Hey guys Spiralio here, and I am currently working on a 1 command contraption which will add more foods. Well I need to make something that testfors a dispenser under you with certain items in it. I have been trying to use /stats for it with the Success Count but it doesnt seen to work. Thx, Spiralio.
As far as I know, using success count, as well as using comparator, can't track the block/entity detected this way.
However you might consider using @r to check and execute each item in one tick, as long as you won't have over 5-10 items need to be checked at once or the delay will be pretty considerable.
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Get any of your command blocks problem solved here:
Hey guys Spiralio here, and I am currently working on a 1 command contraption which will add more foods. Well I need to make something that testfors a dispenser under you with certain items in it. I have been trying to use /stats for it with the Success Count but it doesnt seen to work. Thx, Spiralio.
As far as I know, using success count, as well as using comparator, can't track the block/entity detected this way.
However you might consider using @r to check and execute each item in one tick, as long as you won't have over 5-10 items need to be checked at once or the delay will be pretty considerable.
No, its going to use /testforblocks and when it succeeds to find the block, it gets a score.
Try the AffectedBlocks stat.
No, affected blocks will see if anyblocks were changed. I know I have to use success count and maybe my commands are wrong.
Did you even try it? It doesn't mean the blocks have changed. It can work with testforblocks and it will return the number of blocks that match.
Ill see. Thx btw
Erm I want to check how you say this.......
Tell me how you give all zombies with a diamond sword and the name "Steve" the invisible effect.
How is this relevant to the subject? Well, here are the commands:
/scoreboard objectives add Invisible dummy
On clock: /scoreboard players set @e[type=Zombie,name=Steve] Invisible 1 {{Equipment:[{id:diamond_sword,Count:1},{},{},{},{}]}}
On clock: /effect @e[score_Invisible_min=1] invisibility 1 1 true
I dont see how this will help but, there you go.
Btw proper english is the "invisibility effect".
Well just to check how you use scoreboard, and with your answer, never mind then.
(Please don't talk about proper English with just one minor word like that)