I got part of it work, however, it's too fast... it automatically turns snow into compact ice rather then ice first and then if a snowball were to hit that ice it would turn it into compact ice.
How would I go about making it still efficient where it works every time but not being so fast where there isn't a stage between snow and compact ice?
have the zombie move up and down on a delay so when a snowman shoots a snowball it turns to ice the first time then then zombie goes down then comes back up and snowman shoots snowball and turns Ice into compact ice
have the zombie move up and down on a delay so when a snowman shoots a snowball it turns to ice the first time then then zombie goes down then comes back up and snowman shoots snowball and turns Ice into compact ice
How would I go about making it still efficient where it works every time but not being so fast where there isn't a stage between snow and compact ice?
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What on earth are you talking about?
Well it depend on the concept your using mind explain how the original mechanism works so we can brainstorm a solution to the original problem?
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