It did take approximately 70% of a year: 8.something months of development. You don't have to have a super computer to run 1.8. You could have a meh computer with reasonable settings for running minecraft 1.8 without lag.
Ask this person why they have lag on 1.8 (from a comment on this bug report, telling you to get new hardware and ignoring reports of lag from people with superior computers relative to their requirements, not the only such comment either):
Same issue here. I have an 8 core Intel I7 and use a nVidia Geforce GTX Titan, one of the most powerful consumer graphics card and have about 20-30 FPS. When looking straight down I get 400-700 FPS
Minimum system requirements (as I've noted before, they increased these a while back, to the point that the GPU is better than what used to be the recommended and the CPU equal to the old recommended):
CPU: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz
RAM: 2GB
GPU (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics with OpenGL 2.1
GPU (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400 with OpenGL 3.1
HDD: At least 200MB for Game Core and Other Files
Java 6 Release 45
Of course, some of the reports are because people try to run with all settings maxed out, not realizing how demanding 32 chunk render distance is (a factor of 16 times as many chunks as 8 chunks, four times that of 16 chunks), but then this person with the minimum required GPU (Geforce 9600 GT) and a below(?) minimum CPU (2.6 GHz dual core, not sure how that translates to whatever 1.8 GHz quad core CPU they have) claims to still get 40 FPS on max settings:
My lowly quad core 1.8 Ghz /gefocre 9600GT will do 200+ FPS set to 8 chunks, but struggles past 40 at 32. And that is with everything else set to high using java8 64bit and allocating 4GB RAM
2. If you watched the mojang developers twitter feed of when they were developing it, you would see they only developed it once a week. Not to mention only one person actually did the actual code.
Wow, really? So Mojang (making Millions per day off of Minecraft), which has 2 games (Minecraft and Scrolls. Cobalt is only distributed by them it's not their game.) and several programmers working for them has only 1 programmer working on Minecraft and even then only on 1 day of each week? Houston I think we've found the problem...
If that is actually true then it sounds like a larger company should take them over and devote an actual TEAM of professional programmers to Minecraft EVERY day of the work week...
But to be honest I don't really believe your story. Sure, long ago it WAS just one person, Markus. Then it was 1.5 persons (Jeb + Markus when he wasn't on vacation). But for the last year there have definitely been several people working on Minecraft. A good chunk of that was the rewriting of the entire game (which one person on one day a week could NOT have done).
* But aside from all that my beef is just in how they are dealing with this crippling "water-lag" issue that was introduced just before release and how long it's taking them. It took them virtually no time to introduce the huge bug so why not just roll-back that change to fix it in an update (which would leave virtually all 1.8 features intact and playable for everyone not just for 50%).
Then while everyone is happily playing the functional 1.8.3 they can work on figuring out how to better implement whatever it was that broke the game then re-add it once fixed in 1.8.4. They could have done this in the first week after 1.8.0 was released, though it really shouldn't have been released in this state to begin with. All good software houses keep a variety of computers with different setups to test their software on and this "water-lag" would have shown up very quickly with little testing.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Yeah they do seem ok for the update, but there seems to be lack of models going on when every update is being released into minecraft.
True, and quite honestly, we're getting a lack of good models. The older models at least look good, but the newer ones look really terrible and unfitting. Plus, Toast. Why would Mojang even add a stupid cameo of somebody's dead MIA bunny for somebody that nobody likely knows of and not even listen to us?! Grr, I don't care, let's just toast the stupid bunny.. And besides, !
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Ever heard of Searge? Also anyone correct me if I'm wrong, I didn't go into to much detail with snapshots, but Searge actually did the minecraft snapshots, developed them and released them in one day. I don't remember how long it took, but I do believe it took around 2-3 hours to release them. There was another guy in 1.8 'developing it'. I wasn't sure the behind the scenes info but he mostly posted things about what WOULD be in the updates, and Searge just posted what was going on. You know that bunny that can only come up if you name it something (I forgot what you name it), well that guy was the one that said it would be in the game because of a MC Fan lost of a pet rabbit. Also while looking into this, I found this twitter post by Searge. I've been looking for his tweets about Pre-Releases and updates, but he has pilled his twitter with lots of things. I did find them, there in the August section. Here's one post if your curious. You guys imo, are just being really inconsiderate. If you knew what game development was like then you would understand the trouble of getting these fixes in. It's not just simply, "Oh water lag bug, well let me just type 1 line of code to fix it!!!!!!".Fixing a bug in a game is trial and error, you fix it something else breaks. I have never seen MC's source but I have played around with forge and looked around at water. It is actually really tricky to fix (atleast from my point of view), otherwise Mojang would have fixed it. Besides where have you been for the last, oh I don't know, 50000 years? "a larger company should take them over and devote an actual TEAM of professional programmers to Minecraft EVERY day of the work week..." Mojang got soled to Microsoft and some of there members have steped down, and "EVERY day of the work week...?". Well you have to think reality here, these people have lives, working everyday would cost a lot for just the company it self, and if Switzerland (or wherever mojang office is located) has tax then that's even worse.Also what makes you think Minecraft isn't worked on everyday? I mean Searge did say snapshots won't be developed until early 2015. But even then that doesn't stop Minecraft from being developed. What about graphics eh? When do you think those get made? Sounds? I mean those bunny sounds seem unique compared to other sounds in the game. The actual code itself, as far as I and others know, get (or I guess got) developed 1 day of the week. If you want something done, stop complaining and being unappreciative and negative on the forums and actually report your ideas and bug to the minecraft JIRA or even tweet a Mojang Developer. As I said these people have lives, there not going to see every minecraft forum post and especially not going to see some whinny babies post because they don't like the new features and being unappreciative about the hard work they do.
Ever heard of Searge? Also anyone correct me if I'm wrong, I didn't go into to much detail with snapshots, but Searge actually did the minecraft snapshots, developed them and released them in one day. I don't remember how long it took, but I do believe it took around 2-3 hours to release them. There was another guy in 1.8 'developing it'. I wasn't sure the behind the scenes info but he mostly posted things about what WOULD be in the updates, and Searge just posted what was going on. You know that bunny that can only come up if you name it something (I forgot what you name it), well that guy was the one that said it would be in the game because of a MC Fan lost of a pet rabbit. Also while looking into this, I found this twitter post by Searge. I've been looking for his tweets about Pre-Releases and updates, but he has pilled his twitter with lots of things. I did find them, there in the August section. Here's one post if your curious. You guys imo, are just being really inconsiderate. If you knew what game development was like then you would understand the trouble of getting these fixes in. It's not just simply, "Oh water lag bug, well let me just type 1 line of code to fix it!!!!!!".Fixing a bug in a game is trial and error, you fix it something else breaks. I have never seen MC's source but I have played around with forge and looked around at water. It is actually really tricky to fix (atleast from my point of view), otherwise Mojang would have fixed it. Besides where have you been for the last, oh I don't know, 50000 years? "a larger company should take them over and devote an actual TEAM of professional programmers to Minecraft EVERY day of the work week..." Mojang got soled to Microsoft and some of there members have steped down, and "EVERY day of the work week...?". Well you have to think reality here, these people have lives, working everyday would cost a lot for just the company it self, and if Switzerland (or wherever mojang office is located) has tax then that's even worse.Also what makes you think Minecraft isn't worked on everyday? I mean Searge did say snapshots won't be developed until early 2015. But even then that doesn't stop Minecraft from being developed. What about graphics eh? When do you think those get made? Sounds? I mean those bunny sounds seem unique compared to other sounds in the game. The actual code itself, as far as I and others know, get (or I guess got) developed 1 day of the week. If you want something done, stop complaining and being unappreciative and negative on the forums and actually report your ideas and bug to the minecraft JIRA or even tweet a Mojang Developer. As I said these people have lives, there not going to see every minecraft forum post and especially not going to see some whinny babies post because they don't like the new features and being unappreciative about the hard work they do.
This is exactly what we need. I find it funny how people think the entire Mojang company is working on Minecraft, and I think it's even funnier how people think coding a block takes little work. Maybe making only the block, but you're forgetting that: 1. The three new stones needed new code for underground spawning. 2. Prismarine is part of the extremely complicated Ocean Monument. 3. The new doors and fences aren't merely retextures of the original 4. Sponges? They revamped the whole system! 5. Slime blocks are super complicated. It's only been a production of a few people. You're right. People are being highly inconsiderate.
It's funny how inconsiderate people are being. Also, production was not 10 months long. If you look at the snapshots the total months overall from beginning to end is roughly 7 and a half months. But, not counting the 5 week break and 3 week break, production lasted 5 and a half months.
Plus, the snapshot wasn't being worked on all week. Production of it lasted only a day or two. Are you guys so desperate for new content that you demand that Mojang needs a full team working on it to supply your demands?
It's not like Mojang only works on Minecraft. They have Scrolls that they've been working on.
As for lag... It's good for some and bad for others. Really the lag is fault on Mojang's part. Also, have you noticed that people will say 1.8 was a waste of time and the new everything is useless, but then turn around and say "I want to play 1.8 but it's a a lagfest."
Maybe, just MAYBE you guys could be a little more considerate. If you don't like it don't play it. Install mods or something.
And give Mojang a break!
Rollback Post to RevisionRollBack
Badprenup said:
"Ignore the people saying that [x] will be the end of Minecraft and that [developer] is basically Satan + Hitler."
1. The three new stones needed new code for underground spawning.
At least in this case it only took me, hardly a professional coder, only a couple hours to mod them into 1.6.4 - and I'd never even worked with metadata blocks before! Basically, I just looked at the wool/stained clay classes to see how they handled blocks with multiple variants and modified the stone class accordingly, although it took a bit of figuring out why the stone items lost their metadata when i placed them (additional code was needed to make the game recognize them as "multitextured").
As for world generation? Very simple! I just copied the code that places other ores (except lapis) and modified it a bit (to allow customization, you simply separate the stones so each one has its own count, size, etc, which can just use the regular ore placement code):
protected void generateStones(int count, int min, int max)
{
// Generates granite, diorite, and andesite; count is the number of each type, thus is tripled
// to get the total count. Each type generates in succession (metadata = 1, 3, 5)
count *= 3;
for (int i = 0; i < count; ++i)
{
int x = this.chunk_X + this.randomGenerator.nextInt(16);
int y = this.randomGenerator.nextInt(max - min) + min;
int z = this.chunk_Z + this.randomGenerator.nextInt(16);
this.generateOreVeins(Block.stone.blockID, (i % 3) * 2 + 1, 33, x, y, z);
}
}
Yes, I also had to modify the code that generates ores, but only to allow passing in a metadata parameter, as it only allowed block data (I didn't bother modifying the class itself, I just copied and pasted the code into BiomeDecorator as that was the only place it was called).
The only really complex block they added was slime blocks, what with all the interactions and stuff (coding just the bouncing part shouldn't be that hard).
I even coded in my very own ore, using its own block, and several others:
public static final Block oreAmethyst = (new BlockOre(200)).setHardness(25.0F).setResistance(50.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreAmethyst").setTextureName("amethyst_ore");
protected void generateAmethystOre(int min)
{
// Amethyst is about 1/8 as common as diamond above y=2, becoming more common below that
// When above y=2, generates in two interleaved 4x4 chunk grids to ensure a more uniform
// distribution (no clustering with two veins in adjacent chunks)
int y = this.randomGenerator.nextInt(16) + min - 5;
if (y > min)
{
int x = (this.chunk_X / 16) & 3;
int z = (this.chunk_Z / 16) & 3;
if (y < 3 || (x == 0 && z == 0) || (x == 2 && z == 2))
{
x = this.chunk_X + this.randomGenerator.nextInt(16);
z = this.chunk_Z + this.randomGenerator.nextInt(16);
this.generateOreVeins(Block.oreAmethyst.blockID, 0, 7, x, y, z);
}
}
}
Also, how easy was it for me to add in a new tool material for that ore?
And so on (copying other tools to make the actual tools, etc); in many cases, you only need to copy and slightly modify existing code to add in new blocks, items, and mobs, except when they have unique properties (refer to slime blocks again; prismarine just has a fancy animated texture (not like there weren't any other animated blocks before), same for sea lanterns which are otherwise retextured glowstone, and so on).
At least in this case it only took me, hardly a professional coder, only a couple hours to mod them into 1.6.4 - and I'd never even worked with metadata blocks before! Basically, I just looked at the wool/stained clay classes to see how they handled blocks with multiple variants and modified the stone class accordingly, although it took a bit of figuring out why the stone items lost their metadata when i placed them (additional code was needed to make the game recognize them as "multitextured").
As for world generation? Very simple! I just copied the code that places other ores (except lapis) and modified it a bit (to allow customization, you simply separate the stones so each one has its own count, size, etc, which can just use the regular ore placement code):
protected void generateStones(int count, int min, int max)
{
// Generates granite, diorite, and andesite; count is the number of each type, thus is tripled
// to get the total count. Each type generates in succession (metadata = 1, 3, 5)
count *= 3;
for (int i = 0; i < count; ++i)
{
int x = this.chunk_X + this.randomGenerator.nextInt(16);
int y = this.randomGenerator.nextInt(max - min) + min;
int z = this.chunk_Z + this.randomGenerator.nextInt(16);
this.generateOreVeins(Block.stone.blockID, (i % 3) * 2 + 1, 33, x, y, z);
}
}
Yes, I also had to modify the code that generates ores, but only to allow passing in a metadata parameter, as it only allowed block data (I didn't bother modifying the class itself, I just copied and pasted the code into BiomeDecorator as that was the only place it was called).
The only really complex block they added was slime blocks, what with all the interactions and stuff (coding just the bouncing part shouldn't be that hard).
I even coded in my very own ore, using its own block, and several others:
public static final Block oreAmethyst = (new BlockOre(200)).setHardness(25.0F).setResistance(50.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreAmethyst").setTextureName("amethyst_ore");
protected void generateAmethystOre(int min)
{
// Amethyst is about 1/8 as common as diamond above y=2, becoming more common below that
// When above y=2, generates in two interleaved 4x4 chunk grids to ensure a more uniform
// distribution (no clustering with two veins in adjacent chunks)
int y = this.randomGenerator.nextInt(16) + min - 5;
if (y > min)
{
int x = (this.chunk_X / 16) & 3;
int z = (this.chunk_Z / 16) & 3;
if (y < 3 || (x == 0 && z == 0) || (x == 2 && z == 2))
{
x = this.chunk_X + this.randomGenerator.nextInt(16);
z = this.chunk_Z + this.randomGenerator.nextInt(16);
this.generateOreVeins(Block.oreAmethyst.blockID, 0, 7, x, y, z);
}
}
}
Also, how easy was it for me to add in a new tool material for that ore?
And so on (copying other tools to make the actual tools, etc); in many cases, you only need to copy and slightly modify existing code to add in new blocks, items, and mobs, except when they have unique properties (refer to slime blocks again; prismarine just has a fancy animated texture (not like there weren't any other animated blocks before), same for sea lanterns which are otherwise retextured glowstone, and so on).
Honestly, I was making a guess at what Mojang's production was like. I don't know how to code, but that does seems easy.
guys you forget all the other stuff. programming is always quick and easy (if you know what to do). hard parts are:
- coordinating whole team. ppl cannot overwrite files of each other. this is handled by cvn system but more importantly: you cannot assign more then one person to one issue. so whole team has to know what to do and what to code in next few days. but to know what to code first you have to have some meetings, prepare you knowledge, documentation. after meetings you need to write your code, commit you changes and write documentation. and after that next huge hard part of developing:
- testing. yep.from my exp 90% of dev time is testing. almost always adding one thing break three others, those need to be found and get rid of, but you cannot use your general player population for this because, you know, all the hate in forums. I mean can you imagine "I PAYED FOR THIS GAME AND THEY GIVE ME SOME UNFINISHED BUGGED VERSION?!?!?!?!oneone YOU WILL PAY FOR THIS MOJANK!!!!!!!!!! I WAITED 2 WEAKS FOR NEW VERSION AND THIS IS WHAT YOU GRRRRRRRRRR ragequit". yeah. so, devs have to test everything in their work time.
hence few months period between major updates.
from my perspective minecraft is very well developed, updates are plenty and regular. game is growing and I dont have any problem waiting `till their work is finished. it is done when its done, to quote famous blizzard. especialy if one take into account all the modding possibilities the game have. it is not really a huge problem if major update take 8 months, when you have ten bazilion mods already released.
edit: oh one more thing. as link in post above mine says: dev team has to also waste their precious time into making a wrapper for correct version of java because players cannot update their sotfware on their own computers. ... /facepalm
Yes, this is so true. +1. A few days ago I saw a post saying something like "He was saying that Mojang is lazy, implying that coding is very easy" and I was like *facepalm*.
And guys, stop talking about this "small company" nonsense. When Mojang had less developers they were in fact able to whip up more and better updates in less time.
Yes, this is so true. +1. A few days ago I saw a post saying something like "He was saying that Mojang is lazy, implying that coding is very easy" and I was like *facepalm*.
And guys, stop talking about this "small company" nonsense. When Mojang had less developers they were in fact able to whip up more and better updates in less time.
remember the secret Friday updates we got new features like every two weeks or so with little to no bugs and the game worked UH THE GLORY DAYS I MISS
Rollback Post to RevisionRollBack
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
They actually list the bugs that were introduced with each version.
Alpha 1.2.0_01 - Armor no longer blocks damage
Alpha 1.2.3 - Single player mode is completely broken
Alpha 1.2.6 - A server created may generate the world as the Nether. No matter what players do, they won't be able to get out.
Alpha was a broken mess compared to how it is now. Further, with complexity comes more chances for bugs that are harder to track down. Bugfixing then was easier because the game's code was comparatively simpler.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Now this would be tragic. The 1.8 armor stands are implemented as entities, just like the infamous item frames. So they create a huge amount of lag for a block. The Bibleocraft armor stands were probably implemented as regular blocks, so no lag.
if you use ominiscence mod you will see that bibliocraft have one invisible player on armor stand
you just don't even understand what the update did. I just made a mind-controlled chicken with 5 command blocks, one of which was a clock, every single feature of which would have never even been close to possible without 1.8, putting aside the frikin tp command...
try to figure out what something actually does before declaring it's pointless.
Quite a few things for survival players. Most updates we are lucky to get one or 2 things, but 1.8 has added many things for customization and personalization. If this isn't worth it for you, then... Im sorry? It is what it is, so get over it and move on.
Rollback Post to RevisionRollBack
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Anything special for people who don't use redstone or make maps?
Improved debug screen and custom world generator. And if you tamper with certain settings in the custom world generator, you can get beta terrain variety.
Minecraft is not medieval-themed!!! As a matter of fact, it doesn't have a set time. And when and WHY did putting reponses in the quote, especially long ones, become a trend in the Suggestions? It's rather inconvenient, mainly since the OP has to gather your quote up manually. Avatar made by Endergirl!
I felt like this update added in lots of things, but too many were cosmetic (Andesite, Diorite, new skin stuff), or for map makers (All the new commands, debug world, spectator mode).
Rollback Post to RevisionRollBack
My battle.net is Kirbyintron#1254, if you want to play some Overwatch with me.
My avatar is a sprite of Mr Saturn from the Earthbound/Mother series of Role Playing Games.
Please don't.
Ask this person why they have lag on 1.8 (from a comment on this bug report, telling you to get new hardware and ignoring reports of lag from people with superior computers relative to their requirements, not the only such comment either):
Specs listed by another user with issues:
Minimum system requirements (as I've noted before, they increased these a while back, to the point that the GPU is better than what used to be the recommended and the CPU equal to the old recommended):
Of course, some of the reports are because people try to run with all settings maxed out, not realizing how demanding 32 chunk render distance is (a factor of 16 times as many chunks as 8 chunks, four times that of 16 chunks), but then this person with the minimum required GPU (Geforce 9600 GT) and a below(?) minimum CPU (2.6 GHz dual core, not sure how that translates to whatever 1.8 GHz quad core CPU they have) claims to still get 40 FPS on max settings:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Wow, really? So Mojang (making Millions per day off of Minecraft), which has 2 games (Minecraft and Scrolls. Cobalt is only distributed by them it's not their game.) and several programmers working for them has only 1 programmer working on Minecraft and even then only on 1 day of each week? Houston I think we've found the problem...
If that is actually true then it sounds like a larger company should take them over and devote an actual TEAM of professional programmers to Minecraft EVERY day of the work week...
But to be honest I don't really believe your story. Sure, long ago it WAS just one person, Markus. Then it was 1.5 persons (Jeb + Markus when he wasn't on vacation). But for the last year there have definitely been several people working on Minecraft. A good chunk of that was the rewriting of the entire game (which one person on one day a week could NOT have done).
* But aside from all that my beef is just in how they are dealing with this crippling "water-lag" issue that was introduced just before release and how long it's taking them. It took them virtually no time to introduce the huge bug so why not just roll-back that change to fix it in an update (which would leave virtually all 1.8 features intact and playable for everyone not just for 50%).
Then while everyone is happily playing the functional 1.8.3 they can work on figuring out how to better implement whatever it was that broke the game then re-add it once fixed in 1.8.4. They could have done this in the first week after 1.8.0 was released, though it really shouldn't have been released in this state to begin with. All good software houses keep a variety of computers with different setups to test their software on and this "water-lag" would have shown up very quickly with little testing.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
True, and quite honestly, we're getting a lack of good models. The older models at least look good, but the newer ones look really terrible and unfitting. Plus, Toast. Why would Mojang even add a stupid cameo of somebody's dead MIA bunny for somebody that nobody likely knows of and not even listen to us?! Grr, I don't care, let's just toast the stupid bunny.. And besides, !
Click on this spoiler to see mods and ideas that I support!
This is exactly what we need. I find it funny how people think the entire Mojang company is working on Minecraft, and I think it's even funnier how people think coding a block takes little work. Maybe making only the block, but you're forgetting that: 1. The three new stones needed new code for underground spawning. 2. Prismarine is part of the extremely complicated Ocean Monument. 3. The new doors and fences aren't merely retextures of the original 4. Sponges? They revamped the whole system! 5. Slime blocks are super complicated. It's only been a production of a few people. You're right. People are being highly inconsiderate.
It's funny how inconsiderate people are being. Also, production was not 10 months long. If you look at the snapshots the total months overall from beginning to end is roughly 7 and a half months. But, not counting the 5 week break and 3 week break, production lasted 5 and a half months.
Plus, the snapshot wasn't being worked on all week. Production of it lasted only a day or two. Are you guys so desperate for new content that you demand that Mojang needs a full team working on it to supply your demands?
It's not like Mojang only works on Minecraft. They have Scrolls that they've been working on.
As for lag... It's good for some and bad for others. Really the lag is fault on Mojang's part. Also, have you noticed that people will say 1.8 was a waste of time and the new everything is useless, but then turn around and say "I want to play 1.8 but it's a a lagfest."
Maybe, just MAYBE you guys could be a little more considerate. If you don't like it don't play it. Install mods or something.
And give Mojang a break!
Badprenup said:
"Ignore the people saying that [x] will be the end of Minecraft and that [developer] is basically Satan + Hitler."
Constantly evolving, reaching further heights.
At least in this case it only took me, hardly a professional coder, only a couple hours to mod them into 1.6.4 - and I'd never even worked with metadata blocks before! Basically, I just looked at the wool/stained clay classes to see how they handled blocks with multiple variants and modified the stone class accordingly, although it took a bit of figuring out why the stone items lost their metadata when i placed them (additional code was needed to make the game recognize them as "multitextured").
As for world generation? Very simple! I just copied the code that places other ores (except lapis) and modified it a bit (to allow customization, you simply separate the stones so each one has its own count, size, etc, which can just use the regular ore placement code):
Yes, I also had to modify the code that generates ores, but only to allow passing in a metadata parameter, as it only allowed block data (I didn't bother modifying the class itself, I just copied and pasted the code into BiomeDecorator as that was the only place it was called).
The only really complex block they added was slime blocks, what with all the interactions and stuff (coding just the bouncing part shouldn't be that hard).
I even coded in my very own ore, using its own block, and several others:
Also, how easy was it for me to add in a new tool material for that ore?
And so on (copying other tools to make the actual tools, etc); in many cases, you only need to copy and slightly modify existing code to add in new blocks, items, and mobs, except when they have unique properties (refer to slime blocks again; prismarine just has a fancy animated texture (not like there weren't any other animated blocks before), same for sea lanterns which are otherwise retextured glowstone, and so on).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Honestly, I was making a guess at what Mojang's production was like. I don't know how to code, but that does seems easy.
ALSO: LAG ISSUE SOLVED!
http://www.minecraftforum.net/forums/minecraft-discussion/recent-updates-and-snapshots/2303548-good-news-guys
Badprenup said:
"Ignore the people saying that [x] will be the end of Minecraft and that [developer] is basically Satan + Hitler."
Yes, this is so true. +1. A few days ago I saw a post saying something like "He was saying that Mojang is lazy, implying that coding is very easy" and I was like *facepalm*.
And guys, stop talking about this "small company" nonsense. When Mojang had less developers they were in fact able to whip up more and better updates in less time.
remember the secret Friday updates we got new features like every two weeks or so with little to no bugs and the game worked UH THE GLORY DAYS I MISS
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
The game had major issues then too.
http://minecraft.gamepedia.com/Version_history/Alpha
They actually list the bugs that were introduced with each version.
Alpha 1.2.0_01 - Armor no longer blocks damage
Alpha 1.2.3 - Single player mode is completely broken
Alpha 1.2.6 - A server created may generate the world as the Nether. No matter what players do, they won't be able to get out.
Alpha was a broken mess compared to how it is now. Further, with complexity comes more chances for bugs that are harder to track down. Bugfixing then was easier because the game's code was comparatively simpler.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
if you use ominiscence mod you will see that bibliocraft have one invisible player on armor stand
try to figure out what something actually does before declaring it's pointless.
Why did you just waste 5 seconds doing that?
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
Improved debug screen and custom world generator. And if you tamper with certain settings in the custom world generator, you can get beta terrain variety.
Minecraft is not medieval-themed!!! As a matter of fact, it doesn't have a set time. And when and WHY did putting reponses in the quote, especially long ones, become a trend in the Suggestions? It's rather inconvenient, mainly since the OP has to gather your quote up manually. Avatar made by Endergirl!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2375662-tame-able-rats-in-minecraft-pets-that-spawn-in?page=1http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2304689-hitches-45-supporters
My battle.net is Kirbyintron#1254, if you want to play some Overwatch with me.
Are you being sarcastic? LOL