you wrote the size tag incorrectly or in a different case the size will be random. Also iirc visible slimes with a negative size render as if they were size 0, so be sure to try them out in a stack of mobs.
Regardless of the slimes feature being removed or not, I would love to see an NBT tag that can be used to alter the height at which an entity rides an other entity, so I SUPPORT!
Here is a ticket where it says that they were removed and any negative size value is set to 0
https://bugs.mojang.com/browse/MC-44628
it has been mentioned multiple times on reddit as well
Added more info to OP
Well, now that you explained what it was.... Yes, please!
I love more things that make commands and such more interesting!
The uses I had for inverted slimes are more than just for a spider boss
I had a server game idea that used inverted slimes
The inverted slimes would layer 4 falling sand entities all inside a minecart
So the idea I had was that if you make a 3d resource pack retexturing all those falling sand entities into things like wings or rockets
Then you can make a minecart with many 3d atachments
But you need inverted slimes to layer all the falling sand entities
Sounds good
May I add it to the op?