The Constructor Villager looks like all other Villagers, with Dark Orange Robe. and he carries a block in his hands (just like how witches carry potions) when building.
Job
Damages to the village buildings happen a lot when the player spends time in the village, as he might be attacked by creepers , or the zombies may destroy its doors.
The Constructor Villagers Job is to repair Damages to the villages buildings and roads, or add new additions to them released in future updates (uses same AI, as the Constructor detects missing blocks in the structure and puts them back) .
Will This be an infinite block farm?
Basically yes, the Constructor doesn't need to collect resources and he could replace missing blocks from his own.
but that doesn't make him OP, because :
1- he only replaces commonly found resources (like cobble or wood) , the constructor doesn't replace Lava, Booksheves, work benches, furnaces and chests.
2- the Constructor takes time to replace missing blocks.
3- the Constructor doesn't repair severely damaged buildings, so you cant scrap the entire village and wait for him to rebuild it.
So collecting the materials from nature is more efficient than using the constructors infinite resources.
Trading
i'm not very good with making and balancing prices, but since all villagers doesn't trade fairly the constructor will not give fair trades.
the constructor sells Building materials, like Stone Bricks, Bricks, refined wood, glass... they are not very rare, however you might save a lot of time of collecting those resources in large numbers and smelting some of them to build your epic mansion.
Thanks for reading, opinions and ideas are all welcome!
also have a look at my other suggestions in my signature if you were interested.
I think your idea is balanced for the most part except for the part where it builds new houses. That is one of the most hated ideas when it comes to villagers on this forum, because players can just use that to their advantage and just "steal" one of those houses, or even worse, would negate the reason to cure zombie villagers to create regular villagers.
The Iron Golem building part also brings some possible imbalance, though you mentioned it takes 2 days for him to build another, so that's not so bad. It also helps out a bit so that village you found doesn't get wiped out by a zombie horde and no Iron Golem was there to help when one should have spawned... I see absolutely no purpose in trading the cheap blocks with him when I can find that stuff all around me.
So overall, 40% support.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
before everything, I've searched for this and found 4 topics, they were different from my idea, so its not a replicate.
The Constructor/Builder/Architect or whatever his name is, is a new type of village, the constructor looks like other villagers, and his robe is dark brown. A different colour or tint perhaps? There is already a brown robed Villager and would be hard to tell which is which.
his main job is to repair the village, the constructor will put back any missing block of the village, including buildings, roads and the cobble beneath them.
WAIT! does this mean that this will make a block farm?
yes, destroying blocks then letting the builder put them back will allow block farm; but since the blocks that will be used are wood, cobble, gravel and glass panes, which are easy to acquire so that does not make sense, and bringing these blocks from their original resources is much more efficient because the builder takes time to fix the village. the constructor will not fix libraries, because libraries are not easy to acquire and if he fixes it it will be a book farm. This is quite balanced, especially for the Library part. But could you make it so that the Constructor Villager could repair the Library, just not have the ability to place missing Bookshelves and such.
but if that still bothers you, theres an idea for you; the builder needs to collect resources from around the village by cutting wood and bringing sand, and if he cant find a direct source of stone he will dig small holes to bring it. but he won't destroy any block in the village, he only brings them from around the village. The problem with this is that this villager might end up stealing blocks from player's houses if a player decides to build next to a village.
i didn't suggest this idea (the need to collect resources before building) because i find it unnecessary (and i explained why above), but as i said, its not a big deal, if you find that putting blocks from nowhere is OP or stupid, this idea works for you, it doesn't matter after all.
the constructor also trades basic building materials, like wooden planks, cobble, stone bricks or bricks. im not very good at making the correct prices, but since all villagers trades are not fair then probably this one will not trade fairly I would also accept is, merely because it is a villager and it should still trade like any other.
additionally, if the idea the every villager has his own house and he returns to it at night was applied, the constructor will do the job of building new houses. but since houses does not matter and villagers enter any house they want, this idea is senseless. This is what makes Villager building suggestions terrible. Do not suggest this as players would be lazy enough to qualify any newly made villager house their own.
last but not least there is a bonus idea that im not completely sure about it, that the builder villager will build iron golems to protect the village, he will build golems depending on the size of the village, for example a small village has place for 1 golem, the builder will build only one, if the golem dies the builder will build another one after a duration (2 days maybe), a large village may have place for 2 golems, so the builder will build 2 at a time.
but this is a bonus idea and its not so important, if you dont agree with it just dont mind it. This doesn't sound balance. Iron golems are supposed to spawn rarely in Villages. It doesn't matter if it takes 2 days to make, there will already be a villager there protecting the villagers away from hostile mobs and possibly the players.
thanks for reading, if you find any mistakes please tell me, i would appreciate it, ideas and opinions all are welcome.
Responses in bold. Overall I consider this one perfectly balanced Villager building suggestion. The only thing I would have to disagree about is it's ability to make new houses and make iron golems, which is what brings the downfall upon Villager building suggestions.
Responses in bold. Overall I consider this one perfectly balanced Villager building suggestion. The only thing I would have to disagree about is it's ability to make new houses and make iron golems, which is what brings the downfall upon Villager building suggestions.
Partial support.
1-sorry, i meant dark orange, i didn't notice it, will edit it immediatly, THX
2-actually i meant that he will repair "library buildings" but will not put back "library blocks" , forgot that their name is bookshelve, will fix this too
3-about stealing stuff, the villager only harvests tree blocks and turn them into planks, and stone to turn them into cobble, he will not pick up player placed blocks , but still he will repair damage to buildings repaired previously by players.
4-as i said, building new houses is only valid if every villager (or every 2) live in their own house, since villages do expand this is necessary; but because villagers are okay with over crowding and living all in few houses, no matter how they expand there is place for them to hide.
i said this idea is senseless and not included if villagers are okay with overcrowding.
5-very small villages wont have golems, the larger they get the more golems it would have, still this is a bonus idea, i don't agree with it completely my self. but i decided to post it anyway.
I think your idea is balanced for the most part except for the part where it builds new houses. That is one of the most hated ideas when it comes to villagers on this forum, because players can just use that to their advantage and just "steal" one of those houses, or even worse, would negate the reason to cure zombie villagers to create regular villagers.
The Iron Golem building part also brings some possible imbalance, though you mentioned it takes 2 days for him to build another, so that's not so bad. It also helps out a bit so that village you found doesn't get wiped out by a zombie horde and no Iron Golem was there to help when one should have spawned... I see absolutely no purpose in trading the cheap blocks with him when I can find that stuff all around me.
So overall, 40% support.
1-couldn't the player steel the original houses? anyway i said that they would only build new houses if every villager would live in a single house. tell me if i didnt explain that properly.
2-about trading, actually its not senseless, i spent more time collecting stone and smelting it than the time i spent on planning and building my large house, you could give them emeralds to save a lot of time.
1-couldn't the player steel the original houses? anyway i said that they would only build new houses if every villager would live in a single house. tell me if i didnt explain that properly.
Yeah, you can take the houses already generated, but why make that task even easier? Villagers have extremely wonky AI when it comes to residing in houses, but it's not the houses themselves that make villagers breed, it's the amount of wooden doors nearby. If your constructor villagers building houses with those doors, then you got overpowered automated villager breeding.
2-about trading, actually its not senseless, i spent more time collecting stone and smelting it than the time i spent on planning and building my large house, you could give them emeralds to save a lot of time.
But that's how you play the game. Not every player is the same. This villager would be worth more trouble adding if he traded not-so-common things instead of stuff you could get in any direction by 10 blocks.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I think it's a great idea, but 1 thing: Make it so the constructor can only build houses up to the population number. What I mean is for example, let's pretend there's 20 villagers and 10 houses. The constructor will build 20, and then stop until another grown villager appears. Also, the villager not take resources from around the area, he may end up stealing from your house.
Partial support; make the changes listed above and then I'll have full support
I think it's a great idea, but 1 thing: Make it so the constructor can only build houses up to the population number. What I mean is for example, let's pretend there's 20 villagers and 10 houses. The constructor will build 20, and then stop until another grown villager appears.
Partial support; make the change listed above and then I'll have full support
as i said, the builder does not build houses unless the feature were every villager lives in his own house only has been implemented, since villagers are not bothered by living in random houses and overcrowding houses while leaving others empty, this idea is senseless.
also i didn't mention the fact that the houses will be the same number of villagers because i think its self-evident, i mean the idea was that he builds houses for new villagers, of course it will be 1 house per villager!
I think it's a great idea, but 1 thing: Make it so the constructor can only build houses up to the population number. What I mean is for example, let's pretend there's 20 villagers and 10 houses. The constructor will build 20, and then stop until another grown villager appears.
Partial support; make the change listed above and then I'll have full support
as i said, the builder does not build houses unless the feature were every villager lives in his own house only has been implemented, since villagers are not bothered by living in random houses and overcrowding houses while leaving others empty, this idea is senseless.
also i didn't mention the fact that the houses will be the same number of villagers because i think its self-evident, i mean the idea was that he builds houses for new villagers, of course it will be 1 house per villager!
sound like a balanced idea specially that builder build golems because i never had found a village with a golem, i don't like the idea of build new houses,i think will better make a wall around the village or make more lamps inside the village
sound like a balanced idea specially that builder build golems because i never had found a village with a golem, i don't like the idea of build new houses,i think will better make a wall around the village or make more lamps inside the village
about walls, i think nobody will agree to it, about lamps, then why not generate more lamps instead?
i had to remove the part that the villager builds new houses because people still wouldn't understand that this idea will be only implemented if every villager needs to be independent in his own house, and they blame the entire idea because of it
I think your idea is balanced for the most part except for the part where it builds new houses. That is one of the most hated ideas when it comes to villagers on this forum, because players can just use that to their advantage and just "steal" one of those houses, or even worse, would negate the reason to cure zombie villagers to create regular villagers.
The Iron Golem building part also brings some possible imbalance, though you mentioned it takes 2 days for him to build another, so that's not so bad. It also helps out a bit so that village you found doesn't get wiped out by a zombie horde and no Iron Golem was there to help when one should have spawned... I see absolutely no purpose in trading the cheap blocks with him when I can find that stuff all around me.
So overall, 40% support.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Responses in bold. Overall I consider this one perfectly balanced Villager building suggestion. The only thing I would have to disagree about is it's ability to make new houses and make iron golems, which is what brings the downfall upon Villager building suggestions.
Partial support.
1-sorry, i meant dark orange, i didn't notice it, will edit it immediatly, THX
2-actually i meant that he will repair "library buildings" but will not put back "library blocks" , forgot that their name is bookshelve, will fix this too
3-about stealing stuff, the villager only harvests tree blocks and turn them into planks, and stone to turn them into cobble, he will not pick up player placed blocks , but still he will repair damage to buildings repaired previously by players.
4-as i said, building new houses is only valid if every villager (or every 2) live in their own house, since villages do expand this is necessary; but because villagers are okay with over crowding and living all in few houses, no matter how they expand there is place for them to hide.
i said this idea is senseless and not included if villagers are okay with overcrowding.
5-very small villages wont have golems, the larger they get the more golems it would have, still this is a bonus idea, i don't agree with it completely my self. but i decided to post it anyway.
1-couldn't the player steel the original houses? anyway i said that they would only build new houses if every villager would live in a single house. tell me if i didnt explain that properly.
2-about trading, actually its not senseless, i spent more time collecting stone and smelting it than the time i spent on planning and building my large house, you could give them emeralds to save a lot of time.
You think Mojang would add such a complex AI? Pfft.
Just kidding. I really like the idea, and I think it's actually surprisingly balanced.
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TY
Yeah, you can take the houses already generated, but why make that task even easier? Villagers have extremely wonky AI when it comes to residing in houses, but it's not the houses themselves that make villagers breed, it's the amount of wooden doors nearby. If your constructor villagers building houses with those doors, then you got overpowered automated villager breeding.
But that's how you play the game. Not every player is the same. This villager would be worth more trouble adding if he traded not-so-common things instead of stuff you could get in any direction by 10 blocks.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
what about the trades?
STOP MOD REPOSTS!!!
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I think it's a great idea, but 1 thing: Make it so the constructor can only build houses up to the population number. What I mean is for example, let's pretend there's 20 villagers and 10 houses. The constructor will build 20, and then stop until another grown villager appears. Also, the villager not take resources from around the area, he may end up stealing from your house.
Partial support; make the changes listed above and then I'll have full support
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
as i said, the builder does not build houses unless the feature were every villager lives in his own house only has been implemented, since villagers are not bothered by living in random houses and overcrowding houses while leaving others empty, this idea is senseless.
also i didn't mention the fact that the houses will be the same number of villagers because i think its self-evident, i mean the idea was that he builds houses for new villagers, of course it will be 1 house per villager!
as i said, the builder does not build houses unless the feature were every villager lives in his own house only has been implemented, since villagers are not bothered by living in random houses and overcrowding houses while leaving others empty, this idea is senseless.
also i didn't mention the fact that the houses will be the same number of villagers because i think its self-evident, i mean the idea was that he builds houses for new villagers, of course it will be 1 house per villager!
i said he will trade building materials, like stone bricks or bricks
sound like a balanced idea specially that builder build golems because i never had found a village with a golem, i don't like the idea of build new houses,i think will better make a wall around the village or make more lamps inside the village
about walls, i think nobody will agree to it, about lamps, then why not generate more lamps instead?
Alright,
Support; can be quite helpful especially if you live near a village.
Add me on steam!
Random junk is random:
A few of my suggestions and a personal favorite suggestions. More neat-o suggestions in my bio.
i had to remove the part that the villager builds new houses because people still wouldn't understand that this idea will be only implemented if every villager needs to be independent in his own house, and they blame the entire idea because of it
I just support the new villager type and his trades. Maybe add more and remove the ability to repair?
He should wear a hard hat CX
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remove the ability to repair? thats the purpose of him, i only added trade since all villagers do trade
i have rewritten the thread for less misunderstanding of the ideas i described, hope the new forging is more understandable.