I've been playing for a little while now and have made a few farms (XP and Gold among others) and playing on hard with both xp and gold farms, I've noticed that I'm getting a ton of armor in various types, and a bunch of golden swords. I was just thinking today that it would be really cool to have something like a furnace that you can feed old armor and weapons, and it gives you back some raw materials if the item is metal, gold nuggets/ingots, iron ingots.
If something like this already exists, please point me toward it!
The foundry would be a separate block. You feed it fuel and then give it items and it returns the raw material from those items. like if I give it an undamaged gold breast plate, it would give back 8 gold ingots. But if I gave it a half used breast plate it might give back 3 or 4.
I'm imagining it really only working for more valuable materials, so it will give back iron, gold, or diamond in various amounts (depending on the condition of the item you are melting down) but it wouldn't work on leather or wood (since a foundry in real life would burn them)
Just thought of another idea to add, maybe you could have an optional slot in the interface that would let you extract enchantments from an item at the cost of a blank book and some amount of XP/levels. But maybe to keep it balanced it costs more to get enchantments out of badly damaged items or you get the enchantment but at one level lower than it was on the
Sorry, I definitely could have added more detail, I was just excited to get the idea down before I forgot it. I was definitely imagining something that functions like a furnace.
You feed it fuel and then give it items and it returns the raw material from those items. like if I give it an undamaged gold breast plate, it would give back 8 gold ingots. But if I gave it a half used breast plate it might give back 3 or 4.
I'm imagining it really only working for more valuable materials, so it will give back iron, gold, or diamond in various amounts (depending on the condition of the item you are melting down) but it wouldn't work on leather or wood (since a foundry in real life would burn them)
EDIT: Just thought of another idea to add, maybe you could have an optional slot in the interface that would let you extract enchantments from an item at the cost of a blank book and some amount of XP/levels. But maybe to keep it balanced it costs more to get enchantments out of badly damaged items or you get the enchantment but at one level lower than it was on the item (for enchantments with relevant levels). But items that are in unused condition give back the enchantment at its full level.
Sorry, I definitely could have added more detail, I was just excited to get the idea down before I forgot it. I was definitely imagining something that functions like a furnace.
You feed it fuel and then give it items and it returns the raw material from those items. like if I give it an undamaged gold breast plate, it would give back 8 gold ingots. But if I gave it a half used breast plate it might give back 3 or 4.
I'm imagining it really only working for more valuable materials, so it will give back iron, gold, or diamond in various amounts (depending on the condition of the item you are melting down) but it wouldn't work on leather or wood (since a foundry in real life would burn them)
EDIT: Just thought of another idea to add, maybe you could have an optional slot in the interface that would let you extract enchantments from an item at the cost of a blank book and some amount of XP/levels. But maybe to keep it balanced it costs more to get enchantments out of badly damaged items or you get the enchantment but at one level lower than it was on the item (for enchantments with relevant levels). But items that are in unused condition give back the enchantment at its full level.
Ok, seems interesting, but I suggest adding any new details to the original post... This one:
I've been playing for a little while now and have made a few farms (XP and Gold among others) and playing on hard with both xp and gold farms, I've noticed that I'm getting a ton of armor in various types, and a bunch of golden swords. I was just thinking today that it would be really cool to have something like a furnace that you can feed old armor and weapons, and it gives you back some raw materials if the item is metal, gold nuggets/ingots, iron ingots.
If something like this already exists, please point me toward it!
I'm pretty sure theres dozens of mods for this idea. I think you should stick to those because i'm doubting that mojang would implement this idea though i agree that it would be useful
- it would have to be expensive to make (maybe something with iron blocks?) and burn up fuel faster than a furnace
- it would have to give less metal than a full tool would be made of. 2/3 would be a good ratio to use, because ingots are in multiples of 9 nuggets. So say you melt down a full-durability gold pick, instead of giving back 3 gold ingots it gives 2. Or a sword would give 1 ingot and 3 nuggets.
Also they'd have to add iron nuggets and diamond shards for this to work.
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Timeless Modding is kinda dead but idk what to put here now
Also they'd have to add iron nuggets and diamond shards for this to work.
How about Diamond Dust?
Incidentally, I like this suggestion. Sometimes it would be nice to be able convert some piece of armor dropped by a skeleton, that you don't need at the moment, back into it's raw form to craft a tool that you do need. Or turn that useless gold armor/sword into a clock or a powered rail... or potion/breeding items.
Reverse crafting/smelting ideas are generally not so good, because it makes some farms extremely overpowered and it's a cheap way to get resources. On Hard mode, you have a higher chance of getting these resource because some mobs have a greater chance of spawning with armor in the difficulty.
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Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
This sounds a little overpowered. To have armour that can be fed through a special "block" and receive raw materials would make mob farming a more joyous job. There will have to be limits for providing this. Perhaps there could a certain number of raw materials depending on the durability of the armour. And if the armour has full durability, it should provide one material less.
Indeed. I see huge quite easy to build mob farms with fully automatic operating foundries, producing infinite diamond, gold and iron, being build a day after implementing this. This suggestion makes diamond a renewable resource and gold and iron more easy farmable and I don't think that is a very good idea.
It makes Diamond less a renewable resource, more of a partly reusable one since the only source of diamond is still the player mining/finding it, and the foundry wouldn't give back 100% of what was used.
Also, you wouldn't be able to automate the foundry as it would function similar to a furnace, perhaps making it more like an anvil and requiring iron blocks to build (as someone suggested above) and giving it a durability.
I still see iron and gold farms as being much easier and more efficient ways of getting those raw materials, I just think there are people who would be happy to make use of all the extra armor and weapons they collect from mobs by turning them into something useful rather than storing them infinitely or chucking them in a lava lake.
It makes Diamond less a renewable resource, more of a partly reusable one since the only source of diamond is still the player mining/finding it, and the foundry wouldn't give back 100% of what was used.
There is absolutely no good reason to make diamonds a renewable resource. That's another concept that's frowned upon. As rare and useful as diamonds are, making them renewable in any way is a very bad idea.
Also, you wouldn't be able to automate the foundry as it would function similar to a furnace, perhaps making it more like an anvil and requiring iron blocks to build (as someone suggested above) and giving it a durability.
That won't change the fact that you can easily build mob farms and reverse craft their drops. This includes some forms of Emerald farming, where players could just buy swords and armor from villagers that reverse smelt that stuff too.
I still see iron and gold farms as being much easier and more efficient ways of getting those raw materials, I just think there are people who would be happy to make use of all the extra armor and weapons they collect from mobs by turning them into something useful rather than storing them infinitely or chucking them in a lava lake.
There's a million ideas that would make players happy, but more importantly, they should be balanced first.
Rollback Post to RevisionRollBack
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
I you're really worried about game balance, then things like mob farms/grinders and Villagers trading diamond accouterments shouldn't be allowed in the first place. The Mojang team actually intentionally broke Golem farms in a snapshot of 1.8, but then they reverted it.
I mean, the Golem grinders are just ridiculous! At least Pigman farms require an ungodly amount of obsidian to be efficient.
And villagers. Nametags are more expensive than the diamond tools/brestplate.
---
As things stand right now, Villages can supply you with Diamond Swords, Diamond Axes, Diamond Picks and Diamond Breastplates. Raiding the Blacksmith chest is as likely as not to provide a couple of diamonds needed for an Enchanting Table(which lasts forever). As for Diamond Helmets, Leggings and Shoes, zombie/skeleton grinders can supply those in due time. From a game balance pov diamonds are already functionally renewable.
The only thing left is Diamond Blocks, Jukeboxes and Fireworks, none of which pose a game balance issue. (There's also the Nether Reactor if you're on PE, but that's reusable just like the Enchanting Table.)
If something like this already exists, please point me toward it!
The foundry would be a separate block. You feed it fuel and then give it items and it returns the raw material from those items. like if I give it an undamaged gold breast plate, it would give back 8 gold ingots. But if I gave it a half used breast plate it might give back 3 or 4.
I'm imagining it really only working for more valuable materials, so it will give back iron, gold, or diamond in various amounts (depending on the condition of the item you are melting down) but it wouldn't work on leather or wood (since a foundry in real life would burn them)
Just thought of another idea to add, maybe you could have an optional slot in the interface that would let you extract enchantments from an item at the cost of a blank book and some amount of XP/levels. But maybe to keep it balanced it costs more to get enchantments out of badly damaged items or you get the enchantment but at one level lower than it was on the
You feed it fuel and then give it items and it returns the raw material from those items. like if I give it an undamaged gold breast plate, it would give back 8 gold ingots. But if I gave it a half used breast plate it might give back 3 or 4.
I'm imagining it really only working for more valuable materials, so it will give back iron, gold, or diamond in various amounts (depending on the condition of the item you are melting down) but it wouldn't work on leather or wood (since a foundry in real life would burn them)
EDIT: Just thought of another idea to add, maybe you could have an optional slot in the interface that would let you extract enchantments from an item at the cost of a blank book and some amount of XP/levels. But maybe to keep it balanced it costs more to get enchantments out of badly damaged items or you get the enchantment but at one level lower than it was on the item (for enchantments with relevant levels). But items that are in unused condition give back the enchantment at its full level.
Ok, seems interesting, but I suggest adding any new details to the original post... This one:
- it would have to be expensive to make (maybe something with iron blocks?) and burn up fuel faster than a furnace
- it would have to give less metal than a full tool would be made of. 2/3 would be a good ratio to use, because ingots are in multiples of 9 nuggets. So say you melt down a full-durability gold pick, instead of giving back 3 gold ingots it gives 2. Or a sword would give 1 ingot and 3 nuggets.
Also they'd have to add iron nuggets and diamond shards for this to work.
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
How about Diamond Dust?
Incidentally, I like this suggestion. Sometimes it would be nice to be able convert some piece of armor dropped by a skeleton, that you don't need at the moment, back into it's raw form to craft a tool that you do need. Or turn that useless gold armor/sword into a clock or a powered rail... or potion/breeding items.
Support
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
Partial support.
Maybe give it a much smaller ratio than what most are saying. Maybe a 1/3 ratio and also in nugget for gold and rabbit hide for leather armor.
Since this item is made from probably iron blocks, similar to an anvil, I think it should have durability so it would break after a while.
It should also use up more coal/fuel than a normal furnace.
It makes Diamond less a renewable resource, more of a partly reusable one since the only source of diamond is still the player mining/finding it, and the foundry wouldn't give back 100% of what was used.
Also, you wouldn't be able to automate the foundry as it would function similar to a furnace, perhaps making it more like an anvil and requiring iron blocks to build (as someone suggested above) and giving it a durability.
I still see iron and gold farms as being much easier and more efficient ways of getting those raw materials, I just think there are people who would be happy to make use of all the extra armor and weapons they collect from mobs by turning them into something useful rather than storing them infinitely or chucking them in a lava lake.
There is absolutely no good reason to make diamonds a renewable resource. That's another concept that's frowned upon. As rare and useful as diamonds are, making them renewable in any way is a very bad idea.
That won't change the fact that you can easily build mob farms and reverse craft their drops. This includes some forms of Emerald farming, where players could just buy swords and armor from villagers that reverse smelt that stuff too.
There's a million ideas that would make players happy, but more importantly, they should be balanced first.
Yeah, that guy in the avatar is me. I'm *that* strange. It happens. Sometimes people act like that. Just go with it. I can offer help with suggestions even before you post them - NOT make your suggestions - but help you with them.
Unofficial Suggestions Guide (2.0) - by Theriasis
Unofficial Critics Guide - by yoshi9048
I mean, the Golem grinders are just ridiculous! At least Pigman farms require an ungodly amount of obsidian to be efficient.
And villagers. Nametags are more expensive than the diamond tools/brestplate.
---
As things stand right now, Villages can supply you with Diamond Swords, Diamond Axes, Diamond Picks and Diamond Breastplates. Raiding the Blacksmith chest is as likely as not to provide a couple of diamonds needed for an Enchanting Table(which lasts forever). As for Diamond Helmets, Leggings and Shoes, zombie/skeleton grinders can supply those in due time. From a game balance pov diamonds are already functionally renewable.
The only thing left is Diamond Blocks, Jukeboxes and Fireworks, none of which pose a game balance issue. (There's also the Nether Reactor if you're on PE, but that's reusable just like the Enchanting Table.)