Latest snapshot actually made it so that the axe they hold is no longer cosmetic.
As a result, they hit you for 9.5 hearts on hard mode now. If you wear diamond armor, they'll easily kill you with 3 hits, and iron armor just doesn't do anything at all. They also disable your shield 100% of the time they hit.
The easiest way to defeat them for me, is a bit cheaty, but works really reliably.
Keep a boat in your offhand. Place it in doorways, or whenever you get approached. They'll sit in it, you'll get a free kill.
But yeah, that sounds pretty insane. I'd say the mage variants deserve a buff as well, but they can kill you in three hits, too. (They ignore armor I believe). The only issue is their attacks are predictable and easy to dodge, so instead of a damage boost, we hopefully get a speed boost or something. (Or a health boost since they are considered a mini-boss)
Jeez. I can certainly understand a damage buff, but holy crap. That's more than Endermen, and more than the Enderdragon! Interesting nonetheless. Disabling shields and such in tandem with the sheer size of the structure will force us to be more creative. (Snowman and Wolf meat shields, doors, boats, potions, etc.)
I guess though that is to make up for their spawn rate and great loot. For Evokers, Health Boost is certainly a good idea. They have a lot lower HP than I thought they would.
As for health and damage, before it was somewhat balanced in that the loot you obtain in mansions was appropiate considering the difficulty. Now they will have to improve the loot you can find as well, as currently the best you can find is a single diamond block in a secret room that seldom generates.
As for health and damage, before it was somewhat balanced in that the loot you obtain in mansions was appropiate considering the difficulty. Now they will have to improve the loot you can find as well, as currently the best you can find is a single diamond block in a secret room that seldom generates.
Not that I entirely disagree, but why does challenge always have to equal a corresponding higher loot reward for some of you people. Sometimes the challenge/journey is the reward. Besides I think Mojang expects people to do this for the totems, not for the diamonds.
Not that I entirely disagree, but why does challenge always have to equal a corresponding higher loot reward for some of you people. Sometimes the challenge/journey is the reward. Besides I think Mojang expects people to do this for the totems, not for the diamonds.
Because that is how games work. In the real world, yeah it is about the journey because life is random and sucks sometimes. But a game is specifically intended to be an interactive entertainment experience. If the payoff isn't worth the effort required the player feels cheated and if the game provides no challenge it isn't fun.
That would be like reading a story that has good characters and is really interesting and building to a payoff, then having all the main characters suddenly die in a car accident 2/3 of the way in and the story just stopping with no resolution.
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Because that is how games work. In the real world, yeah it is about the journey because life is random and sucks sometimes. But a game is specifically intended to be an interactive entertainment experience. If the payoff isn't worth the effort required the player feels cheated and if the game provides no challenge it isn't fun.
That would be like reading a story that has good characters and is really interesting and building to a payoff, then having all the main characters suddenly die in a car accident 2/3 of the way in and the story just stopping with no resolution.
As I said, I don't entirely disagree. I'm just saying not everything has to be loot reward to be rewarding. It's like the whole discussion about birds being added, one of the very first questions is "what will they drop" or "I hope they drop something and aren't like bats". Personally the mansions thus far don't resonate with me, but its not about the loot or lack thereof but the environment itself. I would rather have had it be a haunted castle ruins instead of a haunted pristine condition mansion. I suppose one of the 'rewards' of finding and clearing out the mansion in the minds of the developers is that the player could move into the house.
As I said, I don't entirely disagree. I'm just saying not everything has to be loot reward to be rewarding. It's like the whole discussion about birds being added, one of the very first questions is "what will they drop" or "I hope they drop something and aren't like bats". Personally the mansions thus far don't resonate with me, but its not about the loot or lack thereof but the environment itself. I would rather have had it be a haunted castle ruins instead of a haunted pristine condition mansion. I suppose one of the 'rewards' of finding and clearing out the mansion in the minds of the developers is that the player could move into the house.
Well, the loot doesn't have to be amazing, but these structures usually spawn 10,000's of blocks away. That can take hours just to get there. I'd expect something more than... Seeds. There's even rooms full of chests that are designed specifically to have no loot at all.
Here's the true loot tables for anyone interested:
Pool 1 (1-3 items selected from this list)
1 Lead (15%)
1 golden apple, not enchanted (11.8%)
1 golden apple, enchanted (1.5%)
1 record 13 (11.8%)
1 record cat (11.8%)
1 name tag (15.7%)
1 chainmail chestplate (7.8%)
1 diamond hoe (11.8%)
1 diamond chestplate (3.9%)
1 enchanted book (7.8%)
Pool 2 (1-4 items selected from this list)
1-4 iron ingot (8%)
1-4 gold ingot (4%)
1 bread (16%)
1-4 wheat (16%)
1 bucket (8%)
1-4 redstone (12%)
1-4 coal (12%)
2-4 seeds, melon (8%)
2-4 seeds, pumpkin (8%)
2-4 seeds, beetroot (8%)
Pool 3 (3 items selected from this list
1-8 bone (25%)
1-8 gunpowder (25%)
1-8 rotten flesh (25%)
1-8 string (25%)
The most impressive thing in there is a diamond chestplate. This loot rivals dungeons. For something that has mobs that can now 3-shot you in diamond armor and nearly one-shot you with no armor, the rewards are not worth the effort. You'd be better off just hunting off dungeons. Lootable chests aren't even common in the mansions. The most I've ever found in a single mansion was, what... 3?
All loot aside, going through the mansion isn't very rewarding or challenging. The buff helps, sure, but I honestly feel a bit disappointed after exploring one of these. I've even beat one on my first night using a seed that spawns you near a mansion. There are hardly any vindicators or anything of the sort, and the most unique mob, being the mage variants and their crazy line attacks are even less common. There's probably a chance that not a single one will spawn. (I've been to a mansion that's only spawned one).
I will admit it was fun the first time and seeing the mansion for myself, but after about 2-3 times, the novelty will wear off because it's just generally underwhelming as a whole. The mansion looks beautiful for a structure and makes a great home.... But that's about all there is to it. It doesn't offer much of a unique experience like the ocean monuments did.
Comically, there's actually a bug right now where naturally spawned Vindicators don't hold axes. They must have forgotten to give natural spawned ones an axe in their equip slot.
So right now naturally spawned ones beat you down with their fist.
Comically, there's actually a bug right now where naturally spawned Vindicators don't hold axes. They must have forgotten to give natural spawned ones an axe in their equip slot.
So right now naturally spawned ones beat you down with their fist.
That was fixed in the most recent snapshot.
Only there's a new bug that shield disabling actually locks it into blocking position.... So still an issue I guess.
That was fixed in the most recent snapshot.
Only there's a new bug that shield disabling actually locks it into blocking position.... So still an issue I guess.
Still no axe for me, hmm. The shield disabling issue has actually been around forever now, it was even broken when 1.9 released.
Still no axe for me, hmm. The shield disabling issue has actually been around forever now, it was even broken when 1.9 released.
Strange, they had axes for me. Maybe because it was a world made in the previous snapshot (I went to a different mansion, one that shouldn't of been generated, though) I'm surprised that the shield bug was in 1.9. Shield disabling is one of it's biggest features (For axes at least), so to have a bug like that never patched... It's strange. I guess Mojang has been leaving in major bugs like that more and more lately, oh well. Best we can do is work around them I guess.
Latest snapshot actually made it so that the axe they hold is no longer cosmetic.
As a result, they hit you for 9.5 hearts on hard mode now. If you wear diamond armor, they'll easily kill you with 3 hits, and iron armor just doesn't do anything at all. They also disable your shield 100% of the time they hit.
Good luck.
(Probably the only decent melee mob in the game.)
That's great news. For an end-game challenge, woodland mansions were really easy.
Now to make them stronger against bows...
I support this, this, and this. And this now. Also this.
It's a melee mob so naturally bows will destroy them. Only advantage they have is their speed and when they come in numbers.
The easiest way to defeat them for me, is a bit cheaty, but works really reliably.
Keep a boat in your offhand. Place it in doorways, or whenever you get approached. They'll sit in it, you'll get a free kill.
But yeah, that sounds pretty insane. I'd say the mage variants deserve a buff as well, but they can kill you in three hits, too. (They ignore armor I believe). The only issue is their attacks are predictable and easy to dodge, so instead of a damage boost, we hopefully get a speed boost or something. (Or a health boost since they are considered a mini-boss)
Jeez. I can certainly understand a damage buff, but holy crap. That's more than Endermen, and more than the Enderdragon! Interesting nonetheless. Disabling shields and such in tandem with the sheer size of the structure will force us to be more creative. (Snowman and Wolf meat shields, doors, boats, potions, etc.)
I guess though that is to make up for their spawn rate and great loot. For Evokers, Health Boost is certainly a good idea. They have a lot lower HP than I thought they would.
Figured it was time for a change.
As for health and damage, before it was somewhat balanced in that the loot you obtain in mansions was appropiate considering the difficulty. Now they will have to improve the loot you can find as well, as currently the best you can find is a single diamond block in a secret room that seldom generates.
Not that I entirely disagree, but why does challenge always have to equal a corresponding higher loot reward for some of you people. Sometimes the challenge/journey is the reward. Besides I think Mojang expects people to do this for the totems, not for the diamonds.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Because that is how games work. In the real world, yeah it is about the journey because life is random and sucks sometimes. But a game is specifically intended to be an interactive entertainment experience. If the payoff isn't worth the effort required the player feels cheated and if the game provides no challenge it isn't fun.
That would be like reading a story that has good characters and is really interesting and building to a payoff, then having all the main characters suddenly die in a car accident 2/3 of the way in and the story just stopping with no resolution.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
As I said, I don't entirely disagree. I'm just saying not everything has to be loot reward to be rewarding. It's like the whole discussion about birds being added, one of the very first questions is "what will they drop" or "I hope they drop something and aren't like bats". Personally the mansions thus far don't resonate with me, but its not about the loot or lack thereof but the environment itself. I would rather have had it be a haunted castle ruins instead of a haunted pristine condition mansion. I suppose one of the 'rewards' of finding and clearing out the mansion in the minds of the developers is that the player could move into the house.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Well, the loot doesn't have to be amazing, but these structures usually spawn 10,000's of blocks away. That can take hours just to get there. I'd expect something more than... Seeds. There's even rooms full of chests that are designed specifically to have no loot at all.
Here's the true loot tables for anyone interested:
Pool 1 (1-3 items selected from this list)
1 Lead (15%)
1 golden apple, not enchanted (11.8%)
1 golden apple, enchanted (1.5%)
1 record 13 (11.8%)
1 record cat (11.8%)
1 name tag (15.7%)
1 chainmail chestplate (7.8%)
1 diamond hoe (11.8%)
1 diamond chestplate (3.9%)
1 enchanted book (7.8%)
Pool 2 (1-4 items selected from this list)
1-4 iron ingot (8%)
1-4 gold ingot (4%)
1 bread (16%)
1-4 wheat (16%)
1 bucket (8%)
1-4 redstone (12%)
1-4 coal (12%)
2-4 seeds, melon (8%)
2-4 seeds, pumpkin (8%)
2-4 seeds, beetroot (8%)
Pool 3 (3 items selected from this list
1-8 bone (25%)
1-8 gunpowder (25%)
1-8 rotten flesh (25%)
1-8 string (25%)
The most impressive thing in there is a diamond chestplate. This loot rivals dungeons. For something that has mobs that can now 3-shot you in diamond armor and nearly one-shot you with no armor, the rewards are not worth the effort. You'd be better off just hunting off dungeons. Lootable chests aren't even common in the mansions. The most I've ever found in a single mansion was, what... 3?
All loot aside, going through the mansion isn't very rewarding or challenging. The buff helps, sure, but I honestly feel a bit disappointed after exploring one of these. I've even beat one on my first night using a seed that spawns you near a mansion. There are hardly any vindicators or anything of the sort, and the most unique mob, being the mage variants and their crazy line attacks are even less common. There's probably a chance that not a single one will spawn. (I've been to a mansion that's only spawned one).
I will admit it was fun the first time and seeing the mansion for myself, but after about 2-3 times, the novelty will wear off because it's just generally underwhelming as a whole. The mansion looks beautiful for a structure and makes a great home.... But that's about all there is to it. It doesn't offer much of a unique experience like the ocean monuments did.
Comically, there's actually a bug right now where naturally spawned Vindicators don't hold axes. They must have forgotten to give natural spawned ones an axe in their equip slot.
So right now naturally spawned ones beat you down with their fist.
That was fixed in the most recent snapshot.
Only there's a new bug that shield disabling actually locks it into blocking position.... So still an issue I guess.
Still no axe for me, hmm. The shield disabling issue has actually been around forever now, it was even broken when 1.9 released.
Strange, they had axes for me. Maybe because it was a world made in the previous snapshot (I went to a different mansion, one that shouldn't of been generated, though) I'm surprised that the shield bug was in 1.9. Shield disabling is one of it's biggest features (For axes at least), so to have a bug like that never patched... It's strange. I guess Mojang has been leaving in major bugs like that more and more lately, oh well. Best we can do is work around them I guess.