Koopinator, I have an idea for the "block makes crops near it grow faster" thing.
Try this, suggests a method called world.scheduleBlockUpdate. Basically have an if statement saying if a block next to it is a crop(i.e. wheat, potatoes, carrots), then it schedules a block update for that block. This lets the crop update itself. You could even set it to do this every 10 ticks.
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Even though it would cause us to die when going too far because the void kills us?
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I am this color.
My Pikachu and Wither hybrid self is this color.
Jana the FarLandic Zombie is this color.
Garnet the Magma Cube/Enderman hybrid is this color
Mercury the gullible messenger Bat is this color.
Arson the SkyDoesMinecraft loving Zombie Pigman is this color.
Hannah the cake-loving Ender Dragon is this color.
Max, Hannah's son and an Enderman, is this color.
GENERATION 9003: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment...
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
Even though it would cause us to die when going too far because the void kills us?
Actually, we wouldn't die as fast with enchanted armor or resistance potions. Besides, once you get past the deadly layer, it's back to just mobs killing you, which can easily be prevented. As said before, enchanted armor and weapons. No way to easily die, even in the void layer. You could even have a special 'Void Nullifier' Potion.
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Actually, we wouldn't die as fast with enchanted armor or resistance potions. Besides, once you get past the deadly layer, it's back to just mobs killing you, which can easily be prevented. As said before, enchanted armor and weapons. No way to easily die, even in the void layer. You could even have a special 'Void Nullifier' Potion.
Implying that everyone enchants things. I for one don't because enchanting tables are STUPID. As for getting past the 'deadly layer' what do you mean? Every layer beyond Y=-64 will damage you. And the reason why the void does damage in the first place is because Minecraft can't handle entities being too far down...
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I am this color.
My Pikachu and Wither hybrid self is this color.
Jana the FarLandic Zombie is this color.
Garnet the Magma Cube/Enderman hybrid is this color
Mercury the gullible messenger Bat is this color.
Arson the SkyDoesMinecraft loving Zombie Pigman is this color.
Hannah the cake-loving Ender Dragon is this color.
Max, Hannah's son and an Enderman, is this color.
GENERATION 9003: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment...
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
My idea for aquamarine blocks was that they "fertilize" farmland blocks like water does, but the block that the farmland changes into is different from the regular "damp farmland" block and accelerates growth faster than regular ol' farmland does.
Also, nobody replied to my massive reply on page 13 (except for one small comment about a small section of it). There are some pretty big issues about the topic that I brought up in there that really shouldn't be ignored, so I'm going to just summarize what I brought up there:
-Diamonds should be moved down several layers, as they're by far the most powerful ore even with the new ores added. It makes no sense to have them spawning above the Compressed Layer at all now that there's much more space for them, especially since the mod is making silver in-between diamond and iron in power even though diamond spawns at higher Y-values.
-Diamonds are too frequent overall, even on layers where it would be reasonable for them to spawn. Diamonds are at least slightly balanced now because you can't make a short trip through a cave and come out with a few stacks. Although you still find plenty of the things in vanilla, diamonds have next to no uses outside of tools, so once you have a full set of tools and about ten or so spares you'll almost never need nor want diamond again as long as you pick up random stuff when you see it. With the new layers and especially the Compressed Layer, you'll reach that threshold very quickly and they'll become meaningless. You can fix this either by making diamonds far rarer and restricting their spawn rate to the lower levels, or by adding MANY more uses for diamond and nerfing diamond equipment (as it's too powerful even without the increased frequency).
-The Compressed Layer is stupidly overpowered and makes exploring any deeper pointless unless you have a dire need for forgotten gemstones or molten iron (both of which are borderline worthless). Yielding 2-3 of each ore makes it more valuable than the doubled frequency of ores in the Deep World, and unlike the Deep World mobs aren't even stronger.
-Aquamarine is borderline useless outside of decoration. Food is stupidly plentiful, and making crops grow faster near it is pointless when we have nigh-limitless food without its help. It needs more uses; a mere gemstone block that looks similar to diamond and forgotten gemstone isn't all that useful anyway, so if you want it to be useful for decoration at least give it some alternate block types like nether quartz has. Also, why does it look like an ingot?
-Sapphire, like aquamarine, is borderline useless outside of decoration. We can get level 3 enchantments far before we obtain sapphire, which makes its enchantments worthless (plus, the fact that they only work on books means that they'll have a prior work penalty on anything they enchant, making enchanting things using sapphire more expensive than regular enchanting AND making those things more expensive to repair).
-Ametrine is pretty useless as well, being basically a combination between a large amount of emeralds in the form of a slightly different gemstone and a small pickaxe buff. This means that ametrine will be pretty useless; the increased likelihood of finding emeralds while mining (especially on the Compressed Layer) means that being extra-valuable is meaningless, and since it only uses one ametrine per pickaxe the demand is too low for the amount you will find. The 1 ametrine+1 emerald/diamond=12 emeralds/diamonds thing is meaningless as well, as you'll have too many emeralds or diamonds to use from regular mining anyway. Crafting ametrine into emeralds is especially worthless when combined with the proposed "lead the cave villager to the surface" thing which would be downright simple if you build your own path to the surface and nets you 90 emeralds instead of 12.
-Silver is decent enough but it makes no sense to have it be in-between iron and diamond in strength. You'll have diamonds before you get silver. Also, the ore name is inconsistent. Why should silver ore have a realistic name, when iron ore and gold ore are called... well, iron ore and gold ore instead of, say, hematite and native gold?
-Forgotten gemstone should have a use as well, even if it's ornamental. For example, forgotten gemstone armor and tools that look snazzy but are identical to diamond gear. I dislike the idea of going through all those caves and getting a completely worthless reward. Its worthlessness isn't even justified, unlike the dragon egg.
-The Bedrock Plains, Near Nether, and Lava levels bring nothing interesting to the table and should either be removed and replaced with layers that actually add interesting things or compressed into one layer. If compressed into one layer, things could be fairly interesting and it could service as an "obstacle layer" intended to slay the weak who try to delve too deep.
-The Near Nether layer makes little sense as, unlike the Near Void and Void layers having a Far Void layer representing the actual Void, you don't actually hit the Nether if you keep mining. Either incorporate it with the Bedrock Plains and Lava Layer as mentioned above, or maybe combine it with the Final Labyrinth.
-Overall, there's a lack of increasing risk on the lower levels to offset the increasing rewards. The most valuable layer to the player is the Compressed Layer, and it's identical to the freakin' Hardware Layer in difficulty. All the new ores except for the useless Forgotten Gemstone can be found above it, and the only things of considerable value that are found below any levels that aren't identical to the Hardware Layer in difficulty are dark stone and supercooled obsidian, the former of which is merely decorative and the latter being only useful to some MLG pro factions player that needs the increased mining time to protect their base. Only three layers actually have mobs different from the standard four, and even the final two layers have ordinary mobs for no reason.
Even the new mobs are extremely similar to the standard four mobs, only with buffed up stats; this means that the player doesn't need to change their tactics at all. Double-strength mobs in the Deep World are meaningless; mobs can barely hold a candle to an iron-geared player, and diamond armor is twice as protective as iron (despite what the icons say). A player is practically guaranteed to have diamond armor at that point, meaning Deep World mobs will be as ineffectual at killing the player as the common mobs. Mutated mobs are pretty much identical to regular mobs in strength, except for maybe a mutant creeper (as their biggest weaknesses are the things you buffed, unlike the other mobs); increased health is meaningless if the mobs don't have the damage or AI to back it up, and speed is fairly irrelevant for the other mobs since skeletons sit in one place most of the time anyway, zombies are so slow to begin with that a speed buff will just help them ambush a player better, and spiders are too weak to meaningfully hurt the player in the first place. Shadow mobs are pretty crappy as inflicting blindness on hit is meaningless when three quarters of the mobs are fought in melee range, thus making the blindness irrelevant, and the whole "swarming thing is similarly meaningless when you can just tunnel through the rock to avoid them. Or just kill them, because normal mobs are weak and the only difference between a normal mob and a shadow mob is inflicting blindness on hit.
What really needs to be done is, as I mentioned in the first post, have completely new mobs implemented. This allows for some actual variety in mobs instead of just the same old "zombies/spiders/creepers/slimes are ineffectual melee mobs, skeletons are slightly less ineffectual ranged mobs". Be creative; you've implemented about two kilometers of new space and you've wasted it on weak, boring reskins of mobs that don't do anything, four gems that are borderline worthless, a way to break the balance game's balance in half (again) extremely easily, and silver which could easily be added to the existing underground without problems. How about upping the ante of the Darkness Layer with some very rare, yet extremely powerful mobs that will keep every player on their toes while running through it? How about some unique crystalline enemies on the crystal layer and compressed layer to guard their treasures? How about a unique and powerful boss on the Final Labyrinth layer to serve as a guardian for the Forgotten Gemstones?
So, in a nutshell:
-Make diamonds much rarer.
-Make the new gems more useful.
-Add new mobs to all layers below the rare ore or drop layer.
-Nerf the bajeezus out of the compressed layer.
-Combine the handful of borderline-meaningless layers into one "obstacle layer", give them an actual point beyond filler, or replace them with a meaningful layer.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Also, nobody replied to my massive reply on page 13 (except for one small comment about a small section of it). There are some pretty big issues about the topic that I brought up in there that really shouldn't be ignored, so I'm going to just summarize what I brought up there:
You have to remember your audience and the format. Writing novel-sized replies on a forum board is asking a lot of people who prefer to read more concise opinions. As soon as you write "massive" posts, you have lost all but the most hardcore folks here. For me, I simply don't have the time to read anything that detailed on a Minecraft forum. much less comment on each and every point. This isn't work for most of us, it's a diversion.
Try to dial down your wordcount and you will get better feedback.
Ok. I'm still playing in 1.7 with mods and stuff. At least I know the mod might work with my world. Suggestion: add the ability to create a portal to the drop layer so the mod can be used in a world that has already been generated.
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how is the dragon egg okay but the forgotten gemstone not?
Most people want the dragon egg to be a use - yes it doesn't do anything, but honestly, fighting the ender dragon isn't difficult, you can do it with a bow and some arrows, you don't even need armor... Maybe a pumpkin, but you're always looking in the air anyways...
The forgotten gemstone on the other hand... If you're going through all these layers, they sound much more difficult, and it's a pity that it doesn't do anything.
You have to remember your audience and the format. Writing novel-sized replies on a forum board is asking a lot of people who prefer to read more concise opinions. As soon as you write "massive" posts, you have lost all but the most hardcore folks here. For me, I simply don't have the time to read anything that detailed on a Minecraft forum. much less comment on each and every point. This isn't work for most of us, it's a diversion.
Try to dial down your wordcount and you will get better feedback.
I don't really expect anyone except for the OP to comment on a huge post, yeah. But I'd kinda expect the OP to at least acknowledge the existence of a post criticizing almost every part of their topic (and in a way that isn't "bleh all these things suck, nyah").
sapphire is good if you dont have xp or an enchanting table
Thing is, due to the decreased rarity of diamonds overall, you're probably going to get an enchantment table. The increased frequency of ores yielding high amounts of EXP like redstone, emeralds, and diamonds also mean you're going to end up gathering a ton of EXP and will be able to get level 30 enchantments much sooner. Additionally, sapphire only works on books, meaning you still have to spend EXP to combine the book with the tool, which will ALSO impose a prior work penalty making that tool more expensive to repair. Any level 2 enchantment would be more expensive than a maximum-power enchantment, and anything higher than a level 2 enchantment would be prohibitive.
also, "small" pickaxe buff?
With enchantments, the difference between an ametrine-tipped efficiency V diamond pick and a regular efficiency V diamond pick will be miniscule (unless the change in mining speed is enough to make the block mine instantly). The problem isn't so much that the buff is small, though, it's that you're only ever going to need one ametrine every now and then for it and, since its other use is to basically be a super-emerald (which isn't really needed given the increased prevalence of emerald with these changes) you're going to end up gathering a lot of it.
and silver is far more common.
Silver might be far more common, but you're still going to find diamond at higher Y levels. You're probably going to find enough in the drop layer for a fair number of tools, and as you progress through the Maze Layer, you'll find diamonds in addition to silver.
The only reason diamond is rare in caves is because there are only six y-levels where they can spawn and not be submerged in lava.
how is the dragon egg okay but the forgotten gemstone not?
There's only one Dragon Egg, so if it has an actual use it'll end up being OP for whoever has it. Forgotten Gemstone, while very rare, does not suffer from having only one or two in existence.
aquamarine is bad, but lapis is not?
Lapis at leas has a semi-use in that you absolutely need it to enchant things (well, except for sapphire, but as I mentioned, that gets expensive if you want a non-mediocre enchantment). Even though you gain tons of it and lapis ends up feeling useless because you can replace any lapis that gets used up from enchanting in a blink of an eye, it's still useful (especially if you like colored wool or stained glass). Aquamarine, in contrast, speeds up the growth of something you already produce faster than you consume without it, rendering its only "useful" use to be decoration.
i will make compressed ore 20% rarer in the mod. after some thinking, it is indeed a little overpowered.
20% doesn't seem like a lot. I would make compressed ores spawn 10% of the time instead of other ores in the compressed layer, and for each layer below the compressed layer that has ores that percentage increases by 10% (additively).
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
so it will be 10 times harder to get 3 times the diamonds? not to mention that it is at least a little hard to get to that layer. what about 60% rarer?
Basically, but only on the Compressed Layer; the deeper layers would have compressed ore more often. 60% rarer is good enough I guess.
also, this mod is 1.7.10, lapis is used in 1.8.
Since the suggestion is for the vanilla game, it makes sense to criticize it around 1.8 rather than 1.7.10. In the mod, lapis is about as useful as sapphire and aquamarine... but it's not like that's something people like, as people complained for ages for lapis to have more uses (and Mojang did eventually oblige, slightly).
why would you waste diamonds if you could use silver?
Diamond has very very few uses outside of tools and armor, unlike pretty much every other material that can be crafted into equipment (including silver). If you aren't using the diamonds for equipment and you already have a jukebox and an enchantment table, you aren't using the diamonds at all. (Either that, or you're making a ton of fireworks.)
Silver, on the other hand, can be used in place of redstone wires, so if you happen to be making a large redstone contraption you would want as much dust as possible. Therefore, it makes more sense in that scenario to make diamond (or iron) equipment to conserve silver.
Even if you have no interest in redstone, silver is probably going to be ignored as a tier as diamond is better and not much rarer. At best, it'll be used in place of diamond until that player can find enough diamond for equipment, after which it will be tossed aside.
Moving diamond down several layers would help alleviate this problem as there would at least be a small period of time where the player would have access to silver yet not have access to diamonds. Would also help space out the tiers a bit more which would be Pretty Great as they're really close together in Vanilla.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Basically, but only on the Compressed Layer; the deeper layers would have compressed ore more often. 60% rarer is good enough I guess.
Since the suggestion is for the vanilla game, it makes sense to criticize it around 1.8 rather than 1.7.10. In the mod, lapis is about as useful as sapphire and aquamarine... but it's not like that's something people like, as people complained for ages for lapis to have more uses (and Mojang did eventually oblige, slightly).
Diamond has very very few uses outside of tools and armor, unlike pretty much every other material that can be crafted into equipment (including silver). If you aren't using the diamonds for equipment and you already have a jukebox and an enchantment table, you aren't using the diamonds at all. (Either that, or you're making a ton of fireworks.)
Silver, on the other hand, can be used in place of redstone wires, so if you happen to be making a large redstone contraption you would want as much dust as possible. Therefore, it makes more sense in that scenario to make diamond (or iron) equipment to conserve silver.
Even if you have no interest in redstone, silver is probably going to be ignored as a tier as diamond is better and not much rarer. At best, it'll be used in place of diamond until that player can find enough diamond for equipment, after which it will be tossed aside.
Moving diamond down several layers would help alleviate this problem as there would at least be a small period of time where the player would have access to silver yet not have access to diamonds. Would also help space out the tiers a bit more which would be Pretty Great as they're really close together in Vanilla.
Also, diamonds are used as blocks for building beacons and charging them. You need 81 diamond blocks for the bottom layer of a fully-powered lv 4 beacon, which adds up to 729 diamonds.
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Also, diamonds are used as blocks for building beacons and charging them. You need 81 diamond blocks for the bottom layer of a fully-powered lv 4 beacon, which adds up to 729 diamonds.
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
ya just try using my texture it goes all the way around (i know its a bad preview)
I was planning for an internet disconnection over the weekend. And it has been...
Canceled!
Sorry for the confusion, I'll try to get to update on all the posts.
18at the bottom, i have a screenshot of the evil level with fragmented cobble and soul obsidian edit: page 19 sorryBone app the teeth.
Try this, suggests a method called world.scheduleBlockUpdate. Basically have an if statement saying if a block next to it is a crop(i.e. wheat, potatoes, carrots), then it schedules a block update for that block. This lets the crop update itself. You could even set it to do this every 10 ticks.
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To take the test, check out
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Don't click this link, HE is haunting it...
My Pikachu and Wither hybrid self is this color.
Jana the FarLandic Zombie is this color.
Garnet the Magma Cube/Enderman hybrid is this color
Mercury the gullible messenger Bat is this color.
Arson the SkyDoesMinecraft loving Zombie Pigman is this color.
Hannah the cake-loving Ender Dragon is this color.
Max, Hannah's son and an Enderman, is this color.
GENERATION 9003: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment...
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
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Actually, we wouldn't die as fast with enchanted armor or resistance potions. Besides, once you get past the deadly layer, it's back to just mobs killing you, which can easily be prevented. As said before, enchanted armor and weapons. No way to easily die, even in the void layer. You could even have a special 'Void Nullifier' Potion.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
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Don't click this link, HE is haunting it...
Implying that everyone enchants things. I for one don't because enchanting tables are STUPID. As for getting past the 'deadly layer' what do you mean? Every layer beyond Y=-64 will damage you. And the reason why the void does damage in the first place is because Minecraft can't handle entities being too far down...
My Pikachu and Wither hybrid self is this color.
Jana the FarLandic Zombie is this color.
Garnet the Magma Cube/Enderman hybrid is this color
Mercury the gullible messenger Bat is this color.
Arson the SkyDoesMinecraft loving Zombie Pigman is this color.
Hannah the cake-loving Ender Dragon is this color.
Max, Hannah's son and an Enderman, is this color.
GENERATION 9003: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment...
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If your the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
Also, nobody replied to my massive reply on page 13 (except for one small comment about a small section of it). There are some pretty big issues about the topic that I brought up in there that really shouldn't be ignored, so I'm going to just summarize what I brought up there:
-Diamonds should be moved down several layers, as they're by far the most powerful ore even with the new ores added. It makes no sense to have them spawning above the Compressed Layer at all now that there's much more space for them, especially since the mod is making silver in-between diamond and iron in power even though diamond spawns at higher Y-values.
-Diamonds are too frequent overall, even on layers where it would be reasonable for them to spawn. Diamonds are at least slightly balanced now because you can't make a short trip through a cave and come out with a few stacks. Although you still find plenty of the things in vanilla, diamonds have next to no uses outside of tools, so once you have a full set of tools and about ten or so spares you'll almost never need nor want diamond again as long as you pick up random stuff when you see it. With the new layers and especially the Compressed Layer, you'll reach that threshold very quickly and they'll become meaningless. You can fix this either by making diamonds far rarer and restricting their spawn rate to the lower levels, or by adding MANY more uses for diamond and nerfing diamond equipment (as it's too powerful even without the increased frequency).
-The Compressed Layer is stupidly overpowered and makes exploring any deeper pointless unless you have a dire need for forgotten gemstones or molten iron (both of which are borderline worthless). Yielding 2-3 of each ore makes it more valuable than the doubled frequency of ores in the Deep World, and unlike the Deep World mobs aren't even stronger.
-Aquamarine is borderline useless outside of decoration. Food is stupidly plentiful, and making crops grow faster near it is pointless when we have nigh-limitless food without its help. It needs more uses; a mere gemstone block that looks similar to diamond and forgotten gemstone isn't all that useful anyway, so if you want it to be useful for decoration at least give it some alternate block types like nether quartz has. Also, why does it look like an ingot?
-Sapphire, like aquamarine, is borderline useless outside of decoration. We can get level 3 enchantments far before we obtain sapphire, which makes its enchantments worthless (plus, the fact that they only work on books means that they'll have a prior work penalty on anything they enchant, making enchanting things using sapphire more expensive than regular enchanting AND making those things more expensive to repair).
-Ametrine is pretty useless as well, being basically a combination between a large amount of emeralds in the form of a slightly different gemstone and a small pickaxe buff. This means that ametrine will be pretty useless; the increased likelihood of finding emeralds while mining (especially on the Compressed Layer) means that being extra-valuable is meaningless, and since it only uses one ametrine per pickaxe the demand is too low for the amount you will find. The 1 ametrine+1 emerald/diamond=12 emeralds/diamonds thing is meaningless as well, as you'll have too many emeralds or diamonds to use from regular mining anyway. Crafting ametrine into emeralds is especially worthless when combined with the proposed "lead the cave villager to the surface" thing which would be downright simple if you build your own path to the surface and nets you 90 emeralds instead of 12.
-Silver is decent enough but it makes no sense to have it be in-between iron and diamond in strength. You'll have diamonds before you get silver. Also, the ore name is inconsistent. Why should silver ore have a realistic name, when iron ore and gold ore are called... well, iron ore and gold ore instead of, say, hematite and native gold?
-Forgotten gemstone should have a use as well, even if it's ornamental. For example, forgotten gemstone armor and tools that look snazzy but are identical to diamond gear. I dislike the idea of going through all those caves and getting a completely worthless reward. Its worthlessness isn't even justified, unlike the dragon egg.
-The Bedrock Plains, Near Nether, and Lava levels bring nothing interesting to the table and should either be removed and replaced with layers that actually add interesting things or compressed into one layer. If compressed into one layer, things could be fairly interesting and it could service as an "obstacle layer" intended to slay the weak who try to delve too deep.
-The Near Nether layer makes little sense as, unlike the Near Void and Void layers having a Far Void layer representing the actual Void, you don't actually hit the Nether if you keep mining. Either incorporate it with the Bedrock Plains and Lava Layer as mentioned above, or maybe combine it with the Final Labyrinth.
-Overall, there's a lack of increasing risk on the lower levels to offset the increasing rewards. The most valuable layer to the player is the Compressed Layer, and it's identical to the freakin' Hardware Layer in difficulty. All the new ores except for the useless Forgotten Gemstone can be found above it, and the only things of considerable value that are found below any levels that aren't identical to the Hardware Layer in difficulty are dark stone and supercooled obsidian, the former of which is merely decorative and the latter being only useful to some MLG pro factions player that needs the increased mining time to protect their base. Only three layers actually have mobs different from the standard four, and even the final two layers have ordinary mobs for no reason.
Even the new mobs are extremely similar to the standard four mobs, only with buffed up stats; this means that the player doesn't need to change their tactics at all. Double-strength mobs in the Deep World are meaningless; mobs can barely hold a candle to an iron-geared player, and diamond armor is twice as protective as iron (despite what the icons say). A player is practically guaranteed to have diamond armor at that point, meaning Deep World mobs will be as ineffectual at killing the player as the common mobs. Mutated mobs are pretty much identical to regular mobs in strength, except for maybe a mutant creeper (as their biggest weaknesses are the things you buffed, unlike the other mobs); increased health is meaningless if the mobs don't have the damage or AI to back it up, and speed is fairly irrelevant for the other mobs since skeletons sit in one place most of the time anyway, zombies are so slow to begin with that a speed buff will just help them ambush a player better, and spiders are too weak to meaningfully hurt the player in the first place. Shadow mobs are pretty crappy as inflicting blindness on hit is meaningless when three quarters of the mobs are fought in melee range, thus making the blindness irrelevant, and the whole "swarming thing is similarly meaningless when you can just tunnel through the rock to avoid them. Or just kill them, because normal mobs are weak and the only difference between a normal mob and a shadow mob is inflicting blindness on hit.
What really needs to be done is, as I mentioned in the first post, have completely new mobs implemented. This allows for some actual variety in mobs instead of just the same old "zombies/spiders/creepers/slimes are ineffectual melee mobs, skeletons are slightly less ineffectual ranged mobs". Be creative; you've implemented about two kilometers of new space and you've wasted it on weak, boring reskins of mobs that don't do anything, four gems that are borderline worthless, a way to break the balance game's balance in half (again) extremely easily, and silver which could easily be added to the existing underground without problems. How about upping the ante of the Darkness Layer with some very rare, yet extremely powerful mobs that will keep every player on their toes while running through it? How about some unique crystalline enemies on the crystal layer and compressed layer to guard their treasures? How about a unique and powerful boss on the Final Labyrinth layer to serve as a guardian for the Forgotten Gemstones?
So, in a nutshell:
-Make diamonds much rarer.
-Make the new gems more useful.
-Add new mobs to all layers below the rare ore or drop layer.
-Nerf the bajeezus out of the compressed layer.
-Combine the handful of borderline-meaningless layers into one "obstacle layer", give them an actual point beyond filler, or replace them with a meaningful layer.
Bone app the teeth.
You have to remember your audience and the format. Writing novel-sized replies on a forum board is asking a lot of people who prefer to read more concise opinions. As soon as you write "massive" posts, you have lost all but the most hardcore folks here. For me, I simply don't have the time to read anything that detailed on a Minecraft forum. much less comment on each and every point. This isn't work for most of us, it's a diversion.
Try to dial down your wordcount and you will get better feedback.
Ok. I'm still playing in 1.7 with mods and stuff. At least I know the mod might work with my world. Suggestion: add the ability to create a portal to the drop layer so the mod can be used in a world that has already been generated.
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Most people want the dragon egg to be a use - yes it doesn't do anything, but honestly, fighting the ender dragon isn't difficult, you can do it with a bow and some arrows, you don't even need armor... Maybe a pumpkin, but you're always looking in the air anyways...
The forgotten gemstone on the other hand... If you're going through all these layers, they sound much more difficult, and it's a pity that it doesn't do anything.
I don't really expect anyone except for the OP to comment on a huge post, yeah. But I'd kinda expect the OP to at least acknowledge the existence of a post criticizing almost every part of their topic (and in a way that isn't "bleh all these things suck, nyah").
Thing is, due to the decreased rarity of diamonds overall, you're probably going to get an enchantment table. The increased frequency of ores yielding high amounts of EXP like redstone, emeralds, and diamonds also mean you're going to end up gathering a ton of EXP and will be able to get level 30 enchantments much sooner. Additionally, sapphire only works on books, meaning you still have to spend EXP to combine the book with the tool, which will ALSO impose a prior work penalty making that tool more expensive to repair. Any level 2 enchantment would be more expensive than a maximum-power enchantment, and anything higher than a level 2 enchantment would be prohibitive.
With enchantments, the difference between an ametrine-tipped efficiency V diamond pick and a regular efficiency V diamond pick will be miniscule (unless the change in mining speed is enough to make the block mine instantly). The problem isn't so much that the buff is small, though, it's that you're only ever going to need one ametrine every now and then for it and, since its other use is to basically be a super-emerald (which isn't really needed given the increased prevalence of emerald with these changes) you're going to end up gathering a lot of it.
Silver might be far more common, but you're still going to find diamond at higher Y levels. You're probably going to find enough in the drop layer for a fair number of tools, and as you progress through the Maze Layer, you'll find diamonds in addition to silver.
The only reason diamond is rare in caves is because there are only six y-levels where they can spawn and not be submerged in lava.
There's only one Dragon Egg, so if it has an actual use it'll end up being OP for whoever has it. Forgotten Gemstone, while very rare, does not suffer from having only one or two in existence.
Lapis at leas has a semi-use in that you absolutely need it to enchant things (well, except for sapphire, but as I mentioned, that gets expensive if you want a non-mediocre enchantment). Even though you gain tons of it and lapis ends up feeling useless because you can replace any lapis that gets used up from enchanting in a blink of an eye, it's still useful (especially if you like colored wool or stained glass). Aquamarine, in contrast, speeds up the growth of something you already produce faster than you consume without it, rendering its only "useful" use to be decoration.
20% doesn't seem like a lot. I would make compressed ores spawn 10% of the time instead of other ores in the compressed layer, and for each layer below the compressed layer that has ores that percentage increases by 10% (additively).
Basically, but only on the Compressed Layer; the deeper layers would have compressed ore more often. 60% rarer is good enough I guess.
Since the suggestion is for the vanilla game, it makes sense to criticize it around 1.8 rather than 1.7.10. In the mod, lapis is about as useful as sapphire and aquamarine... but it's not like that's something people like, as people complained for ages for lapis to have more uses (and Mojang did eventually oblige, slightly).
Diamond has very very few uses outside of tools and armor, unlike pretty much every other material that can be crafted into equipment (including silver). If you aren't using the diamonds for equipment and you already have a jukebox and an enchantment table, you aren't using the diamonds at all. (Either that, or you're making a ton of fireworks.)
Silver, on the other hand, can be used in place of redstone wires, so if you happen to be making a large redstone contraption you would want as much dust as possible. Therefore, it makes more sense in that scenario to make diamond (or iron) equipment to conserve silver.
Even if you have no interest in redstone, silver is probably going to be ignored as a tier as diamond is better and not much rarer. At best, it'll be used in place of diamond until that player can find enough diamond for equipment, after which it will be tossed aside.
Moving diamond down several layers would help alleviate this problem as there would at least be a small period of time where the player would have access to silver yet not have access to diamonds. Would also help space out the tiers a bit more which would be Pretty Great as they're really close together in Vanilla.
Also, diamonds are used as blocks for building beacons and charging them. You need 81 diamond blocks for the bottom layer of a fully-powered lv 4 beacon, which adds up to 729 diamonds.
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You don't need to use diamonds, but you can.
Well, if you need to have a beacon for its potion effects, you would need diamonds for the base.
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No, you can use Iron, Emerald, Gold, Or Diamonds
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