I am trying to setup a series of buttons that essentially act as incremental adjustments. My current angle of approach is to have them each be a toggle, and detect if any of the other toggles are "on" and turn them "off" all while not toggling itself "off" if already "on". Not sure what can do all that within a 1 or 2-block wide module. I'ld like to do this with buttons spaced adjacent or one block separated horizontally. Height and Depth limits are not an issue.
I am trying to setup a series of buttons that essentially act as incremental adjustments. My current angle of approach is to have them each be a toggle, and detect if any of the other toggles are "on" and turn them "off" all while not toggling itself "off" if already "on". Not sure what can do all that within a 1 or 2-block wide module. I'ld like to do this with buttons spaced adjacent or one block separated horizontally. Height and Depth limits are not an issue.
does it matter to you if any command blocks are used in the module?
I am trying to setup a series of buttons that essentially act as incremental adjustments. My current angle of approach is to have them each be a toggle, and detect if any of the other toggles are "on" and turn them "off" all while not toggling itself "off" if already "on". Not sure what can do all that within a 1 or 2-block wide module. I'ld like to do this with buttons spaced adjacent or one block separated horizontally. Height and Depth limits are not an issue.
does it matter to you if any command blocks are used in the module?
I will begin looking up these options.
I prefer to avoid command blocks. Most of what I make tends to follow the "buildable in survival" creed.
Of course EthosLab had something on this I can reverse engineer. Thanks for the search phrases MazeCraft.
PS: MazeCraft's name is making me want to get back into 3D maze design... *evil grin*