Soon I'm going to be adding a worldborder survival world to a server I help run. Basically, a bunch of players are stuck in a tiny area and forced to survive with very limited resources. What kind of elements would you like to see in it if you were to play on it? Its going to be made for more expert players, so quite difficult. I also want to emphasize player interaction- whether cooperation or competition in such a small area.
What level of pvp would you like to have? Total anarchy? No griefing but killing is allowed? Griefing under certain circumstances (Whether plugin regulated like world claims or admin regulated)? No griefing of killing?
Should all resources be infinite somehow? Or should I keep some finite so they are ultra scarce? What should I do about monopolies? (Personally, I think just leave them alone, hehe)
How big should the worldborder be? Should it slowly expand or contract over time?
Thanks for your time and response! I'll post on here once the server is live, hope to see you all there!
I'd say it should be admin regulated. No "KOS" pvp (kill-on-site), but mutually-agreed PVP and griefing should be allowed. Otherwise, it should be admin-regulated, not plugin-regulated as plugins such as worldguard can be a bit of a pain if a player uses their claim in a bad way (trapping people, claiming the only place a certain resource spawns, etc)
I think it should stay vanilla, but once non-renewable resources such as ores are more or less completely exhausted, they should be replaced. I'm not sure how this could be pulled off, however. Maybe a world-regeneration under a certain Y level or something?
Well, this really depends on your amount of players. You don't want 5 people in a 500x500 world, but you also don't want 100 people in one. I'd say just go with your best judgement based on how many players you get/anticipate. As for expansion, I think this would actually do better than my suggestion for the resource issues. Once all non-renewable resources have been exhausted, the world border could expand a bit, maybe 50 or so in each direction. (Depending on if you want it to be super hardcore or not. And hardcore in the difficulty sense, not the gamemode)
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I'd say it should be admin regulated. No "KOS" pvp (kill-on-site), but mutually-agreed PVP and griefing should be allowed. Otherwise, it should be admin-regulated, not plugin-regulated as plugins such as worldguard can be a bit of a pain if a player uses their claim in a bad way (trapping people, claiming the only place a certain resource spawns, etc)
I think it should stay vanilla, but once non-renewable resources such as ores are more or less completely exhausted, they should be replaced. I'm not sure how this could be pulled off, however. Maybe a world-regeneration under a certain Y level or something?
Well, this really depends on your amount of players. You don't want 5 people in a 500x500 world, but you also don't want 100 people in one. I'd say just go with your best judgement based on how many players you get/anticipate. As for expansion, I think this would actually do better than my suggestion for the resource issues. Once all non-renewable resources have been exhausted, the world border could expand a bit, maybe 50 or so in each direction. (Depending on if you want it to be super hardcore or not. And hardcore in the difficulty sense, not the gamemode)
Thanks for the info! My only response to completely unregulated griefing is a concern that, since players will be so close together, it will be near impossible to hide anything, so hanging onto resources may be impossible. I also would like, if possible, for people to be able to build structures and not worry about lava being poured all over them all the time (if they are in a war with each other, then eh, go ahead).
The reseting y level may cause issues with people building underground bases, although it is definitely possible. An expanding worldborder would fix the problem, but at some point, it stops being confined survival and becomes normal survival. It also basically prevents monopolies from forming, which is one of the core aspects of a confined survival economy.
Make the area within the world border have at least one village in it to get some resources otherwise unaccessible due to such a small world. Also, don't forget to apply the world border thing to the nether, if you can. I'm not sure if you can.
Make the area within the world border have at least one village in it to get some resources otherwise unaccessible due to such a small world. Also, don't forget to apply the world border thing to the nether, if you can. I'm not sure if you can.
Does the world border shrink?
Worldborders, as far as I'm aware, automatically apply into the nether with the same size as the overworld (this leads to weird things if you build a portal in the nether near the border, so it just puts it as close to normal location as possible)
I can make them shrink if I want to, or grow. Either one. Or just stay still.
Well, this would work better on a whitelisted/smaller server. That's essentially what it would have to be; either players just don't PVP unless they agree upon it (which is very unlikely unless it's a whitelisted server), or giving staff members the ability to take disciplinary action provided proof of a KOS/non mutual PVP.
A better alternative for more players/not whitelisted, I suppose, would just be plugins. Something along the lines of this, where players can essentially invite one another to "duel". Or just your standard Factions plugin, which should take care of both categories.
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Well, this would work better on a whitelisted/smaller server. That's essentially what it would have to be; either players just don't PVP unless they agree upon it (which is very unlikely unless it's a whitelisted server), or giving staff members the ability to take disciplinary action provided proof of a KOS/non mutual PVP.
A better alternative for more players/not whitelisted, I suppose, would just be plugins. Something along the lines of this, where players can essentially invite one another to "duel". Or just your standard Factions plugin, which should take care of both categories.
I, at the moment, am the staff. Well, the only active one anyway, so it might get tricky to deal with more than a handful of players manually regulating it, especially without a whitelist. Unfortunately, I don't think a whitelist is feasible, since the whole point of this server would be a lot of interaction and economy. There just wouldn't be a way to get enough players online.
Factions I don't think would work in this case. Since the worldborder is so tiny, it would very rapidly be entirely claimed (although, now that I think about it, that could make for some very interesting power dynamics). Okay, I think I just shut my own argument down there. Is that something that would be interesting? It would basically force players to ally with one of the faction heads, giving the factions leaders way more power. You couldn't just venture into the wilderness and set up your own faction, you'd have to play by the current leader's rules for a while and work your way up in power. I like it!
Well My opinion, since its an extremely small area, I don't think griefing should be allowed because yall are in a small area, it wouldn't be fair, but theres certain plugins to claim land and a plugin to check who built what, who opened a door, stuff like that, for pvp, just have an arena for it, pvp spot, but u you don't want that then get claims , you cant be hurt on claims, and no tp killing if you have the tp plugin, for the server, you should slowely expand, and plugin regulated with very few staff if you want them.
Factions! Great ;-; im sad and feel stupid, but yes Factions would be great for the siduation, I would play and try to get my friends to play aswell staff regulated and all, factions would do well
MoldyCookie brings up an interesting point: What should I do about TPing? I've never been a huge fan of teleport commands (they always felt cheaty to me), but I understand the need for them on some large servers in order to facilitate trade and things like that. However, on a smaller map, would I even need them?
Also, what should I do about those guys who will inevitably claim the spawn point? Should I just have the player spawn in a random spot in the world?
Soon I'm going to be adding a worldborder survival world to a server I help run. Basically, a bunch of players are stuck in a tiny area and forced to survive with very limited resources. What kind of elements would you like to see in it if you were to play on it? Its going to be made for more expert players, so quite difficult. I also want to emphasize player interaction- whether cooperation or competition in such a small area.
Thanks for your time and response! I'll post on here once the server is live, hope to see you all there!
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Thanks for the info! My only response to completely unregulated griefing is a concern that, since players will be so close together, it will be near impossible to hide anything, so hanging onto resources may be impossible. I also would like, if possible, for people to be able to build structures and not worry about lava being poured all over them all the time (if they are in a war with each other, then eh, go ahead).
The reseting y level may cause issues with people building underground bases, although it is definitely possible. An expanding worldborder would fix the problem, but at some point, it stops being confined survival and becomes normal survival. It also basically prevents monopolies from forming, which is one of the core aspects of a confined survival economy.
Make the area within the world border have at least one village in it to get some resources otherwise unaccessible due to such a small world. Also, don't forget to apply the world border thing to the nether, if you can. I'm not sure if you can.
Does the world border shrink?
You can just call me Canary.
How not to look like a total fool in the forum games
Sorry if I was unclear, by "mutually-agreed PVP and griefing", I meant that it shouldn't be allowed unless every involved party agrees to it.
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Worldborders, as far as I'm aware, automatically apply into the nether with the same size as the overworld (this leads to weird things if you build a portal in the nether near the border, so it just puts it as close to normal location as possible)
I can make them shrink if I want to, or grow. Either one. Or just stay still.
Any ideas for how to regulate this? Should the parties be required to notify admins before hand?
Well, this would work better on a whitelisted/smaller server. That's essentially what it would have to be; either players just don't PVP unless they agree upon it (which is very unlikely unless it's a whitelisted server), or giving staff members the ability to take disciplinary action provided proof of a KOS/non mutual PVP.
A better alternative for more players/not whitelisted, I suppose, would just be plugins. Something along the lines of this, where players can essentially invite one another to "duel". Or just your standard Factions plugin, which should take care of both categories.
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Need to post a DXDiag log and don't know how? Here you go!
I make YouTube vidoes! Why not go check em out?
My specs:
R7 1700 (8c/16t) @ 3.8ghz
Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
1tb WD Blue 7200rpm HDD
1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
3x 24" 1080p Monitors @75hz
Click me, and let all your dreams come true....
I, at the moment, am the staff. Well, the only active one anyway, so it might get tricky to deal with more than a handful of players manually regulating it, especially without a whitelist. Unfortunately, I don't think a whitelist is feasible, since the whole point of this server would be a lot of interaction and economy. There just wouldn't be a way to get enough players online.
Factions I don't think would work in this case. Since the worldborder is so tiny, it would very rapidly be entirely claimed (although, now that I think about it, that could make for some very interesting power dynamics). Okay, I think I just shut my own argument down there. Is that something that would be interesting? It would basically force players to ally with one of the faction heads, giving the factions leaders way more power. You couldn't just venture into the wilderness and set up your own faction, you'd have to play by the current leader's rules for a while and work your way up in power. I like it!
Well My opinion, since its an extremely small area, I don't think griefing should be allowed because yall are in a small area, it wouldn't be fair, but theres certain plugins to claim land and a plugin to check who built what, who opened a door, stuff like that, for pvp, just have an arena for it, pvp spot, but u you don't want that then get claims , you cant be hurt on claims, and no tp killing if you have the tp plugin, for the server, you should slowely expand, and plugin regulated with very few staff if you want them.
Rawr Rawr...Im A Dragon ;]
@plyb I'd play it. Sounds like a rather interesting dynamic, and something I've never seen before.
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R7 1700 (8c/16t) @ 3.8ghz
Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
1tb WD Blue 7200rpm HDD
1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
3x 24" 1080p Monitors @75hz
Click me, and let all your dreams come true....
Factions! Great ;-; im sad and feel stupid, but yes Factions would be great for the siduation, I would play and try to get my friends to play aswell staff regulated and all, factions would do well
Rawr Rawr...Im A Dragon ;]
Thanks for the feedback!
MoldyCookie brings up an interesting point: What should I do about TPing? I've never been a huge fan of teleport commands (they always felt cheaty to me), but I understand the need for them on some large servers in order to facilitate trade and things like that. However, on a smaller map, would I even need them?
Also, what should I do about those guys who will inevitably claim the spawn point? Should I just have the player spawn in a random spot in the world?
well for a small world like that I think it would be great for a random spawn point, and no tping would be fine for now xd
Rawr Rawr...Im A Dragon ;]
I don't think you'd need them on a small map.
As for the spawn, yes, either a random spawn, or just claim a small spawn area yourself with Worldguard.
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My specs:
R7 1700 (8c/16t) @ 3.8ghz
Cryorig H7 cooler
G1 Gaming GTX 1080 8gb @ ~2000mhz core
16gb DDR4 3200mhz ram
250gb 850 EVO SSD
240gb Sandisk SSD Plus
1tb WD Blue 7200rpm HDD
1tb Generic 2.5" 7200rpm HDD
500gb WD 7200rpm HDD
Win 10
3x 24" 1080p Monitors @75hz
Click me, and let all your dreams come true....