The arrow doesn't despawn, so no need to worry, just watch the video, it has proof at the beginning, then tutorial next. Sorry about sound, but I will re-upload the video once I get a better mic. No need for the sound, it just explains what I am doing, copy it without voice.
SORRY ABOUT THE SOUND, MY MIC IS BROKE! THIS SECOND VIDEO IS BETTER ORGANIZED, BUT STILL BROKEN SOUND!
Whoa. That's actually very impressive, although I had to turn the sound all the way up to hear anything you said. Then I forgot I had it all the way up... So do arrows disappear when no player is near them or something?
Rollback Post to RevisionRollBack
No you didn't, because TNT damage doesn't stack.
See my About Me section for info about me.
OMGZ! I FOUND A NEW WAY TO DETECT PLAYERS!
It is called..
"Compass mod" And "Sounds from players"
Amazing.. Eh?
...
This can activate redstone to kill players, like through a lava fall, when someone tries to raid your base in a pvp server. Try getting that done while everyone in your faction/team is offline, or far from base! I also know a way to add a on/off switch, making it so if someone is online you can set it to not work, but if someone is offline, you can set it to work.
Thank-you! That is the reason I posted it. :3 Think of the way more compact and hidden traps people could make with this. Have people blow up their own house and they will wonder how come the tnt started when it came there, but not sooner!
Single Player, it does work in Multiplayer though, or should, at least. I don't have a server to test it on though.
Fail.. if you actually read any of the threads you stole the idea from you'd of noticed they all say that the particle effects (the smoke in this case) that are causing the pressure plate to update and notice there is an item on it is client side and DOES NOT WORK on multiplayer.
The arrow constantly dropping though does prevent it from despawning however in multiplayer with particle effects being client side sort of defeats the purpose of it in SMP. Also I'm not positive but most likely the arrow will despawn if its not within the loaded chunk. As well as your clock will freeze up once outside of a loaded chunk. Sort of defeating the purpose of this system even if the smoke wasn't client side allowing this to work (which it doesn't).
So yeh.. lots of problems with the system outside of the fact that smoke won't update the pressure plate in multiplayer.
SORRY ABOUT THE SOUND, MY MIC IS BROKE! THIS SECOND VIDEO IS BETTER ORGANIZED, BUT STILL BROKEN SOUND!
It detects nearby players
It is called..
"Compass mod" And "Sounds from players"
Amazing.. Eh?
url=http://minestatus.net/1230-imdeity][/url]
See my About Me section for info about me.
...
This can activate redstone to kill players, like through a lava fall, when someone tries to raid your base in a pvp server. Try getting that done while everyone in your faction/team is offline, or far from base! I also know a way to add a on/off switch, making it so if someone is online you can set it to not work, but if someone is offline, you can set it to work.
= wire
= torch
= clock
:cobblestone:= any block
= piston
Edit: I don't think a lot of people have seen this, when it would be epic for traps in pvp.
Single Player, it does work in Multiplayer though, or should, at least. I don't have a server to test it on though.
Thank-you! That is the reason I posted it. :3 Think of the way more compact and hidden traps people could make with this. Have people blow up their own house and they will wonder how come the tnt started when it came there, but not sooner!
Sure, I don't see why not.
Edit: New video!
Fail.. if you actually read any of the threads you stole the idea from you'd of noticed they all say that the particle effects (the smoke in this case) that are causing the pressure plate to update and notice there is an item on it is client side and DOES NOT WORK on multiplayer.
The arrow constantly dropping though does prevent it from despawning however in multiplayer with particle effects being client side sort of defeats the purpose of it in SMP. Also I'm not positive but most likely the arrow will despawn if its not within the loaded chunk. As well as your clock will freeze up once outside of a loaded chunk. Sort of defeating the purpose of this system even if the smoke wasn't client side allowing this to work (which it doesn't).
So yeh.. lots of problems with the system outside of the fact that smoke won't update the pressure plate in multiplayer.