I've been playing on my 1.8.4 world and all the caves I get are small and shallow. None connect. All the ravines are shallow. I have no way of getting diamonds. Also terrain generation needs to be fixed it has sucked since beta 1.8
There's a cave in my 1.8.4 world that goes at least 200 blocks in all directions from the end of the ravine where I found it, encompassing an abandoned mineshaft and two other ravines along the way. I explored it for about five hours before I got bored and made my way back to where I started (and I didn't light it all up, either. It just kept going and going). Too small? No.
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I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Large caves are still there, they've just been made more rare in the 1.7 update. And that's a good thing since 1.6 worlds were literally swiss cheese. It was practically mpossible to NOT find a large cave, taking all the fun out of exploring them.
On the contrary, finding a "large" cave in 1.6 was really something to remember; check out this map I made of one of my worlds (lower 20 layers so dense caves stand out more):
Look about a third of the way down near the left side; now that's a BIG cave (indeed, somebody even posted it to a seeds site, as you guessed it, "THE biggest cave EVER")! And actually, I've found cave systems far bigger than that, if mostly tens of thousands of blocks from spawn, using some code I wrote to find dense concentrations of caves.
Of course, it only takes me a few play sessions to explore even a cave that big; it took me only about a week (a day of continuous gameplay) to explore the largest mass of caves, ravines, and mineshafts I've found so far in that world:
Also, Mojang apparently doesn't care about this, or they would have added a setting in Customized to actually change the size/density of cave systems. However, I do have a mod that can fix this issue, giving you the exact same caves that were present before 1.7.
I should note that ravines were not actually changed in 1.7; they do curve around in different directions from their starting points but are otherwise the same ravines (same width, depth, length, starting point; the change in curvature is because they changed the height limit (terrain) from 128 to 256, unnecessarily changing an array that holds data used to make ledges in ravines from 128 to 256, changing the number of calls to Random.
Also, dungeons are rarer not so much because of fewer caves (as the Wiki says) but because they similarly changed their y-range from 128 to 256, with the same number of attempts, thus only half the density, most dungeons still generate below sea level, y=63, and the vertical distribution of caves was unchanged/is unchangeable, so making the ground deeper is of little use.
They also made mineshafts 40% as common, from one per 100 chunks to one per 250 chunks, although I'll say they were too common in 1.6 once you get further from the origin, mainly because they are randomly placed without regard to other mineshafts, unlike other structures, making ridiculous intertwined messes when two or more generate next to each other (I have a mod that fixes this as well, also making them easier to find even though they still have the 1.7 frequency as they are spread out and are not less common nearer the origin, within 1,280 blocks).
Maybe Mojang will listen to the complaints (this is not the only thread like this I've seen recently) and actually make caves/ravines/mineshafts customizable but I wouldn't bet on it, then again they did nerf them in 1.7, presumably due to complaints that they were too common.
Here's my coordinates. Seed is -4665907420424572743
This is where I broke into the cave; it goes off to the right and left of the wall you're looking at, with most of the cave in the right branch. There's no surface entrance; I found the ravine while branch mining and it goes from y=11 to y=24 and maybe a hundred blocks long, or so. Not much of a ravine, I guess, but it did make a natural end-point for that direction of my mine.
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I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
I've been playing on my 1.8.4 world and all the caves I get are small and shallow. None connect. All the ravines are shallow. I have no way of getting diamonds. Also terrain generation needs to be fixed it has sucked since beta 1.8
Branch mining is the best way to find diamonds anyway.
Also, if you dig towards the mob sounds you can find lots of caves that don't connect to the surface.
Also, if you dig towards the mob sounds you can find lots of caves that don't connect to the surface.
I keep coming across posts saying similar things to this. Am I the only one who finds underground mob sounds to be annoyingly omnidirectional and almost unfindable because of it? I sometimes put it on peaceful just to make the sounds stop.
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I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
You can also find caves by using a mapping utility that lets you see underground (aka x-ray) or Spectator mode, although many people consider that to be cheating, and if you are playing in a version with proper cave generation you don't need it anyway (there are still some unconnected caves in 1.6.4 but I'd say that at least 90% of all caves are interconnected, this is only really a concern if you want to light up all caves for a mob grinder).
Also, many people still describe caves as being "big" but I consider a utility like Unmined the ultimate comparison tool as it removes any subjective bias.
For example, here is a large scale (4000x4000 blocks) comparison of caves in 1.6.4 and 1.7 that shows a very clear difference; the largest cave systems in 1.7 are no more than average sized caves in 1.6.4:
It is also worth noting that some of the examples of "big" caves in this thread are only showing single caves, distinct from cave systems made up of many individual caves.
Here's another example of how extreme caves could get prior to "the update that ruined caves"; a cave system so dense that it is one giant open chamber in the lower levels (seed -7978171164721551672 at 1586, 1918):
The caves are objectively broken. Back in alpha and beta there were updates to fix this, so I guess it is a bug. I hope they fix it in 1.9.
Unlike the terrain generation, which still gives me good worlds sometimes, these caves are screwed up. It has really ruined one of the main features of the game which is exploring caves. Strongholds and mineshafts are impossible to find now too, and although I have found 2 dungeons on my world I would say they are even hard to find too.
I don't think the cave systems are too small, but I definitely would like to see them add huge underground chambers flooded with water, lavastreams leaking from the ceiling, and if you look up you see the mineshaft's bridges crisscrossing on different altitudes. perhaps they could even add stalagmite and stalactite-like structures. Those kind of breath-taking caves is what I'm definitely still missing in Minecraft.
lol the caves are definitely too small. No caves connect anymore and all I find is coal until the cave cuts off.
Too big for those that want small caves, too small for those that want big caves.
Make it an adjustable option on the world builder, but make sure it is flexible enough to accommodate all desires not just the lame tweak sliders that barely make a difference now.
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"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
Are the caves too small? Heck, everything is too small! Bedrock is only 60m from the surface. Give us cubic chunks and we can have bigger caves, bigger mountains, deeper depths. And maybe more realistic biome sizes by default !
I've been playing on my 1.8.4 world and all the caves I get are small and shallow. None connect. All the ravines are shallow. I have no way of getting diamonds. Also terrain generation needs to be fixed it has sucked since beta 1.8
I've been playing on my 1.8.4 world and all the caves I get are small and shallow. None connect. All the ravines are shallow. I have no way of getting diamonds. Also terrain generation needs to be fixed it has sucked since beta 1.8
There's a cave in my 1.8.4 world that goes at least 200 blocks in all directions from the end of the ravine where I found it, encompassing an abandoned mineshaft and two other ravines along the way. I explored it for about five hours before I got bored and made my way back to where I started (and I didn't light it all up, either. It just kept going and going). Too small? No.
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Alakite and Broccoli_Monkey, how about telling us what seeds and what MC version was used to get those caves/cave systems.
Also some coordinates would be nice too. Thanks.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
On the contrary, finding a "large" cave in 1.6 was really something to remember; check out this map I made of one of my worlds (lower 20 layers so dense caves stand out more):
Look about a third of the way down near the left side; now that's a BIG cave (indeed, somebody even posted it to a seeds site, as you guessed it, "THE biggest cave EVER")! And actually, I've found cave systems far bigger than that, if mostly tens of thousands of blocks from spawn, using some code I wrote to find dense concentrations of caves.
Of course, it only takes me a few play sessions to explore even a cave that big; it took me only about a week (a day of continuous gameplay) to explore the largest mass of caves, ravines, and mineshafts I've found so far in that world:
Also, Mojang apparently doesn't care about this, or they would have added a setting in Customized to actually change the size/density of cave systems. However, I do have a mod that can fix this issue, giving you the exact same caves that were present before 1.7.
I should note that ravines were not actually changed in 1.7; they do curve around in different directions from their starting points but are otherwise the same ravines (same width, depth, length, starting point; the change in curvature is because they changed the height limit (terrain) from 128 to 256, unnecessarily changing an array that holds data used to make ledges in ravines from 128 to 256, changing the number of calls to Random.
Also, dungeons are rarer not so much because of fewer caves (as the Wiki says) but because they similarly changed their y-range from 128 to 256, with the same number of attempts, thus only half the density, most dungeons still generate below sea level, y=63, and the vertical distribution of caves was unchanged/is unchangeable, so making the ground deeper is of little use.
They also made mineshafts 40% as common, from one per 100 chunks to one per 250 chunks, although I'll say they were too common in 1.6 once you get further from the origin, mainly because they are randomly placed without regard to other mineshafts, unlike other structures, making ridiculous intertwined messes when two or more generate next to each other (I have a mod that fixes this as well, also making them easier to find even though they still have the 1.7 frequency as they are spread out and are not less common nearer the origin, within 1,280 blocks).
Maybe Mojang will listen to the complaints (this is not the only thread like this I've seen recently) and actually make caves/ravines/mineshafts customizable but I wouldn't bet on it, then again they did nerf them in 1.7, presumably due to complaints that they were too common.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Here's my coordinates. Seed is -4665907420424572743
This is where I broke into the cave; it goes off to the right and left of the wall you're looking at, with most of the cave in the right branch. There's no surface entrance; I found the ravine while branch mining and it goes from y=11 to y=24 and maybe a hundred blocks long, or so. Not much of a ravine, I guess, but it did make a natural end-point for that direction of my mine.
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
Branch mining is the best way to find diamonds anyway.
Also, if you dig towards the mob sounds you can find lots of caves that don't connect to the surface.
Just testing.
I keep coming across posts saying similar things to this. Am I the only one who finds underground mob sounds to be annoyingly omnidirectional and almost unfindable because of it? I sometimes put it on peaceful just to make the sounds stop.
I must not fear. Fear is the mind-killer. I will face my fear. I will let it pass over me and through me, and when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.
You can also find caves by using a mapping utility that lets you see underground (aka x-ray) or Spectator mode, although many people consider that to be cheating, and if you are playing in a version with proper cave generation you don't need it anyway (there are still some unconnected caves in 1.6.4 but I'd say that at least 90% of all caves are interconnected, this is only really a concern if you want to light up all caves for a mob grinder).
Also, many people still describe caves as being "big" but I consider a utility like Unmined the ultimate comparison tool as it removes any subjective bias.
For example, here is a large scale (4000x4000 blocks) comparison of caves in 1.6.4 and 1.7 that shows a very clear difference; the largest cave systems in 1.7 are no more than average sized caves in 1.6.4:
It is also worth noting that some of the examples of "big" caves in this thread are only showing single caves, distinct from cave systems made up of many individual caves.
Here's another example of how extreme caves could get prior to "the update that ruined caves"; a cave system so dense that it is one giant open chamber in the lower levels (seed -7978171164721551672 at 1586, 1918):
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The caves are objectively broken. Back in alpha and beta there were updates to fix this, so I guess it is a bug. I hope they fix it in 1.9.
Unlike the terrain generation, which still gives me good worlds sometimes, these caves are screwed up. It has really ruined one of the main features of the game which is exploring caves. Strongholds and mineshafts are impossible to find now too, and although I have found 2 dungeons on my world I would say they are even hard to find too.
lol the caves are definitely too small. No caves connect anymore and all I find is coal until the cave cuts off.
Too big for those that want small caves, too small for those that want big caves.
Make it an adjustable option on the world builder, but make sure it is flexible enough to accommodate all desires not just the lame tweak sliders that barely make a difference now.
"It's just like the story of the grasshopper and the octopus. All year long, the grasshopper kept burying acorns for the winter, while the octopus mooched off his girlfriend and watched TV. But then the winter came, and the grasshopper died, and the octopus ate all his acorns. And also he got a racecar. Is any of this getting through to you?"
Are the caves too small? Heck, everything is too small! Bedrock is only 60m from the surface. Give us cubic chunks and we can have bigger caves, bigger mountains, deeper depths. And maybe more realistic biome sizes by default !
Cubic Chunks mod: https://discord.gg/kMfWg9m
Mental Block server: https://discord.gg/AssnrXr
I have ran into some small cave systems but I have also ran into HUGE ones as well.
No way of getting diamonds? IT'S CALLED MINEING.
So basically, I'm stupid.
ha I don't know what I've missed out on since I started at 1.4.7