Alright so I have a more realistic and more balanced way of reloading and making ammunition. So the ammunition should require 3 iron ingots, a piece of paper, and one gunpowder. The paper was used to hold together the lead ball and gunpowder for one "bullet" so using that recipe creates 3 lead balls which must be reloaded manually after each shot by right clicking the musket in hand withat least one lead ball in your inventory. When reloading it takes somewhere around 10-15 seconds. This is the moat accurate and balanced way just saying
That's a pretty good idea, if not for the fact that paper is so easy to get, iron and gunpowder are already a part of the recipe, and I don't want any more crafting recipes to be added. If we did this, and kept the gun this easy to get, then ammo would be way too easy and unbalanced. And iron ingots are used to craft lead balls? That makes no sense. I think the balance is way way off on this.
Also I don't want another crafting recipe to be added, let alone another item.
One last thing; 15 seconds may be a long time for reloading, which is realistic, but it's just too long. It would hinder gameplay.
I'm sorry, but I like the way we would reload this as it is. No changes will be made. Same goes for the ammo and the amount of gunpowder and iron that's already a part of the recipe. Thanks for the criticism and the support though. I like your ideas, they just won't work for this. Honestly though, thank you.
"Trying to run? Look I have a musket!!!! Oops! Looks like I missed 5 shots! No worry! I have 8 more in my hotbar!" Its too OP. Especially what that dialogue suggests. So much damage so rapidly... and 9 Muskets are not very nice. Very not nice.
Rollback Post to RevisionRollBack
Sometimes I think people pay more immediate attention to joke, troll, vague, and wrong section threads here instead of the actual proper suggestions.
OP: Multicoloured wood stuff!!!! More wood kinds! Community: Would love this! Support! Me: STOP IT. STOP NO. NOOOOOOOOOOOOOOOOO
Me: Posts*
Community: Hey look! A thread with no comments! Lets leave it empty and let it die without even giving any thoughts! 2 days later: Me: What the... where's the thread.... oh page 10
Other notes:
> If you make a banner that doesn't link back to your thread, I'll hate you a little.
> Stop suggesting: lighted torch holding, retarded bosses, new dimensions, thirst, natural disasters.
> If you don't support a gun thread because it is "OP" and "unfitting" when it clearly isn't, (eg that musket thread), I will hunt you, and I will absorb your life essence.
The same can be said for swords, not to mention that the hopper musket wouldn´t shoot very quickly, that it cannot be enchanted and that it attracts nearby mobs.
How can the same be said for swords? Swords are not a ranged weapon, nor do they have ammunition, nor do they do such massive amounts of damage. Hopper musket doesn't shoot very quickly, but that just demonstrates an overpoweredness. If you're fighting a swordsman, he'll have to get close to you to hit you. In that case, so long as you can move out of the way often enough, you are constantly at the perfect musket range. If you have good timing, the delay won't matter. That it can't be enchanted and that it attracts nearby mobs are of no real consequence in PvP, and are no real problem in SSP if you're smart.
No support, for being too OP in some situations and UP in others:
Op things:
1) Figthing bosses would be too easy, because the musket does 95% damage, for example, if I was figthing the wither an I shoot it with a musket, it would deal 270 HP of damage.
2) In PvP 1 vs 1, you could take a player down to 5 hearts if it was wearing full diamond and at full health.
UP things:
1) Although this is extremely OP for figthing bosses, for normal hostile mobs, this would be a waste of materials.
2)You can't kill ANYTHING: a ) I shoot an unarmored zombie with the musket and looses 95% of its health, 20HP --> 1HP. b ) I shoot at it again, 1HP --> 0.05HP. c ) I shoot at it again, 0.05HP --> 0.0025HP and so on. I will never kill it.
3) It has a chance of killing yourself, so again it's just useful for figthing bosses.
4) It has the lowest durability of any tool, so it makes it even less useful for killing non-boss hostile mobs.
Then how do you explain EVERY weapon in Minecraft? Not to be rude, but that.. just didn't make any sense.
"Trying to run? Look I have a musket!!!! Oops! Looks like I missed 5 shots! No worry! I have 8 more in my hotbar!" Its too OP. Especially what that dialogue suggests. So much damage so rapidly... and 9 Muskets are not very nice. Very not nice.
Rapidly? The reload time makes it happen not so rapidly. And if you think so, then would it help if I lengthened the reload time to a more reasonable length? Honestly, I'd like to know what you think I should do.
Also, I think if you waste 5 shots and then need to reload, 8 shots in your hotbar wouldn't make much difference, as you need to stop and craft the ammo into the gun. This makes it so that if you're being chased you can't use the Musket anymore.
And... 9 Muskets? There's only two Muskets in the original post. And they're both basically the same thing.
What do you think I can do to make the Musket idea better, Hex?
No support. Gun do no belong in Minecraft. And Mojang has already stated that they would never add guns into Minecraft.
I really wish people would just stop suggesting guns.
I'm not trying to be rude, and, honestly I'm only curious, but did you read my Suggestion, or did you simply come to the comments after seeing the Thread title and post this here? Because I feel as if I've convinced quite a few people who thought the same. If you did read it, I understand, I'm not doubting you, I was only curious. Thank you.
It's a HUGE thread, and you'll probably get a ton more support linking to that in addition to this thread. There's a HUGE debate about guns overall, and they work in tandem.
It's a HUGE thread, and you'll probably get a ton more support linking to that in addition to this thread. There's a HUGE debate about guns overall, and they work in tandem.
That's a nice Thread.
I think a lot of the points they made exist in my Thread, only I never thought about this: Why is the gunpowder in the game refered to as "gunpowder" and not "black powder" if there are no guns?
This Thread you've linked me to makes a lot of good points that I had never thought of. I'll be sure to link people there as well as to my Thread, if I ever do so.
Thanks for linking me to another sensible, logical Gun Thread, and I'll probably be spending several of the next few hours reading it.
Yeah, see, I realized that only after posting. I had truly never thought of that, but I don't think there'd be any way around this...
would it matter anyway, though? I mean, with the reload time the way it is? Could we just ignore this, or do I need to lengthen the reload time?
I don't think we can just ignore this, as this may be problematic in PVP since with 9 tool-bar worth of loaded muskets, each player essentially gets a potential 81 hearts damage instantly even against diamond armor. Granted, having 9 potion of harming would do the same thing, although potion of harming do have a drawback that you can easily kill yourself at close range and potion of harming actually is less effective against lighter armored player (since it deals 12 points of damage regardless of armor).
I would suggest that musket require a half-second to one-second delay before it fires when player uses it. Think of it as the time it takes for the ignition mechanism to ignite the gunpowder. This will naturally limit the rate of fire despite having 9 in the hot-bar.
As for hopper-loaded musket, multiple shots per musket is potentially a bit OP. Some possible balance suggestion
1. Change it back to single shot but give it a shorter reload step. Something like the following.
Musket: Two steps. First step is Musket + Gunpowder, resulting in Primed Musket. Primed Musket + Fire Charge = Loaded Musket that can be fired.
Musket w/ Hopper: One step. Musket w/ Hopper + Fire Charge = Loaded Musket w/ Hopper. The idea is that the hopper "automated" away the need to fill the gunpowder.
2. Reduce the shots per musket to something like 3.
3. Reduce damage of a hopper-loaded musket. General idea is that the total damage per reload is higher, but the damage per shot is lowered.
On Damage:
Regarding the missing at distance, I don't like the idea of any weapon in game arbitrarily missing despite visually hitting the target. Minecraft don't have a lot of random element (a sword swing always deal X damage, an arrow always deal X damage). I would suggest that instead of a chance to miss, it implements a damage fall off. Looking at your miss chances, I would go for something like at <4 blocks, 100% damage is dealt. At 4+ block, damage is reduced linearly by 5% per block until it reaches 0 at 24 blocks out. This give it more consistency and still provide a penalty for long range sniping with it.
Alternative, simply have musket fire have a "spread" (shot is offset from the aiming point by a certain number of degrees). This would have two effect.
Visually more consistent. You can see the shot come out as a spread. And over time, you can visually judge at which point you would want to shoot.
Taking cover would make more sense. Since with spreading, the chance of you being hit (assuming aiming at the player's center of visible mass) is somewhat proportional to the amount of you being exposed, you would want to at least get before a 1.5 high cover (allowing you to shoot back and covers 75% of your body).
On Headshot:
I don't think we should have this. For one I don't think Minecraft actually has the concept of "hitting different body part". While it can be implemented, it sounds a bit.
though i do like that you're one of the very few that actually put time an effort into their topics, i would have to say no on muskets. yeah muskets are around the same time period but in my opinion Muskets, other guns, war axes, spears, two handed swords, etc. are things that should never be put in minecraft. they have maby hundreds of mods for muskets and other guns though. if muskets were to be added people would only start running their mouths about adding more guns. ive been using the minecraft forums for about four years (this account and an old account before this) and ive seen hundreds of musket posts. though yours is the best organized, so far not even yours is able to change my mind about the muskets.
Rollback Post to RevisionRollBack
Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
though i do like that you're one of the very few that actually put time an effort into their topics, i would have to say no on muskets. yeah muskets are around the same time period but in my opinion Muskets, other guns, war axes, spears, two handed swords, etc. are things that should never be put in minecraft. they have maby hundreds of mods for muskets and other guns though. if muskets were to be added people would only start running their mouths about adding more guns. ive been using the minecraft forums for about four years (this account and an old account before this) and ive seen hundreds of musket posts. though yours is the best organized, so far not even yours is able to change my mind about the muskets.
I don't think we can just ignore this, as this may be problematic in PVP since with 9 tool-bar worth of loaded muskets, each player essentially gets a potential 81 hearts damage instantly even against diamond armor. Granted, having 9 potion of harming would do the same thing, although potion of harming do have a drawback that you can easily kill yourself at close range and potion of harming actually is less effective against lighter armored player (since it deals 12 points of damage regardless of armor).
I would suggest that musket require a half-second to one-second delay before it fires when player uses it. Think of it as the time it takes for the ignition mechanism to ignite the gunpowder. This will naturally limit the rate of fire despite having 9 in the hot-bar.
As for hopper-loaded musket, multiple shots per musket is potentially a bit OP. Some possible balance suggestion
1. Change it back to single shot but give it a shorter reload step. Something like the following.
Musket: Two steps. First step is Musket + Gunpowder, resulting in Primed Musket. Primed Musket + Fire Charge = Loaded Musket that can be fired.
Musket w/ Hopper: One step. Musket w/ Hopper + Fire Charge = Loaded Musket w/ Hopper. The idea is that the hopper "automated" away the need to fill the gunpowder.
2. Reduce the shots per musket to something like 3.
3. Reduce damage of a hopper-loaded musket. General idea is that the total damage per reload is higher, but the damage per shot is lowered.
On Damage:
Regarding the missing at distance, I don't like the idea of any weapon in game arbitrarily missing despite visually hitting the target. Minecraft don't have a lot of random element (a sword swing always deal X damage, an arrow always deal X damage). I would suggest that instead of a chance to miss, it implements a damage fall off. Looking at your miss chances, I would go for something like at <4 blocks, 100% damage is dealt. At 4+ block, damage is reduced linearly by 5% per block until it reaches 0 at 24 blocks out. This give it more consistency and still provide a penalty for long range sniping with it.
Alternative, simply have musket fire have a "spread" (shot is offset from the aiming point by a certain number of degrees). This would have two effect.
Visually more consistent. You can see the shot come out as a spread. And over time, you can visually judge at which point you would want to shoot.
Taking cover would make more sense. Since with spreading, the chance of you being hit (assuming aiming at the player's center of visible mass) is somewhat proportional to the amount of you being exposed, you would want to at least get before a 1.5 high cover (allowing you to shoot back and covers 75% of your body).
On Headshot:
I don't think we should have this. For one I don't think Minecraft actually has the concept of "hitting different body part". While it can be implemented, it sounds a bit.
I'm going to be taking this all into consideration and I will be changing a few things. It may take a while, but I will do my best to get this sorted out so I can remove all the problems. Thank you for the criticism and the suggestions.
Also, Minecraft would become the next scapegoat for the media when there is a school shooting because it would have a Musket which is technically a gun.
I can see your concern, and I understand it 100%. But I think Muskets have gone unused long enough that unless said school shooting is with Muskets, I don't think the media would have anything to say about it.
One thing I have to say is that if zombies are kid-friendly, then Muskets are too. Don't like that point? What about Hell? Is traveling to Hell to kill flying squid-demons really all that kid-friendly? What about soulsand? Sand with faces on it, implying that it has human souls trapped inside? I don't know...
Isn't Minecraft supposed to be kid friendly? Yes. There's plenty of games that are rated Teen, with blood, blowing people to bits, aaaanndd... Guns. I don't think a musket would be something that changed its rating.
No support.
Also, Minecraft would become the next scapegoat for the media when there is a school shooting because it would have a Musket which is technically a gun. Do you have pre knowladge of this. Can you predict the future? Are you a Vex, with a program that let's you see the past, present and future? If the answer to any of these is no, than your "idea" of this happening is the chance that a 5-year old behaving. Your argument is horribly, horribly invalid.
Rollback Post to RevisionRollBack
My Avatar is a Dalek, therefor your argument is... EXTERMINATED!!!
You know who can tell me something I already know? Me. All the time. I'm really good at telling me stuff I already know. I don't need help in that department. I don't know about others, but I can't imagine I'm alone here.
Also, Minecraft would become the next scapegoat for the media when there is a school shooting because it would have a Musket which is technically a gun.
If Minecraft convinced kids to use muskets for school shooting instead of using semi-automatic or bolt-action rifles, I think Minecraft deserves an award for that.
I can see your concern, and I understand it 100%. But I think Muskets have gone unused long enough that unless said school shooting is with Muskets, I don't think the media would have anything to say about it.
One thing I have to say is that if zombies are kid-friendly, then Muskets are too. Don't like that point? What about Hell? Is traveling to Hell to kill flying squid-demons really all that kid-friendly? What about soulsand? Sand with faces on it, implying that it has human souls trapped inside? I don't know...
hahaha i was about to mention all that as well good thing i read the comments before replying to mustang. and i doubt slaughtering villagers just because they have bad items is kid friendly either.
Rollback Post to RevisionRollBack
Do you like Minecraft? Do you like Pokemon? Click here then! ---->
Do you want Pictures to see what it's like? Click here then! ----> GameJolt
If you want information about the game but don't wanna click either links or you just want more information. then go to my profile Bio, Or send me a message.
That's a pretty good idea, if not for the fact that paper is so easy to get, iron and gunpowder are already a part of the recipe, and I don't want any more crafting recipes to be added. If we did this, and kept the gun this easy to get, then ammo would be way too easy and unbalanced. And iron ingots are used to craft lead balls? That makes no sense. I think the balance is way way off on this.
Also I don't want another crafting recipe to be added, let alone another item.
One last thing; 15 seconds may be a long time for reloading, which is realistic, but it's just too long. It would hinder gameplay.
I'm sorry, but I like the way we would reload this as it is. No changes will be made. Same goes for the ammo and the amount of gunpowder and iron that's already a part of the recipe. Thanks for the criticism and the support though. I like your ideas, they just won't work for this. Honestly though, thank you.
Image Removed
Sometimes I think people pay more immediate attention to joke, troll, vague, and wrong section threads here instead of the actual proper suggestions.
Community: Would love this! Support!
Me: STOP IT. STOP NO. NOOOOOOOOOOOOOOOOO
Me: Posts*
Community: Hey look! A thread with no comments! Lets leave it empty and let it die without even giving any thoughts!
2 days later:
Me: What the... where's the thread.... oh page 10
Other notes:
> If you make a banner that doesn't link back to your thread, I'll hate you a little.
> Stop suggesting: lighted torch holding, retarded bosses, new dimensions, thirst, natural disasters.
> If you don't support a gun thread because it is "OP" and "unfitting" when it clearly isn't, (eg that musket thread), I will hunt you, and I will absorb your life essence.
How can the same be said for swords? Swords are not a ranged weapon, nor do they have ammunition, nor do they do such massive amounts of damage. Hopper musket doesn't shoot very quickly, but that just demonstrates an overpoweredness. If you're fighting a swordsman, he'll have to get close to you to hit you. In that case, so long as you can move out of the way often enough, you are constantly at the perfect musket range. If you have good timing, the delay won't matter. That it can't be enchanted and that it attracts nearby mobs are of no real consequence in PvP, and are no real problem in SSP if you're smart.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Then how do you explain EVERY weapon in Minecraft? Not to be rude, but that.. just didn't make any sense.
If you clicked on the link above, you will die in seven days.
Maybe I didn´t understand the suggestion, anyway, I still feel that this don't fit in minecraft.
If you join my server, I'll love you forever
If I had knew how many things you had to post before getting the 'Obsidian Miner' title, my username would be Tree_Puncher874...
I really wish people would just stop suggesting guns.
Rapidly? The reload time makes it happen not so rapidly. And if you think so, then would it help if I lengthened the reload time to a more reasonable length? Honestly, I'd like to know what you think I should do.
Also, I think if you waste 5 shots and then need to reload, 8 shots in your hotbar wouldn't make much difference, as you need to stop and craft the ammo into the gun. This makes it so that if you're being chased you can't use the Musket anymore.
And... 9 Muskets? There's only two Muskets in the original post. And they're both basically the same thing.
What do you think I can do to make the Musket idea better, Hex?
I'm not trying to be rude, and, honestly I'm only curious, but did you read my Suggestion, or did you simply come to the comments after seeing the Thread title and post this here? Because I feel as if I've convinced quite a few people who thought the same. If you did read it, I understand, I'm not doubting you, I was only curious. Thank you.
Yeah, see, I realized that only after posting. I had truly never thought of that, but I don't think there'd be any way around this...
would it matter anyway, though? I mean, with the reload time the way it is? Could we just ignore this, or do I need to lengthen the reload time?
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/6865-the-official-gun-thread
It's a HUGE thread, and you'll probably get a ton more support linking to that in addition to this thread. There's a HUGE debate about guns overall, and they work in tandem.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
That's a nice Thread.
I think a lot of the points they made exist in my Thread, only I never thought about this: Why is the gunpowder in the game refered to as "gunpowder" and not "black powder" if there are no guns?
This Thread you've linked me to makes a lot of good points that I had never thought of. I'll be sure to link people there as well as to my Thread, if I ever do so.
Thanks for linking me to another sensible, logical Gun Thread, and I'll probably be spending several of the next few hours reading it.
I don't think we can just ignore this, as this may be problematic in PVP since with 9 tool-bar worth of loaded muskets, each player essentially gets a potential 81 hearts damage instantly even against diamond armor. Granted, having 9 potion of harming would do the same thing, although potion of harming do have a drawback that you can easily kill yourself at close range and potion of harming actually is less effective against lighter armored player (since it deals 12 points of damage regardless of armor).
I would suggest that musket require a half-second to one-second delay before it fires when player uses it. Think of it as the time it takes for the ignition mechanism to ignite the gunpowder. This will naturally limit the rate of fire despite having 9 in the hot-bar.
As for hopper-loaded musket, multiple shots per musket is potentially a bit OP. Some possible balance suggestion
1. Change it back to single shot but give it a shorter reload step. Something like the following.
Musket: Two steps. First step is Musket + Gunpowder, resulting in Primed Musket. Primed Musket + Fire Charge = Loaded Musket that can be fired.
Musket w/ Hopper: One step. Musket w/ Hopper + Fire Charge = Loaded Musket w/ Hopper. The idea is that the hopper "automated" away the need to fill the gunpowder.
2. Reduce the shots per musket to something like 3.
3. Reduce damage of a hopper-loaded musket. General idea is that the total damage per reload is higher, but the damage per shot is lowered.
On Damage:
Regarding the missing at distance, I don't like the idea of any weapon in game arbitrarily missing despite visually hitting the target. Minecraft don't have a lot of random element (a sword swing always deal X damage, an arrow always deal X damage). I would suggest that instead of a chance to miss, it implements a damage fall off. Looking at your miss chances, I would go for something like at <4 blocks, 100% damage is dealt. At 4+ block, damage is reduced linearly by 5% per block until it reaches 0 at 24 blocks out. This give it more consistency and still provide a penalty for long range sniping with it.
Alternative, simply have musket fire have a "spread" (shot is offset from the aiming point by a certain number of degrees). This would have two effect.
On Headshot:
I don't think we should have this. For one I don't think Minecraft actually has the concept of "hitting different body part". While it can be implemented, it sounds a bit.
though i do like that you're one of the very few that actually put time an effort into their topics, i would have to say no on muskets. yeah muskets are around the same time period but in my opinion Muskets, other guns, war axes, spears, two handed swords, etc. are things that should never be put in minecraft. they have maby hundreds of mods for muskets and other guns though. if muskets were to be added people would only start running their mouths about adding more guns. ive been using the minecraft forums for about four years (this account and an old account before this) and ive seen hundreds of musket posts. though yours is the best organized, so far not even yours is able to change my mind about the muskets.
I understand. Thank you for the feedback.
I'm going to be taking this all into consideration and I will be changing a few things. It may take a while, but I will do my best to get this sorted out so I can remove all the problems. Thank you for the criticism and the suggestions.
I can see your concern, and I understand it 100%. But I think Muskets have gone unused long enough that unless said school shooting is with Muskets, I don't think the media would have anything to say about it.
One thing I have to say is that if zombies are kid-friendly, then Muskets are too. Don't like that point? What about Hell? Is traveling to Hell to kill flying squid-demons really all that kid-friendly? What about soulsand? Sand with faces on it, implying that it has human souls trapped inside? I don't know...
~yoshi9048
My best suggestion:
Mobs actually being varied???
If Minecraft convinced kids to use muskets for school shooting instead of using semi-automatic or bolt-action rifles, I think Minecraft deserves an award for that.
hahaha i was about to mention all that as well good thing i read the comments before replying to mustang. and i doubt slaughtering villagers just because they have bad items is kid friendly either.