Minecraft is great when you have an objective, but it can't be a random objective you make up, it has to be one where you're like 'I'm playing a different game, but I have a yearning to build a hospital, MINECRAFT"
To be honest here, I barely ever play it today. Back when I originally got it, I was very excited about the possibilities, infinite world to explore, mobs everywhere to slay, tools to craft... Unfortunately, the things that appeal to me (weapon/tool variety, exploration, wide variety of entities to fight), were quite limited, and I basically don't play it very much now. Building my own multi-story home and various other structures outside of it seems to be what takes up more time really if I do play MC.
In the end though, it basically comes down to opinion, and what you feel like you'd be more into. For the price and when I got it, I'd say I got my money's worth for the game. Also worth noting is that the base game seems to have fairly limited content, and is more-so kept alive by the community's contributions of maps, mods, servers, etc. If you prefer to have a base-game that's completely great on it's own, then this game won't be lasting quite as long appeal-wise
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"A sword yields no power if the person who wields it holds no courage."
If you like a sandbox adventure, you will probably enjoy it. There is a free demo, millions of Youtube videos and reviews everywhere to help you. Minecraft isn't for everyone, just check it out and get your own opinion on it.
$30 is a bargain for the amount of content. Thousands of maps for any taste you might have, play with your friends, a lot mods if you get bored, mod packs, minigames, build structures and be creative.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
If you're interested in the building or redstone aspects (or plan on modding) then i'd say get it. If you are interested in the more adventure-y aspects, though, pass it up; as Lone said, those aspects are surprisingly limited for a game like this, and you'll tire of them quickly.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Pretty much this, yeah. Although, I would personally make crops more difficult to grow rather than take an eternity and give late-game players ways to make growing crops easier (e.g crops need sunlight to grow and die without it, but glow stone lets crops grow just fine at a slightly slower rate). I'd also make getting meat from wild animals a lot harder in some way.
Good?! Hmmm.... That is such a broad term that has different meaning to each individual.
Really all it boils down to is what you are looking for. As many have mentioned there are plenty of good aspects to the game, if it is those aspects you like. On the same note there are plenty of other aspects that are almost non-existent.
Things you can do:
Build - This being mentioned above is one of the primary things, as that has most of the options alongside #2. This is where many creative minds or quite a few people that like the build things work with.
Redstone - Also mentioned above is another one that has quite a few options to work with. Seen people attempt to make computers within minecraft, logic & all. There are basic and many things you can do with this part of the game.
Explore - The only thing going for this is fact that the worlds on the PC are seemingly infinite. There are plenty of biomes, but for quite a few this gets old after a while, unless you are easily entertained with an semi-over active imagination. (That last bit would be me)
Combat - Not the strong suit as someone else mentioned. It is pretty basic, or simple. There are not a whole lot of weapons & armor to vary the combat up enough. Also the actual combat is not really all that complex, although can be made to appear that way by many. It is just really simple.
Crafting & Mining - I lump these 2 together because those kind of go hand in hand. If you like mining for long periods of time or have the patience to mine, then you will find later it gets quicker the more you craft. Enchanting improves it even further.
Story - To simply put this, there is no story. Sure there is a beginning to end (quite literal in this sense), but that is hardly what I would call story. Even if that ending bit is an interesting read for the first time.
Progression - This is pretty simple; you can skip quite a bit of this or that by getting only what you need. So by what you need to finish progress, it really isn't a whole lot. This part is limited or not much to it.
Gamemodes - There is a mode of gameplay among other things that you can do what you want with ease, but unless you know what you are going to do it would get pretty boring after a while in my opinion. (Creative Mode) There are a few game modes available. Adventure mode is simply adventuring like it was an RPG, however that mode is best on things like downloaded maps made specifically for that mode, as there is no default map of some kind. Spectator is just that, an observer for all I know (note: I have never gone into spectator mode so I only know what I have seen or heard of that one). Creative is What I mentioned in the beginning; you don't have to worry about survival aspects, you just build, create, or do what you want with unlimited supplies. Survival is the base part of the game coming in a few difficulties, which is surviving while you do what you want with resources you gather, it is not really hardcore survival mind you, as eventually quite a few people get use to it and shrug it off as easy no matter what game difficulty they are on.
Multiplayer - This is one aspect I have had not much experience with on the pc edition, but on the console edition I have. Overall This should be pretty obvious; you get to play with other people. On the pc there are servers setup for mini-games, and that can be a draw as well as the general playing with others within the regular game.
Mods - This game there are plenty of mods to look through, although some claim it is what makes minecraft good; that is only another opinion. This can vary from a simple addition to changing the game to be something else almost entirely. There is a very healthy modding community here so that part is a fairly nice to see; especially with what they have done with the game. This is something that can draw people in, but those that like to play games as default this may on be like an extra thing to do when they are done with the main game; or want to see it in a different way.
This is all I can thing of at the moment that gives a basic run down on what to expect somewhat, but probably not a complete list. There are good and bad points all depending on what you are looking for.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Opinions vary, as has been stated above, here's some pros and cons for the game:
Pros:
Fairly cheap compared to new triple A titles.
Nearly limitless creative potential.
Fun to play with a few close friends.
Cons:
A number of people(myself included) feel like the community has passed it's prime, and is now on the decline.
Mojang was recently bought out by Microsoft, this could influence future updates. Or not, who knows.
Once you've reached a certain level of accomplishment, standard survival holds no further appeal. From there I went to redstone. Then survival online. Then mapmaking in MCEdit, then running my own server for a while. Now I'm considering going into modding or plugin development. The point being that almost everyone will get bored with it after a while, but then, it is possible to find new ways to play the game and redefine how you experience minecraft, so this could go in either the pro or con column.
To be honest here, I barely ever play it today. Back when I originally got it, I was very excited about the possibilities, infinite world to explore, mobs everywhere to slay, tools to craft... Unfortunately, the things that appeal to me (weapon/tool variety, exploration, wide variety of entities to fight), were quite limited, and I basically don't play it very much now. Building my own multi-story home and various other structures outside of it seems to be what takes up more time really if I do play MC.
In the end though, it basically comes down to opinion, and what you feel like you'd be more into. For the price and when I got it, I'd say I got my money's worth for the game. Also worth noting is that the base game seems to have fairly limited content, and is more-so kept alive by the community's contributions of maps, mods, servers, etc. If you prefer to have a base-game that's completely great on it's own, then this game won't be lasting quite as long appeal-wise
I AGREE so much with you here.
Minecraft has been out of beta and in full release for *nearly 3 years* now.
Things Minecraft should have IN VANILLA, not by now, but already and for the last couple of years, ESPECIALLY considering how easy it would be to simply take a deal with any one of the hundreds of excellent modders out there:
- Hundreds of VASTLY different biomes (not just TINY variations of already existing biomes) - BiokmesXL, Biomes O Plenty, Highlands, etc.
- More dimensions (Twilight Forest, Atum, etc.)
- All armor tiers actually useful and balanced (currently leather gold and chain are a joke), and probably more tiers too.
- Many more tools to have a better immersion, and much less of a "crafting table does it everything instantly". Like for example having a chisel tool to ACTUALLY make chiseled stone right in the environment, instead of putting a stack of 64 stone some way in the recipe grid and voilà, instant chiseled stuff.!"
- Much more flowers and plants and trees. Each with their own leaves and wood and planks style too. And anything made of wood craftable from ANY such planks.
- A smoother game progression so that you don't already reach enchanted diamond within the first hour of play.
- Less clunky transportation system. Currently you almost sneeze on boats and they break, minecarts take a huge setup and cost but don't really provide any advantage over horses, and horses start stop suddenly, inducing nausea in some players, when you swim your character stays vertical, etc, etc., etc.
- Hundreds of different mobs, some surface/underground only, some biome specific, some feature specific (say, a mob that exists only in forested areas, one that like to stay in small ponds, etc.)
-The underground should not look the same everywhere. Explore one tunnel network, you've explored them all. What about more types of stone (not just pockets) c.f. a la Better Underground mod. Or underground biomes altogether (underground lakes with lots of thick pillars in them, crystal caves, mushroom forests, long underground rivers of water or lava, poisounous gas or water pockets, gigantic caves with arching stone bridges, *SO MANY THINGS* could have been done!
- Much more items. First of all, any material, in any shape. When they added say hardened clay, then wham having that material for slabs, stairs, fences, doors, chests, WHATEVER, should have been automatic. You should be able to make an item frame not only with a wooden frame above a leather backing, but also let's say a gold frame above a pink wool backing if you wished. Or ANY other combination.
Imagine Mario Cart Racing with only a choice of 3 carts. Or a Tomb Raider game with only 3 different-looking levels. Minecraft QUICKLY becomes like that. Once you've seen say a coupe villages, you've seen them all. Once you've seen one dark forest, same thing. Etc. The same mobs everywhere, etc.
Exploration is NOT encouraged. You can just dig down ANYWHERE and reach a full iron tech within minutes, and then break a few tall grass ALMOST anywhere to start your wheat farm. Say, you want pumpkins, it is about 10 minutes of "exploration".
And so on.
It was wonderful at first but me too I now find the game EXTREMELY limited. It surprises me that a game boasting so much freedom for the player, actually constantly puts horse blinders on what the player can do and is allowed to do.
To me, Minecraft often seems like it is targeting mainly the 10 years old demography. Very simple, not too much things to know, a simple path and very quick to reach the end of it, etc.
I hope athat fter Microsoft has let Mojang make Minecraft 1.10, 1.11, 1.12,.... up to say Minecraft 1.23, that Microsoft will do a Minecraft 2.0 that is a REAL professional game made by pro game designers, and not a hodge-podge of half-finished half-missing features. I wouldn't mind paying 90$ for that game.
Without the mods, Minecraft would probably already be dead as a game. To me Minecraft is just as much a wonderful wonder, as it is also an abominable abomination.
I'm glad you agree, but went way more in depth than I had, and really went in depth on what really could (and should?) have been improved by now. I also had noticed the other day that in 2011, I had bought both Minecraft (May 27, 2011, for about $26) and Terraria (Aug 8, 2011, for about $10), and I really still haven't been playing Minecraft at all, whereas Terraria I played till about 3 this morning.
As you had ended your statements there, without mods it really is kinda dead for me. The only things I've done with it in the past few months were launching and seeing if the updates really had any major impact, giving one server a friend recommended a try, and playing a little modded MC via the Technic Launcher. It truly was a magical item if you merely looked at just the cover of this book, infinite sandbox, so much to explore, etc. But once you delve into said book, the lasting appeal isn't there unless others alter and add content to the book.
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"A sword yields no power if the person who wields it holds no courage."
Minecraft, after you played it for a while, doesn't really encourage people to play Survival, because it really doesn't have enough exploration elements.
Every village looks the same. Every forest looks the same. Every Mesa looks the same. Mojang tried to fix that with a few 'sub biomes' (Flower Forest, for example) but it still is just a forest with extra flowers.
Furthermore, it's too easy to start. You could start anywhere (except in an ocean), and you could basically directly get iron stuff if you're close to a forest and a cave.
I like Minecraft for Creative mode, but for Survival it's just a decent game.
I play Survival exclusively and find it fun. The thing is, you're trying to look at it from a game balance or exploration viewpoint, and Minecraft is not exactly strong in either of those elements (though the terrain is not as samey and repetitious as people like you make it out to be). What Minecraft excels in is triggering one's imagination.
I'd get bored in single-player if I didn't have a real goal. But I made it my goal in my most recent world to screw the environment and industrialize every inch. Because I can feel like a megalomaniac destroying the world, I am constantly entertained.
Minecraft isn't so much a game as a toy. By itself, it has no real entertainment value. It's in how you personally interact with it that makes it fun.
I think Minecraft is so good I never play anything else. I have played Minecraft at least one hour, (sometimes ten to fifteen hours on weekends) every day since Beta 1.4.
I only play survival vanilla game. I think if it wasn't for redstone and the fun of building automatization for everything I would be bored a long time ago.
I don't find single player all that enjoyable any more, but multiplayer servers are the best thing since cereal. It's manly because I can interact with other players, and you can sometimes get a bit of a head start when there are good community chests around.
Watch some videos on it if you really don't know anything about it. Get an idea of what you're getting into before you buy.
I have to agree. It really just depends. and opinions are always different. Watch some lets plays and see what ya think
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
In the end though, it basically comes down to opinion, and what you feel like you'd be more into. For the price and when I got it, I'd say I got my money's worth for the game. Also worth noting is that the base game seems to have fairly limited content, and is more-so kept alive by the community's contributions of maps, mods, servers, etc. If you prefer to have a base-game that's completely great on it's own, then this game won't be lasting quite as long appeal-wise
$30 is a bargain for the amount of content. Thousands of maps for any taste you might have, play with your friends, a lot mods if you get bored, mod packs, minigames, build structures and be creative.
Really all it boils down to is what you are looking for. As many have mentioned there are plenty of good aspects to the game, if it is those aspects you like. On the same note there are plenty of other aspects that are almost non-existent.
Things you can do:
Pros:
Fairly cheap compared to new triple A titles.
Nearly limitless creative potential.
Fun to play with a few close friends.
Cons:
A number of people(myself included) feel like the community has passed it's prime, and is now on the decline.
Mojang was recently bought out by Microsoft, this could influence future updates. Or not, who knows.
Once you've reached a certain level of accomplishment, standard survival holds no further appeal. From there I went to redstone. Then survival online. Then mapmaking in MCEdit, then running my own server for a while. Now I'm considering going into modding or plugin development. The point being that almost everyone will get bored with it after a while, but then, it is possible to find new ways to play the game and redefine how you experience minecraft, so this could go in either the pro or con column.
...
I AGREE so much with you here.
Minecraft has been out of beta and in full release for *nearly 3 years* now.
Things Minecraft should have IN VANILLA, not by now, but already and for the last couple of years, ESPECIALLY considering how easy it would be to simply take a deal with any one of the hundreds of excellent modders out there:
- Hundreds of VASTLY different biomes (not just TINY variations of already existing biomes) - BiokmesXL, Biomes O Plenty, Highlands, etc.
- More dimensions (Twilight Forest, Atum, etc.)
- All armor tiers actually useful and balanced (currently leather gold and chain are a joke), and probably more tiers too.
- Many more tools to have a better immersion, and much less of a "crafting table does it everything instantly". Like for example having a chisel tool to ACTUALLY make chiseled stone right in the environment, instead of putting a stack of 64 stone some way in the recipe grid and voilà, instant chiseled stuff.!"
- Much more flowers and plants and trees. Each with their own leaves and wood and planks style too. And anything made of wood craftable from ANY such planks.
- A smoother game progression so that you don't already reach enchanted diamond within the first hour of play.
- Less clunky transportation system. Currently you almost sneeze on boats and they break, minecarts take a huge setup and cost but don't really provide any advantage over horses, and horses start stop suddenly, inducing nausea in some players, when you swim your character stays vertical, etc, etc., etc.
- Hundreds of different mobs, some surface/underground only, some biome specific, some feature specific (say, a mob that exists only in forested areas, one that like to stay in small ponds, etc.)
-The underground should not look the same everywhere. Explore one tunnel network, you've explored them all. What about more types of stone (not just pockets) c.f. a la Better Underground mod. Or underground biomes altogether (underground lakes with lots of thick pillars in them, crystal caves, mushroom forests, long underground rivers of water or lava, poisounous gas or water pockets, gigantic caves with arching stone bridges, *SO MANY THINGS* could have been done!
- Much more items. First of all, any material, in any shape. When they added say hardened clay, then wham having that material for slabs, stairs, fences, doors, chests, WHATEVER, should have been automatic. You should be able to make an item frame not only with a wooden frame above a leather backing, but also let's say a gold frame above a pink wool backing if you wished. Or ANY other combination.
Imagine Mario Cart Racing with only a choice of 3 carts. Or a Tomb Raider game with only 3 different-looking levels. Minecraft QUICKLY becomes like that. Once you've seen say a coupe villages, you've seen them all. Once you've seen one dark forest, same thing. Etc. The same mobs everywhere, etc.
Exploration is NOT encouraged. You can just dig down ANYWHERE and reach a full iron tech within minutes, and then break a few tall grass ALMOST anywhere to start your wheat farm. Say, you want pumpkins, it is about 10 minutes of "exploration".
And so on.
It was wonderful at first but me too I now find the game EXTREMELY limited. It surprises me that a game boasting so much freedom for the player, actually constantly puts horse blinders on what the player can do and is allowed to do.
To me, Minecraft often seems like it is targeting mainly the 10 years old demography. Very simple, not too much things to know, a simple path and very quick to reach the end of it, etc.
I hope athat fter Microsoft has let Mojang make Minecraft 1.10, 1.11, 1.12,.... up to say Minecraft 1.23, that Microsoft will do a Minecraft 2.0 that is a REAL professional game made by pro game designers, and not a hodge-podge of half-finished half-missing features. I wouldn't mind paying 90$ for that game.
Without the mods, Minecraft would probably already be dead as a game. To me Minecraft is just as much a wonderful wonder, as it is also an abominable abomination.
I'm glad you agree, but went way more in depth than I had, and really went in depth on what really could (and should?) have been improved by now. I also had noticed the other day that in 2011, I had bought both Minecraft (May 27, 2011, for about $26) and Terraria (Aug 8, 2011, for about $10), and I really still haven't been playing Minecraft at all, whereas Terraria I played till about 3 this morning.
As you had ended your statements there, without mods it really is kinda dead for me. The only things I've done with it in the past few months were launching and seeing if the updates really had any major impact, giving one server a friend recommended a try, and playing a little modded MC via the Technic Launcher. It truly was a magical item if you merely looked at just the cover of this book, infinite sandbox, so much to explore, etc. But once you delve into said book, the lasting appeal isn't there unless others alter and add content to the book.
International Game News
Ya.
I play Survival exclusively and find it fun. The thing is, you're trying to look at it from a game balance or exploration viewpoint, and Minecraft is not exactly strong in either of those elements (though the terrain is not as samey and repetitious as people like you make it out to be). What Minecraft excels in is triggering one's imagination.
I'd get bored in single-player if I didn't have a real goal. But I made it my goal in my most recent world to screw the environment and industrialize every inch. Because I can feel like a megalomaniac destroying the world, I am constantly entertained.
Minecraft isn't so much a game as a toy. By itself, it has no real entertainment value. It's in how you personally interact with it that makes it fun.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I only play survival vanilla game. I think if it wasn't for redstone and the fun of building automatization for everything I would be bored a long time ago.