Now, this is still really well thought out. I like the idea of new trees that drop certain foods, and you have my support on that. However, for the thirst bar, it still limits what foods you can eat. (or would want to eat) It also still adds annoying micromanagement, i.e. choosing and memorizing which foods will heal the thirst bar. Also, you basically incorporated the idea you said you weren't suggesting with glasses of water, which has the same issue of adding too much micromanagement.
Partial support; the thirst bar adds too much micromanagement, but new trees that drop certain foods is a pretty good idea.
No support; redundant and oversuggested.
--EDIT--
See, this is why you search before making a suggestion.
I have an idea for my take on a Thirst Bar: Maybe label foods and potions as "Dry", "Normal" and "Wet"? The Thirst Bar will not go down (or up) normally, but if you eat "dry" foods they will take away thirst. You'll still die if thirst runs out, with a similar effect to drowning. You won't have to constantly micromanage your thirst that way, just watch the foods you eat. And it could potentially make it so some OP foods (Mushroom Stew) are balanced.
Now, this is still really well thought out. I like the idea of new trees that drop certain foods, and you have my support on that. However, for the thirst bar, it still limits what foods you can eat. (or would want to eat) It also still adds annoying micromanagement, i.e. choosing and memorizing which foods will heal the thirst bar. Also, you basically incorporated the idea you said you weren't suggesting with glasses of water, which has the same issue of adding too much micromanagement.
Partial support; the thirst bar adds too much micromanagement, but new trees that drop certain foods is a pretty good idea.
No support; redundant and oversuggested.
--EDIT--
See, this is why you search before making a suggestion.
So you're not supporting because it's already been suggested? That's pretty odd. Your partial support would have still held out even if this is a repeat suggestion, like every single other suggestion ever is. At least the OP has put effort into this one, unlike the suggestion you've linked to.
Now, this is still really well thought out. I like the idea of new trees that drop certain foods, and you have my support on that. However, for the thirst bar, it still limits what foods you can eat. (or would want to eat) It also still adds annoying micromanagement, i.e. choosing and memorizing which foods will heal the thirst bar. Also, you basically incorporated the idea you said you weren't suggesting with glasses of water, which has the same issue of adding too much micromanagement.
Partial support; the thirst bar adds too much micromanagement, but new trees that drop certain foods is a pretty good idea.
No support; redundant and oversuggested.
--EDIT--
See, this is why you search before making a suggestion.
Don't need the apple tree, I can just blow up an oak tree to get 2-3 apples. Also what about Cactus Juice? They have water in it too. And an effect to keep you not thirsty, something like Saturation. And what would happen to players living underground? Water becomes pretty rare
But that's what would make it even more special apple, along with other fruits that grow in the trees. About Cactus Juice had not really thought about it, Thank you for the suggestion :D. About and players who live underground, but to find the water in the caves
Now, this is still really well thought out. I like the idea of new trees that drop certain foods, and you have my support on that. However, for the thirst bar, it still limits what foods you can eat. (or would want to eat) It also still adds annoying micromanagement, i.e. choosing and memorizing which foods will heal the thirst bar. Also, you basically incorporated the idea you said you weren't suggesting with glasses of water, which has the same issue of adding too much micromanagement.
Partial support; the thirst bar adds too much micromanagement, but new trees that drop certain foods is a pretty good idea.
No support; redundant and oversuggested.
--EDIT--
See, this is why you search before making a suggestion.
Even though this is overly suggested, there hasn't been a fruit tree thread posted in the last 30 days. That thirst idea is also different than this one, although they keep the same concept.
I said the fruit tree one is only oversuggested. If it was redundant, I would have posted a link.
So you're not supporting because it's already been suggested? That's pretty odd. Your partial support would have still held out even if this is a repeat suggestion, like every single other suggestion ever is. At least the OP has put effort into this one, unlike the suggestion you've linked to.
I don't care if it's already suggested. I do care if it's ridiculously oversuggested, or redundant (if it's redundant, then it's actually against the rules).
And yes, the OP did put some effort in, but that is irrelevant to the actual criticism.
I have an idea for my take on a Thirst Bar: Maybe label foods and potions as "Dry", "Normal" and "Wet"? The Thirst Bar will not go down (or up) normally, but if you eat "dry" foods they will take away thirst. You'll still die if thirst runs out, with a similar effect to drowning. You won't have to constantly micromanage your thirst that way, just watch the foods you eat. And it could potentially make it so some OP foods (Mushroom Stew) are balanced.
I think that it is very messy does not it?I think it should be a simple and enjoyable way. But thanks for your suggestion think I can take something to improve the concept of the idea Thanks man
Now, this is still really well thought out. I like the idea of new trees that drop certain foods, and you have my support on that. However, for the thirst bar, it still limits what foods you can eat. (or would want to eat) It also still adds annoying micromanagement, i.e. choosing and memorizing which foods will heal the thirst bar. Also, you basically incorporated the idea you said you weren't suggesting with glasses of water, which has the same issue of adding too much micromanagement.
Partial support; the thirst bar adds too much micromanagement, but new trees that drop certain foods is a pretty good idea.
Now, this is still really well thought out. I like the idea of new trees that drop certain foods, and you have my support on that. However, for the thirst bar, it still limits what foods you can eat. (or would want to eat) It also still adds annoying micromanagement, i.e. choosing and memorizing which foods will heal the thirst bar. Also, you basically incorporated the idea you said you weren't suggesting with glasses of water, which has the same issue of adding too much micromanagement.Partial support; the thirst bar adds too much micromanagement, but new trees that drop certain foods is a pretty good idea.No support; redundant and oversuggested.
--EDIT--
See, this is why you search before making a suggestion.
Thirst is redundant:http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2417502-alternative-to-thirst-drinks-should-heal-hunger
And oversuggested:http://www.minecraftforum.net/forums/search?search-thread-id=&search-forum-id=1020&search=thirst&search-type=1&by-author=&begin-date=&begin-time=&end-date=&end-time=&min-posts=&min-views=&forum-scope=t&search-specific-forums=&forum=1020&display-type=1&submit=y
Fruit trees and fruit is oversuggested:http://www.minecraftforum.net/forums/search?search-thread-id=&search-forum-id=1020&search=fruit&search-type=1&by-author=&begin-date=&begin-time=&end-date=&end-time=&min-posts=&min-views=&forum-scope=t&search-specific-forums=&forum=1020&display-type=1&submit=y
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its sad to say that I don't support this. You generally seem to have put a degree of effort. While some may say oversuggested
or are anti-micromanaging I just simply put my disagreement as a bit much. If thirst is ever going to find it's way into
vanilla it will need to be something that kind of takes care of itself. Thus making it redundant anyways.
Keep trying though. Even if an idea is "over-suggested" put a spin on it. Don't give up
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I have an idea for my take on a Thirst Bar: Maybe label foods and potions as "Dry", "Normal" and "Wet"? The Thirst Bar will not go down (or up) normally, but if you eat "dry" foods they will take away thirst. You'll still die if thirst runs out, with a similar effect to drowning. You won't have to constantly micromanage your thirst that way, just watch the foods you eat. And it could potentially make it so some OP foods (Mushroom Stew) are balanced.
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It is a channel about building and being creative, currently playing on the Lake Laogai SMP.
So you're not supporting because it's already been suggested? That's pretty odd. Your partial support would have still held out even if this is a repeat suggestion, like every single other suggestion ever is. At least the OP has put effort into this one, unlike the suggestion you've linked to.
A
A suggestion is only redundant if the ideas are EXACTLY the same. This suggestion has a lot more detail than most thirst threads.
To the OP: +1, the only suggestion I have is to make it so cups and the bottles used for potions are the same item(or have the same uses). 90% support
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I think the 2 kinds of soup should also give thirst, the amount of thirst the same as the amount of hunger for each respective kind of soup.
But that's what would make it even more special apple, along with other fruits that grow in the trees. About Cactus Juice had not really thought about it, Thank you for the suggestion :D. About and players who live underground, but to find the water in the caves
It is that milk bucket would be removed from the game. Because there would be the glass of milk. bucket of milk would be unnecessary
It is detailed, but it is the same basic concept. They don't have to be EXACTLY the same, just the same basic concept.
And besides, even if it wasn't redundant, both ideas are still oversuggested.
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Okay man, I understand your opinion, but thanks
I said the fruit tree one is only oversuggested. If it was redundant, I would have posted a link.
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Thanks man, really I understand your opinion, and again thank you for the compliments because I put a lot of effort. Thank you
I don't care if it's already suggested. I do care if it's ridiculously oversuggested, or redundant (if it's redundant, then it's actually against the rules).
And yes, the OP did put some effort in, but that is irrelevant to the actual criticism.
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I think that it is very messy does not it?I think it should be a simple and enjoyable way. But thanks for your suggestion think I can take something to improve the concept of the idea Thanks man
So, yes.
You can have two thirst suggestions executed differently.
As for the topic, I absolutely hate the hunger bar, it's more annoying than anything.
I much rather not have this in-game.
It's well thought out - don't get me wrong, I just prefer not to have it.
I also found the same thing, but the same amount of hunger she gave the headquarters? I think 80% what think?
Ah, OK.
I really need to read over those rules again.
But both ideas are still oversuggested.
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Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
80% works, soup doesn't really quench your thirst as much as hunger, I guess.
Alright, it's time I stop pulling the oversuggested card.
Here's the original criticism, you may want to change the OP accordingly.
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Ok, yes. It's been suggested many times. We heard you about that a few times now.
You proven your point - The idea has been suggest many times.
But does that really mean that you can't support an idea? That the whole idea's value is lost?
That's saying that a suggestion has no potential just because the idea has been thought of already.
Look at that one muskets thread. While I don't really like the idea, it is a really good idea, well thought out and balanced.
But since the idea's been suggested already, I guess I can't give it any support at all.
Kinda weird logic, you think...? I don't know, might just be me.