Okay guys, I'm making a custom boss for a RPG schematic, and I really need ideas for attacks. I have the obvious things (Lightning Strikes, Charged Creepers, etc.), but I'm running out of ideas for ways to defeat Phase 2. If you guys can help come up with ideas, it would be appreciated.
And I completely forgot to mention that the boss is Zineous, God of Thunder. xD
And for the people who are raging at me for not putting snapshots, this project will take a while and I would prefer for it to be secret, for now.
-The Topazian
Rollback Post to RevisionRollBack
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
To add onto the "Arrows!" idea, you could summon in fire resistant skeletons (the lightning will catch them on fire. Maybe buffed health too?) and have their arrows summon lightning:
The first command initializes all non player arrows for the scoreboard, we aren't using the "player" tag here because skeleton arrows do not have this set.
The second command will summon lightning at the arrow while its "inGround" score is less than 1.
The last command will make sure any arrows that have ever hit the ground do not allow lightning to strike them.
I just tried this out and it makes a pretty cool and very lethal effect!
To add onto the "Arrows!" idea, you could summon in fire resistant skeletons (the lightning will catch them on fire. Maybe buffed health too?) and have their arrows summon lightning:
The first command initializes all non player arrows for the scoreboard, we aren't using the "player" tag here because skeleton arrows do not have this set.
The second command will summon lightning at the arrow while its "inGround" score is less than 1.
The last command will make sure any arrows that have ever hit the ground do not allow lightning to strike them.
I just tried this out and it makes a pretty cool and very lethal effect!
I really like that idea. Thanks! I like the skeleton idea, or I could do wither skeletons. For the buffed health, I'm going for a very quick, low health attacks. It goes with the lightning theme. Quick, and lethal.
Rollback Post to RevisionRollBack
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Okay guys, I'm making a custom boss for a RPG schematic, and I really need ideas for attacks. I have the obvious things (Lightning Strikes, Charged Creepers, etc.), but I'm running out of ideas for ways to defeat Phase 2. If you guys can help come up with ideas, it would be appreciated.
And I completely forgot to mention that the boss is Zineous, God of Thunder. xD
And for the people who are raging at me for not putting snapshots, this project will take a while and I would prefer for it to be secret, for now.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
Anyone?
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
Arrows!
Arrows? How would that work? Just plain arrows, or do they have special properties? Elaborate.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
HERP DERP SENSE-MAKING
Like them? Post on them! Say your opinion, or suggest more features!
You just had to, didn't you?
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
To add onto the "Arrows!" idea, you could summon in fire resistant skeletons (the lightning will catch them on fire. Maybe buffed health too?) and have their arrows summon lightning:
The first command initializes all non player arrows for the scoreboard, we aren't using the "player" tag here because skeleton arrows do not have this set.The second command will summon lightning at the arrow while its "inGround" score is less than 1.
The last command will make sure any arrows that have ever hit the ground do not allow lightning to strike them.
I just tried this out and it makes a pretty cool and very lethal effect!
Actually, I just watched LDZ's vid on custom mobs, and I have an idea for heliopaths. I'll see how it goes in a test world.
Like them? Post on them! Say your opinion, or suggest more features!
I really like that idea. Thanks! I like the skeleton idea, or I could do wither skeletons. For the buffed health, I'm going for a very quick, low health attacks. It goes with the lightning theme. Quick, and lethal.
Please check out my PvP map based around explosions and fire, FireFight!
Sometimes, I wonder why they call mapmakers mapmakers and not cartographers.
Dragons n' Stuff
Please click!
Heliopaths = working. They infect zombies that come near them and kill villagers.
Like them? Post on them! Say your opinion, or suggest more features!