Okay, the rewrite may cause performance issues with some computers. But let's face it: EVERY version of Minecraft has performance issues on certain computers. The game has always been flawed. And was, according to my personal experiences, a lot more stable after the 1.8 update. It still has issues, just different issues.
This isn't accurate. This update has caused severe performances issue for an unprecedented amount of players compared to other updates.
What is the point of that comment? Clearly there are widespread performance issues, which is his point. The evidence indicating so is overwhelming.
He is also pointing out Mojang's poor design. Coding in ways that are know to be inefficient and problematic.
So how much coding have you done that you are such an expert on the subject? At least they are fixing the coding now instead of waiting 10 years like anarchy online did and they are still working on that one after 5 years. I really don't think you have a clue about how much they really accomplished with the 1.8 update and how quickly the got 1.8.1 out to fix the major issues. And they are already working on 1.8.2 and have released a new launcher. All you see are some lag issues and what you consider to be only a few additions. I see a good size body of work that will make for better updates in the future as well as some nice new items with 1.8:) By the way did you notice you are outnumbered like 10 to 1 in this discussion? Hmm an interesting sample I wonder if it constitutes a survey.
So how much coding have you done that you are such an expert on the subject? At least they are fixing the coding now instead of waiting 10 years like anarchy online did and they are still working on that one after 5 years.
The performance issues are well documented in the bug tracker, on the forums here, on reddit. There are various thread with proof of major performance issues that 1.8.1 has not fixed and was also not fixed by the new launcher. All the new launcher does is provide you with an updated version of java that is contained in the launcher.
Mojang has not mentioned any plans to fix widespread performance issues. After 1.8 they created the new launcher - attributing the problem to players not being able to update their own java properly.
Denying the problem exists in the face of overwhelming evidence to the contrary is just plain immature and foolish.
I honestly don't know why armor stands were added. I guess you could use them for, like, a map or something.
They're mainly meant for map makers and redstone enthusiasts. You can change a heap of things such as whether the stand should be invisible, what angle the stand is at, what specific item is placed inside and what data the item has, all through commands (which can be used by command blocks).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
This isn't accurate. This update has caused severe performances issue for an unprecedented amount of players compared to other updates.
Which IMO can partially be attributed to the fact that Mojang has changed the way Minecraft actually renders what it does, forcing people who have older hardware to not be able to play the game. This isn't exactly easy to fix on Mojangs side, as reverting back to the old rendering engine means slow and clunky rendering, and falling off the bandwagon when it comes to technology advancing (Minecraft 1.7 and previous used horrendously outdated versions of OpenGL that performed very poorly, a good portion of the framerate drops can be attributed to OpenGL, not Minecraft, when it comes to 1.7 and prior running on high-end systems).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
I just wanted to note again the changes in system requirements that came out around the time they started working on 1.8, compared to what they had before, updated shortly after 1.6 came out:
This information has been compiled by the Minecraft community on the Minecraft wiki. Please visit the Hardware Performance wiki page for the most up to date information.
A computer with the minimum requirements should be able to play Minecraft. However, for the best experience, please consider the recommended requirements.
Minimum Requirements:
CPU : Intel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)
RAM : 2GB
GPU : Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
HDD : At least 90MB for Game Core and Sound Files
Java Runtime Environment (JRE) 6 or up is required to be able to run the game.
Recommended Requirements:
CPU : Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM : 4GB
GPU : GeForce 6xxx or ATI Radeon 9xxx and up with OpenGL 2 Support (Excluding Integrated Chipsets)
This information has been compiled by the Minecraft community on the Minecraft wiki. Please visit the Hardware Performance wiki page for the most up to date information, or to compare your computer's hardware and software with other users' computers listed as being able to play the game.
A computer with the minimum requirements should be able to play Minecraft. However, for the best experience, please consider the recommended requirements.
Minimum Requirements:
CPU: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM: 2GB
GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
GPU (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
HDD: At least 200MB for Game Core and Other Files
Java 6 Release 45
Recommended Requirements:
CPU: Intel Core i3 or AMD Athlon II (K10) 2.8 GHz
RAM: 4GB
GPU: GeForce 2xx Series or AMD Radeon HD 5xxx Series (Excluding Integrated Chipsets) with OpenGL 3.3
HDD: 1GB
Latest release of Java 7 from java.com
(the last update was July 22, 2014 and is the same as the above)
Note that they said that 1.8 would run better on older computers in particular - but instead they increased the system requirements so much that many of those older computers, including mine, not longer even meet the minimum requirements (mine exceeds the old recommended requirements, presumably for 1.6, released a week before the date shown, except for RAM, but 3 GB has never caused any issues, I usually have around 60-70% RAM usage (in Task Manager/Resource Monitor) while playing, leaving plenty left).
In particular, note the GPU; here is the GeForce 6000 series (6th generation of Nvidia GPUs) and here is the GeForce 9000 series (9th generation of Nvidia GPUs), including the 9600 GT, a mid-high end model in the series - that's an increase of three generations just to get back up to the minimum requirements - from what used to be the recommended requirements!.
The big question, is WHAT caused such a huge increase in resource usage? Again, I'm referring to the above, not how well the game may perform on given computer.
(it is also interesting that they still recommend Java 7 and not Java 8. Also, the current software requirements say 1.6 or newer, so 1.6 isn't considered obsolete by Mojang yet (the older requirements mention 1.2.5 or later) - but those updated system requirements definitely don't apply to it; of course, to support name changes without hacking the save files, as I had to, you need 1.7.10 or later so that should be the new software requirement)
I find the armor stands useful for the purpose of not having to rummage through all your chests. But I was slightly disappointed that they haven't added more diversity to the animals or minerals and that the emeralds are still basically lacking in use.
The performance issues are well documented in the bug tracker, on the forums here, on reddit. There are various thread with proof of major performance issues that 1.8.1 has not fixed and was also not fixed by the new launcher. All the new launcher does is provide you with an updated version of java that is contained in the launcher.
Mojang has not mentioned any plans to fix widespread performance issues. After 1.8 they created the new launcher - attributing the problem to players not being able to update their own java properly.
Denying the problem exists in the face of overwhelming evidence to the contrary is just plain immature and foolish.
Again you refer to "widespread performance issues" with no real proof that a large portion of the player base has this issue. Please stop with the innuendo. And calling people names is not cool mate.
(Minecraft 1.7 and previous used horrendously outdated versions of OpenGL that performed very poorly, a good portion of the framerate drops can be attributed to OpenGL, not Minecraft, when it comes to 1.7 and prior running on high-end systems).
So how come those older versions run so well for me? I don't even need Optifine to get a perfectly playable experience (it does improve it; ironically, not so much for FPS, which is most affected by Advanced OpenGL, removed in 1.8) and as my last post points out I don't even meet the minimum system requirements - after they updated them for 1.8, using a supposedly superior rendering system, and the old recommended requirements, which my computer surpasses, except for RAM but as I noted that has never been an issue, were no longer so high-end (the GeForce 6000 series came out in 2004, Athlon 64 in 2003).
That is, I'd expect the computers to have problems be the ones that give you this warning when you play the game (which I don't get) - that was sure misleading!
So how come those older versions run so well for me? I don't even need Optifine to get a perfectly playable experience (it does improve it; ironically, not so much for FPS, which is most affected by Advanced OpenGL, removed in 1.8) and as my last post points out I don't even meet the minimum system requirements - after they updated them for 1.8, using a supposedly superior rendering system, and the old recommended requirements, which my computer surpasses, except for RAM but as I noted that has never been an issue, were no longer so high-end (the GeForce 6000 series came out in 2004, Athlon 64 in 2003).
That is, I'd expect the computers to have problems be the ones that give you this warning when you play the game (which I don't get) - that was sure misleading!
Because whilst those versions had performance issues, they were much less straining on your GPU (the processor that is onboard your graphics card, or if you have integrated graphics a portion of the CPU is dedicated to "faking" a GPU), meaning that they can run on older systems, and on newer and more powerful systems don't require so much power to push. When I say performance issues, I don't mean like 10 FPS, I mean higher-end performance issues. For example, I read a comparison between two different installations of Minecraft, one using the preinstalled LWJGL version (OpenGL is packaged internally within LWJGL), one using a more up-to-date LWJGL version. The different in FPS was at least double, and higher.
As to why 1.8 is by far more intensive, it's because Mojang has adopted a more lightweight but more intensive rendering system. Prior to 1.8, a lot of the calculations such as lighting and culling (culling is a graphical function which tries to predict what the player can see, and the rendering engine will only render what the player can see, to avoid wasting resources on stuff the player cannot see, this is known as Advanced OpenGL in Minecraft (Mojang gives false names to a lot of things, Smooth Lighting is actually known as Ambient Occlusion in the industry) were done by the CPU and were applied directly to the OpenGL pipeline, which then feeds data to the GPU for the GPU to render. In simpler terms, a lot of the graphical calculations were performed on the CPU and the output of said calculations were fed to the GPU. 1.8 however adopts the industry standard for all graphical computing today, build a simple image on the CPU and feed it to the GPU, then use things called shaders to sculpt the image (ergo changing what the image looks like, maybe adding indentations / parallax occlusion / 3D textures, or advanced lighting effects such as global illumination, reflection, etc) and perfect the image. Shaders are by far order of magnitudes faster and more powerful than CPU-bound rendering (GPUs are optimised for the workload of graphical calculations, they are optimised to deliver fast calculations by using dedicated components instead of solid software components (AFAIK GPUs have portions of the processor die (chipset) dedicated to performing specific functions, such as raytracing or quick anti-aliasing, making processing much faster)), however along with that they are much more intensive than CPU-bound rendering (you need a quick and powerful recent dedicated GPU to be able to utilise shaders completely with minimal lag). Mojang is adopting simple shaders for things such as ambient-occlusion / smooth-lighting, rendering in general and perhaps more features (visual effects? Anybody?), because of this the hardware requirement has been bumped up a bit both due to the shaders being used, and the fact that Mojang has updated to a more recent (but still relatively outdated AFAIK) version of OpenGL.
Slightly off-topic, but I assume they removed culling / advanced OpenGL as they have developed a quicker and less intensive method that has no option to turn off.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
So apparently I can't post my opinion on this thread anymore, because my posts keep magically disappearing without notice.
What the heck, mods?
Your two previous posts were deleted because they were off topic. This thread is for offering criticism of the 1.8 release. Your deleted posts were about how everyone is arguing on this thread and didn't offer any discussion about 1.8.
Your two previous posts were deleted because they were off topic. This thread is for offering criticism of the 1.8 release. Your deleted posts were about how everyone is arguing on this thread and didn't offer any discussion about 1.8.
- sunperp
There were a lot of comments related to 1.8 that have been deleted.
Rollback Post to RevisionRollBack
Minecraft is not medieval-themed!!! As a matter of fact, it doesn't have a set time. And when and WHY did putting reponses in the quote, especially long ones, become a trend in the Suggestions? It's rather inconvenient, mainly since the OP has to gather your quote up manually. Avatar made by Endergirl!
Because whilst those versions had performance issues, they were much less straining on your GPU...
I should note that the biggest issues I have aren't so much low FPS but lag spikes, mainly related to chunk loading, which Optifine does greatly reduce, server lag, which forces me to play on low render distance (yes, not because of FPS issues but server lag - which has nothing to do with rendering), and an extremely bizarre rendering issue that makes even 1.7 unplayable for me; every 10th rendered frame (ALWAYS every 10th frame, no matter what graphics card settings, in-game settings, JVM arguments, etc, etc) has a huge lag spike, so large that the average FPS is hal;ved or more when it is present:
The oddest thing is that I can actually make it go away, as seen in the second screenshot - sometimes - by letting the game run unfocused (paused or on the inventory screen) for a while, it then only returns if I switch to fullscreen (unfortunately, as I normally play in fullscreen, only using windowed mode when testing or for screenshots; it does not disappear again after switching back to windowed mode unless I again let it run unfocused; the unfocused requirement rules out eliminating it in fullscreen).
Actually, 1.8.2-pre6 has fixed a lot of the chunk loading lag, thanks to this bug (which appears to be an actual feature; 1.6.4 a similar feature where putting performance on "Power Saver" limits FPS to 35 but greatly increases chunk updates, while "Max FPS" does the opposite, often causing chunk rendering bugs, one thing Optifine fixes).
In addition, here is a comparison of 1.8.2-pre6 with and without "the lag spike of death", as I call it (though nothing to do with the usual meanings, due to autosaving (never been an issue though) or the game running out of memory and constantly GC'ing), with the last screenshot taken while flying, showing a reasonably stable FPS, still some spikes but not much lower than 30 FPS (water still kills it big time, and chunk updates never get that high, and the server has a hard time keeping up with chunk generation with a render distance of 8, as I used here, and lags a lot in complex biomes (jungles) even with a render distance of 4):
(I forgot to enable VBOs, although it only gives a small improvement, and the latest version of Optifine makes the game go nuts with blocks turning all different colors when I enable it (no problems in vanilla). And yes, I'm using Java 8 since I only set it to use Java 7 for my 1.6.4 profile, that said, it doesn't seem to have a positive or negative impact on 1.8; you can also see the slow chunk loading in the third screenshot, although it wouldn't be noticeable for the most part with how I play)
Also, here is 1.6.4 for comparison, in a jungle:
Advanced OpenGL off:
Advanced OpenGL on:
In addition, I teleported myself back and forth (500 blocks, unloading all chunks in each area, the default loaded area of 21x21 chunks is 336x336 blocks) with the chunk update settings maxed out (I normally have it at 1/frame and dynamic updates on) and actually got over a thousand chunk updates - while still maintaining a smooth-looking framerate:
Again you refer to "widespread performance issues" with no real proof that a large portion of the player base has this issue. Please stop with the innuendo.
I suggest you read some of the threads on the forums here and check out the polls. 50%-60% of people have reported crippling lag and only 10% reported that 1.8.1 improved performance.
Modders in the community have confirmed several major performance issues with 1.8. Lighting being the main one. There's several threads about this with screenshots and evidence provided, comparing 1.8 to 1.7.10.
There's really no excuse for you to be making such an ignorant comments. The information is readily accessible and the evidence is overwhelming.
I suggest you read some of the threads on the forums here and check out the polls. 50%-60% of people have reported crippling lag and only 10% reported that 1.8.1 improved performance.
Modders in the community have confirmed several major performance issues with 1.8. Lighting being the main one. There's several threads about this with screenshots and evidence provided, comparing 1.8 to 1.7.10.
There's really no excuse for you to be making such an ignorant comments. The information is readily accessible and the evidence is overwhelming.
Because as I said before the people posting are ones with a problem. They don't represent a majority of the player base. Just people with an axe to grind like you! Someone who has no issue will not be posting. Man how do we get through to you.
So apparently I can't post my opinion on this thread anymore, because my posts keep magically disappearing without notice.
Apparently you can only post opinions that agree with the subject "I am disappointed". Any attempt to refute "1.8 sucks because polls prove it" will be deleted.
Despite the fact that plenty of ho hum computers run 1.8 with zero problems somehow 1.8 is just intrinsically coded wrong and any performance issues have nothing to do with the systems that are affected by them.
whatever. leaving this pit of wallow. continue looking for your keys under the lamp post.
This thread is for offering criticism of the 1.8 release.
See. The moderator has spoken. Criticism only! ta.
I personally like 1.8. I'm more of a survival based player, so I'm probably seeing the changes less directly than someone who builds maps, or does redstone with command blocks.
This isn't accurate. This update has caused severe performances issue for an unprecedented amount of players compared to other updates.
So how much coding have you done that you are such an expert on the subject? At least they are fixing the coding now instead of waiting 10 years like anarchy online did and they are still working on that one after 5 years. I really don't think you have a clue about how much they really accomplished with the 1.8 update and how quickly the got 1.8.1 out to fix the major issues. And they are already working on 1.8.2 and have released a new launcher. All you see are some lag issues and what you consider to be only a few additions. I see a good size body of work that will make for better updates in the future as well as some nice new items with 1.8:) By the way did you notice you are outnumbered like 10 to 1 in this discussion? Hmm an interesting sample I wonder if it constitutes a survey.
The performance issues are well documented in the bug tracker, on the forums here, on reddit. There are various thread with proof of major performance issues that 1.8.1 has not fixed and was also not fixed by the new launcher. All the new launcher does is provide you with an updated version of java that is contained in the launcher.
Mojang has not mentioned any plans to fix widespread performance issues. After 1.8 they created the new launcher - attributing the problem to players not being able to update their own java properly.
Denying the problem exists in the face of overwhelming evidence to the contrary is just plain immature and foolish.
They're mainly meant for map makers and redstone enthusiasts. You can change a heap of things such as whether the stand should be invisible, what angle the stand is at, what specific item is placed inside and what data the item has, all through commands (which can be used by command blocks).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Which IMO can partially be attributed to the fact that Mojang has changed the way Minecraft actually renders what it does, forcing people who have older hardware to not be able to play the game. This isn't exactly easy to fix on Mojangs side, as reverting back to the old rendering engine means slow and clunky rendering, and falling off the bandwagon when it comes to technology advancing (Minecraft 1.7 and previous used horrendously outdated versions of OpenGL that performed very poorly, a good portion of the framerate drops can be attributed to OpenGL, not Minecraft, when it comes to 1.7 and prior running on high-end systems).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
(the last update was July 22, 2014 and is the same as the above)
Note that they said that 1.8 would run better on older computers in particular - but instead they increased the system requirements so much that many of those older computers, including mine, not longer even meet the minimum requirements (mine exceeds the old recommended requirements, presumably for 1.6, released a week before the date shown, except for RAM, but 3 GB has never caused any issues, I usually have around 60-70% RAM usage (in Task Manager/Resource Monitor) while playing, leaving plenty left).
In particular, note the GPU; here is the GeForce 6000 series (6th generation of Nvidia GPUs) and here is the GeForce 9000 series (9th generation of Nvidia GPUs), including the 9600 GT, a mid-high end model in the series - that's an increase of three generations just to get back up to the minimum requirements - from what used to be the recommended requirements!.
The big question, is WHAT caused such a huge increase in resource usage? Again, I'm referring to the above, not how well the game may perform on given computer.
(it is also interesting that they still recommend Java 7 and not Java 8. Also, the current software requirements say 1.6 or newer, so 1.6 isn't considered obsolete by Mojang yet (the older requirements mention 1.2.5 or later) - but those updated system requirements definitely don't apply to it; of course, to support name changes without hacking the save files, as I had to, you need 1.7.10 or later so that should be the new software requirement)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Again you refer to "widespread performance issues" with no real proof that a large portion of the player base has this issue. Please stop with the innuendo. And calling people names is not cool mate.
So how come those older versions run so well for me? I don't even need Optifine to get a perfectly playable experience (it does improve it; ironically, not so much for FPS, which is most affected by Advanced OpenGL, removed in 1.8) and as my last post points out I don't even meet the minimum system requirements - after they updated them for 1.8, using a supposedly superior rendering system, and the old recommended requirements, which my computer surpasses, except for RAM but as I noted that has never been an issue, were no longer so high-end (the GeForce 6000 series came out in 2004, Athlon 64 in 2003).
That is, I'd expect the computers to have problems be the ones that give you this warning when you play the game (which I don't get) - that was sure misleading!
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
what the!? Are u saying the summon cammond is bad
aurmer stands add a ton of things that u can do whith cammonds
all of the freacking canmons fill execute ALL OF THEM the change a lot dont say they changd nothing if u dont know how to use the changes
Because whilst those versions had performance issues, they were much less straining on your GPU (the processor that is onboard your graphics card, or if you have integrated graphics a portion of the CPU is dedicated to "faking" a GPU), meaning that they can run on older systems, and on newer and more powerful systems don't require so much power to push. When I say performance issues, I don't mean like 10 FPS, I mean higher-end performance issues. For example, I read a comparison between two different installations of Minecraft, one using the preinstalled LWJGL version (OpenGL is packaged internally within LWJGL), one using a more up-to-date LWJGL version. The different in FPS was at least double, and higher.
As to why 1.8 is by far more intensive, it's because Mojang has adopted a more lightweight but more intensive rendering system. Prior to 1.8, a lot of the calculations such as lighting and culling (culling is a graphical function which tries to predict what the player can see, and the rendering engine will only render what the player can see, to avoid wasting resources on stuff the player cannot see, this is known as Advanced OpenGL in Minecraft (Mojang gives false names to a lot of things, Smooth Lighting is actually known as Ambient Occlusion in the industry) were done by the CPU and were applied directly to the OpenGL pipeline, which then feeds data to the GPU for the GPU to render. In simpler terms, a lot of the graphical calculations were performed on the CPU and the output of said calculations were fed to the GPU. 1.8 however adopts the industry standard for all graphical computing today, build a simple image on the CPU and feed it to the GPU, then use things called shaders to sculpt the image (ergo changing what the image looks like, maybe adding indentations / parallax occlusion / 3D textures, or advanced lighting effects such as global illumination, reflection, etc) and perfect the image. Shaders are by far order of magnitudes faster and more powerful than CPU-bound rendering (GPUs are optimised for the workload of graphical calculations, they are optimised to deliver fast calculations by using dedicated components instead of solid software components (AFAIK GPUs have portions of the processor die (chipset) dedicated to performing specific functions, such as raytracing or quick anti-aliasing, making processing much faster)), however along with that they are much more intensive than CPU-bound rendering (you need a quick and powerful recent dedicated GPU to be able to utilise shaders completely with minimal lag). Mojang is adopting simple shaders for things such as ambient-occlusion / smooth-lighting, rendering in general and perhaps more features (visual effects? Anybody?), because of this the hardware requirement has been bumped up a bit both due to the shaders being used, and the fact that Mojang has updated to a more recent (but still relatively outdated AFAIK) version of OpenGL.
Slightly off-topic, but I assume they removed culling / advanced OpenGL as they have developed a quicker and less intensive method that has no option to turn off.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
What the heck, mods?
Your two previous posts were deleted because they were off topic. This thread is for offering criticism of the 1.8 release. Your deleted posts were about how everyone is arguing on this thread and didn't offer any discussion about 1.8.
- sunperp
- sunperp
No kidding. Its like the whole days worth of posts never happened. Almost like having an opinion isn't allowed.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
There were a lot of comments related to 1.8 that have been deleted.
Minecraft is not medieval-themed!!! As a matter of fact, it doesn't have a set time. And when and WHY did putting reponses in the quote, especially long ones, become a trend in the Suggestions? It's rather inconvenient, mainly since the OP has to gather your quote up manually. Avatar made by Endergirl!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2375662-tame-able-rats-in-minecraft-pets-that-spawn-in?page=1http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2304689-hitches-45-supporters
I should note that the biggest issues I have aren't so much low FPS but lag spikes, mainly related to chunk loading, which Optifine does greatly reduce, server lag, which forces me to play on low render distance (yes, not because of FPS issues but server lag - which has nothing to do with rendering), and an extremely bizarre rendering issue that makes even 1.7 unplayable for me; every 10th rendered frame (ALWAYS every 10th frame, no matter what graphics card settings, in-game settings, JVM arguments, etc, etc) has a huge lag spike, so large that the average FPS is hal;ved or more when it is present:
The oddest thing is that I can actually make it go away, as seen in the second screenshot - sometimes - by letting the game run unfocused (paused or on the inventory screen) for a while, it then only returns if I switch to fullscreen (unfortunately, as I normally play in fullscreen, only using windowed mode when testing or for screenshots; it does not disappear again after switching back to windowed mode unless I again let it run unfocused; the unfocused requirement rules out eliminating it in fullscreen).
Actually, 1.8.2-pre6 has fixed a lot of the chunk loading lag, thanks to this bug (which appears to be an actual feature; 1.6.4 a similar feature where putting performance on "Power Saver" limits FPS to 35 but greatly increases chunk updates, while "Max FPS" does the opposite, often causing chunk rendering bugs, one thing Optifine fixes).
In addition, here is a comparison of 1.8.2-pre6 with and without "the lag spike of death", as I call it (though nothing to do with the usual meanings, due to autosaving (never been an issue though) or the game running out of memory and constantly GC'ing), with the last screenshot taken while flying, showing a reasonably stable FPS, still some spikes but not much lower than 30 FPS (water still kills it big time, and chunk updates never get that high, and the server has a hard time keeping up with chunk generation with a render distance of 8, as I used here, and lags a lot in complex biomes (jungles) even with a render distance of 4):
(I forgot to enable VBOs, although it only gives a small improvement, and the latest version of Optifine makes the game go nuts with blocks turning all different colors when I enable it (no problems in vanilla). And yes, I'm using Java 8 since I only set it to use Java 7 for my 1.6.4 profile, that said, it doesn't seem to have a positive or negative impact on 1.8; you can also see the slow chunk loading in the third screenshot, although it wouldn't be noticeable for the most part with how I play)
Also, here is 1.6.4 for comparison, in a jungle:
Advanced OpenGL on:
In addition, I teleported myself back and forth (500 blocks, unloading all chunks in each area, the default loaded area of 21x21 chunks is 336x336 blocks) with the chunk update settings maxed out (I normally have it at 1/frame and dynamic updates on) and actually got over a thousand chunk updates - while still maintaining a smooth-looking framerate:
These are the settings I normally use:
Note also that I used Java 7 for 1.6.4.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I suggest you read some of the threads on the forums here and check out the polls. 50%-60% of people have reported crippling lag and only 10% reported that 1.8.1 improved performance.
Modders in the community have confirmed several major performance issues with 1.8. Lighting being the main one. There's several threads about this with screenshots and evidence provided, comparing 1.8 to 1.7.10.
There's really no excuse for you to be making such an ignorant comments. The information is readily accessible and the evidence is overwhelming.
Because as I said before the people posting are ones with a problem. They don't represent a majority of the player base. Just people with an axe to grind like you! Someone who has no issue will not be posting. Man how do we get through to you.
Apparently you can only post opinions that agree with the subject "I am disappointed". Any attempt to refute "1.8 sucks because polls prove it" will be deleted.
Despite the fact that plenty of ho hum computers run 1.8 with zero problems somehow 1.8 is just intrinsically coded wrong and any performance issues have nothing to do with the systems that are affected by them.
whatever. leaving this pit of wallow. continue looking for your keys under the lamp post.
See. The moderator has spoken. Criticism only! ta.
Even some of the posts that criticized 1.8 were deleted.
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I personally like 1.8. I'm more of a survival based player, so I'm probably seeing the changes less directly than someone who builds maps, or does redstone with command blocks.