First off, I do not expect this to be the biggest idea ever. But, the idea is that:
Efficiency for pickaxes is cool but what if the ores would change that up a bit? Every ore would look slightly different. Some ores (lets say coal) may have less (or more) pixels of black according to how much the ore holds. Ores with more pixels (correlating to the color of the mineral) will give you more. What do you guys think? Let me know my commenting!
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It is an interesting idea, but for me personally, I always have way more ore than I ever need, especially things effected by Fortune.
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Really overused suggestion but the truth is, if this was added fortune would basically be useless. Fortune is hard to get because of how useful and OP ir is. Not to mention that it isn't really.."minecrafty".
First off, I do not expect this to be the biggest idea ever. But, the idea is that:
Efficiency for pickaxes is cool but what if the ores would change that up a bit? Every ore would look slightly different. Some ores (lets say coal) may have less (or more) pixels of black according to how much the ore holds. Ores with more pixels (correlating to the color of the mineral) will give you more. What do you guys think? Let me know my commenting!
SO you are basically suggesting the dense ores mod
it docent need to be any more complicated sorry but once you get a beacon, and a fortune/ effecentcy pic your set for the game so no support
dense ores is way different than what he is suggestion. dense ores adds separate ores that give either 3 or the object or 2 and the textures are always the same unless you have a resource pack. This is suggesting replacing the ores with new ones that will have textures to represent how many ores/objects you'll get out of it.
That is a reason I am suggesting this. Because the ores will be more predictable. I am not trying to put down the fortune mod but I think this would be a great addition.
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Really overused suggestion but the truth is, if this was added fortune would basically be useless. Fortune is hard to get because of how useful and OP ir is. Not to mention that it isn't really.."minecrafty".
People think Fortune is so OP...
Actually, it is Unbreaking that is so OP, as Fortune III only on multiples drops by 2.2 times (on average - so just because you can get 4 diamonds from one ore doesn't mean you'll always get that many), while Unbreaking III makes your pickaxe last four times longer - like getting four times the diamonds! Not only that, you spend only 1/4 as much XP to repair it (even the older anvil mechanics, as I still use, while it increases repair costs it still far outweighs the cost increase). It is also easy to get Fortune, especially in 1.8 - don't see Fortune? Enchant a wooden shovel for just 1 level and try again, simple as that (and XP is very easy to get even without XP farms; I can easily get 5,000 or more just by caving for a few hours, also getting more ores than I know what to do with, besides fill up chests with blocks of every resource, even diamond).
With that said, there is no reason to make ores drop more; just go in the customized settings and increase the generation. I suspect that more people are doing the opposite based on threads like this one. In fact, I don't even use Fortune anymore because it is actually a hindrance when the 2,000 coal ore I regularly mine in a single session becomes 4,400 coal (or the 400,000+ coal ore I've mined becomes a million pieces of coal...), and I only use like a fifth of the coal and diamonds I find. Consider that they even nerfed Fortune on redstone, which only gets a 33% increase in drops with Fortune III - because it already drops so much that you'll get far more of it than anything else when branch-mining.
Actually, it is Unbreaking that is so OP, as Fortune III only on multiples drops by 2.2 times (on average - so just because you can get 4 diamonds from one ore doesn't mean you'll always get that many), while Unbreaking III makes your pickaxe last four times longer - like getting four times the diamonds! Not only that, you spend only 1/4 as much XP to repair it (even the older anvil mechanics, as I still use, while it increases repair costs it still far outweighs the cost increase). It is also easy to get Fortune, especially in 1.8 - don't see Fortune? Enchant a wooden shovel for just 1 level and try again, simple as that (and XP is very easy to get even without XP farms; I can easily get 5,000 or more just by caving for a few hours, also getting more ores than I know what to do with, besides fill up chests with blocks of every resource, even diamond).
With that said, there is no reason to make ores drop more; just go in the customized settings and increase the generation. I suspect that more people are doing the opposite based on threads like this one. In fact, I don't even use Fortune anymore because it is actually a hindrance when the 2,000 coal ore I regularly mine in a single session becomes 4,400 coal (or the 400,000+ coal ore I've mined becomes a million pieces of coal...), and I only use like a fifth of the coal and diamonds I find. Consider that they even nerfed Fortune on redstone, which only gets a 33% increase in drops with Fortune III - because it already drops so much that you'll get far more of it than anything else when branch-mining.
There are 2 ways people use OP. 1 good way and 1 bad. The bad one being things like orespawn, or things that are unbalanced, and good ones things that are really good and useful but don't break the game.Fortune would be the good way. and turning generation up isn't really legit. And unbreaking means more mining for you to do so you can find more diamonds, fortune means finding diamonds and having a good amount so you don't have to continuously mine for hours unlike unbreaking.
There are 2 ways people use OP. 1 good way and 1 bad. The bad one being things like orespawn, or things that are unbalanced, and good ones things that are really good and useful but don't break the game.Fortune would be the good way. and turning generation up isn't really legit. And unbreaking means more mining for you to do so you can find more diamonds, fortune means finding diamonds and having a good amount so you don't have to continuously mine for hours unlike unbreaking.
Uh, no?
Unbrekaing III QUADRUPLES the durability of tools; that means for three diamonds you can make a pickaxe that lasts as long as FOUR pickaxes without Unbreaking, using 12 diamonds. Thus, if you mined say, 10 diamonds with an ordinary pickaxe you could mine 40 with an Unbreaking III pickaxe - using up only 7.5% of what you mined to make a new one, as opposed to 30%. Now, what about Fortune (assuming you used it as your only pickaxe)? Well, those 10 diamonds will become 22 diamonds; 22 is less than 40 so the Unbreaking-only pickaxe will give a higher return, or to put it another way, it will last longer for the same number of diamonds used (of course, if you combine them you'll effectively get 8.8 times the diamonds - now that is OP!).
Also, people usually use "OP" with "Fortune" as in Fortune being overpowered in a bad way.
As I've explained already, ores are WAY too common; I don't even need Unbreaking to sustainably find enough diamonds based on the percentage of what I mine is used, and while I find more than most people because of my playstyle most people also don't need as many diamonds to repair/replace their gear, as one person said before, "It's a shame that diamonds are pretty much worthless after you have a full set of diamond equipment and about 20 or so stockpiled".
To put it another way - did you know that iron ore is more common than wood? Yet wooden tools are very weak compared to iron! Sure, trees are easy to find but so is iron if you go in a cave, especially since ores are more common in 1.8 compared to older versions, significantly so in the case of iron, the ore that would benefit the most from this suggestion (since Fortune doesn't work on it and many people find it good enough that they only use diamond tools/armor for special situations; that said, when branch-mining diamond is actually just as sustainable to use as iron because the rarity is offset by durability, and again, enchantments will make it even easier to use).
Unbrekaing III QUADRUPLES the durability of tools; that means for three diamonds you can make a pickaxe that lasts as long as FOUR pickaxes without Unbreaking, using 12 diamonds. Thus, if you mined say, 10 diamonds with an ordinary pickaxe you could mine 40 with an Unbreaking III pickaxe - using up only 7.5% of what you mined to make a new one, as opposed to 30%. Now, what about Fortune (assuming you used it as your only pickaxe)? Well, those 10 diamonds will become 22 diamonds; 22 is less than 40 so the Unbreaking-only pickaxe will give a higher return, or to put it another way, it will last longer for the same number of diamonds used (of course, if you combine them you'll effectively get 8.8 times the diamonds - now that is OP!).
Also, people usually use "OP" with "Fortune" as in Fortune being overpowered in a bad way.
As I've explained already, ores are WAY too common; I don't even need Unbreaking to sustainably find enough diamonds based on the percentage of what I mine is used, and while I find more than most people because of my playstyle most people also don't need as many diamonds to repair/replace their gear, as one person said before, "It's a shame that diamonds are pretty much worthless after you have a full set of diamond equipment and about 20 or so stockpiled".
To put it another way - did you know that iron ore is more common than wood? Yet wooden tools are very weak compared to iron! Sure, trees are easy to find but so is iron if you go in a cave, especially since ores are more common in 1.8 compared to older versions, significantly so in the case of iron, the ore that would benefit the most from this suggestion (since Fortune doesn't work on it and many people find it good enough that they only use diamond tools/armor for special situations; that said, when branch-mining diamond is actually just as sustainable to use as iron because the rarity is offset by durability, and again, enchantments will make it even easier to use).
Fortune makes it where you don't have to take so many trips going back and forth getting materials because it gives you more, espcially fortune 3. Unbreaking is like makes a crap load of stone pickaxes and just mining until you find diamonds/ores which if you do you have to keep going meaning..well more durability taken away. Fortune if you find redstone or diamond or lapis, find about 5 ores (with fortune 3 atleast) and your good for a while depending on the project.
Aldo to add, saying ores are way to commen is sorta..not true. Today I mined on level 12 3 by 3. I mined around 1,300 stone blocks not even exaggerating, guess how many diamonds I got from that..6, freaking 6 diamonds, and guess how many other ores??? NONE EXCEPT A WHOLE FREAKING INVENTORY OF REDSTONE. FFS REDSTONE CAN JUST GO KILL ITSELF, REDSTONE YOU HAVE NO FRIENDS!!!
Fortune makes it where you don't have to take so many trips going back and forth getting materials because it gives you more, espcially fortune 3. Unbreaking is like makes a crap load of stone pickaxes and just mining until you find diamonds/ores which if you do you have to keep going meaning..well more durability taken away. Fortune if you find redstone or diamond or lapis, find about 5 ores (with fortune 3 atleast) and your good for a while depending on the project.
Aldo to add, saying ores are way to commen is sorta..not true. Today I mined on level 12 3 by 3. I mined around 1,300 stone blocks not even exaggerating, guess how many diamonds I got from that..6, freaking 6 diamonds, and guess how many other ores??? NONE EXCEPT A WHOLE FREAKING INVENTORY OF REDSTONE. FFS REDSTONE CAN JUST GO KILL ITSELF, REDSTONE YOU HAVE NO FRIENDS!!!
You still do not understand... For every diamond you use with Unbreaking you effectively get FOUR diamonds because they last four times longer - why can't you get that? You do NOT have to mine more except to get diamonds in the first place, and I never have any problem with this because I initially mine to get cobblestone to build a base, which easily gives me enough diamonds to make a set of gear (there is no reason to make more than one piece of any equipment especially with the enchanting in 1.8, and in older versions you can just enchant some books for 1 level each and combine them to get Sharpness V, Protection IV, etc, though I just enchant pickaxes until I can make one with Efficiency V, Unbreaking III and another with Silk Touch I, Efficiency V, Unbreaking III, and the "bad" ones aren't wasted because I'm going to use them anyway, then combine two to get a new unenchanted pickaxe).
Also, ores ARE too common - if you go caving and not branch-mining, which is why you have threads like this ("fuel the world's furnace demands with coal, and fill chests with iron BLOCKS just by spelunking alone"), and this ("Do you find that it is very easy to acquire lots of materials? Yes 80.4%"; "Well, I can just walk around or dig for 10 minutes, find a cave system, and walk out 10 minutes later with a stack of iron and 3 stacks of coal."):
That is also possibly why they reduced cave generation in 1.7, though it is still very easy to get resources, especially since ores are more common in 1.8 than in older versions, which also affects branch-mining.
Every one of these is what I mined in a SINGLE play session, averaging 3-4 hours each, clearly showing that those threads complaining about resources being too easy to get are NOT kidding:
In fact, you can see that I've mined more coal and iron than stone, and that includes a lot of stone I mined in activities other than caving! Indeed, the ratio of diamond ore to total blocks I've mined is only so low because I've mined so many ores.
Fact is, people seem to have forgotten that Survival is about:
And not this:
See the descriptions under the game mode button, specifically about resources.
"especially since ores are more common in 1.8 than in older versions"
Are ores more common since 1.8? Really?
Yes; I posted an analysis here; in particular, I found about 45% more iron ore than what the Wiki gives (11 ore per chunk vs 77), and about 20% more diamond ore; this is because the "size" of all veins was made one larger in 1.8, and while that doesn't seem like a big change it is noticeable; for example, I often see iron/gold veins that are larger than 2x2 in horizontal cross section; also see here for the relationship between the "spawn size" and actual vein size, which is nonlinear. Also, 1.8 has less dirt and gravel to displace ores, even 1.7 has less than 1.6.4 since they doubled the generation range but left the counts the same (1.6.4 has 20 and 10 veins of each over 128 layers, which gives 4 and 2.5 times the concentration as 1.8; in fact, coal is nearly as common as gravel in 1.8!). There are also fewer caves as well; in a 1.6.4 world 8-9% of the underground between y=11-30 is air, while it is about 2/3 as much in 1.7+.
Here's a comparison of a 1.8 world to one generated prior to 1.7; notice in the 1.8 world that many gold and iron veins have extra bits sticking out of the sides (beyond a 2x2 cross section), the differences are less obvious for redstone and diamond since they are still confined to 2x2 cross sections but they average "deeper" (i.e. more likely to have more ore above/below what is seen), coal veins are also a bit larger; note also the reduced amounts of dirt and gravel; of course, these only show limited areas but the differences are seen over larger areas as well:
In addition, here is another comparison using MCEdit on a Superflat Tunneler's Dream world with only decoration and biome_1, and layers 1-127 analyzed (the full range of all ores) which removes any influence on structures and caves on ore generation to show they they really are more common:
1.8.2-pre4 (any 1.8 version will work though):
Same world (preset, seed, and area) in 1.6.4:
(note that the amounts of coal, diamond, and redstone in particular are inflated since bedrock normally displaces a significant part of the range for the latter two and half the range of coal is above the average ground level, but this still a valid direct comparison between relative ore amounts)
Note that even emerald ore is more common in 1.8 despite no changes to its generation, due to less dirt and gravel (the actual decrease is less than 4 and 2.5 times due to the increase in vein size but they are still about 3 and 2 times rarer); the differences here are less than what I found when I analyzed an actual world due to other aforementioned changes. Also, the new stone types in 1.8 do not displace ores because ore generation only looks at the block ID; they can even overwrite each other as a result.
You still do not understand... For every diamond you use with Unbreaking you effectively get FOUR diamonds because they last four times longer - why can't you get that? You do NOT have to mine more except to get diamonds in the first place, and I never have any problem with this because I initially mine to get cobblestone to build a base, which easily gives me enough diamonds to make a set of gear (there is no reason to make more than one piece of any equipment especially with the enchanting in 1.8, and in older versions you can just enchant some books for 1 level each and combine them to get Sharpness V, Protection IV, etc, though I just enchant pickaxes until I can make one with Efficiency V, Unbreaking III and another with Silk Touch I, Efficiency V, Unbreaking III, and the "bad" ones aren't wasted because I'm going to use them anyway, then combine two to get a new unenchanted pickaxe).
Also, ores ARE too common - if you go caving and not branch-mining, which is why you have threads like this ("fuel the world's furnace demands with coal, and fill chests with iron BLOCKS just by spelunking alone"), and this ("Do you find that it is very easy to acquire lots of materials? Yes 80.4%"; "Well, I can just walk around or dig for 10 minutes, find a cave system, and walk out 10 minutes later with a stack of iron and 3 stacks of coal."):
That is also possibly why they reduced cave generation in 1.7, though it is still very easy to get resources, especially since ores are more common in 1.8 than in older versions, which also affects branch-mining.
Every one of these is what I mined in a SINGLE play session, averaging 3-4 hours each, clearly showing that those threads complaining about resources being too easy to get are NOT kidding:
In fact, you can see that I've mined more coal and iron than stone, and that includes a lot of stone I mined in activities other than caving! Indeed, the ratio of diamond ore to total blocks I've mined is only so low because I've mined so many ores.
Fact is, people seem to have forgotten that Survival is about:
And not this:
See the descriptions under the game mode button, specifically about resources.
"You still do not understand... For every diamond you use with Unbreaking you effectively get FOUR diamonds because they last four times longer", ok I'm starting to think your trolling. You don't get four diamonds unless there is a vein of diamond ore with 4 in them. I mean with your logic I can just get a whole inv.of picks and just go mining then boom, stacks upon stacks of diamonds/ores. Fortune is what gives you more, unbreaking just means your pick won't break as fast. Having unbreaking isn't going to magically give you more ores because you mine them, you have to still find more which would technically mean you just making a longer tunnel until you find more diamonds, in that case just make some efficiency stone picks and mine until you find diamonds, then just use a fortune pick to mine it. Also no one in this thread has forgotten about survival. This new feature isn't going to make the game easier, just add a little variety, and for some it may make the game a little easier. I have also find that in 1.8 ores are harder to get. Caves? All full of redstone, some may have gold but still it just ridicules. Keep in mind you found all of that stuff in about 3-4 hours, mine was about 2-3 hours and all I had was cobblestone redstone and a few pieces of gold. No coal, no iron, not even 1 piece of lapis and no emeralds. Also those threads are really old, I have been playing minecraft since 1.5, ores were definitely more common then, but were talking about in future updates. Who ever said ores are more common in 1.8 needs to go start a fresh new world and see for themselves that, that is a lie. Another point to keep in mind is efficiency, efficiency can change your mining experience crazy because you can mine ores faster, that plus the combination of fortune and unbreaking is really good because then you'll more than likely have a short trip. (Another thing to keep in mine is that in my world it was early game, like really earlier, like I just made it yesterday early and the only caves I found were the one I lived in that wasn't really a cave, had a few pieces of iron and coal, also a lava lake that had gold redstone and 4 diamonds, and another cave that had lava and tons of redstone but nothing else). your world looks late game, so of course your going to have fortune and efficiency and unbreaking, you can mine 15 blocks under 30 seconds, which in that case you can mine 3x3 on level 12 or any other level easily.
If we had significantly less non-metal in the ground, and metallic ores smelted to less; then some variation in yield would be pretty sweet. Which is a shame because this idea actually has a lot of potential depending on how the richer and poorer ores generate. (if individual ores only generate as 'rich' in different biomes ect)
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"You still do not understand... For every diamond you use with Unbreaking you effectively get FOUR diamonds because they last four times longer", ok I'm starting to think your trolling. You don't get four diamonds unless there is a vein of diamond ore with 4 in them. I mean with your logic I can just get a whole inv.of picks and just go mining then boom, stacks upon stacks of diamonds/ores. Fortune is what gives you more, unbreaking just means your pick won't break as fast. Having unbreaking isn't going to magically give you more ores because you mine them, you have to still find more which would technically mean you just making a longer tunnel until you find more diamonds, in that case just make some efficiency stone picks and mine until you find diamonds, then just use a fortune pick to mine it. Also no one in this thread has forgotten about survival. This new feature isn't going to make the game easier, just add a little variety, and for some it may make the game a little easier. I have also find that in 1.8 ores are harder to get. Caves? All full of redstone, some may have gold but still it just ridicules. Keep in mind you found all of that stuff in about 3-4 hours, mine was about 2-3 hours and all I had was cobblestone redstone and a few pieces of gold. No coal, no iron, not even 1 piece of lapis and no emeralds. Also those threads are really old, I have been playing minecraft since 1.5, ores were definitely more common then, but were talking about in future updates. Who ever said ores are more common in 1.8 needs to go start a fresh new world and see for themselves that, that is a lie. Another point to keep in mind is efficiency, efficiency can change your mining experience crazy because you can mine ores faster, that plus the combination of fortune and unbreaking is really good because then you'll more than likely have a short trip. (Another thing to keep in mine is that in my world it was early game, like really earlier, like I just made it yesterday early and the only caves I found were the one I lived in that wasn't really a cave, had a few pieces of iron and coal, also a lava lake that had gold redstone and 4 diamonds, and another cave that had lava and tons of redstone but nothing else). your world looks late game, so of course your going to have fortune and efficiency and unbreaking, you can mine 15 blocks under 30 seconds, which in that case you can mine 3x3 on level 12 or any other level easily.
You still do not understand what I am talking about!
An unenchanted diamond pickaxe, made with three diamonds, can mine 1,562 blocks; each diamond is good for 1,562/3 = 520.67 uses.
With Unbreaking III, to quote the Wiki "For most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long."; this means that those 1,562 uses becomes 1,562 x (Unbreaking III + 1) = 6,248 uses. That now means each diamond is good for 6,248 / 3 - 2,082.67 uses!
I NEVER said that you'd get 4 diamond per ore, no, that is EFFECTIVELY 4 diamonds per ore; as I clearly calculated a single diamond used to make an Unbreaking III diamond pickaxe is good for more uses than an entire unenchanted pickaxe! Yes, you may take longer to find diamonds at first but later on when you only need them for repairing you only need 1/4 as many!
In addition, please read my last post; it has PROOF, multiple lines of proof! that ores are more common in 1.8!
I can't confirm this. I ran a check of 30625 chunks (111057 diamond ore blocks in total) and found about the same distribution as in an earlier check I did against 1.7.9. The total rate of diamonds did increase slightly from 1.7.9, which was expected due to known changes in the vein generation algorithms...
111057 / 30625 is 3.626 diamond ore per chunk; the Wiki claims "There is an average of 3.097 diamond ore per chunk-sized area" - see, that is an increase!
Efficiency for pickaxes is cool but what if the ores would change that up a bit? Every ore would look slightly different. Some ores (lets say coal) may have less (or more) pixels of black according to how much the ore holds. Ores with more pixels (correlating to the color of the mineral) will give you more. What do you guys think? Let me know my commenting!
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it docent need to be any more complicated sorry but once you get a beacon, and a fortune/ effecentcy pic your set for the game so no support
dense ores is way different than what he is suggestion. dense ores adds separate ores that give either 3 or the object or 2 and the textures are always the same unless you have a resource pack. This is suggesting replacing the ores with new ones that will have textures to represent how many ores/objects you'll get out of it.
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People think Fortune is so OP...
Actually, it is Unbreaking that is so OP, as Fortune III only on multiples drops by 2.2 times (on average - so just because you can get 4 diamonds from one ore doesn't mean you'll always get that many), while Unbreaking III makes your pickaxe last four times longer - like getting four times the diamonds! Not only that, you spend only 1/4 as much XP to repair it (even the older anvil mechanics, as I still use, while it increases repair costs it still far outweighs the cost increase). It is also easy to get Fortune, especially in 1.8 - don't see Fortune? Enchant a wooden shovel for just 1 level and try again, simple as that (and XP is very easy to get even without XP farms; I can easily get 5,000 or more just by caving for a few hours, also getting more ores than I know what to do with, besides fill up chests with blocks of every resource, even diamond).
With that said, there is no reason to make ores drop more; just go in the customized settings and increase the generation. I suspect that more people are doing the opposite based on threads like this one. In fact, I don't even use Fortune anymore because it is actually a hindrance when the 2,000 coal ore I regularly mine in a single session becomes 4,400 coal (or the 400,000+ coal ore I've mined becomes a million pieces of coal...), and I only use like a fifth of the coal and diamonds I find. Consider that they even nerfed Fortune on redstone, which only gets a 33% increase in drops with Fortune III - because it already drops so much that you'll get far more of it than anything else when branch-mining.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
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Why do I still play in 1.6.4?
There are 2 ways people use OP. 1 good way and 1 bad. The bad one being things like orespawn, or things that are unbalanced, and good ones things that are really good and useful but don't break the game.Fortune would be the good way. and turning generation up isn't really legit. And unbreaking means more mining for you to do so you can find more diamonds, fortune means finding diamonds and having a good amount so you don't have to continuously mine for hours unlike unbreaking.
Uh, no?
Unbrekaing III QUADRUPLES the durability of tools; that means for three diamonds you can make a pickaxe that lasts as long as FOUR pickaxes without Unbreaking, using 12 diamonds. Thus, if you mined say, 10 diamonds with an ordinary pickaxe you could mine 40 with an Unbreaking III pickaxe - using up only 7.5% of what you mined to make a new one, as opposed to 30%. Now, what about Fortune (assuming you used it as your only pickaxe)? Well, those 10 diamonds will become 22 diamonds; 22 is less than 40 so the Unbreaking-only pickaxe will give a higher return, or to put it another way, it will last longer for the same number of diamonds used (of course, if you combine them you'll effectively get 8.8 times the diamonds - now that is OP!).
Also, people usually use "OP" with "Fortune" as in Fortune being overpowered in a bad way.
As I've explained already, ores are WAY too common; I don't even need Unbreaking to sustainably find enough diamonds based on the percentage of what I mine is used, and while I find more than most people because of my playstyle most people also don't need as many diamonds to repair/replace their gear, as one person said before, "It's a shame that diamonds are pretty much worthless after you have a full set of diamond equipment and about 20 or so stockpiled".
To put it another way - did you know that iron ore is more common than wood? Yet wooden tools are very weak compared to iron! Sure, trees are easy to find but so is iron if you go in a cave, especially since ores are more common in 1.8 compared to older versions, significantly so in the case of iron, the ore that would benefit the most from this suggestion (since Fortune doesn't work on it and many people find it good enough that they only use diamond tools/armor for special situations; that said, when branch-mining diamond is actually just as sustainable to use as iron because the rarity is offset by durability, and again, enchantments will make it even easier to use).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Fortune makes it where you don't have to take so many trips going back and forth getting materials because it gives you more, espcially fortune 3. Unbreaking is like makes a crap load of stone pickaxes and just mining until you find diamonds/ores which if you do you have to keep going meaning..well more durability taken away. Fortune if you find redstone or diamond or lapis, find about 5 ores (with fortune 3 atleast) and your good for a while depending on the project.
Aldo to add, saying ores are way to commen is sorta..not true. Today I mined on level 12 3 by 3. I mined around 1,300 stone blocks not even exaggerating, guess how many diamonds I got from that..6, freaking 6 diamonds, and guess how many other ores??? NONE EXCEPT A WHOLE FREAKING INVENTORY OF REDSTONE. FFS REDSTONE CAN JUST GO KILL ITSELF, REDSTONE YOU HAVE NO FRIENDS!!!
You still do not understand... For every diamond you use with Unbreaking you effectively get FOUR diamonds because they last four times longer - why can't you get that? You do NOT have to mine more except to get diamonds in the first place, and I never have any problem with this because I initially mine to get cobblestone to build a base, which easily gives me enough diamonds to make a set of gear (there is no reason to make more than one piece of any equipment especially with the enchanting in 1.8, and in older versions you can just enchant some books for 1 level each and combine them to get Sharpness V, Protection IV, etc, though I just enchant pickaxes until I can make one with Efficiency V, Unbreaking III and another with Silk Touch I, Efficiency V, Unbreaking III, and the "bad" ones aren't wasted because I'm going to use them anyway, then combine two to get a new unenchanted pickaxe).
Also, ores ARE too common - if you go caving and not branch-mining, which is why you have threads like this ("fuel the world's furnace demands with coal, and fill chests with iron BLOCKS just by spelunking alone"), and this ("Do you find that it is very easy to acquire lots of materials? Yes 80.4%"; "Well, I can just walk around or dig for 10 minutes, find a cave system, and walk out 10 minutes later with a stack of iron and 3 stacks of coal."):
That is also possibly why they reduced cave generation in 1.7, though it is still very easy to get resources, especially since ores are more common in 1.8 than in older versions, which also affects branch-mining.
Every one of these is what I mined in a SINGLE play session, averaging 3-4 hours each, clearly showing that those threads complaining about resources being too easy to get are NOT kidding:
In fact, you can see that I've mined more coal and iron than stone, and that includes a lot of stone I mined in activities other than caving! Indeed, the ratio of diamond ore to total blocks I've mined is only so low because I've mined so many ores.
Fact is, people seem to have forgotten that Survival is about:
And not this:
See the descriptions under the game mode button, specifically about resources.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yes; I posted an analysis here; in particular, I found about 45% more iron ore than what the Wiki gives (11 ore per chunk vs 77), and about 20% more diamond ore; this is because the "size" of all veins was made one larger in 1.8, and while that doesn't seem like a big change it is noticeable; for example, I often see iron/gold veins that are larger than 2x2 in horizontal cross section; also see here for the relationship between the "spawn size" and actual vein size, which is nonlinear. Also, 1.8 has less dirt and gravel to displace ores, even 1.7 has less than 1.6.4 since they doubled the generation range but left the counts the same (1.6.4 has 20 and 10 veins of each over 128 layers, which gives 4 and 2.5 times the concentration as 1.8; in fact, coal is nearly as common as gravel in 1.8!). There are also fewer caves as well; in a 1.6.4 world 8-9% of the underground between y=11-30 is air, while it is about 2/3 as much in 1.7+.
Here's a comparison of a 1.8 world to one generated prior to 1.7; notice in the 1.8 world that many gold and iron veins have extra bits sticking out of the sides (beyond a 2x2 cross section), the differences are less obvious for redstone and diamond since they are still confined to 2x2 cross sections but they average "deeper" (i.e. more likely to have more ore above/below what is seen), coal veins are also a bit larger; note also the reduced amounts of dirt and gravel; of course, these only show limited areas but the differences are seen over larger areas as well:
In addition, here is another comparison using MCEdit on a Superflat Tunneler's Dream world with only decoration and biome_1, and layers 1-127 analyzed (the full range of all ores) which removes any influence on structures and caves on ore generation to show they they really are more common:
Same world (preset, seed, and area) in 1.6.4:
(note that the amounts of coal, diamond, and redstone in particular are inflated since bedrock normally displaces a significant part of the range for the latter two and half the range of coal is above the average ground level, but this still a valid direct comparison between relative ore amounts)
Note that even emerald ore is more common in 1.8 despite no changes to its generation, due to less dirt and gravel (the actual decrease is less than 4 and 2.5 times due to the increase in vein size but they are still about 3 and 2 times rarer); the differences here are less than what I found when I analyzed an actual world due to other aforementioned changes. Also, the new stone types in 1.8 do not displace ores because ore generation only looks at the block ID; they can even overwrite each other as a result.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
"You still do not understand... For every diamond you use with Unbreaking you effectively get FOUR diamonds because they last four times longer", ok I'm starting to think your trolling. You don't get four diamonds unless there is a vein of diamond ore with 4 in them. I mean with your logic I can just get a whole inv.of picks and just go mining then boom, stacks upon stacks of diamonds/ores. Fortune is what gives you more, unbreaking just means your pick won't break as fast. Having unbreaking isn't going to magically give you more ores because you mine them, you have to still find more which would technically mean you just making a longer tunnel until you find more diamonds, in that case just make some efficiency stone picks and mine until you find diamonds, then just use a fortune pick to mine it. Also no one in this thread has forgotten about survival. This new feature isn't going to make the game easier, just add a little variety, and for some it may make the game a little easier. I have also find that in 1.8 ores are harder to get. Caves? All full of redstone, some may have gold but still it just ridicules. Keep in mind you found all of that stuff in about 3-4 hours, mine was about 2-3 hours and all I had was cobblestone redstone and a few pieces of gold. No coal, no iron, not even 1 piece of lapis and no emeralds. Also those threads are really old, I have been playing minecraft since 1.5, ores were definitely more common then, but were talking about in future updates. Who ever said ores are more common in 1.8 needs to go start a fresh new world and see for themselves that, that is a lie. Another point to keep in mind is efficiency, efficiency can change your mining experience crazy because you can mine ores faster, that plus the combination of fortune and unbreaking is really good because then you'll more than likely have a short trip. (Another thing to keep in mine is that in my world it was early game, like really earlier, like I just made it yesterday early and the only caves I found were the one I lived in that wasn't really a cave, had a few pieces of iron and coal, also a lava lake that had gold redstone and 4 diamonds, and another cave that had lava and tons of redstone but nothing else). your world looks late game, so of course your going to have fortune and efficiency and unbreaking, you can mine 15 blocks under 30 seconds, which in that case you can mine 3x3 on level 12 or any other level easily.
If we had significantly less non-metal in the ground, and metallic ores smelted to less; then some variation in yield would be pretty sweet. Which is a shame because this idea actually has a lot of potential depending on how the richer and poorer ores generate. (if individual ores only generate as 'rich' in different biomes ect)
A mighty machine built within the wake
Of a long dead dream, little demon awake
The citizens sleep, never quite knowing when
The device will reawaken, hungry again.
You still do not understand what I am talking about!
An unenchanted diamond pickaxe, made with three diamonds, can mine 1,562 blocks; each diamond is good for 1,562/3 = 520.67 uses.
With Unbreaking III, to quote the Wiki "For most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long."; this means that those 1,562 uses becomes 1,562 x (Unbreaking III + 1) = 6,248 uses. That now means each diamond is good for 6,248 / 3 - 2,082.67 uses!
I NEVER said that you'd get 4 diamond per ore, no, that is EFFECTIVELY 4 diamonds per ore; as I clearly calculated a single diamond used to make an Unbreaking III diamond pickaxe is good for more uses than an entire unenchanted pickaxe! Yes, you may take longer to find diamonds at first but later on when you only need them for repairing you only need 1/4 as many!
In addition, please read my last post; it has PROOF, multiple lines of proof! that ores are more common in 1.8!
Nor does Anomie_X lie:
111057 / 30625 is 3.626 diamond ore per chunk; the Wiki claims "There is an average of 3.097 diamond ore per chunk-sized area" - see, that is an increase!
And who voted your post up?
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?